Author Topic: RELEASE - Wings of Dawn  (Read 69127 times)

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Offline Spoon

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RELEASE - Wings of Dawn

A year and some months ago I learned about modelling, texturing, tabling, normal mapping and FRED. I then embarked on a modding journey to create Wings of Dawn. And now, finally. It's here.

Follow the happy go lucky 1st Joint Guardian Angel Strike Force as they go to far away places, meet new alien life forms and then, kill them.


Featuring:
A new universe
Glorious new weapons
A truck ton of custom made models
Hand made .ani's
And all sorts of wonderful content!

Download links:


Mediafire mirror:

Radar Icons:
Radar Icons
Thanks to Aetheron for going through the effort of adding these.

Sectorgame mirror:
Complete package

Wings of Dawn requires:


After downloading:
  • Once you have downloaded the files above, simply extract them to your FreeSpace 2 folder.
  • Open your FreeSpace 2 Launcher (usually launcher.exe), go to MOD tab and select Wings of Dawn as your mod. Open Features tab and select Gameplay as list type. Make sure you have enabled "Use models for ship selection" and "Use models for weapons selection". I personally do not recommend lighting settings that have no ambient lighting.
  • It is strongly recommended to create a new pilot to play Wings of Dawn
  • Once in-game, go to the Campaign menu, select the Wings of Dawn campaign and start playing!


Axem made mission:
Axem in his glory made a stand alone mission for WoD. In which he shows off some cool camera work (again)
Which can be downloaded from Here
Put this into Wings of Dawn/data/missions and play it through the techroom


I strongly hope you will all enjoy this mod and that the ride is as bug free as possible!


Disclaimer: Mission one was in fact the first mission I ever fredded, I apologize if it's too boring  :p
Yes, the LSF ships are suppose to be shiny and reflective like that.





Checksum info for The E's convenience
Code: [Select]
#Found root pack 'G:\Games\Freespace\WoDVP\WoD-Core.vp' with a checksum of 0x70f4a526
#Found root pack 'G:\Games\Freespace\WoDVP\WoD-Sound.vp' with a checksum of 0x7b2cfb6e
#Found root pack 'G:\Games\Freespace\WoDVP\WoD-Visual.vp' with a checksum of 0x52398661
#Searching root pack 'G:\Games\Freespace\WoDVP\WoD-Core.vp' ... 72 files
#Searching root pack 'G:\Games\Freespace\WoDVP\WoD-Sound.vp' ... 96 files
#Searching root pack 'G:\Games\Freespace\WoDVP\WoD-Visual.vp' ... 2679 files
« Last Edit: June 20, 2014, 03:55:51 pm by Spoon »
[18:04] <DahBlount> An erotic poem
[18:04] <DahBlount> Feedin' up me tum
[18:04] <DahBlount> Dildo up the bum
[18:04] <DahBlount> Cryin for me mum
[18:05] <DahBlount> yum yum yum

 

Offline AndrewofDoom

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Re: RELEASE - Wings of Dawn
Spoiler:
So, I'm shipping Misuzu and Crystal, who's with me? =o
My Efforts:
Dimensional Eclipse (Assisted in modpack).
SF Knight

20:14:36   Spoon: I have played warframe too much, too much captain vor grinding. whenever I close my eyes I see images of mods, resources and helpless grineer victims
20:14:38   Spoon: **** me

21:12:37   Droid803: i'd much rather do an interveiw
21:12:44   Droid803: than just talk about **** myself
21:12:53   Droid803: because I don't really care
21:13:02   AndrewofDoom: Then wait for 30 years for Stormkeeper to actually get it up
21:13:10   AndrewofDoom: ...That's wrong

 

Offline Droid803

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Re: RELEASE - Wings of Dawn
Spoiler:
So, I'm shipping Misuzu and Crystal, who's with me? =o

Spoiler:
Misuzu x Crystal wooo
/人 ◕ ‿‿ ◕  人\
=============================================================

 

Offline NGTM-1R

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Re: RELEASE - Wings of Dawn
Spoiler:
So, I'm shipping Misuzu and Crystal, who's with me? =o


Spoiler:
Oh god, I knew the shipping wars would find me here eventually...

Expect crack pairings list when I'm done.
"To those who truly harbor such fears, I can only say this: Let us look less to the sky to see what might fall; rather, let us look to each other...and rise."

IAR/Night Life/Life After Hayate/Wings To Fly

 

Offline Dragon

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Re: RELEASE - Wings of Dawn
Finally released, now it's time to start working on:
a). WoD2.
b). VAing and updating graphics for WoD.
:)
Also, for those who don't like FS missiles being everywhere: http://www.mediafire.com/?nr5wjdz1njm
Custom made optional missile replacement pack.
Credits for FoTG team, creator of Renegade Ressurgence, BTRL and Inferno team.
EDIT: Fixed a misapplied credit, shouldn't have posted so late at night.

 

Offline ReeNoiP

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Re: RELEASE - Wings of Dawn
Finally released, now it's time to start working on:
a). WoD2.
b). VAing and updating graphics for WoD.
:)
Also, for those who don't like FS missiles being everywhere: http://www.mediafire.com/?nr5wjdz1njm
Custom made optional missile replacement pack.
Credits for FoTG team, creator of Rain on Ribos, BTRL and Inferno team.

Is that missile pack purely cosmetic or does it influence gameplay?
Uncharted Territory is released. But I still need voice actors

 

Offline Dragon

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Re: RELEASE - Wings of Dawn
Purely cosmetic, I made sure to keep all missiles as close as possible to their original radius.

 

Offline Axem

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Re: RELEASE - Wings of Dawn
I think whatever you think of this mod, whether its awesome, good, but not great, or just plain trash, the fact that Spoon managed to get this thing started and done in just over a year is an achievement of its own right. Bravo Spoon. I can't wait to see what you make next. :)

/Completely Biased Beta Tester Comments

 

Offline ReeNoiP

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Re: RELEASE - Wings of Dawn
Purely cosmetic, I made sure to keep all missiles as close as possible to their original radius.

Awesome. "Gets".
Uncharted Territory is released. But I still need voice actors

 

Offline General Battuta

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Re: RELEASE - Wings of Dawn
I'm willing to go out on a limb and say that this creature here represents one of the biggest strides in FreeSpace modding we've ever seen. It's an incredible piece of work - basically a rebuild of FreeSpace gameplay from the ground up - and because it sheds the need to stay true to FreeSpace fluff and gameplay, it can do some very, very impressive things: shielded warships all over the place, faster and gutsier fighter combat, way more species.

I particularly want to single out the armor system and the incredible diversity of the enemy types for commendation. In FreeSpace the relative tactical range is very limited because most of your opponents are fairly similar. In Wings of Dawn you get a fistful of different enemy types all with their own unique tactics and countertactics. It's remarkable.

There's nothing I know of, either released or in the works, that can match Wings of Dawn for sheer chutzpah and unfettered ambition. Spoon had the colossal testicular fortitude to tackle the creation of a brand new universe, and he pulled it off - with enviable flair and attention to detail.

It plays like a stylized, lighthearted hybrid between Master of Orion and Gradius. Download it and be impressed.

 

Offline Spoon

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Re: RELEASE - Wings of Dawn
You humble me with your words Battuta. Thanks man, your post had me grinning from ear to ear  :D
[18:04] <DahBlount> An erotic poem
[18:04] <DahBlount> Feedin' up me tum
[18:04] <DahBlount> Dildo up the bum
[18:04] <DahBlount> Cryin for me mum
[18:05] <DahBlount> yum yum yum

 

Offline General Battuta

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Re: RELEASE - Wings of Dawn
Oh and I should mention the creativity and flexibility in the mission design. There's some hilariously creative stuff in here.

Spoiler:
The asteroid run mission had me all excited, and I was playing it and thinking 'this mission would only be better if someone started firing beams in here.

AND THEN THERE WERE BEAMS

 

Offline Rodo

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Re: RELEASE - Wings of Dawn
dwnloading!!!

Got 6 free hours to finish it.  :cool:
el hombre vicio...

 

Offline NGTM-1R

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Re: RELEASE - Wings of Dawn
Aww. :(

Quote
Assert: bm_bitmaps[bitmapnum].handle == handle
File: bmpman.cpp
Line: 1103

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! WinAssert + 208 bytes
<no module>! bm_get_type + 102 bytes
<no module>! main_hall_init + 549 bytes
<no module>! game_enter_state + 248 bytes
<no module>! gameseq_set_state + 310 bytes
<no module>! game_process_event + 134 bytes
<no module>! gameseq_process_events + 152 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes
"To those who truly harbor such fears, I can only say this: Let us look less to the sky to see what might fall; rather, let us look to each other...and rise."

IAR/Night Life/Life After Hayate/Wings To Fly

 

Offline Dragon

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Re: RELEASE - Wings of Dawn
This looks very strange.
I think it's a texture error of an unusual kind, but I didn't encouncered it in WoD.
I've had that error before on a different mod, but I don't remember what exactly caused it.
EDIT: And post the log, please.

 

Offline Rodo

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Re: RELEASE - Wings of Dawn
screen size?
not inf build?
el hombre vicio...

 

Offline The E

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Re: RELEASE - Wings of Dawn
screen size?
not inf build?

Wrong.

And wrong.

NGTM-1R: Please post a log, but please generate one with a debug_filter.cfg that has "+bmpman" in it.

 

Offline Ravenholme

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Re: RELEASE - Wings of Dawn
Currently in a clan (VOLCBAT) game, sadly, but this was my response when I saw the release thread

Oh yessss
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 

Offline utops

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Re: RELEASE - Wings of Dawn
Any body know some magick tricks to speed up this mod? I never suspected Freespace to force me to upgrade my hardy.

I disable all mediavps gfx enhancements and nothing changes in matter of performance.
« Last Edit: August 22, 2010, 09:48:38 pm by utops »
What if ?

 

Offline MatthTheGeek

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Re: RELEASE - Wings of Dawn
That thing is LAGGING
THE LIVING CRAP
OUTA ME.
WiH is less laggy, to be honest. And that means something.
Where did your LODs go ?
People are stupid, therefore anything popular is at best suspicious.

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