In the Tech Description, there are still typos. Pretty fun so far, by the way. The conversations are really cheesy, but that's to be expected.
I'll play the "not a native speaker" card here and shift the blame completely on my proofreaders
And cheesy dialogue, in my mod?! Impoooossible!
Milkshake is useless when comes to splash some gunboats. She/he just leave me alone to fight hordes of bugs(fighters) with enormous lag, srsly there was no time to optimize bug models?
How i menage to win this mission without upgrading my rig or cheating? HL-*more inane ranting.*
I'm sorry gramps. I know that back in the day you could play every game with a pentium 3. But if your rig cannot handle 900-1400 poly models in an asteroid field that uses retail asteroid models in 2010, you might want to consider upgrading
****, it's longer than I expected (probably because I spent 40min reading the tech descriptions and stuff).
Good work so far, only one little bug to report:
mission inside the atmosphere where you need to get to the nav marker to help the escaping convoy.
I missed the deadline and I still got to progress in the campaign, check the campaign file.. the condition might be wrong.
Thanks for your bug report. Yes I confirmed this, its a bad case of me forgetting to add a repeat link the campaign file. I have updated the WoD-Core file in the opening page. This should now be Fixed
Not much spoiler going on here, so I'll just remove those tags
This is going to be long so I've decided to split it into parts lest my thoughts escape. This covers up to the
Start of the R&D Silvia Gauntlet missionTHE GOOD
I spotted your Itano pun.
MULTIPLE MISSILE TARGETS IN A SINGLE SALVO. WTFAWESOMESAUCE. If there had been nothing else in this spoilerbox sir, you would still have completely justified releasing this campaign in its current state just for that.
Excellent FREDwork over all. Particularly I note that even given different engage orders by the player you've managed to make the AI remember they're escorting something after they carry out the player's orders.
It's not immediately clear both times you first play as a character just who the player character is.
I agree. I came to realize this too late in the production process to make a change to it. I will learn from this mistake
Text screen delay is a little too short in early missions but gets better later on.
Capital ships with a shield need a graphical representation so I can tell what state their shields are in!
I know its small and not ideal but this little icon on your hud can tell your target capship's shield status.
Could have used slightly more proofreading, but not much. Seems to improve the further into the campaign I get.
Some of the ship CB anis appear to have bad green-screen effects. They go see-through at certain angles in their rotation.
There barely even seems to be a point trying to evade Cordi ships in the usual way, and speed actually hurts you fighting them.
I know what you mean about the CB anis you speak of. Its a case of me using a batch command thingy in photoshop to process all the indiviual images. It took forever even with the automated process. So I decided to just shrug and roll with this effect, because editing all those frames by hand would mean a release in 2011
So, uh, Mizuzu and Dawn don't seem to have pants on in the intro movie before pilot selection. We can see pretty low down after all. Just sayin'.
So I spotted When The Dragon Submerges and at least one other track from Gundam Wing. Still holding out for From Uncertainity To Impatience or Rhythm Emotion though.
Strike witches taught me that pants are optional (but no, rest assured they are still wearing pants
And hate to disappoint but Rhythm Emotion and From Uncertainity To Impatience have not been used