Author Topic: RELEASE: Ridiculous  (Read 15971 times)

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Offline IronBeer

  • 29
  • (Witty catchphrase)
    • Minecraft

Overview: A few years after the Second Shivan Incursion, a recon and exploration team flying off of the GVD Minotaur stumble across something that will forever alter the future of the Alliance. Get drawn into something far beyond hope of control and face down some of the roughest odds this side of Gamma Draconis.

This mod is Ridiculous, and you should feel ridiculous while playing it.


Author: IronBeer

Required Build(s): 3.6.12 (Developed on an Inferno build, but should work fine on vanilla builds)

Required Mods:
-FreeSpace Open
-MediaVPs are highly recommended, not tested without them

Installation:
Typical procedure. Extract the archive contents into your /Freespace directory, set Ridiculous as the active mod with your launcher, and rock on.

Features:
-Full voice acting, including 3 new pilot personas
-Several unique music tracks
-A couple unique head .anis
-Some (non-unique) custom ships
-Some new weapons. You might even get to use one or two!
-Developed on Medium difficulty, for those who care about those sorts of things

Download Links (.7z archive):

--->Mediafire<---

FreeSpaceMods (Now up to date!) //swantz


Download and enjoy! This is my first mod release, so I'm eager to hear feedback- just try to be nice, 'k?

[Ninja edit: a few seconds after original post]
[Edit 2: Link updated to version 1.01; has minor bugfixes and general neat-ification]
[Edit 3: FreeSpaceMods download link added to release post]
[Edit of Edit 4: BIG error fix has gone live on Mediafire.]
« Last Edit: December 20, 2010, 02:46:27 pm by Swantz »
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 

Offline bigchunk1

  • bigchunk1 = Awesome²
  • 29
  • ...and by awesome I mean Jerk!
Nice, ive been itching for a new campaign. I'll play it right now.

Ooh voice acting... even sweeter. Looking forward to this.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
That is a nice icon.

 

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
Downloading now. Always good to see new releases.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 
Downloading, this was unexpected so I'm pretty interested. and I love ridiculous campaigns in itself so :P

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
I have no idea what exactly this is going to be about... "Rediculous" can mean mostly anything. DLing and playing, should be a nice break from coding Java all day.

[EDIT] I won't be incredibly harsh here unless this breaks something... but why for the love of Yog-Sothoth are you using ships and weapons.tbl instead of .tbm? You've already said this requires SCP, so there's no reason to clutter up the install with such outdated files. (outdated in the sense of using them for mods, not the base install, that is.)
« Last Edit: November 11, 2010, 12:06:08 am by Shivan Hunter »

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
tbms aren't strictly better than tbls.

what if I don't want the retail stuff there cause I'm not using it and I want them out of the way in FRED?
(´・ω・`)
=============================================================

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Out of the way in the tbl is better than out of the way in FRED. I just go with the strategy that tbms make the entries more modular -> easier to use in any setting.

But I digress. Again, I don't have a real problem with it unless it breaks something and I haven't tested it yet.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Dude, you can just delete them in the TBL and they'll be out of the way in both.
That was the way to do things before the standardization of Inferno builds, and I still think it's a good idea to get rid of what you don't need.
(´・ω・`)
=============================================================

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Agreed, if you're not maintaining total backwards compatibility I'd say there's nothing wrong with a nice clean tbl.

 

Offline bigchunk1

  • bigchunk1 = Awesome²
  • 29
  • ...and by awesome I mean Jerk!
Oh man, I am on mission 6 and I had to stop just to say how awesome this campaign is. It's something else.

You will laugh, you will cry. This campaign is a good time!

I would say more but I must keep playing.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
I've only played two missions, but this looks promisingly hilarious. Will play more in the next few days!
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Qent

  • 29
For some reason the custom music doesn't play in 3.6.13 builds. :(

 

Offline bigchunk1

  • bigchunk1 = Awesome²
  • 29
  • ...and by awesome I mean Jerk!
Finished the campaign! Nice work.
Spoiler:
I like how the campaign started reasonable and then quickly went crazy. What a ride. Must have been as much fun to make as it was to play.

The Pig Latin translation incident had me laughing the air out of my lungs.

I'm guessing all the voice acting was Ironbeer, nice job. It really makes a difference when devs take that extra effort.

Notible quotes:

I think god just divided by zero.

Galactallica... more hardcore than you (its appearance almost made me roll over laughing)

"We realize we have no chance of actually challenging Galactallica on musical grounds."

Almost anything your squad mate personas say.

Nitpicks(minor things):

The first stage of the briefing for 'Babling fish' contains a voice file with the entire briefing in it.
 
Squadmates guardian at 1%. Usually guardian at a random low number looks more realistic, but pfft realism. It's a minor thing in campaigns like this.
 
Death by beamfire in Sparta!

I punished myself by picking an Aries in showdown. Flying around the 'final form' to hit the reactors took awhile. 40min mission... don't you dare die in that one!

Overall comments:

Simple game play, engaging but not overwhelming.
 
Solid Freding, awkwardness/buggyness was minimal or non-existent.
 
Wildly entertaining plot (or plothole)

Cool characters, great sense of humor.

JAD has a contender! 

I would mention things outside the spoiler, but I think this mission is best played with no expectations. Just play it! I can already say it's one of my favorites.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline FIZ

  • 26
Hahaha.  A lot of fun!   :yes:

Spoiler:

Galactallica had me cracking up!  Favorite part for sure.

Only thing I noticed that wasn't well polished was in Container Containment, the transport that gets beamed to death sends its messages after it blew up.

Was the final cutscene supposed to play music?  I got an emergency broadcast signal type sound when it ran.


 
Pretty sure that was supposed to play.


Spoiler:
Fun campaign. I was like "**** yeah!" when the doom music started playing, great choice of music overall. I couldn't stop laughing when dragonforce started playing and the rave ships opened fire. Even though the voice acting could be dull at some points (MORE EMPHASISM!)

Overall. Good campaign!

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
more stuff to play? okay...  :yes: :yes: :yes:

downloading
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Firartix

  • 27
  • Random Noob
This name is ridiculous!

Errrr--- downloading.

 

Offline PeterX

  • 27
    • Peter
 :yes: Are You Doomed? .... Dloaded and play it on.
Peter :pimp:
If i can´t model any ship then i use "flying trains" :-)

 
This campaign was completely ridiculous, and completely awesome.  It was ridiculously awesome!
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems