Ok, what I see going on here is as follows:
The original model is a very simple one. Axem extrapolated some detail into it while keeping with the general design of the ship, and did so very well.
The tile patterns in the old textures just don't happen to fit very well with most of the changes made to the ship. Where there were flat planes (where simple paneling made mostly of rectangles) worked for the original model, it wouldn't exactly fit in well with the new model. Sab0o's textures are made for the new model, and they complement each other wonderfully, while still making it obvious that it's the Charybdis that we all know.
If the modeler had wanted to stick to the "details" present in the original textures, there would have been precious few changes he could have made to the model, because there simply wasn't much to work from on the textures. Artistic freedom in adding detail that fits into the design would still have to have been used, while sticking to original texture tile patterns would have limited that process.
As it is, we have a wonderful model, with extremely high-quality textures, that isn't yet finished (seriously, it'll look much more like the charybdis once the domes glow blue), and people are complaining because not all the patterns from original texture tiles are replicated.
Why should they be replicated when the model now has detail of its own? Tile mapping was, at the time of making of FS2, pretty much a cheap way to make flat planes on a model look like they had some details on the surface. We've been doing texture upgrades and normal maps for them to increase that illusion of detail for retail models, but by far a new, detailed model is always a better solution.
The fact of the matter is that this looks much better than the original charybdis and, most importantly, fits in quality-wise with other upgraded assets, so it'll most definitely go in. If someone has an objection, they're free to re-texture the ship with textures that more closely resemble original tiled patterns, but I can pretty much tell the results won't look better than this because of the aforementioned reason: The model has changed, and the tiles were designed for flat planes.
Feel free to try, and we encourage all the attempts at improving things. If you make a different texture, and if majority of the community deems it superior to this version, then by all means we'll make use of it. However I am highly doubtful on how and why replicating the tile patterns would make the texturing better. I suppose it could be possible to trace panel lines from the tiles, but they are pretty dull to begin with and there are no guarantees they will work at all with the new model, but like said - feel free to try.
Now, since this is turning into a cable thickness debate, I propose we put it on hold until we see how the ship actually looks in finalized form, with the glowy domes and all.