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After 10 years of waiting, this is the closest we have ever gotten to the ultimate in delayed sequels. Enjoy, especially anyone that has access (aka, not me :( )
Starcraft-Source Article:
http://www.starcraft-source.com/article/news/view/?id=461 (http://www.starcraft-source.com/article/news/view/?id=461)
Beta mini-site:
http://us.battle.net/sc2beta/en-us/ (http://us.battle.net/sc2beta/en-us/)
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I'm signed up... but no activity on my account or e-mail yet. I could use a pick me up right now...this would do :)
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Where did you sign up? I clicked around those sites, but didn't see anything.
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@IceFire: Same here
@Tyrian: Get a battle.net account if you don't have one already, go to beta settings, select which universes you're interested (Starcraft, Warcraft, and Diablo), then download and run the system profiler from that screen. It will then upload your system specs to Blizzard and enter you into the beta. Then wait and hope.
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i just signed up, i think.
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I've been signed up for as long as anybody can be signed up, but it makes no difference. I think they're picking people who own the original Starcraft, which is not good for me because I lost my cd keys and thus have no way of putting them on my account.
Seems oddly coincidental that the beta started right about the same time as yet another of my RAM sticks dying. Seriously, I've lost two of my original four. What gives?
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Well you do need a Blizzard game to register for betas at all...
But to clarify, they state right on the system stats checker that your system specs
will be used to determine if you get in the invite pool.
So if you want to have a "virtually" better chance, use your computer that meets
the minimum for SC2 in the first place, and then has an unusual config.
What they're doing is getting the most diverse pool of users so they can check compatibility
on as many hardware setups as possible - which makes complete sense.
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Cool. I should quite possibly update the specs I listed, seeing as those are for my OLD laptop (which had an Intel 950 GMA)... that might not even have been able to run it!
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After 10 years of waiting, this is the closest we have ever gotten to the ultimate in delayed sequels. Enjoy, especially anyone that has access (aka, not me :( )
sorry i think Duke Nukem Forever hols that title :p
seriously though I need to get my PC upgraded so I can fully enjoy this moment
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My PC can easily max out SC2, and I have two copies each of Wc3: RoC, Wc3: TFT, and Diablo II, plus a copy of D2: LoD. Plus my setup isn't terribly common.
I BLAME THE GODS!!!
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i have actually a good chance of getting selected because im using a home built rig with a 64 bit os. i also have my original starcraft key.
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As much as I'd love to see it early I know i don't have the time to be a good tester currently, soo many projects school-related and personal as well. I'll definetely buy it when it comes out though :P
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****!
My computer wouldn't be able to handle the sexiness of SC2!
I do need to get my computer upgraded and soon.
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seriously though I need to get my PC upgraded so I can fully enjoy this moment
Additional pylons are required.
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seriously though I need to get my PC upgraded so I can fully enjoy this moment
Additional pylons are required.
:D and then some lol ;)
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I'm completely, utterly apathetic.
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So... I heard you can now invite friends to the beta.
If any of you lucky ones out there with a beta key need a friend to play with, I'd be more than happy to oblige. ;7
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Yeah..people will jump at that offer. :rolleyes:
B.t.w. - we now finally know why Duke Nukem Forever never came out - budget issues!
http://thatguywiththeglasses.com/videolinks/thatguywiththeglasses/vgcon/17775-duke-nukem
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Oh but you can't blame a man for trying. There's been plenty of invite giveaways on various forums I frequent. Now that you don't get keys anymore either, you can't sell them on ebay so people are far more inclined to give them out to whomever wants a shot at the game.
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I'm borrowing a friends key. My ingame name is SiShenDao. If i'm playing Protoss, its probably me.
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So my brother got into the beta (we both signed up at the same time) and when he got the extra invite he gave that one to me.
First off... LOVED the original game but I played mostly single player. I did play some games online and I even did decently well in some matched team games where we would use a mix of playbook strategies that each of us would focus on. Ended that after a while.
So...StarCraft 2 is pretty much StarCraft with new units, revised tech tree, and gooey gobs of polish. Blizzard always polishes their games but this is just so well put together right now most companies would have released it already. Kudos to working towards perfection. There are a few bugs that I've run in to but things are really spectacular. Online play is generally so smooth you forget that you're playing online. That is seriously impressive in my mind.
The stats show a fairly even number of players winning at each of the three races but things are still early and no doubt some tweaks will be coming down the pipeline. I've played mostly Terran and a bit of Protoss so far. No Zerg yet but they really aren't my style so I will probably check them out later. All three sides play roughly like their did before but there are some really interesting twists to each. For instance the Ghost returns but it's now available much earlier than before and the Nuke is reasonably accessible now.
I'm mostly getting my ass kicked online but there are some times when I manage to pull through and win the day. It's quite a bit of fun and I'm looking forward to the huge single player campaign when that arrives.
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I made the mistake of doing too well in the placement matches. :sigh:
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I'm borrowing a friends key. My ingame name is SiShenDao. If i'm playing Protoss, its probably me.
Just a friendly warning. Blizzard is extremely vigilant about their terms of service, and account sharing is strictly against that. Careful, or you might get your friend's beta access suspended.
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A lot of people share accounts, they don't care from the looks of it (in any case they don't really have much of a way of telling).
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Well now I'm just getting my ass kicked every game I play. At some point everyone else figured out how to play the game and I didn't get the message. Not sure what is happening but I'm always being out resourced and out produced. They somehow manage to send in a ton of units that I haven't even built the buildings for yet.
I think I'm looking more forward to single player...
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...Yeah...
That would happen to me on regular StarCraft and WarCraft 2 as well, despite the fact that I really liked those games. Thus said, my favorite thing to do was team up with other people and try to stomp Brood War's EVIL AI when online. Amazing that I could do that with a dial-up connection...
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The one thing StarCraft needed more than anything was a frakking difficulty selector.
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Well now I'm just getting my ass kicked every game I play. At some point everyone else figured out how to play the game and I didn't get the message. Not sure what is happening but I'm always being out resourced and out produced. They somehow manage to send in a ton of units that I haven't even built the buildings for yet.
I think I'm looking more forward to single player...
'Craft is extraordinarily competitive, and if you don't get your early-game macro and worker builds set up right, you'll be swamped.
These people work out optimal builds very rapidly.
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Well now I'm just getting my ass kicked every game I play. At some point everyone else figured out how to play the game and I didn't get the message. Not sure what is happening but I'm always being out resourced and out produced. They somehow manage to send in a ton of units that I haven't even built the buildings for yet.
I think I'm looking more forward to single player...
'Craft is extraordinarily competitive, and if you don't get your early-game macro and worker builds set up right, you'll be swamped.
These people work out optimal builds very rapidly.
No kidding. I've watched some replays (very handy) and use the compare features (also very handy) to see what their resource amounts were versus mine. Turns out I was severely under building probes/SCV/drones. I'm doing a little better now. I'm in the bronze league which is about right for my level of play. I get how the game is played but I'm not a super star... no doubt the higher leagues will be filled with the super folks.
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So SC2 is now in shelves and probably sold out already. However, I have one copy reserved for me which I have not yet paid for. I'm wondering if SC2 is worth buying if I'm not big into multi?
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I would have sworn that it launched ~2 and a half days or so from now.
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I would have sworn that it launched ~2 and a half days or so from now.
This?
Well, I have it pre-ordered. Did that to get my key, if it saves me a lineup as well, then yay!
So SC2 is now in shelves and probably sold out already. However, I have one copy reserved for me which I have not yet paid for. I'm wondering if SC2 is worth buying if I'm not big into multi?
Well, the single player campaign would still definitely be good, but uh, most people that just want that *cough*.
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Play.com have just told me that my pre-order of the collectors edition has been dispatched, i thought the release was the 27th, so says the awesome ghosts of the past trailer. Watching that you would think SC2 was a film!
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I'm worried about the writing. The trailer had some awful lines, nowhere near Starcraft 1's caliber.
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I'm worried about the writing. The trailer had some awful lines, nowhere near Starcraft 1's caliber.
You try picking out 10+ lines from a game that satisfy all of these qualities:
1. They don't spoil major plot events/twists
2. They sound awesome
3. They make sense when out of context
The writing quality did degrade somewhat, but it's still a whole lot better than most other modern games out there, major exceptions including the Bioware lineup.
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Well what I did was watch the trailer and then go watch a random cutscene from Starcraft.
You can pick any random cutscene and it'll probably have immortal dialogue. "It's a Zerglin', Les..." "...and from that throne, I shall watch over you..." "...are you ready to go all the way with this, Alexei?" "...in time I shall test their resolve and their strength..."
Starcraft 1 was just so damn well-written.
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The one thing StarCraft needed more than anything was a frakking difficulty selector.
it had one, the game is easier if you turn down the game speed. i had to turn it down for a few missions in brood war which are just unbeatable on anything higher than normal, but i usually play a notch behind fastest.
So SC2 is now in shelves and probably sold out already. However, I have one copy reserved for me which I have not yet paid for. I'm wondering if SC2 is worth buying if I'm not big into multi?
im mostly getting it for single player. seems they are using some kind of crippled, internet dependent, multiplayer support. the fact that i cant just play this on the lan with a bunch of spawned copies like you were able to do with sc1, seems to me like bad design. i think blizzard is too spoiled from their pay to play wow mentality to realize how badass lan games were in the past. back then the problem was that nobody had access to a lan. we had to violate every rule in our school computer labs just to play quake or starcraft on their lans. now that everyone actually has some form of lan, it doesn't make any sense at all to pull lan support from modern games. still, i liked the story and and the gameplay of the original and would like to see a continuation.
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it had one, the game is easier if you turn down the game speed. i had to turn it down for a few missions in brood war which are just unbeatable on anything higher than normal, but i usually play a notch behind fastest.
Wat.
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turning down the game speed makes the game easier. it gives you more time to think about strategy, manage your workers, and to organize your units into an effective fighting force.
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it had one, the game is easier if you turn down the game speed. i had to turn it down for a few missions in brood war which are just unbeatable on anything higher than normal, but i usually play a notch behind fastest.
Wat.
Yes, turning down speed makes a hell of a lot easier, cause it basically jacks up your APM (by lengthening the minutes).
You end up getting a lot more time to do what you want to do.
Well what I did was watch the trailer and then go watch a random cutscene from Starcraft.
You can pick any random cutscene and it'll probably have immortal dialogue. "It's a Zerglin', Les..." "...and from that throne, I shall watch over you..." "...are you ready to go all the way with this, Alexei?" "...in time I shall test their resolve and their strength..."
Starcraft 1 was just so damn well-written.
The SC2 trailer looks like its pulled from some action movie...so I could understand why it doesn't sound as well written as SC/SCBW's cutscenes.
But they had to pick lines that made sense taken out of context of the game and not spoil anything...so it might not be indicative of the rest of the writing, though it probably is...
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You know what else had trailers that were total **** prior to release? Mass Effect 2 and Dragon Age. We'll know pretty damn soon whether or not the writing is adequate.
Although on that note, when I went back and replayed WC3 this year, I found the writing and especially the acting to be much less compelling than I did back when it was released.
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I agree. But I still find Starcraft very high-quality.
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I agree. But I still find Starcraft very high-quality.
Ditto.
Also, my copy was dispatched yesterday (GMT. So Friday) at 15:55
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You can already find out the SC2 story. Teh in-game cinematics have been leaked. Were on YouTube a while ago.
Saw all 20 of them.
If you're expecting something fresh, think again. It's cheesy, predictable, but well-made. Also, Blizzard still doesn't know how male proportions look.
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Also, Blizzard still doesn't know how male proportions look.
It's been this way since SC1, and they stole the 'design' from Warhammer 40k anyway. :p
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It's been this way since SC1, and they stole the 'design' from Warhammer 40k anyway. :p
Hey, there are people not wearing armor as major part of it this time. It could be mildly inconvenient in telling their story!
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You can already find out the SC2 story. Teh in-game cinematics have been leaked. Were on YouTube a while ago.
Saw all 20 of them.
If you're expecting something fresh, think again. It's cheesy, predictable, but well-made. Also, Blizzard still doesn't know how male proportions look.
they're probably not that good because they've been taken out of the context of a game. no doubt missing plot elements which are part of the game itself. then on top of that game plots tend to be somewhat cheesy anyway. mix cheesy plot with awesome game play and you have epic win.
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Yeah. I've been watching the story so far SC1 vids on youtube, and outside of the game they're...well, they're okay.
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im just replaying sc1 and brood war again. i dont want to watch any sc2 material until i get the game. rest assured if i see anyone post spoilers without the proper tags i will personally remove your testicles and use them for crab bait.
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im just replaying sc1 and brood war again. i dont want to watch any sc2 material until i get the game. rest assured if i see anyone post spoilers without the proper tags i will personally remove your testicles and use them for crab bait.
Yeah, same here. I always liked the third mission of the Terran Campaign (SC original).
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I always loved bum-rushing the Zerg bases right out side so the big attack at the end of the mission never came. :P
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I always loved bum-rushing the Zerg bases right out side so the big attack at the end of the mission never came. :P
I haven't tried that yet, I make one *****in' bunker setup so that their attack doesn't do anything anyway (I use supply depots at the corridors to funnel in the zerg, and they don't attack the supplies so they make easy targets.).
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Well i got my collectors edition and i love it, awesome game but most of all the soundtrack, one of the best and most beautifull soundtracks to a game that i have heard. Game gets a big thumbs up from me :yes: :yes: :)!
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Kerrigan and Raynor totally make out.
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Okay, so initial impression: I never thought we'd get another game like Wing Commander, and I certainly never thought it'd be a ****in' blizzard RTS.
Starcraft is love.
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Okay, so initial impression: I never thought we'd get another game like Wing Commander, and I certainly never thought it'd be a ****in' blizzard RTS.
Starcraft is love.
Which Wing Commander? :P
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The one where you walk around your ship and talk to people and watch news reports when you aren't shooting things. :p
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Okay, so initial impression: I never thought we'd get another game like Wing Commander, and I certainly never thought it'd be a ****in' blizzard RTS.
Starcraft is love.
Which Wing Commander? :P
StarCraft II's single player interface is not unlike Wing Commander 3 with multiple areas to the ship and people to talk to. It's very much like Wing Commander. It even has an Arcade which is like the old Simulator room.
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I always loved bum-rushing the Zerg bases right out side so the big attack at the end of the mission never came. :P
Fun fact. If you have pinpoint reflex (or work in slowest mode) you can hide your starting forces in the Zerg level where you get swarmed by UED zerg and take out their bases as they form. (This being the map where you start with like six hives and all but one die.
Because what happens is the majority of zerg forces retreat after destroying your stuff, then they just send workers to build the hatcheries. And well, if the workers never arrive... they don't send replacements :3 So yea, that's five extra expansions for you. Instead of killing the scientists I laughed and crushed the terrans and the zerg with overwhelming force.
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does anyone remember how to get to the secret mission in brood war. i just played through it and i didnt get it. i cant remember what i was supposed to do to get to it.
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does anyone remember how to get to the secret mission in brood war. i just played through it and i didnt get it. i cant remember what i was supposed to do to get to it.
It's one of the Zerg missions IIRC. (Maybe? Could be Protoss.)
You have to get to a Stasis Cell containing the Dark Templar Matriarch and blow it up within a set time limit. I seem to remember it being on Char or a similar volcanic planet and using Guardians to cross a lava-sea and get in well under the time limit. The ground route was protected by Terran encampments with bunkers and siege tanks in tandem and those are slow propositions.
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Brood War, Zerg missions, chapter 9 is the mission right before it. You have to finish it with five minutes left on the clock.
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ok, i think i know the one. il see if i cant unlock it.
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Without getting into specifics, it appears that the overarching plot for the trilogy is going to be more
Warcraft
than I'd like, which is a shame.
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I'm a ways into 'craft 2 and...
...well, this isn't the Starcraft sequel I'd dreamed of. It's a nice game, made with love, given some great fan service trappings (woo RPG-esque ship). But for all the lovingly crafted missions, well, we've done this all before, and often better.
It feels like a Warcraft 3 mod with Warcraft 3 writing. I cringe every time Zeratul speaks, because he is clearly written like a Warcraft character, and his new actor is terrible.
Starcraft was originally basically a recolored Warcraft II. Game journalists ridiculed it as 'Warcraft in space'. It was remade and we got Starcraft.
I wish someone had ridiculed Starcraft II and gotten it remade, but I think a lot of the fundamental talent and drive to innovate that made original Starcraft so good is gone.
Every time a character opens his or her mouth and speaks a tired piece of stock Blizzard dialogue it just reminds me how unlike the fresh, concise, driven original Starcraft this story is. Do I defile this sacred place with my mere presence? How many times have we heard that line before?
I so badly wanted this to not be Warcraft III in space, but...the writing. The writing! Huuurgh. Even the actors aren't up to original par (though Tricia Helfer does try and isn't awful as Kerrigan, the new Zeratul is just abominable.) As soon as the Jamaican arrived I knew we were in trouble. Even the extra unit dialogue isn't as funny (except the Thor, which is awesome.)
On the up side there's nice mission variety and I like the unlock system for campaign.
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Well that's to bad, I'm a Total Annihilation man myself but I was working myself up to being jazzed for this.
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Aww man, that sucks. Zeratul was always one of my favorite characters. They lost my money.
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Their digital download system is in serious need of work. Normally, you download a game from a company, it's a couple hours at worst. Usually, a lot less.
My SC2 download is currently sitting at eleven hours.
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Their digital download system is in serious need of work. Normally, you download a game from a company, it's a couple hours at worst. Usually, a lot less.
My SC2 download is currently sitting at eleven hours.
Lucky bastard; if I were to download it, it'd take me somewhere around 4~ days average. :(
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Their digital download system is in serious need of work. Normally, you download a game from a company, it's a couple hours at worst. Usually, a lot less.
My SC2 download is currently sitting at eleven hours.
Doesn't Blizzard use a BitTorrent system for these sorts of things. The huge demand should make the process go quicker... that's weird. Are all of your ports closed up for BitTorrent or is your ISP traffic sharping torrent packets?
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Doesn't Blizzard use a BitTorrent system for these sorts of things. The huge demand should make the process go quicker... that's weird. Are all of your ports closed up for BitTorrent or is your ISP traffic sharping torrent packets?
Neither. If this were being run through Vuze it would have been done hours ago.
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:wtf: I got it done on opening day in a very brief span of time. I imagine demand was near peak.
Did you disable peer-to-peer networking in some kind of download settings thing on the Blizzard downloader?
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Did you disable peer-to-peer networking in some kind of download settings thing on the Blizzard downloader?
Unless it came that way, no.
EDIT: It did not. Currently down to five hours, or sometimes six, depending on when I glance at it. 40% complete.
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Did you disable peer-to-peer networking in some kind of download settings thing on the Blizzard downloader?
Unless it came that way, no.
EDIT: It did not. Currently down to five hours, or sometimes six, depending on when I glance at it. 40% complete.
sounds like same issue I saw when updating WoW for my brother when he got it.
**** was so long to patch using it that it was faster to find the patches on filefront.
****ing blizzard DL'er is a PoS to me.
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Been playing SC2 a few days now. It's kinda meh. :(
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Been playing SC2 a few days now. It's kinda meh. :(
Concur.
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That's funny...I know a long-time SC fan who's quite literally drooling over every moment of it so far. :p
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That's funny...I know a long-time SC fan who's quite literally drooling over every moment of it so far. :p
If people want to like it they'll work really hard to like it, but in terms of story and character writing it's nowhere near the bar the original set. Gameplay is...fine, I guess. Plays like 2001's best RTS.
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Story is definitely going the cliché route where every "twist" is so predictable. Characters are really bland, even emotionless. Gameplay is very old, sure SC2 has learned few new tricks since 1998, and I realize it was a design decision to keep it that way, but all this combined only gives the "meh" impression for me.
So basically SC2 is SC1 with in-game cutscenes instead of rendered cutscenes and prettier graphics. It was expected, but I also expected it to make an impact on some level. That didn't happen.
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Thats to bad, I really thought SC2's gameplay looked dated from the get go, but was hoping the story bit would make it worth while. Guess I'll be placing my hopes on Shogun II then
mmmm Shogun (http://www.gametrailers.com/video/exclusive-gameplay-shogun-2/702267)
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We're probably lucky that a company as big as Blizzard is now took any risks with SC2's campaign.
The actual mission design was generally very good. But yes, overall a lot of the dialog has been pretty atrocious at times.
There's some minor characters that I'm not sure why they even bothered with them Mira and Orlan
.
The overall story feels like something I would have written as a sequel as a 15 year old kid told to make the sequel with a huge budget shortly after Brood War came out. Except that some plot developments even I'd have avoided.
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its sad that so many people's idea of a game orbits entirely around the plot or the voice acting. its a game, its not the next battlestar galactica, its not an oscar winning performance in a big budget movie, its a game. while a crappy plot might hurt immersion to a degree, it certainly isnt going to make the gameplay worse. i spent years playing games that had no plot at all. elite is a good example, it had no plot, but was still an awesome game in its day. super mario brothers, very flimsy plot just enough to explain what you need to do. then you got tetris, ive probibly played tetris to death. if i see anything with tetris on it i play it on impulse. then i think about games like quake, doom, descent, all of which had very flimsy nonexistant plots, and all were awesome games. maybe i came up in the era where games didnt need a plot to be awesome. its an old skool attitude but its one im proud to have.
:hopping:
i could care less about the plot. my question is how is the gameplay? does it have the depth of strategy that sc1 had? hell im still coming up with new tactics and strategies for that game. im always trying out some new method of killing the enemy, disrupting their activities and slowing down their deployment. starcraft is chess on meth. does its sequal match up on that level? these are the things im intrested in. not weather they managed to score the same voice actors as a decade ago.
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I've only played the SP so I couldn't tell you. My thoughts so far are concerned solely with it.
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oh yea, i forgot to ask about the drm. see i have to fly to juneau on the second and i figured id just pick it up off the shelf at the walmart. thing is im gonna take my laptop and play sc2 on it while im there. now when i get back, are they gonna give me any **** when i install it on this machine? this is why i dont like to buy games any more. i dont know how underhanded the drm is gonna be. i dont know if its only gonna let me install it on one computer. i dont want to have to explain myself to a $5/hr hotline that keeps me on hold for 2 hours. i dont want to have to apply cracks to the game to let me play it on all my computers. because if thats the way its gonna be, i might as well just pirate the damn thing.
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Did you disable peer-to-peer networking in some kind of download settings thing on the Blizzard downloader?
Unless it came that way, no.
EDIT: It did not. Currently down to five hours, or sometimes six, depending on when I glance at it. 40% complete.
sounds like same issue I saw when updating WoW for my brother when he got it.
**** was so long to patch using it that it was faster to find the patches on filefront.
****ing blizzard DL'er is a PoS to me.
You said it man. I tracked it down to my internet connection that refused to work with the patcher for some reason. I had to use my old 56k connection and download the entire patch for around 3 hours to make the game work.
playing through the campaign on hard or brutal now. It's just ok. I kinda miss Raynor and his shenanigans, but that's where the emotional attachment ends. I'm a bit sad that is mainly going to be just him for this game. I do feel that I'm playing through just 1/3 of a game. Plus the thing lags every so often when the game tries to connect/reconnect with battle.net. *sigh*
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Still haven't got it done. It frozen in the middle of the night claiming that it cannot download past 67% due to lack of disk space (there are over a hundred free gigs remaining). If I turn off peer-to-peer, it does not give that message.
It simply won't complete any more download than it already has. It'll download over 100 gigs of crap but it won't add anything to the completion total.
This is the worst ****ing digital downloader ever designed.
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its not the next battlestar galactica
SCII is better than BSG, because SCII hasn't kicked me in the nuts and told me to go **** myself.
Although I still have four missions to go, so maybe it will.
Been playing SC2 a few days now. It's kinda meh. :(
Concur.
You poor things.
/me huggles batman and furion
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its sad that so many people's idea of a game orbits entirely around the plot or the voice acting. its a game, its not the next battlestar galactica, its not an oscar winning performance in a big budget movie, its a game. while a crappy plot might hurt immersion to a degree, it certainly isnt going to make the gameplay worse. i spent years playing games that had no plot at all. elite is a good example, it had no plot, but was still an awesome game in its day. super mario brothers, very flimsy plot just enough to explain what you need to do. then you got tetris, ive probibly played tetris to death. if i see anything with tetris on it i play it on impulse. then i think about games like quake, doom, descent, all of which had very flimsy nonexistant plots, and all were awesome games. maybe i came up in the era where games didnt need a plot to be awesome. its an old skool attitude but its one im proud to have.
That's your opinion. I prefer games where gameplay is spiced up by good story and characters where applicable. Blizzard makes an effort to get a good story and characters in SC2, but they fail hard. In games like Elite or Tetris, there's no effort at all and you don't miss them. In SC2 this is not so.
Let's for example compare FS2 campaigns where gameplay is almost always identical. The difference is in fredding which is half story and half gameplay. A good story does make a difference.
oh yea, i forgot to ask about the drm. see i have to fly to juneau on the second and i figured id just pick it up off the shelf at the walmart. thing is im gonna take my laptop and play sc2 on it while im there. now when i get back, are they gonna give me any **** when i install it on this machine? this is why i dont like to buy games any more. i dont know how underhanded the drm is gonna be. i dont know if its only gonna let me install it on one computer. i dont want to have to explain myself to a $5/hr hotline that keeps me on hold for 2 hours. i dont want to have to apply cracks to the game to let me play it on all my computers. because if thats the way its gonna be, i might as well just pirate the damn thing.
The only DRM is cd-key authentication in Battle.net and you need active internet connection to play the game, even single-player. You need to log-in to Battle.net when starting the game and the game also seems to periodically check for Battle.net afterwards.
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And just now I learned Blizzard doesn't allow us to change key assignments, aka hotkeys. What bull****.
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Yeah.....it's like a console port in that regard, without ever being on consoles. Talk about weird.
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I'm annoyed by all the not-funny, in-your-face humor. Starcraft was almost credible as a serious soft SF/space opera setting and the humor and charm were a great counterpoint. Now it's bad satires of iPod ads and voodoo slapstick.
There is some charming stuff, like the spider mines, but it feels like they're writing for the WoW crowd. I'd take 'which one's the 'any' key?' over this stupid UNN news guy any day.
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Aww come on..
"I don't know how I've missed this big skull button up to now.." the final two missions (*if you went nidas rather than flything thingys) had loads of pop/cult culture references in it, I loved it :<
You do also have to consider that while they were writing it as a sequel they were also writing it as a stand alone and also writing it as a part one to a trilogy.
So they couldn't explain everything, and couldn't make it too deep and too serious.
That said.
the SC franchise is one of /those/ games where it is all about the gameplay and not so much the storyline.
If you have a different opinion unfortunately, you'll have to deal with the horde of steaming Korean hardcore skrimmers, and their fans, and their TV franchises, and their competitive-gaming scene.
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oh yea, i forgot to ask about the drm. see i have to fly to juneau on the second and i figured id just pick it up off the shelf at the walmart. thing is im gonna take my laptop and play sc2 on it while im there. now when i get back, are they gonna give me any **** when i install it on this machine? this is why i dont like to buy games any more. i dont know how underhanded the drm is gonna be. i dont know if its only gonna let me install it on one computer. i dont want to have to explain myself to a $5/hr hotline that keeps me on hold for 2 hours. i dont want to have to apply cracks to the game to let me play it on all my computers. because if thats the way its gonna be, i might as well just pirate the damn thing.
The only DRM is cd-key authentication in Battle.net and you need active internet connection to play the game, even single-player. You need to log-in to Battle.net when starting the game and the game also seems to periodically check for Battle.net afterwards.
see this is whats killing the pc games industry. i dont need some internet server monitoring my gameplay. i dont want them looking for any reason to void my license so i have to buy another copy. then some years down the line, when they shut down the servers, is the game still gonna work? i dont like this, i dont like this at all.
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That said.
the SC franchise is one of /those/ games where it is all about the gameplay and not so much the storyline.
If you have a different opinion unfortunately, you'll have to deal with the horde of steaming Korean hardcore skrimmers, and their fans, and their TV franchises, and their competitive-gaming scene.
This claim doesn't hold up because the original had a passable-to-excellent storyline and character writing.
The second one doesn't.
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Is the game worth the price or not? :confused:
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Is the game worth the price or not? :confused:
It's fun. I have had fun with it. But it's dumb fun, and if you valued the story and characters in the original you will probably rage at the idiocy that is Zeratul, the World of Warcraft-esque overarching storyline, and the joke that the once menacing, slick Mengsk has become.
The gameplay is an incredibly polished, ridiculously refined kind of stale.
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Gameplay is polished SC1 with a very few new tricks. It's almost embarrassing. Coupled with other stupidities like being unable to remap keys, it can be frustrating.
It can be fun though. Depends what you're looking for. If you really love SC1, then SC2 is your thing. If you expect a modern, innovative RTS however, SC2 will be a disappointment.
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Thats sad. The only reason I'd get the game is for the single-player and the story. I can't go online and compete with people who play too much :-(
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If you really love SC1, then SC2 is your thing.
Well, that depends on what you loved about SC1. :nervous:
Thats sad. The only reason I'd get the game is for the single-player and the story. I can't go online and compete with people who play too much :-(
It has a story. The presentation and tone are both wildly different from original Starcraft, and it's a much less interesting and compelling narrative (gone are the tragedies and reversals, the biblical Overmind, the richness of Protoss culture, the scheming Mengsk) but there's a story with a lot of effort surrounding it.
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Well, that depends on what you loved about SC1. :nervous:
Well, unfortunately I'd go as far as to say that those who love SC1 are those who play it in multi. SC1 wasn't exactly top class for single-player experience, and SC2 is even less. Though for multi, SC2 should be quite a bit better than SC1 sans obviously increased hardware requirements.
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That said.
the SC franchise is one of /those/ games where it is all about the gameplay and not so much the storyline.
If you have a different opinion unfortunately, you'll have to deal with the horde of steaming Korean hardcore skrimmers, and their fans, and their TV franchises, and their competitive-gaming scene.
This claim doesn't hold up because the original had a passable-to-excellent storyline and character writing.
The second one doesn't.
I disagree on your first point entirely :p
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see this is whats killing the pc games industry. i dont need some internet server monitoring my gameplay. i dont want them looking for any reason to void my license so i have to buy another copy. then some years down the line, when they shut down the servers, is the game still gonna work? i dont like this, i dont like this at all.
Ummm, Battle.net probably isn't going to go down unless your nuclear apocalypse hits first. SC1 is still up and running, 12 years later, and it will be there for the people who haven't bought SCII for a long time.
Hell, it still supports WarCraft II to the best of my knowledge.
Well, unfortunately I'd go as far as to say that those who love SC1 are those who play it in multi. SC1 wasn't exactly top class for single-player experience, and SC2 is even less. Though for multi, SC2 should be quite a bit better than SC1 sans obviously increased hardware requirements.
I'd go so far as to be proof that isn't entirely the case. I loved SCI for six years before I ever went online with it.
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see this is whats killing the pc games industry. i dont need some internet server monitoring my gameplay. i dont want them looking for any reason to void my license so i have to buy another copy. then some years down the line, when they shut down the servers, is the game still gonna work? i dont like this, i dont like this at all.
Ummm, Battle.net probably isn't going to go down unless your nuclear apocalypse hits first. SC1 is still up and running, 12 years later, and it will be there for the people who haven't bought SCII for a long time.
Hell, it still supports WarCraft II to the best of my knowledge.
well thats to be expected, because this is blizzard after all. but the internet is an unnecessary dependency. its a trend in games id like to see die. we cant expect every game company to be as dedicated as blizzard. some time in the future all the games that i bought in the last 5 years will be completely unplayable (much like the games from the directx 6,7 era), not because the apis changed and not because wel be using a different architecture, but because someone didnt bother to keep a server up and running, and shut it down without patching the game to not require it.
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What makes you think a company wouldn't make a patch if it decides to shut down its server?
Has it happened before?
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You don't have to keep an internet connection to play; all you have to do is log in once and from then on 'til the end of time you can go offline.
The story is fun but not as good as the original's. The gameplay is basically the same as it was before, but that's not necessarily a bad thing. The singleplayer mission design is good, but isn't anything to call home about.
Multiplayer is impeded by Bnet 2.0. Actually, if they had just copied WarCraft III's Battle.net, the whole thing would be worth it even if the singleplayer storyline was removed entirely. However, we'll have to just wait for Blizzard to get their act together and hopefully combat Activision's bad influence.
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I can't go online and compete with people who play too much :-(
I see this sentiment all over the place time and it's just bizarre; they have a matchmaking system. It's a good one. Those people you can't compete with? After your five placement matches you simply won't be pitted against them.
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I can't go online and compete with people who play too much :-(
I see this sentiment all over the place time and it's just bizarre; they have a matchmaking system. It's a good one. Those people you can't compete with? After your five placement matches you simply won't be pitted against them.
This is really true, WC3s MM system wasn't great, WoWs went through dozens and dozens of iterations and ended up - probably, being the best in the world.
SC2s is the WoW system.
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In multi, the lack of LAN would probably give people like me a lot of latency probs though. There are very very few good broadband ISPs here where I'm at. Even some corporate level connections have their share of hiccups every now and then.
I even disconnect out of battle.net every five minutes or so. (prevents me from getting achievements lol.) Even the hardcore competitive matches on youtube have their instances of "xxxx is slowing down the game" popping up every so often, and lag.
Anecdote: I wanted to play my friend in Singapore. Couldn't find him, thing kept disconnecting on me. Couldn't even play a decent five minutes, even if I tried to rush. And this is a game 'designed for e-sports?'
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This is just one long saga of fail. I finally get the digital download installed, and now their patch won't decompress via the program correctly and Blizzard doesn't believe in mirrors.
And you're not allowed to play an unpatched version of the game.
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Is there still the 'custom map' mode like they had in SC1 multiplayer and does it use the matchmaking system? There were tons of great maps made for the mode and it was the only one I ever really played. >_>
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The online custom map system is made of fail and then some (you can only play a map if its in the top 50 most popular, or if you upload it yourself), and a whole lot of stupid ****.
But if you only want to play the popular custom maps, it works great.
It doesn't use the MMS, you just pick a map and join :/
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I finished it.
What a god-awful half-witted piece of **** abortion of an ending.
I can't believe it. In half an hour I just saw the entire meta-arc of Starcraft, the fundamental narrative structure of SC1 and Brood War - along with the meaning, interest and dignity of its best and most important character
- shot to pieces.
The problem wasn't what they did so much as what they didn't. There was no reversal. No conflict. No escalation. Only a decision that makes killing Arthas in World of Warcraft feel like a halfway decent resolution to a character arc.
The story began in the last five missions and ended in the last mission in the most absurdly disappointing way possible, without even an interesting setup for the future.
I thought it might be possible that Starcraft 2 would be a letdown. I didn't think it was possible that it would destroy my interest in the entire setting and almost all its characters, including retroactively annihilating all my fondness for Starcraft 1 and Brood War as good game narratives by taking a hacksaw to every dangling plot thread.
I could go on for a while longer about how truly god-awful the presentation and storywriting was, but I need to go beat my head on a meat tenderizer so I can end my day on a more pleasant note.
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So basically you're castigating them for doing what everyone and their dog has wanted to be able to do since SC1?
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What makes you think a company wouldn't make a patch if it decides to shut down its server?
Has it happened before?
i notice id software removes the drm (even cd requirement) in the game after a few patch cycles.
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So basically you're castigating them for doing what everyone and their dog has wanted to be able to do since SC1?
A) no,
b) have you actually played/read spoilers for the ending?
c) don't you write or something?
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A) no,
Funny. Sounds that way.
b) have you actually played/read spoilers for the ending?
Now it's ambigous if there's only one way to end it to me still, I haven't been able to check that. But I'm quite aware you can end with saving Kerrigan, which is more or less exactly what most of us have wanted ever since Mengsk left her to die at New Gettysburg. We all said "No, **** you, it's not ending this way!" Now, it hasn't.
c) don't you write or something?
You could always check my signature. That might tell you.
More to the point, I fail to see the value of a reverse ending or a twist for its own sake. Wings of Liberty is Raynor's story; the story of possibly the last decent man in the sector. As fun as it is to **** around with the grimdark and have the bad guys win and as realistic as that might (or might not) be, it's ultimately not very satisfying. And in terms of the greater Starcraft mythos, Jim Raynor has just royally ****ed things up for everyone. The Overmind created Kerrigan specifically so she could lead the Zerg against the ultimate threat that they've been dropping hints about for a long time in the non-game materials and which Duran worked for. She can't do that anymore if you earn the **** out of your happy ending.
So even the twist you wanted is ultimately there. Just not in the form you would have liked.
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Nothing I wanted is there. It was a case of setting up Chekov's entire goddamn arsenal on the proverbial mantelpiece and then wheeling in and firing a 16" cannon at an Impressionist painting of a sunset instead.
What a terrible piece of **** story. A more comprehensive failure of imagination and execution could not be conceived, from the charisma vacuum that Raynor has become to the muddled idiot that is the new Zeratul to the incomprehensible and tonally muddled Findlay subplot to the wretched mangled afterbirth that was that ending.
I could go on and on. I think I will.
Kerrigan was never meant to be rescued. Her fundamental arc took her from a position of subservience and betrayal - first under the Confederacy, then under Mengsk - to finally discovering power and meaning under the Overmind. Brood War was entirely her story. Her character was enriched and made infinitely more fascinating by the fact that she wasn't a mind-controlled thrall made evil by some brainwashing - she genuinely enjoyed her position.
Raynor, too, was defined by the tragic inevitability of being forced to kill her. That was what he swore and it's what he should have been forced to (try to) do. Raynor is not and never has been a particularly interesting man, and this was really all he had as a character.
Worst of all was the fact that Kerrigan never did anything. She took not one action that altered the setting or another character after Brood War. There was so much that could have been done on this front - Kerrigan offering to dispose of Mengsk, Kerrigan doing something, anything - but it wasn't. One of the great villains of game history just got to show up, twirl her mustache, repeat 'drats, foiled again!' for a few missions, and then effectively die.
The idea that blasting her with a Xel'naga artifact could somehow change not just her physical capabilities but her personality and beliefs was a narrative mistake of the highest order. She should have been weeping and raging at what was done to her. Never mind that it renders all of Brood War and most of Starcraft an utter waste, it fundamentally changes and devalues what Kerrigan was: not a monster, but a human being who had finally found a way out of an endless cycle of betrayal and abuse.
And that goddamn Findlay arc. Dear God. Of all the things in the game it was probably the best executed and most interesting, but it was still a cluster****. Mengsk freed him on the condition that he kill Kerrigan, and was apparently in near real-time contact with him the whole time...yet had no problem with Findlay carrying out the actions that destroyed his regime? Why did Mengsk express surprise that Valerian was attacking Char if he was tracking Findlay, who was right there?
And no, there was no final twist. She will retain control of the Swarms and act as a white hat now.
I hope the multiplayer's fun.
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Kerrigan was never meant to be rescued. Her fundamental arc took her from a position of subservience and betrayal - first under the Confederacy, then under Mengsk - to finally discovering power and meaning under the Overmind. Brood War was entirely her story. Her character was enriched and made infinitely more fascinating by the fact that she wasn't a mind-controlled thrall made evil by some brainwashing - she genuinely enjoyed her position.
Raynor, too, was defined by the tragic inevitability of being forced to kill her. That was what he swore and it's what he should have been forced to (try to) do. Raynor is not and never has been a particularly interesting man, and this was really all he had as a character.
Worst of all was the fact that Kerrigan never did anything. She took not one action that altered the setting or another character after Brood War. There was so much that could have been done on this front - Kerrigan offering to dispose of Mengsk, Kerrigan doing something, anything - but it wasn't. One of the great villains of game history just got to show up, twirl her mustache, repeat 'drats, foiled again!' for a few missions, and then effectively die.
The idea that blasting her with a Xel'naga artifact could somehow change not just her physical capabilities but her personality and beliefs was a narrative mistake of the highest order. She should have been weeping and raging at what was done to her. Never mind that it renders all of Brood War and most of Starcraft an utter waste.
And no, there was no final twist. She will retain control of the Swarms and act as a white hat now.
I hope the multiplayer's fun.
Unfortunately for you, Blizzard has stated the exact opposite regarding Sarah Kerrigan's character. She was intially defined by her Confederate conditioning; then she was defined by her desire to ensure "never again". Being infested did, in fact, result in a violent personality shift. And your belief that it didn't or would is farcical at best considering what exactly infestation involves doing to someone. Of course complete physical reconstruction of your body and ****ing about with your DNA isn't going to **** with your head! Give me a break, Battuta, aren't you a sci-fi author? Transhumanism involves by necessity a shift in perspective; and the Zerg would as a matter of course condition her to be a better servant just as the Confederates did. They've more or less come out and said that leading the swarm is exactly what the Overmind had in mind for her; you think the Overmind would not try and ensure this event came to pass by messing with Kerrigan's head? It can, and it wants a certain sequence of events to occur, and it's committed genocide before to improve its chances so it's not going to give a damn about brainwashing.
Raynor is the quintessential good guy. You're not the first person I've seen with a hate-on for the concept but frankly I still don't understand it. He has been forced to watch as one by one his friends betray him or die around him. The game continues that with Tychus, whose plot is tonally confused as you say precisely to get the point across that this is someone Raynor knows, likes, trusts even if perhaps he shouldn't simply because Raynor is rapidly running out of friends; someone that will ultimately put a bullet in him in repayment for those things. Given that premise, did you honestly believe that given one chance to change things, one chance to bring someone back, he would not take it?
What exactly would you have Kerrigan do?
See above abou what infestation means mentally and physically.
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The online custom map system is made of fail and then some (you can only play a map if its in the top 50 most popular, or if you upload it yourself), and a whole lot of stupid ****.
But if you only want to play the popular custom maps, it works great.
It doesn't use the MMS, you just pick a map and join :/
Actually, it's GOOD that there isn't a MMS, that'd **** things up since, y'know, these aren't your run-of-the-mill maps. I just hope that the popular limit thing gets removed so it's more like how it is in SC1.
Also, where did it say that Findley was being tracked? I'm just curious.
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Kerrigan was never meant to be rescued. Her fundamental arc took her from a position of subservience and betrayal - first under the Confederacy, then under Mengsk - to finally discovering power and meaning under the Overmind. Brood War was entirely her story. Her character was enriched and made infinitely more fascinating by the fact that she wasn't a mind-controlled thrall made evil by some brainwashing - she genuinely enjoyed her position.
Raynor, too, was defined by the tragic inevitability of being forced to kill her. That was what he swore and it's what he should have been forced to (try to) do. Raynor is not and never has been a particularly interesting man, and this was really all he had as a character.
Worst of all was the fact that Kerrigan never did anything. She took not one action that altered the setting or another character after Brood War. There was so much that could have been done on this front - Kerrigan offering to dispose of Mengsk, Kerrigan doing something, anything - but it wasn't. One of the great villains of game history just got to show up, twirl her mustache, repeat 'drats, foiled again!' for a few missions, and then effectively die.
The idea that blasting her with a Xel'naga artifact could somehow change not just her physical capabilities but her personality and beliefs was a narrative mistake of the highest order. She should have been weeping and raging at what was done to her. Never mind that it renders all of Brood War and most of Starcraft an utter waste.
And no, there was no final twist. She will retain control of the Swarms and act as a white hat now.
I hope the multiplayer's fun.
Unfortunately for you, Blizzard has stated the exact opposite regarding Sarah Kerrigan's character. She was intially defined by her Confederate conditioning; then she was defined by her desire to ensure "never again". Being infested did, in fact, result in a violent personality shift. And your belief that it didn't or would is farcical at best considering what exactly infestation involves doing to someone. Of course complete physical reconstruction of your body and ****ing about with your DNA isn't going to **** with your head! Give me a break, Battuta, aren't you a sci-fi author? Transhumanism involves by necessity a shift in perspective; and the Zerg would as a matter of course condition her to be a better servant just as the Confederates did. They've more or less come out and said that leading the swarm is exactly what the Overmind had in mind for her; you think the Overmind would not try and ensure this event came to pass by messing with Kerrigan's head? It can, and it wants a certain sequence of events to occur, and it's committed genocide before to improve its chances so it's not going to give a damn about brainwashing.
I'm well aware of all that, I just think it's stupid. And I think less of Blizzard's writers for going with it.
I have always thought the most chilling and brilliant reading of Kerrigan is that she was selected and chosen because she was willing to become what she did of her own free will. The Overmind did not need another pawn.
No matter how much she was changed by infestation - which I'm perfectly willing to buy - it was apparently the kind of change that can be reversed by a blast of nonspecific Xel'Naga energy. And that's just dumb.
Raynor is the quintessential good guy. You're not the first person I've seen with a hate-on for the concept but frankly I still don't understand it.
I don't have a hate-on for it; I thought he was a decent character in Starcraft. Now he's a boring charisma vacuum. This is because Starcraft 2 has bad writing at the fundamental dialogue level. It's a towering ziggurat made of bricks of wet ****.
The rest of my points stand.
What exactly would you have Kerrigan do?
Something other than fail completely at a few minor tasks and then effectively be taken out of action after a decade of buildup? Kill Mengsk, wipe out the Dominion, something of note. Strike a deal with Raynor to jointly take care of the Dominion in exchange for preserving some human lives. Would have been an interesting plot branch.
What a waste of a game. And a perfectly good mythos at that. :(
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You aren't going to somehow talk me into liking it, and I doubt you're actually interested in hearing my points, so I'm not sure this is going to be at all productive.
The depth of my disappointment is such that I need to go replay Brood War now.
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No matter how much she was changed by infestation - which I'm perfectly willing to buy - it was apparently the kind of change that can be reversed by a blast of nonspecific Xel'Naga energy. And that's just dumb.
We don't know this. Just as we don't know that she's going to be a white hat now--or perhaps, to what degree she'll be a white hat. I'd note that the orcs were retconned into not-totally-psychotic but that didn't seem to keep them from fighting everyone all the time
. It's not an unreasonable inference, granted.
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Just found out that the SC2 editor can convert old Starcraft 1 and Brood war maps, so if anyone has a map called Space Pirate Wars or something like that from brood war multiplayer, I'd really appreciate it if you could send it my way. :)
EDIT: Nevermind, found a version online an converted it though the conversion ****s up pretty much everything; units, depthing, triggers.
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I have a short announcment to make about a discovery of mine after playing 11 campaign missions.
Zeratul is biggest badass in known space. That is all.
I now return you to your Korean style multi-play induced roasting of what so far has been a decent story.
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I have a short announcment to make about a discovery of mine after playing 11 campaign missions.
Zeratul is biggest badass in known space. That is all.
I now return you to your Korean style multi-play induced roasting of what so far has been a decent story.
The SC1 Zeratul, maybe. This new one is a drooling, inveterate moron who talks like Thrall's inbred space cousin.
The story is about as decent as Subic Bay whore is modest.
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Just found out that the SC2 editor can convert old Starcraft 1 and Brood war maps, so if anyone has a map called Space Pirate Wars or something like that from brood war multiplayer, I'd really appreciate it if you could send it my way. :)
EDIT: Nevermind, found a version online an converted it though the conversion ****s up pretty much everything; units, depthing, triggers.
thats good to know. does the game also support a legacy mode with all the classic units/rules/etc? would be awesome if you could import the entire sc1 and broodwar campaigns . i should finally have my copy in the next day or two.
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Gotta agree about the storyline with Batutta. Finelys arc bug me even more than Kerrigans
Why follow trough with any deal made with Mengks. He hates Mengsk, and the revolution was doing good. Mengsk can't keep him a prisoner is he's DEAD or removed from power.
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Well, no. But you can allow some of the old units that they included for the campaign to be built where they were built from in SC1.
Gotta agree about the storyline with Batutta. Finelys arc bug me even more than Kerrigans
Well first off, how do you figure he kills Mengsk? He can't do it himself, he can't get Raynor to do it because Findlay is being watched, he can't get Kerrigan to do it, as she'd likely kill him instead. So tell me, how is he going to kill Mengsk, seeing as how he's being watched by Mengsk and Mengsk can kill him at a moment's notice by using Findlay's suit to shut down his major arteries?
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Yeah,
funny how Mengsk didn't when Findlay was, y'know, striking the greatest blow against the Dominion since the UED invasion. Instead he saves it for...trying to kill an already helpless Kerrigan? And doesn't bother to use his real-time tracking of Findlay and (presumably) ability to eavesdrop on all of the Raiders' plans to, you know, stop them?
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Alright, so in the mission Media Blitz if you blow up a tech lab in the south east and then complete the mission you get to go do a sekrit mission. The secret mission? Is really good. Go load up the appropriate save so you can play it.
Well, Battuta shouldn't, but everyone else should. The second half of that thing was wonderfully tense. Due to the gameplay, not the narrative.
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The Starcraft 2 Drinking Game has one rule: When Jimmy drinks, you drink.
Also, whoever composed the Terran music has been watching lots of Firefly. Not that it's a problem, with the banged up technology and the space rednecks. I still need to go and beat the last couple of missions before I can read all the spoilers in here.
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The Starcraft 2 Drinking Game has one rule: When Jimmy drinks, you drink.
Also, whoever composed the Terran music has been watching lots of Firefly. Not that it's a problem, with the banged up technology and the space rednecks. I still need to go and beat the last couple of missions before I can read all the spoilers in here.
Aye, definitely, but I really liked the Firefly vibe to the music.
One cutscene sticks out in my mind as having a Firefly vibe to it as well, the one where Raynor kicks Tychus' ass for being all dissentin'.
The scenario and the music (especially the last piece) struck me as so very Firefly (Almost like something that Mal and Jayne would have going on)
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I'm enjoying the campaign so far, but my internet fail is hurtin' me bad. Any recommendations on how to develop the tech tree? I'm trying to save up my credits.
lol @ me having both the silver and gold achievements for the challenge missions but not the bronze, because of internet fail.
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Well first off, how do you figure he kills Mengsk? He can't do it himself, he can't get Raynor to do it because Findlay is being watched, he can't get Kerrigan to do it, as she'd likely kill him instead. So tell me, how is he going to kill Mengsk, seeing as how he's being watched by Mengsk and Mengsk can kill him at a moment's notice by using Findlay's suit to shut down his major arteries?
I always love it how writes just gloss over the fact that rebellions tend to bu suspicious, and that nobody question Finley constantly being the armor OR the fact that the armor constantly sends signals god knows where?
Also, I don't recall "shutting down major arteries" bit.
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Yeah if you speak to findlay, in the ship scenes, he does explain the armour.
I loved the music, wish they would release the jukebox or be able to play the tracks during missions or skirmish's, sweet home Alabama during a mission would be great
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While I can't say I feel the same anger Battuta does over the story - I was never especially fond of the original's - I don't disagree. It's a crippled mess of missed opportunities. The narrative was criminally unsure of itself and the pacing was sloppy, but what amazed me was that it was dull. I just didn't care.
I feel a bit embarrassed by the whole thing, to be honest. I'd told myself that the massive cluster**** that is World of Warcraft's mythology (which, come to think of it, similarly unraveled the interesting conditions laid down by Frozen Throne) couldn't possibly bear on Blizzard's storytelling capabilities as a whole. Boy, is my face red.
It's such a shame they've done the same thing to Starcraft as they did to Warcraft when they introduced the Burning Legion. Blizzard seem terrified by the idea of a sympathetic antagonist - rather than following a complex emotional situation to its conclusion, they panic and bust out some Saturday morning cartoon villain that aims to DESTROY AZEROTH/THE UNIVERSE (???) so the various factions don't have to worry about irksome things like motivation and conflict.
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Yeah, this game is really unto Brood War what World of Warcraft was unto Frozen Throne. Now we just get to see what they do to make Sanctuary less interesting in Diablo 3! ;7
There was a moment towards the end of SC2 where Raynor delivers one of the worst trailer lines - looks directly into the camera and utters "Some things are just worth fighting for." Shame the story didn't present any!
On the plus side the multi is awesome.
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I remember playing brood war and Duran Duran was there doing some shady ****, cooking up some hybrids for the xel'naga. I was wondering if we'd get new playable races or interesting plot points out of it.
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I remember playing brood war and Duran Duran was there doing some shady ****, cooking up some hybrids for the xel'naga. I was wondering if we'd get new playable races or interesting plot points out of it.
We got awful plot points out of it. Basically the Burning Legion redux, except with a leader called, I **** you not, The Fallen One.
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I remember playing brood war and Duran Duran was there doing some shady ****, cooking up some hybrids for the xel'naga. I was wondering if we'd get new playable races or interesting plot points out of it.
We got awful plot points out of it. Basically the Burning Legion redux, except with a leader called, I **** you not, The Fallen One.
yeah I got to Char so I figure I'm near the end. I agree this fallen business is fantasy-sounding bull****
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Well first off, how do you figure he kills Mengsk? He can't do it himself, he can't get Raynor to do it because Findlay is being watched, he can't get Kerrigan to do it, as she'd likely kill him instead. So tell me, how is he going to kill Mengsk, seeing as how he's being watched by Mengsk and Mengsk can kill him at a moment's notice by using Findlay's suit to shut down his major arteries?
I always love it how writes just gloss over the fact that rebellions tend to bu suspicious, and that nobody question Finley constantly being the armor OR the fact that the armor constantly sends signals god knows where?
Also, I don't recall "shutting down major arteries" bit.
How are they going to know that his suit is sending signals? If he used the ship, that could be tracked, but from his suit? Unlikely unless someone was looking for the signals.
Also, you need to learn how to spell. :P
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Well first off, how do you figure he kills Mengsk? He can't do it himself, he can't get Raynor to do it because Findlay is being watched, he can't get Kerrigan to do it, as she'd likely kill him instead. So tell me, how is he going to kill Mengsk, seeing as how he's being watched by Mengsk and Mengsk can kill him at a moment's notice by using Findlay's suit to shut down his major arteries?
I always love it how writes just gloss over the fact that rebellions tend to bu suspicious, and that nobody question Finley constantly being the armor OR the fact that the armor constantly sends signals god knows where?
Also, I don't recall "shutting down major arteries" bit.
How are they going to know that his suit is sending signals? If he used the ship, that could be tracked, but from his suit? Unlikely unless someone was looking for the signals.
Oh, I don't know, maybe because a character explicitly tells Raynor that the suit has a deadman's switch and is connected to someone else?
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He was? I didn't recall that. My bad.
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somebody didn't get the "Stay awhile and listen" achievement...
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After "Engine of Destruction", Matt will tell you he scanned Tychus yada yada yada.
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Err, I never really talked to any of the characters. >_>
I am going back and redoing the campaign and have done this.
I wish I had someone to play with on SC2 multi, however. \
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Threadsplit or rename plz?
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A little bit. Not a lot. That's going to be challenging for us to make that transition. But we've done a little bit of thinking about it. I think the biggest challenge for us is we've got so much content that we're so comfortable with here, and the challenge is to really make it feel like a Zerg game. We really want to make sure that, "Hey, I'm sort of playing the villains!" I want to feel that. I want to feel that switch over to the dark side and I want you to feel like, "Dude. This is the bad guy game. Woo! Yeah!" And not feel like it's just a slimy version of the Terran game. So that means the nature of our mission objectives needs to change, the nature of the opponents you're fighting needs to change.
So, yeah. I kinda doubt that Kerrigan's going to be a white hat. Maybe grey.
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If she revealed that all of Wings of Liberty was part of her plan...then maybe I'd be okay with the plot. Not the **** writing or the abominable Fallen One, but maybe the plot.
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:(
This whole setting is supposed to be grey and black hats. White hats are dull.
Although I like Raynor for being the single white hat out there.
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After "Engine of Destruction", Matt will tell you he scanned Tychus yada yada yada.
Uh.
No he didn't. Not for me anyways.
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He does tell you. You just missed it. :p
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He does tell you. You just missed it. :p
No, he told me absolutely nothing. He wasn't even an option for in-depth dialogue. I blame the Buchepalus.
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I honestly think Batt is *****ing for no good reason. Is it campy? Yeah. Is it formulaic? Yeah. But all the bad points are outweighed by the fact that it's executed with such style that the camp and formula play into making it great. BTW, what's with Sarah keeping her tendrils instead of getting her hair back. I think she's still in charge of the Swarm somehow.
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I honestly think Batt is *****ing for no good reason. Is it campy? Yeah. Is it formulaic? Yeah. But all the bad points are outweighed by the fact that it's executed with such style that the camp and formula play into making it great. BTW, what's with Sarah keeping her tendrils instead of getting her hair back. I think she's still in charge of the Swarm somehow.
It's executed with such bumbling idiocy that I half suspect it was written by a hired committee. There were a couple moments of cutscene direction that had me grinning or chuckling, but you can't ignore the atrocious dialogue, meaningless characters (let me in, Jim...), and the gaping, gaping plot holes.
The only thing great about Starcraft 2's single player is the mission design and metagame...and even those are ridiculously polished pieces of dull quartz, excellence built on stale mechanics.
The multi on the other hand is surprisingly fresh and ingenious.
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The thing that really gets me is the poor quality of the Hyperion-side animation.
I couldn't take infested Hanson seriously, for example, she was just incredibly poorly animated. So was Raynor in armor. It destroyed the scene. And every time I have to look at Matt's face I keep wondering why there's a low-rez Kaiden Alenko on my ship.
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I honestly think Batt is *****ing for no good reason. Is it campy? Yeah. Is it formulaic? Yeah. But all the bad points are outweighed by the fact that it's executed with such style that the camp and formula play into making it great. BTW, what's with Sarah keeping her tendrils instead of getting her hair back. I think she's still in charge of the Swarm somehow.
It's executed with such bumbling idiocy that I half suspect it was written by a hired committee. There were a couple moments of cutscene direction that had me grinning or chuckling, but you can't ignore the atrocious dialogue, meaningless characters (let me in, Jim...), and the gaping, gaping plot holes.
The only thing great about Starcraft 2's single player is the mission design and metagame...and even those are ridiculously polished pieces of dull quartz, excellence built on stale mechanics.
The multi on the other hand is surprisingly fresh and ingenious.
See if you had a dog, s/he would do their utmost to provide love and support during your dejected misery, unlike a cat who will apathetically frown upon your mental weakness.
just kidding hopefully the cat won't consider it to much of a loss of face to still associate with you
Silly pet thread spill over aside, this is pretty much a downer. The reason I was intrigued with this game certainly wasn't the multi, I was hoping the campaign story was going to be compelling. Though I suppose I can stay sixty bucks richer for it.
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Look, if you don't care much about the Starcraft universe, or if you weren't really attached to Brood War as a childhood experience and a milestone in dark, complex, betrayal-and-intrigue game storytelling (somewhat), you could probably have fun with the Starcraft 2 single player campaign. It has fun mission designs, the last mission was pretty fun, and the ending won't drive you to SON I AM DISAPPOINT levels of contempt like it did me.\\
The thing that really gets me is the poor quality of the Hyperion-side animation.
I couldn't take infested Hanson seriously, for example, she was just incredibly poorly animated. So was Raynor in armor. It destroyed the scene. And every time I have to look at Matt's face I keep wondering why there's a low-rez Kaiden Alenko on my ship.
Huh, those actually didn't bother me that much. I was generally, though not universally impressed by the animation. Though I was annoyed by the horrible...wait I don't know if you've gotten this far, but the scene at the Mobius rendezvous, which made a) no sense and b) seriously, Marine combat armor sucks THAT much?
Also, not a spoiler for you I think:
Thank **** you saw Infested Hanson. Guess what happens on the other path? She cures the Zerg virus. Yeah, she miraculously cures it when all the might of the Protoss couldn't and didn't. **** that.
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Thank **** you saw Infested Hanson. Guess what happens on the other path? She cures the Zerg virus. Yeah, she miraculously cures it when all the might of the Protoss couldn't and didn't. **** that.
Where does it say that she actually cured it? She appeared to just embark on an impossible task with the determination of a shounen anime main character, but not actually succeed (yet).
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Thank **** you saw Infested Hanson. Guess what happens on the other path? She cures the Zerg virus. Yeah, she miraculously cures it when all the might of the Protoss couldn't and didn't. **** that.
Where does it say that she actually cured it? She appeared to just embark on an impossible task with the determination of a shounen anime main character, but not actually succeed (yet).
guess whose ass is getting purified with cleansing fire next time through...
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Thank **** you saw Infested Hanson. Guess what happens on the other path? She cures the Zerg virus. Yeah, she miraculously cures it when all the might of the Protoss couldn't and didn't. **** that.
Where does it say that she actually cured it? She appeared to just embark on an impossible task with the determination of a shounen anime main character, but not actually succeed (yet).
You might be right. I'm going off of Starcraft Wiki here, not my own experience.
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Thank **** you saw Infested Hanson. Guess what happens on the other path? She cures the Zerg virus. Yeah, she miraculously cures it when all the might of the Protoss couldn't and didn't. **** that.
Where does it say that she actually cured it? She appeared to just embark on an impossible task with the determination of a shounen anime main character, but not actually succeed (yet).
Yeah, Battuta, she didn't succeed (yet), she was just embarking on a mission to attempt to, whilst you had driven off the other involved party, leaving them to allow you to attempt to succeed.
^ How to answer a question without actually mentioning any of the spoilers.
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I have a question: why did Mengsk betray Kerrigan?
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I have a question: why did Mengsk betray Kerrigan?
I believe it's implied (though perhaps never explicitly stated) that she was left behind for the Zerg in order to remove her from the picture. Mengsk didn't want a driven telepathic killer with an anti-tyrannical agenda standing in the way of his Dominion.
But I don't remember that well.
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I always thought it was because he didn't want to waste the manpower pulling her out of a swarming cluster**** waiting (and going) to happen.
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I prefer the explanation that makes Mengsk even more of a magnificent bastard.
Mengsk, you magnificent bastard!
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I prefer the explanation in the game.
Wait, there isn't one. :p
You know what the official explanation is? Kerrigan killed his family way back when.
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You know what the official explanation is? Kerrigan killed his family way back when.
That's also mixed with the one Batts touched on.Though I was annoyed by the horrible...wait I don't know if you've gotten this far, but the scene at the Mobius rendezvous, which made a) no sense and b) seriously, Marine combat armor sucks THAT much?
What? The flashbang? I can sort of buy that actually since it's a direct-view thing and therefore hard to screen. Tychus ramming that guy into a wall being temporarily incapacitating is actually a harder sell for me.
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Mengsk, you magnificent bastard!
I think true magnificent bastardry would have been acheived if he'd let Raynor go after her. He dies, she dies (as far as he knows), and he has no more barriers at all.
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Yeah that's what I'm talking about, the ramming. Oh and the ugly new gauss rifles (which now have cartridges, lolwut) penetrating the whole suit in a couple shots...well okay I mean I guess that works, as it's super close range and pretty much a direct hit, but it's just sort of unimpressive. I wanted more sparking and whing whang ping pyoooong.
On the Mengsk discussion: see, this is one of my problems with Starcraft 2. In the first ten missions of Starcraft 1 we got all these memorable characters (Raynor, Duke, Kerrigan, Mengsk) established and defined, and then we had at least two fairly challenging and memorable events (the use of Psi Emitters first on Antiga Prime and then Tarsonis, and then Mengsk's decisions at Tarsonis.) What is there in all 30-odd missions of Starcraft 2 that's anywhere near as significant, either in terms of characters or plot events? In the first ten missions we fiddle with some artifacts, steal some minerals and gas for a Rastafarian, banter with an old buddy, help a doctor lady evacuate her planet...hell even if you go to all thirty missions the only really significant event or decision is the invasion of Char, which is a three-mission arc that involves the defeat of the entire Zerg swarm by a force probably far less powerful than the united attack that failed to defeat a tiny fraction of a more primitive and unprepared swarm on a Char orbital platform years earlier. Even the Zerg invasion that killed billions is barely witnessed and peters out once the MacGuffins are...moved to a single battlecruiser belonging to an unprepared rebel group. Certainly that would stymie the mighty Kerrigan.
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I think true magnificent bastardry would have been acheived if he'd let Raynor go after her.
The problem with him being a magnificent bastard is, um, if you're going to abandon/betray your people? Your response to your remaining people when they question you can't be, "Shut up, we're doing it, it's done." That's not magnificent bastardry, that's ****ing stupid.
Not that I disagree that SC1 is superior to SC2 in terms of writing. It's just not that/i] good.
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[/spoiler]
How are they going to know that his suit is sending signals? If he used the ship, that could be tracked, but from his suit? Unlikely unless someone was looking for the signals.[/spoiler]
[spoilers]
You'd be surprised how easily it is to detect signals. Technology is NOISY.
If you're a rebel, secrecy is even more paramount. And if you're telling me a battlecruiser sensors couldn't detect an unauthorised transmission from within itself...
It's basicly like that new cylon bull****.
[/spoilers]
EDIT:
I agree about the marine armor. Look at the size of that thing? And apparently, it's protection factor is ZERO. Friggin bone shards punch right trough it. A PISTOL shot goes right trough......
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The Hydralisk 'bone shards' make perfect sense as those are as hard as neosteel (grown from alloyed zerg polymers and minerals) and fired by vespene ignition, so essentially guns.
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A PISTOL shot goes right trough......
The faceplate was open.
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Thank **** you saw Infested Hanson. Guess what happens on the other path? She cures the Zerg virus. Yeah, she miraculously cures it when all the might of the Protoss couldn't and didn't. **** that.
Have you ever seen a Protoss getting infested? That's right, Protoss cannot become infested. http://starcraft.wikia.com/wiki/Infested_protoss
So why exactly the Protoss would have any interest in studying human biology to counter Terran infestation? They're for all intents and purposes at war with each other. So the Protoss do the sensible thing, purge infested humans with extreme prejudice. Countering infestation is completely up to the Terrans. Even if there happens to be sympathetic individual among the Protoss willing to lend a hand, do you see Terrans actually taking up that offer? I don't think so, there's too much mistrust.
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The Hydralisk 'bone shards' make perfect sense as those are as hard as neosteel (grown from alloyed zerg polymers and minerals) and fired by vespene ignition, so essentially guns.
Which is what I call BS, but to each his own....
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Thank **** you saw Infested Hanson. Guess what happens on the other path? She cures the Zerg virus. Yeah, she miraculously cures it when all the might of the Protoss couldn't and didn't. **** that.
Have you ever seen a Protoss getting infested? That's right, Protoss cannot become infested. http://starcraft.wikia.com/wiki/Infested_protoss
So why exactly the Protoss would have any interest in studying human biology to counter Terran infestation? They're for all intents and purposes at war with each other. So the Protoss do the sensible thing, purge infested humans with extreme prejudice. Countering infestation is completely up to the Terrans. Even if there happens to be sympathetic individual among the Protoss willing to lend a hand, do you see Terrans actually taking up that offer? I don't think so, there's too much mistrust.
That's actually a pretty good point and I hadn't thought of it.
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It is really hard to read this thread without playing the game. Do I read the spoilers or not? What if it's something I don't care about, but then what if it is??
/offtopic, whatever it was
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I think Batt and a lot of others are buying into the hype a little too much and were expecting Peter Jackson or Steven Spielberg, and instead they got Roger Corman with a lot of Michael Bay thrown in and they wanna ***** about it. It's not bad, just leave your preconceptions at the door and enjoy it for what it is, not for what you think it should be.
And I'll say it again, within the context of the universe that SC2 takes place in, it's acceptable for there to be "magic" technology. "Any technology sufficiently advanced would appear as magic." and all that. The McGuffins in SC2 work because they do, the Terrans are advanced enough that they recognize it as a technological marvel, but it might as well be magic for all the understanding they have of it. The Protoss are a million years ahead of the Terrans and the Xel'Naga are probably a billion years beyond them, and you expect the Terrans who are 1.001 billion years behind a piece of tech to be able to explain it away? They're doing REAL good to even know how to turn the thing on.
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Yeah, so I take back my praise of the matchmaking system. I'm starting to ****ing hate it. So. ****ing. Tired. Of fighting silver/gold mother****ers. I'm bronze, you goat****ers, give me opponents I have a non-trivial chance of beating.
Sure, it felt kind of good when I totally obliterated that gold guy's army. Too bad it happened after he'd kept me hemmed in at my original base until all the minerals ran out and I had no resources to replace my losses while he, well, did. And hey, it was kinda nice when I took out the siege tanks and marines dropped on my workers in a different game, but it cost me almost all my guys and he repeated the maneuver a minute or two later.
It's not bad
I enjoyed pretty much every moment of the campaign, including most every bit of dialogue. The news casts? Were very funny. Bear that in mind when I say that the writing is pretty bad. You're going to spend a decade and untold millions on your game and you aren't going to hire competent writers?
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It's not bad, just leave your preconceptions at the door and enjoy it for what it is, not for what you think it should be.
The only hype I bought into was the standards set by the first Starcraft. I played part of the original campaign shortly after completing SC2, and it's remarkable how much more entertaining its story is. The dialogue is snappier, the acting is less wooden, the sequence of events is actually compelling. The sequel doesn't have any of that charisma.
It's such a common dismissal to say that if someone didn't enjoy a thing it's somehow their fault. I'm glad you could look past the game's flaws, but that doesn't mean they aren't there or that they shouldn't be discussed.
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It's just like the end of Battlestar. There's actually a perfectly good explanation.
Q is there, ****ing with everyone for lulz
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I think Batt and a lot of others are buying into the hype a little too much and were expecting Peter Jackson or Steven Spielberg, and instead they got Roger Corman with a lot of Michael Bay thrown in and they wanna ***** about it. It's not bad, just leave your preconceptions at the door and enjoy it for what it is, not for what you think it should be.
This makes no sense because the only standard I have was that it be as good as the first one.
How is that hype? How can it be a disappointment built from hype if I don't even ask for any improvement, just parity?
And I'll say it again, within the context of the universe that SC2 takes place in, it's acceptable for there to be "magic" technology. "Any technology sufficiently advanced would appear as magic." and all that. The McGuffins in SC2 work because they do, the Terrans are advanced enough that they recognize it as a technological marvel, but it might as well be magic for all the understanding they have of it. The Protoss are a million years ahead of the Terrans and the Xel'Naga are probably a billion years beyond them, and you expect the Terrans who are 1.001 billion years behind a piece of tech to be able to explain it away? They're doing REAL good to even know how to turn the thing on.
And I'll say it again: how is this kind of meandering bull**** fetch quest plot, like something out of low-level WoW, excusable when original Starcraft was so much better?
Never mind the thousand other things wrong with the writing.
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Original Starcraft was a story in 3 acts, presented at one time. This is only Act 1, there are 2 more to go, of course things aren't going make sense yet. You are missing 2/3 of the story.
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Original Starcraft was a story in 3 acts, presented at one time. This is only Act 1, there are 2 more to go, of course things aren't going make sense yet. You are missing 2/3 of the story.
No. Wrong. I am comparing Wings of Liberty directly to the Starcraft 1 Terran campaign, and it still doesn't hold up.
Here's a critique on RockPapershotgun (http://www.rockpapershotgun.com/2010/08/05/tosh-how-apt/#more-35002) of exactly why the game's writing sucks so much, focusing on the character of Tosh.
As I moaned last week, while I’m entirely digging the game design otherwise, I’m finding StarCraft II’s writing a bit of a chore. At times it seems like it was generated by a machine, or perhaps a horse with a Dictaphone. It can be tricky to demonstrate why I have this distaste for the game’s oft-insipid dialogue and characterisation, outside of quoting the flat, tired lines over and over. So I’m going to try and do it through a character study instead: a breakdown of why I’m not satisfied with the approach the game has taken to its chattiest denizens.
Let’s talk about Gabriel Tosh: spooky Rastafarian psychic soldier dude. That he’s so appropriately called “Tosh” – well, maybe someone was paying attention after all.
I luled.
Don't worry about the race commentary, I don't really care about that.
EDIT: okay it does talk pretty heavily about race and gender, those aren't really things I cared about in terms of the sucky writing. Hopefully we can forestall another endless discussion on those topics.
My point is just that the game's writing, characters and story all suck, and each element of that trinity is full of holes the size of my mutalisk blob in last night's two-hour game.
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Admit it, you've seen worse.
Anyway, it's still more-or-less fun even if it is more of a lower quality. Seriously though, Battuta, you should rewrite the SC2 script to follow the same general plotline but be much better written. It would be a nice read.
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Admit it, you've seen worse.
Anyway, it's still more-or-less fun even if it is more of a lower quality. Seriously though, Battuta, you should rewrite the SC2 script to follow the same general plotline but be much better written. It would be a nice read.
Okay!
The first line would be "Howdy, folks. I'm Jim Raynor, marshal in these HRNGH UNGHLE SPLAT"
Although I did like SC1 Raynor so maybe...feh!
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I'm actually not that impressed with the gameplay, mainly because things seem to explode much more rapidly and engagement ranges seem to be much shorter. It's only at the extreme ends of the scale that units seem to be as durable as they were in SC1, and I have my doubts about the Marines actually being so.
This leads to a problem. In SC1's singleplayer, you could solve problems with relatively small numbers of powerful units if you were careful, and the game even encouraged it at times when it carefully overlapped defenses to render smaller units unable to make much of a difference. In SC2's singleplayer, it seems to have been purpose-designed to force a mobbing approach on you, typically using very low-end units. I end up solving all my problems in SC2 with a mixed group of Marauders, Medics, and Marines that's between twenty and thirty-five strong.
I don't even consider Siege Tanks. I might build a couple for base defense but their shortened range makes them offensively unattractive. Vikings are near-useless offensively because they get subjected to both air and ground defenses, so maybe I call down a merc wing for base defense, but typically not. Banshees do come into play in small numbers because they can cloak. Ghosts and nukes are actually boring to use this game, which is a pretty shocking difference compared to the fun I had nuking my way to the Overmind in SC1.
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Maybe it's a function of the more distant camera/enhanced screen resolution? (The range difference I mean.)
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Maybe it's a function of the more distant camera/enhanced screen resolution? (The range difference I mean.)
Doubt it. Either that or they made the units larger as well. Siege tanks could shoot offscreen in SC1 and were slightly smaller. Marines were smaller and could reach slighty further as well.
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I gotta admit the siege tank range change did really weird me out. Maybe they were rebalanced to take the new elevation system into account?
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Siege tanks do less damage by default but they say that the range is actually much increased over SC1. The screen resolution has a big deal with why this has a different feel.
Units seem to die just as fast as they used to. WarCraft 3 is where everything stays alive for ages :)
For Terran I find a mix of Marine, Marauder, Medivac and Thors are a good ground force. Or a mix of Marines and Medivac with Banshees works well too. I love Banshees... they cloak and hit very hard.
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Stuff does die a lot faster.
Someone did a graph and the DPS of most units increased (especially when factoring in bonus damage), while the HP stayed pretty much the same.
Buildings, for instance, die MUCH faster. You can raid command centers extremely fast with stuff like Hydralisks and Stimmed Marauders, whereas taking out those buildings used to take...quite a while.
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That could be due to increased game speed. I really like the pace of combat in MP.
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This leads to a problem. In SC1's singleplayer, you could solve problems with relatively small numbers of powerful units if you were careful, and the game even encouraged it at times when it carefully overlapped defenses to render smaller units unable to make much of a difference. In SC2's singleplayer, it seems to have been purpose-designed to force a mobbing approach on you, typically using very low-end units. I end up solving all my problems in SC2 with a mixed group of Marauders, Medics, and Marines that's between twenty and thirty-five strong.
What difficulty are you playing on?
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This leads to a problem. In SC1's singleplayer, you could solve problems with relatively small numbers of powerful units if you were careful, and the game even encouraged it at times when it carefully overlapped defenses to render smaller units unable to make much of a difference. In SC2's singleplayer, it seems to have been purpose-designed to force a mobbing approach on you, typically using very low-end units. I end up solving all my problems in SC2 with a mixed group of Marauders, Medics, and Marines that's between twenty and thirty-five strong.
What difficulty are you playing on?
I did my first playthrough on Hard, and with the exception of missions custom-tailored for the introduction of a new unit, never really used anything other than a bio ball.
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What difficulty are you playing on?
I started on Easy, got bored after the Mar Sara missions, upped it to Hard. The only units that I found big uses for outside of their intro missions were Banshees and Battlecruisers. Goliaths were occasionally of use as first-wave shocktroopers for the infantry swarm, but it was rare to hit defenses heavy enough to justify that. The Vikings weren't even good during their intro mission unless I gave a damn about saving the colonies, which I admittedly did, but the heavy lifting base assaults for that mission were still handled by the Marine/Marauder/Medic swarm. The mission that introduced Wraiths, the Odin mission? Yeah. Didn't even use the Wraiths. Don't think I ever built one in the entire campaign. Thors likewise. Goliaths were more cost-effective and less prone to lolfail as they were naturally redundant; kill one Thor and that's it, kill one Goliath and there are still three others shooting you up. But again, infantry swarm was more cost-effective and redundant yet.
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That was mildly irritating, the terran army seems to have shifted geared from heavy armor with infantry support to "Hey! I've got 30 Marines and 6 medics, let's go kill the enemy base!"
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That was mildly irritating, the terran army seems to have shifted geared from heavy armor with infantry support to "Hey! I've got 30 Marines and 6 medics, let's go kill the enemy base!"
Tell me about it. It's even worse in multi. Eight Marines and four Marauders with a couple Medivacs to carry them around can drop and wipe out a Protoss base faster than the equivalent number of siege tanks.
Bio builds have really benefited in SC2, and I haven't seen many classic terran mech builds. Though the Thor is hilarious and semi-useful, and can be a great drop unit (you can tuck it under a dropship to form the mighty THORSHIP)
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That was mildly irritating, the terran army seems to have shifted geared from heavy armor with infantry support to "Hey! I've got 30 Marines and 6 medics, let's go kill the enemy base!"
The sad thing is this makes a lot of SC1 and Brood War's occurances and cutscenes utterly incomprehensible.
On the other hand, it absolutely vindicates the Amerigo cutscene from SC1 where the Marines were able to hold off Hydralisks at two-to-one.
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So the game pairs me with another bronze guy for once and he spends the entire game sending marines, and nothing but marines, at me. Which I actually had slight diffiuclty with. Or rather, I had some difficulty mowing them down while, uh, setting up three expansions. Once those were up and running...actually, once they were up and running he picked up all his buildings and flew them into my base. I asked him if he knew about the surrender button, and he told me he didn't roll like that.
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So the game pairs me with another bronze guy for once and he spends the entire game sending marines, and nothing but marines, at me. Which I actually had slight diffiuclty with. Or rather, I had some difficulty mowing them down while, uh, setting up three expansions. Once those were up and running...actually, once they were up and running he picked up all his buildings and flew them into my base. I asked him if he knew about the surrender button, and he told me he didn't roll like that.
:lol:
That's awesome.
Terrifyingly I got placed into Gold, division Tabrenus Yankee - probably a relic of lots of college LAN play in SC1. It's really intense, but I'm doing well so far. I've moved up to 25th in my division and I'm breaking a little better than even on my win/loss record.
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Melee multi at least is quite interesting. One of my 3v3 placements was just sad; the enemy team (PPZ) successfully rushed me and destroyed my nexus and some of my pylons, but not my probes. One of my teammates (we were PPT) was simultaneously being attacked constantly with zerglings, soon by void rays and stalkers. My third teammate was holding out and helping both of us with his bio ball of death, though.
After I got the enemy out of my base, I received enough minerals from my allies to rebuild my nexus and make a single pylon. That pylon, incidentally, powered up all of my intact buildings, including a forge, cybernetics core, and 3 early-game warp gates. I received more money so I could pump out stalkers and survive against further attacks. All the while, the teammate being hit by zerglings and stalkers is spamming "We're ****ed." While I'm wondering how we haven't managed to lose yet (these opponents appeared to be good, considering their effective early rush). I eventually get 7 warp gates and some ground upgrades, then push out to my enemy-occupied natural expansion, and take it. At the same time, void rays are raping my protoss ally hard, so i send my large mob of stalkers out to help him. Eventually, his base is rage-stomped by a built up force of zerg and protoss and we're left with me (now recovered fully from the rush) and my terran ally with his M3 bio ball of death. At some point I build up 57 stalkers and send them against the enemy high-yield expansion, but I get hit hard with a coordinated roach, void ray, and hydralisk strike. However, I softened the enemy well enough that the M3 bio ball was able to mop the floor with the whole 3-player enemy force. I took that rich mineral expo, built up a crapload of stalkers as our enemies stupidly pumped out void rays and carriers (they should have gone with mutalisks for my stalkers and a force of zealots, colossi, and a handful of phoenixes to handle the Marine-Marauder-Medivac force. We attacked them on two sides, raped all of their expos, and then proceeded to systematically wipe out all of their bases.
This was mainly done 2 vs 3 throughout the whole game, as I was punched out early in the game but made a recovery. By the time I was back in full force, one of my allies up and died, so we were always undermanned. I still don't know why the enemy managed to lose despite all that. Maybe M3 is really just that good. Also, I somehow managed to get the highest score at the end, to my surprise.
In previous games, my protoss ally always cheesed the game with a surprisingly effective cannon rush. One time, he actually managed to create a wall of cannons, pylons, and warp gates about 12 tiles deep.
Also, it's always nice to get the 5-win-streak achievement on your first five games (not counting the beta).
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Sounds like an epic game.
M3 really is that good, it's wtfamazing.
Protoss cannon rush cheese is also super effective against people who suck at scouting.
I got the 5streak achievement in 1v1 last night, was a good time.
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Didn't want to come into this thread until I finished the Wings of Liberty campaign. Although overall I enjoyed the game, I have to say I agree with a lot of Battuta's sentiments about the writing. There were good moments but some of the humor, particularly the UNN broadcasts, was pretty infantile. The plot was very predictable and I dislike some of the choices they made, especially towards the end.
I don't like the fact that the final scene is Raynor taking the rescued Kerrigan into the sunset. That prophecy mentioned earlier hinted that the Xel'Naga or some whatchyacallit ancient evil is returning to wipe out all civilization and, since commander Shepard isn't native to this universe and neither is Chuck Norris, The Queen of Blades - infested Kerrigan - would somehow be the key to stopping it all.
So hearing that I was hoping to get more interesting plot twists near the end, for instance what if Kerrigan needed to stay infested to play her part in saving the galaxy? She'd still remain evil, twisted, and cause millions of deaths but some action on her part would prevent all civilization from being destroyed in the future. Raynor could then be faced with a choice of de-infesting her to get her back and thus preventing the Zerg from killing a lot of people on short term, but on long term this would condemn all civilized life?
I'd also have preferred to see her scheming a lot more. Use Raynor and Mengsk against each other for her own ends. Learning of her part in the prophecy and using that to guarantee her safety while pulling off otherwise too risky stunts. Things like that.. Also, Tychus being in league with Mengsk was way too obvious and just putting a bullet in his head at the end was much too simple an ending for this character.
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+10'd
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One other thing I didn't like.
I have to question blizzard's decision to make the final mission a "defend your base for an x amount of time" one. I find these boring, would have been nice to have ended it with a well designed offense mission. Not sure why Blizzard loves these defend the base missions so much but they pulled the same thing for Warcraft 3's last mission and I didn't much like it there, either.
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One other thing I didn't like.
I have to question blizzard's decision to make the final mission a "defend your base for an x amount of time" one. I find these boring, would have been nice to have ended it with a well designed offense mission. Not sure why Blizzard loves these defend the base missions so much but they pulled the same thing for Warcraft 3's last mission and I didn't much like it there, either.
It's a taste thing.
I on the other hand love "defend your base for x amount of time" missions :D. The original only had IIRC a single one of these. This one has 3. If this trend continues by 2015 every Blizzard RTS will have only these types of mission. ;7
Oh and got placed on Gold division. Now I'm terrified to play. :shaking:
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Gold isn't that bad, just remember to scout!
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"Didn't want to come into this thread until I finished the Wings of Liberty campaign." Same, but here I am. Finished the campaign today. First: What Ghostavo said. I like those kind of missions. Love em actually.
Second: What Battuta said.
I can't really say I put too much reading into the Starcraft story and its been a long long time since I played SC1 so I could only remember the major plot points but not the details. I agree with him though, the story and the way its presented just failed to draw me in. Half way through the campaign I started playing multi and had to remind myself to finish up the campaign first...
I absolutely loved the Odin though. Hell yeah glorious super mech
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Meh, stuck before the second Char mission with problems that turns the 3D marines in the mainhall thingie (Including Tychus and General Warfield.) into hideous graphics glitched white and black balls. Which is sort of awesome, but crashes the mission.
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It's kind of funny...I mentioned to my friend the reaction to his full-fledged enjoyment of the game, and how the primary complaints were about the dialogue and characters. His response? "Well yeah, the dialogue sucks...but who gives a **** about that? :D" It's obvious Battuta and others in here do, and I've seen the same complaints raised by Tycho of Penny-Arcade among others, but it's obvious from something like this (http://www.rockpapershotgun.com/2010/07/29/rps-half-verdict-starcraft-2/) that many people seem to be enjoying the **** out of the game just for the gameplay's sake. It's kind of weird to be sitting on the sidelines of a game like this, since I sort of feel like I'd have my own strong opinions about it if I had ever played the original.
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It's kind of funny...I mentioned to my friend the reaction to his full-fledged enjoyment of the game, and how the primary complaints were about the dialogue and characters. His response? "Well yeah, the dialogue sucks...but who gives a **** about that? :D" It's obvious Battuta and others in here do, and I've seen the same complaints raised by Tycho of Penny-Arcade among others, but it's obvious from something like this (http://www.rockpapershotgun.com/2010/07/29/rps-half-verdict-starcraft-2/) that many people seem to be enjoying the **** out of the game just for the gameplay's sake. It's kind of weird to be sitting on the sidelines of a game like this, since I sort of feel like I'd have my own strong opinions about it if I had ever played the original.
It's not just the dialogue that's awful but the story. It feels like Starcraft 1 fanfiction. Almost literally.
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Well, the matchmaking is now doing a great job of pairing me with other bronzes. Only it's quite apparent to me that the system now thinks I'm worse than I am; I won the past, oh, six matches straight and none of them presented a significant challenge. One poor bastard...I scouted him, and he had nothing. No gateway, no assimilator, no nothing. This made me nervous; after all, he was favored. Oh ****, I'm being cannon rushed! No, no I'm not. Okay, then maybe he's fast expanding? No, no he's not. Okay, maybe he's building his gateways next to me? No, no he's not. So anyway, I build a mass of stalkers and zealots (a dozen each, maybe? Or two dozen stalkers, I dunno) and keep scouting him and...nothing. So I go attack. He had no units at all. He built maybe four photon cannons, and when I showed up at his expansion with my army he tried to rush another dozen, but, well, that didn't work. I felt guilty.
Oh, and I totally curb stomped a guy who is bronze in 1v1 but gold in 3v3 and has like 200 games. I built masses and masses of stalkers and some immortals. He tried--I emphasize tried--to build battlecruisers. Yeah, no, try again. My favorite part of that match was my observer watching him float a command center over to an expansion slot near me. I greeted its landing with my boys.
Promote me to silver already.
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Meh, stuck before the second Char mission with problems that turns the 3D marines in the mainhall thingie (Including Tychus and General Warfield.) into hideous graphics glitched white and black balls. Which is sort of awesome, but crashes the mission.
I've had a few graphical glitches myself. Skins of Helions becoming a wierd plastic red and this example of shiny (Which I personally kinda like tbh) (http://i35.tinypic.com/bhyvxt.jpg)
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Regarding the story, I feel it's more a question of scope.
Regardless of the quality of their presentation, SC1's story was a saga of 3 species, or at least very influencial groups in them, as they, as a species, battled for freedom/control/salvation of the cosmos (you had the Tarsonis incident, the full evacuation of Mar Sara, the invasion of Aiur and the slaying of the Overmind among others, all extremely large operations), while SC2's story seems to be extremelly focused on Raynor and his merry men (you have him going around picking pieces of an artifact, mining a planet, basically doing more personal missions). The only mission remotely similar to SC1's ones is "In Utter Darkness", which basically represents the final stand of the entire Protoss race (and is basically awesome).
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It's not just the dialogue that's awful but the story. It feels like Starcraft 1 fanfiction. Almost literally.
Bite your tounge. SC1 fanfiction could be and frequently was better than this.
It's not a scope problem, not really. It's an on-topic problem. 26 missions that took place on smaller maps (don't look at me like that dammit, the Antigua Prime map in SC1 was huge compared to the maps in SC2. Nevermind New Gettysburg or the like.) crafted rather poorly wasn't enough time and space to develop the three seperate storylines they gave you. Characters like Selendis (anybody else know that was you from the Protoss Brood War missions? Anyone?) and Matt's wife appear and disappear over the course of a single cutscene. (That you can do them out of order or pick and choose doesn't help.) SC1, after all, had its own fairly small-scope missions like the Amerigo or Jacobs Installation infiltrations. There are good missions, such as the second Odin mission, and working with Nova to bring down Tosh, but good in this case means "feels like an SC1 mission". That should not have been how you described good for this game. At the minimum, good should have meant "feels like an SC1 mission but better".
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But...that's how they did feel. YMMV
ETA: 1v1, took out a silver and then a gold. I feel so manly.
The gold guy pretty well convinced me that my impulse to not use cybernetic cores as walls is a good one, as his was pretty much the first thing I blew up when I attacked him, which meant he was stuck hurling zealots at me. That match also illustrated the importance of scouting; my observer got into his base and revealed that he had three operational warp gates and four more warping in but not much of an army. So I attacked! And I won! Actually, it was a pretty protracted battle for his base and must have lasted a good five or ten minutes as my stalkers slowly fought their way through the buildings and endless waves of zealots. He conceded when he was down to two gates and my three newly minted void rays arrived at his expansion (I actually had six rays. I totally missed it when the first three were built, so they spent the whole game at the rally point doing nothing. Oops).
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We should share character IDs so we can add each other as character friends!
Maybe we could get some practice games or team games together :P
Add me @ Droid.488~ (not that I can see you if you add me unless you give me your code too!)
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And I'll say it again, within the context of the universe that SC2 takes place in, it's acceptable for there to be "magic" technology. "Any technology sufficiently advanced would appear as magic." and all that. The McGuffins in SC2 work because they do, the Terrans are advanced enough that they recognize it as a technological marvel, but it might as well be magic for all the understanding they have of it. The Protoss are a million years ahead of the Terrans and the Xel'Naga are probably a billion years beyond them, and you expect the Terrans who are 1.001 billion years behind a piece of tech to be able to explain it away? They're doing REAL good to even know how to turn the thing on.
Never bring realism and logic into this, or you will lose.
Alien tech and artifacts surviving for millions of years? Only in sci-fi.
Stealing a top-secret state-of the art war machine is as easy as blasting a hole trough the wall and entering a cockpit?
I can go on, but the SC universe doesn't operate on real logic..it has gaping holes in the plot. big ones.
BUT, it is a good and fun game. Only problem is, it's one of those games you play once, and put on the shelf. Just doesn't have the draw for me.
That said:
I love goliaths. They are friggin awesome as an all-purpose unit!
Also love War Hogs. Now THAT's proper infantry.
Battlecruiers were a letdown..They are powerfulland all those batteries opening up look great...but they are so friggin small and looks well...bad compared to the Hyperion.
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http://www.moddb.com/mods/starcraft (http://www.moddb.com/mods/starcraft)
Takes the SC2 gameplay and makes it a bit more like Brood War, and yes, Carriers and Battlecruisers got buffed in size.
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Not just size...If I were modding SC2, I'd make them MUCH larger, MUCH more powerful and MUCH more expensive.
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I guess it's a good thing you aren't, then. :3
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Not just size...If I were modding SC2, I'd make them MUCH larger, MUCH more powerful and MUCH more expensive.
Why aren't you? SC2 does have that lovely editor. Chances are you can scale them up with a single variable and change their stats just as easily. You should give the Battlecruiser some anti-fighter turrets like the ones the Hyperion fires as it leaves Mar Sara.
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Maybe we could get some practice games or team games together :P
I was about to say it's no fun if I can't tk you and then I remembered that I can.
mxlm.676
Of course, really the way to get games going is through steam.
ETA: Eight game streak now. Thought he had me, but my void rays saved the day. He was gold.
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Not just size...If I were modding SC2, I'd make them MUCH larger, MUCH more powerful and MUCH more expensive.
Why aren't you? SC2 does have that lovely editor. Chances are you can scale them up with a single variable and change their stats just as easily. You should give the Battlecruiser some anti-fighter turrets like the ones the Hyperion fires as it leaves Mar Sara.
Because I torrnted it and the editor isn't working? Because the BC models sucks IMHO (and I don't want to model a new one)?
Also, units seems to be tied to maps.
So I'd have to edit every single map in order to ply with it....that's boring.
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Thanks for letting me know you pirated the game. Enjoy your one week ban.
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Scale is always wonky in starcraft. A Thor is basically a barracks with gun arms that walks around the map!
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We had a whole mission take place in a Science Vessel in SC1, it's a little late to be complaining...
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finally got the game a couple days ago, i think (i havent really been measuring time since then). i probibly spent 3 hours downloading patches, video drivers, etc, and then spent another two hours trying to log into the game. WHY THE **** DO I NEED TO LOG INTO A GAME!!!! ITS A ****ING GAME, ITS NOT MY ****ING BANK ACCOUNT!!! WHY THE **** DO I NEED TO TYPE A PASSWORD TO PLAY SINGLE PLAYER!!!. :hopping:
ranting aside the first few missions of the game had me scratching my head. there were two few familiar units or buildings so i was completely lost. it didnt come with a continent unit hierarchy chart like the original. by mission 5 i had to drop to hard difficulty and by 10 i was on normal. by then i was kinda getting the feel for the units and actually fighting somewhat strategically. and ive almost beaten the game, i think theres a mission or two left, which im saving for tomorrow (need sleep).
the story is somewhat meh. the animation in the cutscenes is awesome but, i kinda dont like the way the story telling system is set up, you kinda have to poke around for bits and peices. of course the important stuff is laid out for you. the characters are somewhat meh too, aside from the classic personas.
i probibly would have kept it more like the original. more old skool units, no changing of names or abilities, that kinda stuff. there certainly is a lot more variety of infantry units, it often left me scratching my head about what works best in a certain situation. the real test will be how well the multiplayer is.
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Use the offline mode?
If you think you have it bad, I have an authenticator hooked up to my account, so I need to type two passwords in, one I don't have memorised and is time sensitive. :P
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Does anyone wonder
where the warped buildings and units in "In Utter Darkness" come from? Canonically, the buildings and units came from Aiur, but since Aiur fell, one would assume they would come from their current homeworld, Shakuras. But in the context of the mission, their are the last Protoss remaining, so where are they coming from?
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Hammerspace
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That's like wondering where the marines you train come from. It doesn't matter, it's a genre convention, move on.
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That's like wondering where the marines you train come from. It doesn't matter, it's a genre convention, move on.
Click on a marine enough times
"you ever notice how nobody ever comes back to the barracks?"
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where the warped buildings and units in "In Utter Darkness" come from? Canonically, the buildings and units came from Aiur, but since Aiur fell, one would assume they would come from their current homeworld, Shakuras. But in the context of the mission, their are the last Protoss remaining, so where are they coming from?
My brother asked me that. I told him, "You worry to much. Just enjoy the game!"
Btw, I think the missions where you play as either Tosh or Nova
is extremely fun and should not be played on anything less than hard.
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The entire campaign should not be played on anything less than Hard.
Seeing as they're all...possible on brutal, and fairly straightforward on Hard.
(As far as I've gotten at least - which is everything up to the last few artifact missions, I did all the 'side routes'.)
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i probibly would have kept it more like the original. more old skool units, no changing of names or abilities, that kinda stuff.
That would not be a good idea methinks. Fans have been waiting for SC2 for over 11 years, and then they find out that they bassicly got more of the same. That would suck...
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Umm, what? They got basically SC1 with upgraded graphics. SC1 was better in everything but graphics though.
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I dunno.... I would have liked them to have made more sensible hotkeys, or the ability to customise them on a per unit basis at least, so that I could unify them a bit, instead of having to remember every single units abilities hotkey as well as just the ability itself.
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Umm, what? They got basically SC1 with upgraded graphics. SC1 was better in everything but graphics though.
I have to disagree. While SC2's campaign may be weaker than SC1, the game as a whole seems to be better.
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I dunno.... I would have liked them to have made more sensible hotkeys, or the ability to customise them on a per unit basis at least, so that I could unify them a bit, instead of having to remember every single units abilities hotkey as well as just the ability itself.
Hey, the hotkey setup is a billion times easier to use than SC1's.
In SC1 the hotkeys were all over the keyboard.
No more reaching across the keyboard to hit 'P' for Probes and Pylons, they're E now!
No more reaching across the keyboard to hit 'M' for Marines, they're A now!
No more reaching across the keyboard to hit 'O' for Overlords, they're V now!
It makes macro a lot smoother cause your left hand doesn't have to leave the left side of the keyboard.
Memorizing hotkeys is ezpz (seriously, is memorizing really that hard? I've always found it trivial after reading it once.)
Certainly you're not suggesting making any worker for any race say, "W" or something, cause that would be silly and take out some of the difference in feel of playing the different races :P
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Hell YES I am suggesting that.
That's the whole point.
Perhaps you should play a superior esports game, like HoN ;\
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You shouldn't play HoN unless you hate yourself.
But if you want consistent hotkeys, turn on the grid system. Problem solved.
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I like the current hotkey setup. I'm somewhat used to it, seeing as how there are a few custom games that use the same setup.
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i stopped customizing my controls in games that do not use joysticks. its just easier to remember the default controls. i havent used mouse 2 for jump in fps games since at least 2004 :D
i do think some of the hot keys in starcraft 2 are somewhat inconsistent with the original, but most are the same ol buttons.
ive been playing the vs ai mode trying to get a batter handle on all the new units. theres several things i like about the new interface. queued paths are now displayed, rally points are a million times more useful. you can tell workers to start mining as soon as they are created, you can also have marines in bunkers fall back to other bunkers automatically when their bunker is destroyed, you can even set rally points for individual zerg eggs, which is really useful because i mostly play zerg anyway.
there are things i dont like though, like how issuing a command to a group of the same units. in the original starcraft, say you wanted to have 4 battlecruisers yamatto a building, you only had to issue the command once for them all to fire, now each time you issue the same command, only one ship in the group will fire at a time. something similar happens when creating zerg units. i find this really hard to get used too, as im used to the old behavior. i kinda can see how it can be useful in certain situations, but there are situations where the old way was better. i kinda wish they made it so you can hold shift while issuing the command to get the old behavior, since both meathods can have advantages.
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Because most of the time, 4 yamatto cannon shots on a single target is horrendous overkill and a waste of energy. Same for High templar psi storms.
This system is by all means superior.
On the hotkey subject. I do find it occasionally annoying that probes are E, SCV's are S. A refinery is R, while an Assimilator is A.
Its just a matter of getting used to but still :p
I'm realy loving this game online, I'm only hating on Terran bioballs (absurdly hard to counter with Protoss and from what I understand from Droid, its hard as balls to stop with Zerg too) and I have to say, I'm not terribily impressed with the soundtrack either. As I'm typing this post I'm listening to the terran soundtrack from SC1 and its just... so much more fun to listen to imho.
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Yeah, the soundtrack is pretty crapy. No character. You don't hear it elsewhere and recognize where it came from.
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Is it wierd that I want the siege tank portrait replaced with this instead? :p
(http://i37.tinypic.com/2vmhl54.jpg)
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It is the weirdest
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Yeah, the soundtrack is pretty crapy. No character. You don't hear it elsewhere and recognize where it came from.
Concur'd. Sometimes when I'm playing Terran I find myself humming the SC1 Terran stuff instead of this new crap.
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http://www.youtube.com/watch?v=gYbF3zQH7uU (http://www.youtube.com/watch?v=gYbF3zQH7uU)
Why for the love of God would Blizzard not do more of this?
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Yeah, the soundtrack is pretty crapy. No character. You don't hear it elsewhere and recognize where it came from.
Concur'd. Sometimes when I'm playing Terran I find myself humming the SC1 Terran stuff instead of this new crap.
i like some of the songs in the jukebox and the credits theme, some of them were hilarious. the in-game music now was just completely wrong. i like the guitar rich music that the sc1 soundtrack consisted of, and i consider it one of the best game sound tracks ever.
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Because most of the time, 4 yamatto cannon shots on a single target is horrendous overkill and a waste of energy. Same for High templar psi storms.
This system is by all means superior.
in sc1 it took 3 yamatto blasts to take out a spore colony. most large buildings took 4 or 5. the old method was perfect for taking out a strategic target in a hurry. definitely would have helped on the ripfield generator mission. my point was there are situations where one deployment meathod is better than the other and vice versa.
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Did they sneak any Antioch Chronicles references into the game? :D
(If you haven't played it, go find a torrent or mirror; It and its spinoffs are some of the best fanmod expansions ever made for SC1 - The voice acting alone is better than what you get in a lot of retail stuff! :lol: )
They seem to have sneaked a lot of Firefly in-jokes in tho', and what the hell happened to Raynor!? Man, he really let himself go! :lol:
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I dunno, the Terran themes seem pretty solid, and while the Zerg and Protoss music isn't so hot, well, it wasn't memorable in SC1 either.
Or, put another way, the only music from Blizzard games that I remember is from WC2 (and that has to do with childhood more than its quality) and one or two tracks from SC1. So while, yes, it would be nice if the music was better and more memorable, this is par for the course.
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I dunno, the Terran themes seem pretty solid, and while the Zerg and Protoss music isn't so hot, well, it wasn't memorable in SC1 either.
I'm fond of the SC1 Protoss briefing music. I think it's a fine piece.
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Thanks for letting me know you pirated the game. Enjoy your one week ban.
Heavens forbid!!!
I do that pretty much every time I'm not sure the game will deliver. (not often, since I play very little the last few years. Come to think of it, SC2 is the second new game I tried this year.)
From experience, demos are utter crap and fail to represent the game. So yeah, I torrent games for a test drive before purchase.
Seems like standard practice these days.
SC2? Torrented, tried a few missions, cheated to see the cinematics, uninstalled and deleted the image.
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Whatever you do with your games is none of our business, but keep it to yourself. But if you're stupid enough to openly admit you're doing something that is illegal, you're getting proper response. In the future, keep that in mind.
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Whatever you do with your games is none of our business, but keep it to yourself. But if you're stupid enough to openly admit you're doing something that is illegal, you're getting proper response. In the future, keep that in mind.
what about all those times i posted stoned in a state that looked down on potheads? i really dont see what the problem is if people want to admit to doing illegal things and increase their chances of getting busted by posting it online, i say let em. now if they post torrents, or piracy sites, then ban hammer them square in the nads for all i care.
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Unless you state you're stoned, I won't know the difference of being drunk. I haven't seen you say it, but I don't follow most topics on gendisc anyway.
However, let me stress that this is gaming community and piracy doesn't do well on HLP's reputation. We've had this discussion many times now and I really don't want to repeat it every time someone's being an idiot.
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What's the threshold for a ban? Any kind of admission? Justifiable (lol) piracy? Two-day-trial piracy? It's fairly vague.
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What's the threshold for a ban? Any kind of admission? Justifiable (lol) piracy? Two-day-trial piracy? It's fairly vague.
The threshold is: Whatever pisses Fury off enough :p
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Diary of a zergling (http://us.battle.net/sc2/en/forum/topic/374720742)
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That was amusing :lol:
But ya know what? Screw balance and tactics. I'm going to be bioballing from now on till it gets nerfed :hopping:
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That was amusing :lol:
But ya know what? Screw balance and tactics. I'm going to be bioballing from now on till it gets nerfed :hopping:
I had good luck against bioballs with colossi. But they're sort of an expensive and late counter.
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Psy Storm and Force Field seem to be a must against MMM.
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Psy Storm and Force Field seem to be a must against MMM.
Dark Templar too if the guys running the ball are dumb or don't pay attention.
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That was amusing :lol:
But ya know what? Screw balance and tactics. I'm going to be bioballing from now on till it gets nerfed :hopping:
I had good luck against bioballs with colossi. But they're sort of an expensive and late counter.
Not to mention they melt away when a ball goes stim :(
Edit: ^&%*%^&$%^&#*#^# this game. A lot of the time I dont really feel like im being outplayed. Its just when a terran player starts deploying 3-5 siege tanks with a bunch of marines and some medivacs/vikings everything I do becomes irrelevant. Immortals, carriers, collosi. They all vanish and go explody.
Also, I suck at this game and it doesn't seem I'll ever leave platinum at this rate.
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A lot of the time I dont really feel like im being outplayed. Its just when a terran player starts deploying 3-5 siege tanks with a bunch of marines and some medivacs/vikings everything I do becomes irrelevant.
If you're incapable of dealing with a particular strategy, and you permit the other guy to pull off that strategy, you are being outplayed. You can't beat the terrans once they get tanks and a bio ball? Beat them earlier. Scout. Know what they have and when they have it and, therefore, when to shiv them in the guts.
Easier said than done, I know. But I find that when I lose to a bioball and tanks I was being outplayed anyway.
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That was amusing :lol:
But ya know what? Screw balance and tactics. I'm going to be bioballing from now on till it gets nerfed :hopping:
I had good luck against bioballs with colossi. But they're sort of an expensive and late counter.
Not to mention they melt away when a ball goes stim :(
Edit: ^&%*%^&$%^&#*#^# this game. A lot of the time I dont really feel like im being outplayed. Its just when a terran player starts deploying 3-5 siege tanks with a bunch of marines and some medivacs/vikings everything I do becomes irrelevant. Immortals, carriers, collosi. They all vanish and go explody.
Also, I suck at this game and it doesn't seem I'll ever leave platinum at this rate.
oh look at spoon complaining about how he sucks because he'll never leave platinum
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If you're incapable of dealing with a particular strategy, and you permit the other guy to pull off that strategy, you are being outplayed. You can't beat the terrans once they get tanks and a bio ball? Beat them earlier. Scout. Know what they have and when they have it and, therefore, when to shiv them in the guts.
Easier said than done, I know. But I find that when I lose to a bioball and tanks I was being outplayed anyway.
That is indeed easier said then done. It's called a wall with marauders and marines. You can't break through that **** with protoss early game. The defender has a huge advantage with there being only one ramp and all. If it really was as easy as "scout, attack early" then I wouldn't be complaining about bioballs now would I?
It's stupid that a protoss player needs high end units (colossi, templar with psi storm etc) to counter a mass of 'low tier' terran infantry. Add siege tanks to that mix later on and you just can't beat them on the ground.
oh look at spoon complaining about how he sucks because he'll never leave platinum
You'd be complaining too if your rank dropped from 5 to 30.
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I stopped playing a few days ago while still at the top of my gold league, but even back then (entire DAYS ago!) I recall people complaining about siege tank damage being too high.
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That is indeed easier said then done. It's called a wall with marauders and marines. You can't break through that **** with protoss early game. The defender has a huge advantage with there being only one ramp and all. If it really was as easy as "scout, attack early" then I wouldn't be complaining about bioballs now would I?
So don't attack the ramp, attack the expansion. Hell, seal the ramp with your sentries while you gank the expansion. Or attack the ramp while you send a couple void rays to the primary cc. Or just mass rays and blow up his base faster than he can blow up yours. Or blink some stalkers in, gank some workers and blink out. Or whatever. If you can't beat them on even terms, don't face them on even terms.
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That is indeed easier said then done. It's called a wall with marauders and marines. You can't break through that **** with protoss early game. The defender has a huge advantage with there being only one ramp and all. If it really was as easy as "scout, attack early" then I wouldn't be complaining about bioballs now would I?
So don't attack the ramp, attack the expansion. Hell, seal the ramp with your sentries while you gank the expansion. Or attack the ramp while you send a couple void rays to the primary cc. Or just mass rays and blow up his base faster than he can blow up yours. Or blink some stalkers in, gank some workers and blink out. Or whatever. If you can't beat them on even terms, don't face them on even terms.
Given that he's playing at platinum level I can't help but feel he knows what he's doing in this respect.
Though I'll eat crow if you're diamond.
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Though I'll eat crow if you're diamond.
Gold. Well, actually, I just became gold one minute ago. Or less, even. In a game in which the dumbass called me lucky because my scouts told me he was going reapers so I countered his rush and then they told me he was going pure marauder/tank and so I built a couple rays and then I ate his army and then I ate his base and then he called me names and then I called his mom names and then he told me my family would die of cancer. That was fun.
But really, I'm just...well, I'm irritated with people* who blame the game's balancing for their difficulties. Sure, it's unlikely the game's perfectly balanced. Sure, it's not impossible Spoon's correct. But the most likely explanation for his difficulties--and no, this doesn't just apply to him. I have a devil of a time dealing with void rays, frex--is that they are his difficulties. Even if he's platinum. Especially given that, um, the better players consider platinum to be low level.
*Yes, spoon's not the first.
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Though I'll eat crow if you're diamond.
Gold. Well, actually, I just became gold one minute ago. Or less, even. In a game in which the dumbass called me lucky because my scouts told me he was going reapers so I countered his rush and then they told me he was going pure marauder/tank and so I built a couple rays and then I ate his army and then I ate his base and then he called me names and then I called his mom names and then he told me my family would die of cancer. That was fun.
But really, I'm just...well, I'm irritated with people* who blame the game's balancing for their difficulties. Sure, it's unlikely the game's perfectly balanced. Sure, it's not impossible Spoon's correct. But the most likely explanation for his difficulties--and no, this doesn't just apply to him. I have a devil of a time dealing with void rays, frex--is that they are his difficulties. Even if he's platinum. Especially given that, um, the better players consider platinum to be low level.
*Yes, spoon's not the first.
I stopped playing when I was at the top of gold and never had much trouble with bioballs...which suggests to me it's more of a problem at high level, not less.
Quick forum trawling suggests bioballs are considered extraordinarily hard for 'toss to counter and require a combination of Sentry micro and very careful psi storm micro to beat. Whereas the bioball guy basically has to a-click.
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It just seems that Terran is so much easier to play than Zerg or Protoss.
Bioball 1a...
I have a hell of a time stopping mass marine/MMTank pushes as zerg, cause cutesy stuff like burrowed banelings do jack **** against a good terran who scans before a-moving.
(I'm plat BTW, but everyone I've played against is diamond).
Not that I have many games, but I just don't have a friggin clue what to do.
Guess I gotta try adding more roaches/hydras cause Mutalisks are ****ing useless at actual combat.
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The problem is not so much that there's an imbalance, but that everything the Terran player does defines the game.
You cannot force responses from Terran as Protoss or Zerg, but you can do so as Terran against Protoss or Zerg.
I play mostly Protoss, so here is the dilemma against the MMM as I see it. Every existing counter against the MMM as Protoss, diminishes the amount of forces you have on the map. So you do not have the freedom to make a single mistake since if you fail on a single encounter, you'll face a massive army. The Terran opponent on the other hand has more freedom to make mistakes, as even if he loses most of his forces, his remaining army is defensively still rather strong.
That said, I've heard the Zerg players are in an even worse position. :nervous:
P.S.
A possible explanation is that Blizzard is trolling us. (http://eu.battle.net/sc2/en/blog/407878#blog)
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i haven't tried the multiplayer yet. im still practicing against the ai. it probably took me a couple years to get somewhat good at the original starcraft, and i expect to get slaughtered when i hit the servers. the only game i ever kicked ass at in multi is probably quake wars. i got it the day it came out and so i had a practice advantage. but i didnt really like the gameplay all that much. starcraft 2 i got at least 3 weeks behind the hordes of kiddies, and considering i seldom spend an hour a day on games, im not expecting anything good to happen when i hit the servers.
id probibly play as zerg but im not quite 100% used to the new building hierarchy. im glad the new queens solve the larva lock problem. in sc1 a big issue with starting off as zerg was the time it took for the larva to spawn. you could have the resources to build lots of units, but your stuck waiting for larva. so the new zerg have a few things i like, but you have to upgrade to lair to get hydras, and i dont like that. im trying to get used to roaches and banelings. i also really miss lurkers and guardians.
has anyone looked into the modding potential of the game yet? be awesome to make a freespace mod or something.
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Most epic game ever! (http://www.youtube.com/watch?v=qEV9niTmeOU)
:lol:
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haha :lol:
25 mineral extractor wins the game
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Okay, I don't even play the game, but that was ridiculous. :lol:
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lol! :lol:
Also, I have to admit. Force fields are awesome and I should use them more
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I beat the SC2 campaign, and unlike the awesome SC1 and BW campaigns I have no urge to replay this one. My biggest problem is with the characters, or actually the complete lack of them.
James Raynor went from being an honest Marshal betrayed by the Confederates and forced to sign on with Mengsk since it was that or die horribly to the Zerg, and was eventually betrayed again, this time by Mengsk, and vowed vengeance for Kerrigan and Tarsonis in the role of the gallant white knight, to being a drunken ex-outlaw incapable of motivating leadership who forgot what the hell he was doing with a entire battlecruiser at his disposal as evidenced by him getting drunk in a dive bar on Mar Sara of all places, and would have had serious loyalty issues with the crew of the Hyperion about their plans to take down Mengsk but oddly never had any as they were apparently fine with the boss drinking his ass off in the butt end of nowhere when there's an evil dictator to topple.
Kerrigan and Arcturus Mensgsk weren't there at all, since they never did anything. Kerrigan was not the evil scheming magnificent ***** she was in BW because she didn't do anything except send a few swarms out to take out fringe worlds, and was generally not a credible threat to the Koprulu Sector as evidenced by the lack of any sort of Dominion response against her. Mengsk was not his magnificently bastardly self either since everyone played him for a fool, from his son Valerian stealing half the Dominion Navy and taking it to Char to Raynor stealing the Odin and leaking Mengsk's actions on Tarsonis, and especially him not telling Findlay to shoot Raynor in the lower back so he could get a chance to gloat before Raynor died painfully of the trauma and blood loss. Mengsk had no contingency plans at all for anything, which should tell you how far he fell.
And of course there was that cutscene where it shows Kerrigan on Tarsonis as the Zerg start swarming, and she doesn't cloak or snipe or do anything remotely ghostly despite her being a Ghost, and has no troops and no backup despite her leading a force that just kicked major Protoss ass, and she just drops her weapon and lets the Zerg take her with no show of nothing-to-lose defiance towards either the Zerg or Mengksk, removing any sort of badass from the character of Sarah Kerrigan.
Tosh was, well, utter tosh, and the best thing about him was getting to team up with Nova to take his operation down.
Zeratul went from being an invisible Cerebrate-killing badass to an invisible whining emo.
And I really, really hate the art style since all that large, ostentatious bling looks like it belongs in the grimdarkness of the 41st Millennium. I know SC2 is a ripoff of 40k, but all that heavy metal really only fits in 40k where everything else is just as ridiculous. Valerian and his father have enough metal on them to qualify as Captains of the Ultramarines, which is just way, way too much for a universe that is trying to take itself somewhat seriously.
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i finally went on line. im in the ****ing bronze league. i cant keep up with these skinny energy drink gulping hyperactive add kids anymore.
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what is it with battle net. i got dropped 7 times tonight. i just won an epic battle, and the battle.net up and disappears from the internet while the score screen is loading. the old battlenet didnt do this and i used ****ing dialup back then.
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Bnet2.0 \o/
So good you won't want LAN.
WAIT WHAT?
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Bnet2.0 \o/
So good you won't want LAN.
WAIT WHAT?
Honestly, I didn't expected anything else from the guy that made the xbox live (which imo, isn't as great as people make it out to be).
Are we getting chatboxes any time soon yet?
Ya know, BASIC PC GAME STUFF -_-
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i know, it used to be you could talk to people and get a game going. all this automatic matchmaking, while it does get you in the game faster, it has its limits. if you have a really good game with a bunch of people, you could form up another game with them. back when every game had lan support, nobody had access to a network. but now that everyone has a lan, very few games actually support lan play. i kinda think its a very stupid way to do things. pc gamers like to have lan parties, and all they've done is make it difficult.
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They said they were going to add chatrooms in or something at one point, but man, the LAN thing's near inexcusable...
Fine, make me log on to verify, whatever, don't make me use you ****ty online service, and have people drop from lag when we're sitting two ****ing meters away from each other.
The entire Bnet2.0 basically reeks of the console-generation "get people in game as fast as possible, screw everything else" mentality, which, frankly, is stupid for organizing...anything but quickmatch games.
Well, I wouldn't expect anything else from the retards that made XBL and by extension the sodding lazy-ass PC port atrocity known as Gay****ingWindowsLive. (by god, they kept the x/y/a/b keys for the controls...on the keyboard. WTF man. I don't use your crummy controller.)
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The unpopularity of LAN (among developers) is somewhat related to pirating.
Pirates will play on LAN with hamachi or whatever similar VPN tech instead of using their bnet services because of the registration required.
I, roll my eyes and spit on the industry.
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seems i do better in team play, i made the gold league, and sot comfortable at 25. though i blame the surplus of teenage angsty noobs that i had to fight in the placement matches (of which 4 i won, because one opponent threw a fit and quit, which propted another one, and it turned into 3v1 real fast). thinking about doing 4v4 tomorrow. ive been using a zergling rush early on and after that shoot right for the brood lords as my finishing unit of choice. the protoss strategy of choice seems to be to come in with lots of void rays. but as zerg ive got at least 2 effective units against them (one being hydras, the other being whatever unit you morph into a brood lord). ive found that i have more trouble fighting terrans, im always getting swamped by marines and tanks. as for zerg theyre a lot closer to fighting protoss.
The unpopularity of LAN (among developers) is somewhat related to pirating.
Pirates will play on LAN with hamachi or whatever similar VPN tech instead of using their bnet services because of the registration required.
I, roll my eyes and spit on the industry.
the original starcraft had a spawn install mode specifically for lan parties, there was no need to pirate the game, you just install spawn copies on all your comps and play the game. it was a nice way to let people who wanted to play lan games without forcing them to pirate the game. single player didnt work with a spawn install, so it also allowed people to preview the game while attending a lan party, the game company got what was effectively the best free advertising you could imagine. no doubt this is what led to the long term success of the original starcraft (selling copies 10+ years after the release date).
there are better ways to prevent piracy than to have the stat servers babysit our licenses. i wouldn't doubt they keep their activation servers separate from their stat servers. the game could still register in with the activation servers every once and awhile. if two copies with the same activation code come up at the same time, lock down that license until the user uninstalls the offending copies.
theres a reason i perfer pc games over console games and one of those is lan games, which is just as important as the better graphics and better input options. what there trying to do is bring the pc gamers and console gamers together so they can market to a larger audience, but what theyre really doing is pissing off pc gamers by forcing the half ass console netplay features on us while were used to something far superior. console gamers are none the wiser since the multiplayer is better than none at all (or worse split sceen :mad: ). so i really hope that enough people get angry about it and petition for lan support with the expansion pack releases.
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The entire Bnet2.0 basically reeks of the console-generation "get people in game as fast as possible, screw everything else" mentality, which, frankly, is stupid for organizing...anything but quickmatch games.
It's really not hard to make a party. It's really not hard to message people you've played against.
And the matchmaking system has proven to be rather good (yes, I did have earlier misgivings; they're gone now, as damn near everyone I look at has a 50% w/l ratio).
Sure, support chat rooms. Yes, there should be LAN play. But beyond that? It works. Well, even.
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You say that but I still haven't managed to add some of my friends :(
Might just be my failure though, lol.
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The unpopularity of LAN (among developers) is somewhat related to pirating.
Pirates will play on LAN with hamachi or whatever similar VPN tech instead of using their bnet services because of the registration required.
I, roll my eyes and spit on the industry.
the original starcraft had a spawn install mode specifically for lan parties, there was no need to pirate the game, you just install spawn copies on all your comps and play the game.
These days, that's called piracy.
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(or worse split sceen :mad: )
Not really on-topic, but dude, split-screen multiplayer is awesome. Nothing beats sitting right next to your buddy and rubbing his face in your awesomeness. :p
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The unpopularity of LAN (among developers) is somewhat related to pirating.
Pirates will play on LAN with hamachi or whatever similar VPN tech instead of using their bnet services because of the registration required.
I, roll my eyes and spit on the industry.
the original starcraft had a spawn install mode specifically for lan parties, there was no need to pirate the game, you just install spawn copies on all your comps and play the game.
These days, that's called piracy.
Except it can't be piracy if the company is providing the option of doing the spawn install.
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Might just be my failure though, lol.
Or theirs. Confirm they're giving you the right character code (er, if you're using realid, well, don't look at me).
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The unpopularity of LAN (among developers) is somewhat related to pirating.
Pirates will play on LAN with hamachi or whatever similar VPN tech instead of using their bnet services because of the registration required.
I, roll my eyes and spit on the industry.
the original starcraft had a spawn install mode specifically for lan parties, there was no need to pirate the game, you just install spawn copies on all your comps and play the game.
These days, that's called piracy.
Except it can't be piracy if the company is providing the option of doing the spawn install.
Show me a recent game that actually sold any significant amount that allowed it. :rolleyes:
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Show me a recent game that allowed it at all?
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(or worse split sceen :mad: )
Not really on-topic, but dude, split-screen multiplayer is awesome. Nothing beats sitting right next to your buddy and rubbing his face in your awesomeness. :p
i dont know, the first time i played halo multi on a split screen i got eyestrain something fierce, it was a fairly large screen too. splitscreen was ok for racing games though. of course i havent played those since i owned a console (a sega saturn), which i cached in to go to metallica concert when i was 16. so maybe im just getting old.
Show me a recent game that allowed it at all?
as far as i know, i havent seen any other game do that at all.
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There are actually one or two small-time games that don't require licences to play their default install, that can be played over lan with multiple installs, but none of them are block busters by any means.
I think the biggest one is probably SoaSE?
But yea, even then I think you're technically still breaking the law, even though the software allows it, the EULA doesn't.
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Oh SoaSE?
You can do that, but you can't patch it unless you register so you'll be stuck on the buggy 1.02 or whatever.
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1.05.
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id software usually removes drm from its games after sales taper off. maybe for lan play, but more likely to reduce their long term support overhead.
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ZvT has been solved!
Zergs can rejoice! Why break the wall when you can prevent the Terran walloff with proxy evo chambers, and they're also essentially timebombs!
http://www.youtube.com/watch?v=D25urXSlxe0&feature=player_embedded
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^awesome. i started playing protoss though, i found zerg impossible after the first 5 minutes of gameplay, after that you would just hope someone else would receive the counter attack. i tried and failed to use roaches and banelings effectively. i can mount a fairly effective defense against protoss, but terran was impossible in most cases, with them your best to rush before the wall off, smash their workers and hope one of your teammates does a follow up. if your left alone for the first 10 minutes you can launch one hell of a brood lord attack. aside from vikings, terrans dont have many anti air possibilities, marines would get swamped with broodlings. if you anticipate an air defence, take some corruptors to, if theres no air defence you can morph em to brood lord during the fight and use them to finish the game. of course zerg usually dont last that long, so your better off using mass hydralisk attacks.
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ZvT has been solved!
Zergs can rejoice! Why break the wall when you can prevent the Terran walloff with proxy evo chambers, and they're also essentially timebombs!
http://www.youtube.com/watch?v=D25urXSlxe0&feature=player_embedded
that's hilarious :lol:
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:bump:
Patch 1.1 released. Seems to have broken my some campaign progress saved games. Main SC2 website is down. News at 11.
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i kinda stopped playing after 3 days of trying to beat the last mission on hard and failing epically.
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i kinda stopped playing after 3 days of trying to beat the last mission on hard and failing epically.
Spam planetary fortresses!
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i kinda stopped playing after 3 days of trying to beat the last mission on hard and failing epically.
Then why not lower the difficulty?
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You're asking Nuke to do something sane.
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i already beat it on normal, now i want to beat it on hard :D
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The last mission is easy (even on brutal, apparently) as long as you are doing two things:
Playing VS Air -and- Have Hive Mind Emulators.
Strategy: Spend every last mineral and gas spamming nothing but Hive Mind Emulators around the artifact. Mind control every single mutalisk, broodlord, and ultralisk you come upon. Win. You'll probably lose your entire base except for the control towers, but the towers will be covered by a massive cloud of zerg air units! (broodlords pwn kerrigan cause her ai is dumb and goes after broodlings)
vs nydus I guess you just spam planetary fortress and seige tanks. Thors for kerrigan (don't buy 330mm cannon, the 250mm one is better for stalling kerrigan)
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or the old standby of a legion of siege tanks
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The last mission is easy (even on brutal, apparently) as long as you are doing two things:
Playing VS Air -and- Have Hive Mind Emulators.
Strategy: Spend every last mineral and gas spamming nothing but Hive Mind Emulators around the artifact. Mind control every single mutalisk, broodlord, and ultralisk you come upon. Win. You'll probably lose your entire base except for the control towers, but the towers will be covered by a massive cloud of zerg air units! (broodlords pwn kerrigan cause her ai is dumb and goes after broodlings)
vs nydus I guess you just spam planetary fortress and seige tanks. Thors for kerrigan (don't buy 330mm cannon, the 250mm one is better for stalling kerrigan)
so i did everything different this time. when i played on easy i had both hive mind emulators and took out the nydis network. i made the opposite choices this time around, so i have psi disruptors and i have to fight nydis worms. my strategy so far have been to create banshees in huge numbers. i tried the seige tank spam and it only lets me survive a past 50% while banshees get me to 75% before i die. i tried bunker (turret and 6x capacity upgrades) spam, but it seems i have a very hard time filling them, even with 2x barracks with reactors (not so much a problem with production as it is a problem with having the time to figure out who goes where). biggest problem i have is fortifying the northeast entrance, it seems to need twice the turrets as the western side (which holds fine with about 12 bunkers). refortifying is impossible after 50%. using the psi disruptor's doesn't seem to be that effective, but i keep a few on the front and in the base to improve response time. most of the time im having to micromanage banshee strikes against nydis worms..
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The last mission is easy (even on brutal, apparently) as long as you are doing two things:
Playing VS Air -and- Have Hive Mind Emulators.
Strategy: Spend every last mineral and gas spamming nothing but Hive Mind Emulators around the artifact. Mind control every single mutalisk, broodlord, and ultralisk you come upon. Win. You'll probably lose your entire base except for the control towers, but the towers will be covered by a massive cloud of zerg air units! (broodlords pwn kerrigan cause her ai is dumb and goes after broodlings)
vs nydus I guess you just spam planetary fortress and seige tanks. Thors for kerrigan (don't buy 330mm cannon, the 250mm one is better for stalling kerrigan)
so i did everything different this time. when i played on easy i had both hive mind emulators and took out the nydis network. i made the opposite choices this time around, so i have psi disruptors and i have to fight nydis worms. my strategy so far have been to create banshees in huge numbers. i tried the seige tank spam and it only lets me survive a past 50% while banshees get me to 75% before i die. i tried bunker (turret and 6x capacity upgrades) spam, but it seems i have a very hard time filling them, even with 2x barracks with reactors (not so much a problem with production as it is a problem with having the time to figure out who goes where). biggest problem i have is fortifying the northeast entrance, it seems to need twice the turrets as the western side (which holds fine with about 12 bunkers). refortifying is impossible after 50%. using the psi disruptor's doesn't seem to be that effective, but i keep a few on the front and in the base to improve response time. most of the time im having to micromanage banshee strikes against nydis worms..
planetary fortresses + psi disruptors + legions of tanks!
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or the old standby of a legion of siege tanks
That's what I had to do. Psi Disruptors and about 14 or 16 Siege tanks absolutely pounding everything in range. Banshees to take out the Nydus worms when they spawn. Still damned hard... I usually could hold out until Kerrigan would breach a defense and I'd be stuck trying to defend it again. I replayed this mission a dozen times before I beat it on Hard.
Never thought about Psi Controlling the swams of air units :D
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I haven't been able to play the last couple of missions, alas, as my install is...misbehaving. Even when done from the ground up.
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The most frustrating thing has been playing online recently has been difficult.. Most players have now caught up to my beta experience and far far far far far surpassed it. I'll probably be down to bronze league soon :)
Also I'm never ever on the favoured team. Not sure why that is.
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Anyone else find it odd to hear Free Bird, Sweet Home Alabama, and Rumble playing on a ship several hundred years in the future in a different part of the galaxy?
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Not if you consider your average Terran to be a Southern redneck, no.
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the terrans in starcraft are space rednecks if you haven't figured that out yet. i also like how pop culture references in the game dont date much past the 90's. i find it comforting when games have references to movies about nam in particular. once i beat the game on hard i think il play it on the easyest difficulty, and take the time to repeatedly click on units to hear all the funny things they say.
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Why is everyone from the South a redneck?
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Why is everyone from the South a redneck?
I don't think they are, but Starcraft's Koprulu Sector is populated by rednecks because Blizzard loves them.
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Hell, I don't know how much I like the insinuation that one has to be a redneck to love Skynyrd. :p
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In related news, the browsership of GameSpot has rated Sarah Kerrigan, Queen of Blades, the greatest video game villain [kanye]OF ALL TIME![/kanye].
http://tinyurl.com/gsvillain (http://tinyurl.com/gsvillain)
Her footage in the video is from her less-than-completely-villainous appearances in SC2, so just ignore it since it is really just the douchebag talking.
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Really? What kind of ****ups are they over there?
Tell me Kane made second place at least.
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Na, it was some guy called Darth Vader from TFU.
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Really? What kind of ****ups are they over there?
Tell me Kane made second place at least.
Sadly, Kane didn't make it to the 3rd round as I recall. Which is ridiculous since his levels of villiany are eclipsed only by Kerrigan and Vader.
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Na, it was some guy called Darth Vader from TFU.
Man, Vader was a good guy. TIE Fighter wouldn't lie to me!
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Really? What kind of ****ups are they over there?
Tell me Kane made second place at least.
Sadly, Kane didn't make it to the 3rd round as I recall. Which is ridiculous since his levels of villiany are eclipsed only by Kerrigan and Vader.
You want villainy? Palaptine is far more villainous than Vader, especially in the prequels where he starts a war and leads it from both sides just so he can take power as Galactic Emperor, with the side effect of ****ing up half the galaxy, which as an evil Sith is just collateral damage to him. That's so brilliantly evil and uncaring I can't think of anything that comes close.
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Where did Kefka wind up? I've never played FF6, but from what I understand, the guy wanted to destroy the whole world just for ****s 'n' giggles...and actually managed it. That's a hell of a lot more than you can say about most game villains. :p
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Kuja holds that one too.
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Late to the party here.
While I'm generally enjoying the game, and not too upset at the storyline (I can see where Battuta is coming from, but I don't find it nearly as bad as he puts it), I must say I am really disappointed with the few Protoss missions they tossed into the mix. I'm playing on Hard, and while the majority of Terran missions have achievements and objectives that can be met with a little creativity, these Protoss ones (especially the last 3) are crap. Now, granted, I'm achievement-whoring here but honestly.
Mission 2: While the fight against fellow Protoss is fine and dandy, I was more than a little miffed that I had to confront an ever-more-powerful uber boss too. Honestly? Oh, and I have to do this is 25 minutes or less? I managed to speed run it with Dark Templar for the timed achievement but none of the others, then replayed and walked over the map with templar, immortals, and stalkers for the other two. The mission design just felt like it required two playthroughs - which is unfortunate, because I never had to do that with the Terran missions. Speed run achievements just frustrate me in general though - it rewards for micromanagement abilities, not strategy play. That's one of my biggest beefs with Blizzard RTS games in general though - the strategy element is often ignored in favor of micromanaging unit abilities.
Mission 3: At first I thought "Oh, this is more like it, finally a mission where I can pound the snot out of the Zerg with my superior firepower. Wait... what? Another timed achievement? Oh, and waves of increasingly painful Zerg sneak attacks through Nydus worms. All without aerial units or, indeed, anything capable of killing them other than Stalkers, which have left me really underwhelmed compared to their Dragoon precursors. Wonderful! Alright fine... I exploit Blink to its full potential and finish the mission in 6 minutes. HA! But naturally, that doesn't get me all the objectives... so then I go back, power both towers, and cap the final tentacle just as my final structure in my virtually undefended base falls to the Zerg (after reloading 4 times so Zeratul will Blink properly). Objectives done, achievements done, but it doesn't feel satisfying in the slightest. Can't someone give me a mission where I can take a good old Protoss base and wipe out a superior force after an epic fight to the death with mixed units to counter any threat? I miss those! You could give it an achievement called "Kick the Snot Out of the Hydralisk's Teeth" for cleaning the map (Hey, you gave me Feats of Strength achievements for doing it on earlier missions). Maybe the final Prophecy mission will do it...
Mission 4: Hey, this doesn't look so bad. I guess I can just build up and... oh you're kidding, a defend for X minutes mission? Kiss my ass Blizzard. This is worse than timed offensive missions - now I have to micromanage unit abilities. Oh great, and you're going to throw ultra-powerful boss units at me on top of the regular Zerg fodder for my photon cannons. Blizzard, I think you missed the point somewhere: Zerg is supposed to run attack waves with large numbers of cheap, mixed units to overwhelm the enemy - adding an overpowered extra unit to the mix ruins the point - I might as well be fighting Protoss that cheat to produce units at speed. So instead of building proper strategic counters in units to a unit fight, I get to sit a micromanage Graviton Beams for twenty ****ing minutes while trying to run a simultaneous defense. This is tomorrow's project... seeing they send very few detectors, I think I'm going to plunk a wall of dark templar on the bridges and let my Collosi kick some ass for a while. Maybe then I'll get the bonus objective and rack up the necessary addition kills.
The Terran mission design has been great thus far, but these Protoss missions are CRAP. Protoss is my favorite race by far, and I'm now to the point where I just want these Prophecy missions over and done with as expediently as possible because the missions are so bloody unrewarding - it just feels like painful, monotonous grind, propelled entirely by scripted events and never allowing the player to actually match wits and abilities against a dynamic foe - and no, I don't want to resort to Custom games to get that feeling. All I can say is the Protoss expansion to SC2 had better be a damn sight better than these. I can safely say that, once completed with all the remaining achievements in the fourth mission, I will never play these ****ty missions again. It almost makes me want to use that laser drill again... almost.
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You're underwhelmed by stalkers?
Dude.
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In a minor defense of the Prophecy missions,
the mission in question that requires micro of graviton beams is supposed to be what Zeratul saw in his vision from the Overmind via "Tassadar"(I don't really think it's him) of the final battle of "The Forces of Light" IE the Protoss since all the humies are dead vs "The Forces of Darkness". The only problem with this is that scenario, from an intellectual standpoint is a BOE scenario. Listen to Raynor try to describe it. "More Protoss than we knew existed..." I wouldn't be surprised if Blizz does a long form cinematic to detail that battle if it comes to that. In a battle that large, a single player's army would be a puff of smoke. The idea of the mission is to provide the knowledge that without Kerrigan in control of at least some of the Zerg, that future will come to pass. That the forces of the enemy, who ever he/she/it is, are unstoppable. Not even by the most powerful race in the universe in their billions and all their ships and technology. What it boils down to is that you can't represent a situation in an RTS where the goal is to lose very easily when the player isn't presented with at least the illusion of being able to fight back.
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Well the mission has a few other minor problems, like 'where the heck is everything warping in from'?
But what seriously pisses me off about the whole Overmind retcon is that it's Blizzard recycling again.
Arthas' story was Kerrigan's story. And now the Zerg are the Orcs.
They weren't originally so twisted and driven to consume! It was an evil, shadowy force that we must unite against which did it to them! Little did we know that their leaders were planning a secret way to liberate them!
fdsafdsafdsgrn stop retconning all your villains
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Well the mission has a few other minor problems, like 'where the heck is everything warping in from'?
That, and essentially it forces you to use a DT wall because you can't produce the other units fast enough to counter the waves (at least on Hard).
On Hard, I managed to get 2624 kills, still short of the 2750 needed for the achievement, despite multiple save reloads. Finally I reverted to Normal and only then managed to scrape by (4 kills over the achievement threshold).
Biggest problem with the end of that mission is the waves become so large that it is impossible to effectively counter anything, and my framerate plummeted to 5 FPS. I stacked a mixed force of 60 ships, Mothership, Carriers, Phoenixs, and Void Rays, all with maxed upgrades and watched it get slammed by enormous waves of Zerg fliers. And I discovered that the computer cheats at the end - even without Overlords to detect under the cloak, the Zerg fliers were targeting the carriers themselves.
2254 kills on Normal was enough.
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As for the Overmind retcon, that irritated me too. The Starcraft documentation explicitly contradicts the explanations in Starcraft 2 so far as the Zerg's nature.
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I got the mission on my first try on normal and I actually bored myself to death since I was after the achievement too, and had to actually give up defending so I could finish the mission.
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Eh, In Utter Darkness was fine.
Colossus Immortal Ball. just run it around and EVERYTHING DIES. (except air, which is why you run your AIRBALL around).
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I just spammed carriers and colossi, ended up having to stop unit production so that I could actually loose. I had close to 10 000 kills by the end, on normal.
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I just spammed carriers and colossi, ended up having to stop unit production so that I could actually loose. I had close to 10 000 kills by the end, on normal.
10000?
Given that waves 87-88 (and they are in the continuous spawn phase) are well over 200 psi of Zerg mutalisks and corrupters, I find 10,000 kills a little hard to believe =) Replay? =)
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Not to mention you'd have mined out by them, most likely.
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I just spammed carriers and colossi, ended up having to stop unit production so that I could actually loose. I had close to 10 000 kills by the end, on normal.
10000?
Given that waves 87-88 (and they are in the continuous spawn phase) are well over 200 psi of Zerg mutalisks and corrupters, I find 10,000 kills a little hard to believe =) Replay? =)
man, with upgrades, carries and colossi do have great range and GREAT DPS, the two best units for toss unless specifically countered with LOTS of air, assuming you have 20 collossi and 30 carriers, wouldn't that be the ideal mix against mutas/corrupters?
and once they're up, the only minerals you need are for interceptors, with that range, sheild regen, and some micro.
doesn't sound implausible to me.
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man, with upgrades, carries and colossi do have great range and GREAT DPS, the two best units for toss
Colossi, sure, but carriers? They're about as useful as the bananas they resemble, man (at least in MP).
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Full upgrades and the Mothership you get for free helped a lot in keeping the Carriers alive. I just kept all the Colossi and Carriers in a tight ball around the Mothership, I did not bother defending the archive level after I completed that objective. I cycled out carriers with depleted shields to center of the ball and put ones with fresh shields in the outer ring. Note that theres a gold expansion on that map: http://wiki.teamliquid.net/starcraft/images2/3/37/InUtterDarkness_map.jpg
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man, with upgrades, carries and colossi do have great range and GREAT DPS, the two best units for toss
Colossi, sure, but carriers? They're about as useful as the bananas they resemble, man (at least in MP).
2 attacks (per interceptor per pass) x8 damage x8 interceptors +1 per upgrade = lots of damage.
carries are very good with some upgrades mainly against less armoured things and things that aren't terran marines.
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man, with upgrades, carries and colossi do have great range and GREAT DPS, the two best units for toss
Colossi, sure, but carriers? They're about as useful as the bananas they resemble, man (at least in MP).
2 attacks (per interceptor per pass) x8 damage x8 interceptors +1 per upgrade = lots of damage.
carries are very good with some upgrades mainly against less armoured things and things that aren't terran marines.
Two attacks is bad and having their damage distributed across all the inties is bad too (armor really hurts them.) But mostly they're just too expensive to be practical in multi.
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Not talking multi, he was speaking specifically about a particular mission.
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man, with upgrades, carries and colossi do have great range and GREAT DPS, the two best units for toss
Colossi, sure, but carriers? They're about as useful as the bananas they resemble, man (at least in MP).
2 attacks (per interceptor per pass) x8 damage x8 interceptors +1 per upgrade = lots of damage.
carries are very good with some upgrades mainly against less armoured things and things that aren't terran marines.
Two attacks is bad and having their damage distributed across all the inties is bad too (armor really hurts them.) But mostly they're just too expensive to be practical in multi.
I've seen them able to be used at varying skill levels in multiplayer, and even managed to use them combined with stalkers and a mothership against some T going BC's
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Not talking multi, he was speaking specifically about a particular mission.
No he wasn't, he declared them one of the best 'toss units.
man, with upgrades, carries and colossi do have great range and GREAT DPS, the two best units for toss
Colossi, sure, but carriers? They're about as useful as the bananas they resemble, man (at least in MP).
2 attacks (per interceptor per pass) x8 damage x8 interceptors +1 per upgrade = lots of damage.
carries are very good with some upgrades mainly against less armoured things and things that aren't terran marines.
Two attacks is bad and having their damage distributed across all the inties is bad too (armor really hurts them.) But mostly they're just too expensive to be practical in multi.
I've seen them able to be used at varying skill levels in multiplayer, and even managed to use them combined with stalkers and a mothership against some T going BC's
They can be used, moreso in large team games, but if Terran is going battlecruisers carriers are still a waste.
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I just had a holy crap moment.
Dr. Narud.
Sdrawkcab.
Combine that with the bonus mission
When you figure it out, you'll **** bricks.
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OOOOOOOOOOOOOOOLD
But yeah. Shame that whole metaplot seems to be leading us nowhere cool.
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OOOOOOOOOOOOOOOLD
Shutup I catch on late :(
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Full upgrades and the Mothership you get for free helped a lot in keeping the Carriers alive. I just kept all the Colossi and Carriers in a tight ball around the Mothership, I did not bother defending the archive level after I completed that objective. I cycled out carriers with depleted shields to center of the ball and put ones with fresh shields in the outer ring. Note that theres a gold expansion on that map
You actually managed to mine that? I tried, but it didn't end too well ...
For the record, in the early waves of In Utter Darkness, a DT wall with Immortals/Stalks and/or Collis will be all you need to stop ground. Since the Hybrids are armoured, it only makes things easier. And you can kill all the Spine/Spores/Uberlisks with the Void Rays once you get them.