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General FreeSpace => FreeSpace Discussion => Topic started by: CT27 on February 26, 2012, 11:49:07 pm

Title: Colossus what if?
Post by: CT27 on February 26, 2012, 11:49:07 pm
What if the Colossus had managed to jump out just before the Sathanas had destroyed it?  (and also assume that FS2 proceeded normally after that).

After Capella's sealed up and (I would assume) the Colossus gets repaired, what would the GTVA do with that vessel with no major wars to fight?
Title: Re: Colossus what if?
Post by: mjn.mixael on February 26, 2012, 11:50:52 pm
Terrans seize control of it and finally blast those ugly zods to ends of the galaxy.
Title: Re: Colossus what if?
Post by: Mongoose on February 27, 2012, 12:12:37 am
Dekker, quit stealing other people's accounts. :p
Title: Re: Colossus what if?
Post by: headdie on February 27, 2012, 12:55:57 am
The colossus would be maintained as a big stick to ensure peace in GTVA space (especially in the more fractious terran regions) but I don't think any more would be build as the class/concept is scary expensive and proven ineffective as a fix to the Shivan problem, the super cap concept is based around going toe-to-toe with the Shivans which would be better dealt with from a "safe" distance either with a cannon tech that out ranges beams (BP's Rail cannons would fit the bill nicely) or subspace missiles (again BP has a good use of this) mounted on a highly mobile platform (BP sprint drives any one?) to avoid it getting cornered by counter strikes.

edit

As for the threat of shielded capships like the lucy well a standard destroyer and it's fighter wing proved effective at the end of the day and now that the GTVA is on the brink of technologies to repair jump nodes it probably would not be much of an issue to have a few spare gates to hand in key systems to put together and re-establish the nodes once they collapse, which would then provide a means of regulating traffic through the node hampering future invasions into GTVA space..
Title: Re: Colossus what if?
Post by: CT27 on February 27, 2012, 02:16:32 am
Maybe the GTVA should make long-range destroyers like the Golgotha (BWO) or Apothess (Inferno)?
Title: Re: Colossus what if?
Post by: Colonol Dekker on February 27, 2012, 05:16:34 am
Terrans seize control of it and finally blast those ugly zods to ends of the galaxy.


I wish i'd said that D:
Title: Re: Colossus what if?
Post by: MatthTheGeek on February 27, 2012, 05:30:43 am
What if the Colossus had managed to jump out just before the Sathanas had destroyed it?
The Shivans would have jumped another Sath on top of wherever the Colie ended up jumping to. Colossus gets blasted anyway. End of story.

If I ever get to make that FS2 coop remake I plan to, this is how I planned Their Finest Hour to end anyway.
Title: Re: Colossus what if?
Post by: headdie on February 27, 2012, 06:15:07 am
What if the Colossus had managed to jump out just before the Sathanas had destroyed it?
The Shivans would have jumped another Sath on top of wherever the Colie ended up jumping to. Colossus gets blasted anyway. End of story.

If I ever get to make that FS2 coop remake I plan to, this is how I planned Their Finest Hour to end anyway.

i'm not sure.  from the briefings i get the impression that the only reason the colly was hit so hard was because it was making a nuisance of itself hindering shivan transit from GD to Capella otherwise the shivans are only seen to be attacking in a harassing manner towards locations where GTVA ships are concentrated and rarely do they seem to press their advantage, lets face it with a 80 strong sath fleet in the area how many escort ships do they have?

 - In their finest hour the shivs throw a Ravana at the colly just to soften it up a little, 

- If they threw a second moloch at the civy escort at the start of that mission set instead of the cruisers the player would have been seriously screwed. 

- 3rd fleet HQ was attacked so slowly that the GTVA managed to evac the station in it's entirety and perform a controlled demolition, one of those saths would have killed it before they had the chance to react.

I dont think a critically damaged colly would have posed a threat and any follow up action after it jumped away from the node would have been harassing actions to tie up additional GTVA forces, killing it would have been a bonus to them, the primary concern to them was to super nova the star, the puny grey and brown ships could wait their turn.
Title: Re: Colossus what if?
Post by: -Norbert- on February 27, 2012, 08:40:23 am
Unless the Colly managed to make a precision jump, very close to an outbound node, I doubt she ever would have been able to leave the system before it went nova, due to how slow she is in first place and due to the heavy damage she took from the Shivans.
Title: Re: Colossus what if?
Post by: General Battuta on February 27, 2012, 09:00:20 am
You know, that would've been a decent addition to the FS2 ending, which is, thematically, about humanity's insignificance: escorting the crippled Colossus out of the system, inching towards the node...

...and then losing the Colossus when Capella went supernova because **** you
Title: Re: Colossus what if?
Post by: headdie on February 27, 2012, 09:10:43 am
Unless the Colly managed to make a precision jump, very close to an outbound node, I doubt she ever would have been able to leave the system before it went nova, due to how slow she is in first place and due to the heavy damage she took from the Shivans.

hand waved because it depends on how fast the colly can recharge her jump drive, which is vague concept in FS only mentioned and loosely employed in kings gambit, but I would be extremely surprised if it was more than a few minutes per jump, more than enough time to make a crude escape jump away from the GD node, calculate a precise jump to its evac position, before escaping the system.  Given the ships size, importance, crew size and damage level, perhaps even loaded with wounded between jumps to help with the evac, it will probably be given priority departure at the node.

Note in the time between the colly's destruction and the sun going nova Alpha jumps back to the Aquitane, lands, climbs out of their fighters, briefed on the Bastion situation, climb into fresh fighters which have to be armed between the briefing and their scramble because the player can determine their loadout before the mission start, scramble, jump to the Bastion, deal with that drawn out ordeal before jumping to the Vega node and spend ages there fending off over excited shivan fighters, bombers and cruisers.

You know, that would've been a decent addition to the FS2 ending, which is, thematically, about humanity's insignificance: escorting the crippled Colossus out of the system, inching towards the node...

...and then losing the Colossus when Capella went supernova because **** you

an interesting perspective, i like where that is heading.
Title: Re: Colossus what if?
Post by: Rodo on February 27, 2012, 09:16:58 am
Colly surviving?, mmmm..


Hey the Colly has a meson reactor or a regular one?
Title: Re: Colossus what if?
Post by: General Battuta on February 27, 2012, 09:18:26 am
I don't think meson reactors exist in canon FS2 but I could be wrong
Title: Re: Colossus what if?
Post by: headdie on February 27, 2012, 09:20:59 am
I am pretty sure it's hinted at that the colly uses fusion reactors or some other power source that uses deuterium, perhaps that mission where you are escorting the supply convoy through the NTF booby trapped asteroid field
Title: Re: Colossus what if?
Post by: Rodo on February 27, 2012, 09:21:23 am
Na I think you are right, my brains just flipped there.
Title: Re: Colossus what if?
Post by: headdie on February 27, 2012, 09:33:18 am
well we are exploring Colossus what ifs so brain flips welcome ;)
Title: Re: Colossus what if?
Post by: el_magnifico on February 27, 2012, 10:56:33 am
What if the Colossus had managed to jump out just before the Sathanas had destroyed it?
The Shivans would have jumped another Sath on top of wherever the Colie ended up jumping to. Colossus gets blasted anyway. End of story.

If I ever get to make that FS2 coop remake I plan to, this is how I planned Their Finest Hour to end anyway.

Why? She poses no threat to the Shivans while fleeing. The Alliance is already running away, so diverting more resources from whatever the Sath fleet was doing to Capella, which seems to be critical considering all the hassle the Shivans went through to get 80+ Juggernauts there, doesn't seems strategically sound to me.

Unless the Colly managed to make a precision jump, very close to an outbound node, I doubt she ever would have been able to leave the system before it went nova, due to how slow she is in first place and due to the heavy damage she took from the Shivans.

I thought the Colossus was actually faster than every destroyer in the game.

I am pretty sure it's hinted at that the colly uses fusion reactors or some other power source that uses deuterium, perhaps that mission where you are escorting the supply convoy through the NTF booby trapped asteroid field

In that mission, the Colossus jumped very close to a node in order to blockade it. It was calculated. It seems to me that she has the capability to perform very precise jumps (which makes sense considering the importance and economical cost of that ship).

So an escape from the system seems quite possible to me.
Title: Re: Colossus what if?
Post by: BengalTiger on February 27, 2012, 12:33:23 pm
The Colossus surviving FreeSpace 2 would have been similar to the Yamato defeating the big @$$ US Navy air strike that was meant to sink it and surviving WW II.

This would mean that battleships would still be seen serving alongside aircraft carriers.

The fact the Big C survived in this alternative history would pretty much prove supercaps are the way to go, being the only ship that blew up a Sathanas and managed to get away with it.
The real problem would be that there is only a single one of them, and that it barely made it out alive...

I would expect FS 3 to have a fleet of several SuperColossus class ships, complete with heat sinks designed to handle overpowered beams, the ability to fire at even longer ranges, and with the beams placed in a way to allow the use of all the "main gun" ones in a broadside (or head on), as well as giving wide fields of fire in case the Shivans managed to get better firing positions.
These superjuggernauts would also need some big hangars and lots of Flak guns, as it was proven in FS 2 that the Shivans have endless supplies of fighters and bombers.

The original Colossus might even be retired as soon as the first GTVA superjug entered service, or be used for propaganda while the new ones are stored in some far away world, waiting for the next Shivan invasion.

How this method would work against 80 SSJ Dante class ships (or whatever the Shivans come up with next) is anyone's guess.
Title: Re: Colossus what if?
Post by: MatthTheGeek on February 27, 2012, 12:51:58 pm
That is based on the assumption that a post-Capella GTVA would had the resources to mass-produce ships even larger and more advanced than the ship that took them two decades to build. Then again, the economic state of the post-FS2 GTVA is anyone's guess.
Title: Re: Colossus what if?
Post by: Polpolion on February 27, 2012, 12:58:44 pm
The Colossus surviving FreeSpace 2 would have been similar to the Yamato defeating the big @$$ US Navy air strike that was meant to sink it and surviving WW II.

This would mean that battleships would still be seen serving alongside aircraft carriers.

The fact the Big C survived in this alternative history would pretty much prove supercaps are the way to go, being the only ship that blew up a Sathanas and managed to get away with it.
The real problem would be that there is only a single one of them, and that it barely made it out alive...

I would expect FS 3 to have a fleet of several SuperColossus class ships, complete with heat sinks designed to handle overpowered beams, the ability to fire at even longer ranges, and with the beams placed in a way to allow the use of all the "main gun" ones in a broadside (or head on), as well as giving wide fields of fire in case the Shivans managed to get better firing positions.
These superjuggernauts would also need some big hangars and lots of Flak guns, as it was proven in FS 2 that the Shivans have endless supplies of fighters and bombers.

The original Colossus might even be retired as soon as the first GTVA superjug entered service, or be used for propaganda while the new ones are stored in some far away world, waiting for the next Shivan invasion.

How this method would work against 80 SSJ Dante class ships (or whatever the Shivans come up with next) is anyone's guess.

it was a sath (another juggernaut) that killed the collie. maybe if 90 Iowas ( ;7 ) had killed the yamato your parallel would be relevant but even then it wouldn't prove the point you're making.

you seem to be confusing fs1 themes with fs2 things, it seems like. in fs1 you saw the rise of the fighter as a viable platform with things like shields and huge bombs. They go from pitiful little deathtraps to neigh invulnerable ships against capships. In fs2 capships can stave off defeat a bit longer with AAA beams and flak, but the message is the same as at the end of fs1.
Title: Re: Colossus what if?
Post by: headdie on February 27, 2012, 01:28:44 pm
the situation with the colly is more like the colly being a pre-juganaught class battleship representing the best that the GTVA can muster after a massive effort vs 80 Shivan bizmarks put mustered in a short time
Title: Re: Colossus what if?
Post by: BengalTiger on February 27, 2012, 05:43:55 pm
it was a sath (another juggernaut) that killed the collie. maybe if 90 Iowas ( ;7 ) had killed the yamato your parallel would be relevant but even then it wouldn't prove the point you're making.

you seem to be confusing fs1 themes with fs2 things, it seems like. in fs1 you saw the rise of the fighter as a viable platform with things like shields and huge bombs. They go from pitiful little deathtraps to neigh invulnerable ships against capships. In fs2 capships can stave off defeat a bit longer with AAA beams and flak, but the message is the same as at the end of fs1.

Well the theme is that the Big C got destroyed, just as the Yamato did.

If the Yamato didn't get blown up, it would prove BB's have a future, but need to adapt to new, flying threats- same way the new GTVA superjugs would have to be able to shoot Shivan superjugs faster.

On the other hand- if it was battleships that sunk the Yamato, it would mean that the US Navy had rocket assisted, subcaliber, GPS guided shells back in '45.  :p
Or that the Yamato defeated the US airstrikes and they had to sink it in a battleship slugfest.
Title: Re: Colossus what if?
Post by: headdie on February 27, 2012, 06:01:40 pm
but it was a supercap vs supercap that killed the colly, effectively a battleship vs battleship (though both colly and sath have carrier capabilities neither side directed them against the opposing supercap).

the point myself and I think others are making is that the GTVA just dont have the industrial base, possibly technological base as well, to go toe-to-toe with the shivans let alone overpower them and indeed the GTVA need to adopt a carrier vs battleship approach if they hope to come out on top of the shivans and strike with supercap threatening firepower from beyond the immediate zone of effect of Shivan (super)capships.  GTVA bombers of the FS2 era while having the firepower can't deliver it fast enough to be a realistic threat to a sath or greater scale threat.

I know I am beginning to sound like a mental BP fanboy but the fleet capabilities of the GTVA utilising strike craft to target Beyond Beam Range weaponry from subspace agile craft is the GTVA's only realistic chance the GTVA has against them (which I believe is what the BP team was aiming for when designing the BP era GTVA fleet)  Adding UEF weapons tech to provide significant direct fire Beyond Beam Range would round out the GTVA's capabilities nicely.  UEF beam jammers would be a great asset as well.
Title: Re: Colossus what if?
Post by: NGTM-1R on February 27, 2012, 06:45:09 pm
Aside from the cognizant story reasons for Battuta's interpretation, I'm pretty sure that's a good practical interpretation of what would happen; the Colossus' engines are mostly broken at mission start.
Title: Re: Colossus what if?
Post by: CT27 on February 27, 2012, 11:11:14 pm
I loved the Apothess when I played Inferno years ago.  Long range vessels like that could be used to destroy the primary armaments of super Shivan vessels.
Title: Re: Colossus what if?
Post by: Polpolion on February 27, 2012, 11:25:02 pm
Well the theme is that the Big C got destroyed, just as the Yamato did.

If the Yamato didn't get blown up, it would prove BB's have a future, but need to adapt to new, flying threats- same way the new GTVA superjugs would have to be able to shoot Shivan superjugs faster.

On the other hand- if it was battleships that sunk the Yamato, it would mean that the US Navy had rocket assisted, subcaliber, GPS guided shells back in '45.  :p
Or that the Yamato defeated the US airstrikes and they had to sink it in a battleship slugfest.

uh what

if the Yamato survived the allied bombings then wouldn't that demonstrate that it had sufficient anti air capabilities, thus proving that it did NOT need to adapt to engage flying threats? but instead the Yamato did succumb to the attack, showing that naval fleets WOULD need to adapt to engage flying enemies.

also I don't think the destruction of the collosus is a theme. it's an event that illustrates a theme, but I really don't think that a big point of FS2 was that battleships = bad. Note the Hecate, the most modern widely deployed terran destroyer. It's hardly a battleship, but rather a carrier. I'd wager the collie was just a giant dick-waving tool for the gtva had to make themselves feel good. I don't think they ever intended to put it into mass production even if it somehow magically killed all 90 saths and saved cappella.
Title: Re: Colossus what if?
Post by: General Battuta on February 28, 2012, 07:41:40 am
i'm pretty sure that after the entire pacific war defined itself by air power the survival of one battleship wouldn't have made battleships as a whole any less dinosaur...ic
Title: Re: Colossus what if?
Post by: Polpolion on February 28, 2012, 09:35:14 am
yeah that's true, but I had got the feeling that bengal tiger was using the Yamato just as one particular example of the more general battleship in the whole battleship vs. carrier debate. If battleships could regularly defeat air attacks then that would imply they don't need to try any new strategy, contrary to what mr. tiger suggested.
Title: Re: Colossus what if?
Post by: General Battuta on February 28, 2012, 09:42:06 am
yeah i concur, and i also concur about the colossus as a big ol' phallic totem - the GTVA really wanted a symbol that could supplant the lucifer in the public imagination, a way to say 'shivans? heh. we got that covered.'
Title: Re: Colossus what if?
Post by: BengalTiger on February 28, 2012, 10:30:29 am
If battleships could regularly defeat air attacks then that would imply they don't need to try any new strategy, contrary to what mr. tiger suggested.

If the Colossus could have survived against SJ Sathanas juggernauts, than no new strategy would be needed, other than making more and better Big C's.

As for carriers vs battleships:

If Japan was interested in developing radar gun laying and proximity fuses for AA shells just as much as the US, then American air strikes would have often ended similarly to IJN ones (battleship South Dakota, for example, was credited with downing 26 enemy planes on 25 October '42, there were lots of other ships with 2 digit scores of kills and/or assists from a single day of combat).

The resulting lower effectiveness of US Navy planes would lead to far more surface battles, such as the Battle off Samar, where The Yamato did in fact score hits on an escort carrier, contributing a few 18 inch holes to the process of sinking it.
Title: Re: Colossus what if?
Post by: Spoon on February 28, 2012, 10:55:55 am
You know, that would've been a decent addition to the FS2 ending, which is, thematically, about humanity's insignificance: escorting the crippled Colossus out of the system, inching towards the node...

...and then losing the Colossus when Capella went supernova because **** you
Haha that would have been awesome  :nod:
Title: Re: Colossus what if?
Post by: headdie on February 28, 2012, 12:03:03 pm
If battleships could regularly defeat air attacks then that would imply they don't need to try any new strategy, contrary to what mr. tiger suggested.

If the Colossus could have survived against SJ Sathanas juggernauts, than no new strategy would be needed, other than making more and better Big C's.



That assumes the GTVA economy can support the construction and maintenance of 80+ juggernauts and if that is the case why do the GTVA not have several already?  after the colly beat the first sath why was there no grand announcement about building more in order to capitalise on the popularity boost?
Title: Re: Colossus what if?
Post by: Deadly in a Shadow on February 28, 2012, 12:32:50 pm
If battleships could regularly defeat air attacks then that would imply they don't need to try any new strategy, contrary to what mr. tiger suggested.

If the Colossus could have survived against SJ Sathanas juggernauts, than no new strategy would be needed, other than making more and better Big C's.



That assumes the GTVA economy can support the construction and maintenance of 80+ juggernauts and if that is the case why do the GTVA not have several already?  after the colly beat the first sath why was there no grand announcement about building more in order to capitalise on the popularity boost?
Because moar shivans and then Juggernauts bugged out before the GTVA announced more Collys.
Title: Re: Colossus what if?
Post by: headdie on February 28, 2012, 01:48:28 pm
If battleships could regularly defeat air attacks then that would imply they don't need to try any new strategy, contrary to what mr. tiger suggested.

If the Colossus could have survived against SJ Sathanas juggernauts, than no new strategy would be needed, other than making more and better Big C's.



That assumes the GTVA economy can support the construction and maintenance of 80+ juggernauts and if that is the case why do the GTVA not have several already?  after the colly beat the first sath why was there no grand announcement about building more in order to capitalise on the popularity boost?
Because moar shivans and then Juggernauts bugged out before the GTVA announced more Collys.

:wtf:

there was quite a stretch of time passing between the destruction of the first sath and the apearence of the second, more than enough time to wright a press release about how the GTVA was planning to build more of these wonder ships
Title: Re: Colossus what if?
Post by: Damage on February 28, 2012, 02:16:24 pm
The Colossus probably would've been used to maintain peace in the old NTF systems for some time, assuming it survived Capella.  After that, maybe using it to spearhead a mission to Earth (which seems to be the general theme for post-capella campaigns).  At the least it could be used for a command ship during any fleet operations.

I can't see the GTVA building more Colossus scale or larger ships after Capella, at least not without some very good reason to do so.  It took them about 20 years to build it in the first place.  Did the NTF Rebellion play in fast-tracking its completion?  And how much wasn't finished because of it?.

Even given that doing it a second time might not take quite so long, I still can't see it taking less than 10 years to build another hull.  They'd be better off just building smaller destroyer or corvette sized ships with powerful weapons systems, which individually could be used to meet multiple threats but could also be pulled together for a more powerful fleet offensive.
Title: Re: Colossus what if?
Post by: Klaustrophobia on February 28, 2012, 03:01:27 pm
I can't see the GTVA building more Colossus scale or larger ships after Capella, at least not without some very good reason to do so. 

they've always assumed sealing the nodes is nothing more than a temporary stop, and the shivans will find a way through or around with nodes the GTVA can't use/doesn't know about eventually.  that could have prompted further colossus constructions if the first hadn't been destroyed.
Title: Re: Colossus what if?
Post by: General Battuta on February 28, 2012, 03:02:58 pm
also bear in mind that their first line of attack against the sathanas didn't even involve the colossus - they were loathe to risk their big dick ship against the sathanas

the initial plan (involving TAG and destroyers) was probably way better anyway
Title: Re: Colossus what if?
Post by: el_magnifico on February 28, 2012, 04:35:58 pm
The Alliance can't outnumber nor outgun the Shivan Juggernauts. And they need to work within the available technology and budget. So they need to use something powerful and expendable to attack a Sathanas fleet. And they need to be able to mass produce it.

Hmmm... What about attaching an engine and a subspace drive into a Mjolnir RBC? About 10 to 15 of those should be enough to destroy a Sathanas in a reasonable time if they are properly escorted. They don't even need to be manned, since the GTVA already has drone technology.

The GTVA also has ETAK. They may be able to use it to tap into Shivan communications and even to disrupt them.

the initial plan (involving TAG and destroyers) was probably way better anyway

The one that failed miserably? :confused:
Title: Re: Colossus what if?
Post by: headdie on February 28, 2012, 04:46:01 pm
TAG was the mission or two before, the initial assault on the Sath was made by Alpha and delta wings with alpha lobbing helios at the forward beam emplacements with rather unlucky Phonicia parked in the way to try and slow the thing down.  the next phase was high noon with the colly tangling with the weakened sath again backed up by Alpha wing
Title: Re: Colossus what if?
Post by: Klaustrophobia on February 28, 2012, 04:54:30 pm
The Alliance can't outnumber nor outgun the Shivan Juggernauts. And they need to work within the available technology and budget. So they need to use something powerful and expendable to attack a Sathanas fleet. And they need to be able to mass produce it.

Hmmm... What about attaching an engine and a subspace drive into a Mjolnir RBC? About 10 to 15 of those should be enough to destroy a Sathanas in a reasonable time if they are properly escorted. They don't even need to be manned, since the GTVA already has drone technology.

The GTVA also has ETAK. They may be able to use it to tap into Shivan communications and even to disrupt them.

the initial plan (involving TAG and destroyers) was probably way better anyway

The one that failed miserably? :confused:

are you sure you're not thinking of the ravana attack?  i thought they never got to the point of attacking the sathanas with destroyers.  (i don't remember TAG being involved in the plan either)
Title: Re: Colossus what if?
Post by: MatthTheGeek on February 28, 2012, 04:57:17 pm
I actually don't remember TAG being involved in any FS2 retail missions aside from Game of TAG and being needlessly available in the loadout of some mishes.
Title: Re: Colossus what if?
Post by: headdie on February 28, 2012, 05:00:16 pm
probably thinking BP and the subspace missiles
Title: Re: Colossus what if?
Post by: General Battuta on February 28, 2012, 05:31:53 pm
the initial plan (involving TAG and destroyers) was probably way better anyway

The one that failed miserably? :confused:

are you sure you're not thinking of the ravana attack?  i thought they never got to the point of attacking the sathanas with destroyers.  (i don't remember TAG being involved in the plan either)

I actually don't remember TAG being involved in any FS2 retail missions aside from Game of TAG and being needlessly available in the loadout of some mishes.

probably thinking BP and the subspace missiles

YOU should be ASHAMED to call yourselves FREE SPACE FANS

drop and give me TWENTY

readings of the briefing for speaking in tongues

Quote
Your reconnaissance of the Sathanas identified weak points in the Juggernaut's defenses. However, exploiting these weaknesses will require firepower that can be provided only by the main guns of our capital ships. The GVD Psamtik, the GTD Aquitaine, and the GVD Toeris are standing by. Your mission is to lure the Sathanas into position.

wait hang on

that doesn't mention TAG at all

uh oh  :nervous:

well uh the mission does involve you having TAG missiles so uh clearly the plan was to uh tag the sathanas' subsystems and uh the destroyers would all shoot the subsystems and

/me commits seppuku
Title: Re: Colossus what if?
Post by: Rodo on February 28, 2012, 05:37:36 pm
Long range torpedoes, fast, really really fast, stealth and with enough punch to pierce through the armour of any warship so it can deliver a couple of kilotons worth of explosives into the inner halls of the target.
Title: Re: Colossus what if?
Post by: el_magnifico on February 28, 2012, 06:11:59 pm
Yes General Battuta, I know which plan you're talking about. And it failed miserably.

Quote from: Speaking in Tongues
[...]exploiting these weaknesses will require firepower that can be provided only by the main guns of our capital ships. The GVD Psamtik, the GTD Aquitaine, and the GVD Toeris are standing by. Your mission is to lure the Sathanas into position.
The Sathanas disregarded the GTVA and ran straight for the node.
Besides, if the only way to engage a Sathanas the GTVA can think of requires a very specific battlefield (the nebula), and they fail to make sure the enemy will do battle where the Alliance wants them to, that plan is bound to fail.

Then later came this:

Quote from: Bearbaiting
"The Sathanas decimated our fleet at the Capella node.[...]"

"This is the Thebes. We have emerged within a large debris field, Command."
A fleet blockading the Capella node was destroyed. The exact size of said fleet is unknown in canon, but judging by the way the Phoenicia was considered absolutely expendable, as well as the presence of a large debris field, it's reasonable to assume the blockade consisted of several destroyers, and possibly smaller warships too.

Fact: The Sathanas is faster than every destroyer in the Allied fleet.

I've ran simulations where even 4 GTVA destroyers flanking a Sathanas where unable to destroy it before being outrunned and falling out of range. And such a scenario assumes GTVA warships can jump near a Sathanas with enough precision to avoid its devastating frontal and rear beams. I'm not even considering Allied destroyers would have to deal with any warships escorting a Sathanas. Or even a Sathanas wing in formation!

In my humble opinion, this demonstrates destroyers are both cost-ineffective and overall ineffective against a Sathanas.

Long range torpedoes, fast, really really fast, stealth and with enough punch to pierce through the armour of any warship so it can deliver a couple of kilotons worth of explosives into the inner halls of the target.
Untested technology. Besides, nothing in canon indicates such a weapon would be possible with Allied technology. And the Sathanas has AWACS capability.

By the way, has anyone considered my plan? Any opinions?
Title: Re: Colossus what if?
Post by: headdie on February 28, 2012, 06:27:27 pm
By the way, has anyone considered my plan? Any opinions?
The GTVA also has ETAK. They may be able to use it to tap into Shivan communications and even to disrupt them.

One of the more intelligent suggestions made at a strategic level but has limited application at the tactical level

Hmmm... What about attaching an engine and a subspace drive into a Mjolnir RBC? About 10 to 15 of those should be enough to destroy a Sathanas in a reasonable time if they are properly escorted. They don't even need to be manned, since the GTVA already has drone technology.

Mjolnir is very limited in keeping itself alive and is a situation which would be extremely difficult to resolve, strapping the drives to a torpedo would probably make more sense.
Title: Re: Colossus what if?
Post by: General Battuta on February 28, 2012, 06:28:27 pm
a pretty good plan would have been to shoot the sathanas' subsystems with tag-assisted precision beam fire from destroyers

it is probably a better plan than putting the colossus in harms' way
Title: Re: Colossus what if?
Post by: el_magnifico on February 28, 2012, 06:47:00 pm
By the way, has anyone considered my plan? Any opinions?
The GTVA also has ETAK. They may be able to use it to tap into Shivan communications and even to disrupt them.

One of the more intelligent suggestions made at a strategic level but has limited application at the tactical level

Because we don't know how the Shivans organize and coordinate their fleets?

Quote from: headdie
Mjolnir is very limited in keeping itself alive
That's the point. With more hull plating and proper fighter escort, it could survive against Shivan fighters and bombers for long enough to destroy the Sathanas, and/or their escorting fleet. They're expendable, so if they are destroyed you just build more. You can't possibly expect to recover anything you throw at a Sathanas, so you have to plan keeping that in mind.

Quote from: headdie
Mjolnir is very limited in keeping itself alive and is a situation which would be extremely difficult to resolve, strapping the drives to a torpedo would probably make more sense.
But even the Helios is too weak for that. And it's costly as hell.
Quote from: FS2 Tech Room
[...]The Helios is prohibitively expensive to produce, thus its deployment is severely restricted.
Title: Re: Colossus what if?
Post by: headdie on February 28, 2012, 07:17:58 pm
while the helios is a limited weapon a subspace missile would have looser restrictions on size because you dont have to fit it inside a bomber but a capital ship, meaning you can build it with a bigger motor and bigger warhead.
Title: Re: Colossus what if?
Post by: el_magnifico on February 28, 2012, 07:25:39 pm
while the helios is a limited weapon a subspace missile would have looser restrictions on size because you dont have to fit it inside a bomber but a capital ship, meaning you can build it with a bigger motor and bigger warhead.
This assumes the high cost and limitations of the Helios are due to its "miniaturization" and not to the very nature of the warhead. This may or may not be the case, we don't have enough canon information to know. But yeah, it's possible.
Title: Re: Colossus what if?
Post by: Mongoose on February 28, 2012, 07:59:39 pm
I don't know that using Mjolnirs themselves would work out in practice, but I think you're on the right track.  To defeat a Sathanas-type ship, I think what you need is the beam equivalent of a mobile artillery platform.  Design a class of ship that's corvette-sized or so, but entirely structured around one powerful central beam cannon, much like the A-10 Warthog is structured around the Avenger cannon.  Give it a decent set of engines, so that it can make precision jumps and keep up with something of the Sathanas' speed.  Have the ship's tactical doctrine call for it being deployed in groups, with the ships jumping in scattered around the target's blind side.  I think this would wind up giving the combination of firepower and flexibility needed to take down a big bad Shivan ship, which was something the GTVA really didn't have when fighting the Sathanas.
Title: Re: Colossus what if?
Post by: General Battuta on February 28, 2012, 08:03:07 pm
that's pretty much the golgotha or the bp chimera/bellerophon hunter-killers inn't (by which i mean, seems like a consensus good plan)

let's not fool ourselves though, whatever new doctrine gets thrown out there the shivans will be blowing the **** out of it in ~half a campaign

here on hlp we specialize in planning to fight the last war
Title: Re: Colossus what if?
Post by: el_magnifico on February 28, 2012, 08:38:57 pm
let's not fool ourselves though, whatever new doctrine gets thrown out there the shivans will be blowing the **** out of it in ~half a campaign

here on hlp we specialize in planning to fight the last war
Since the GTVA is unable to acquire intelligence regarding the Shivans' nature, their motives, their alliances, and the extent and organization of their forces, that's the only think we can do. As Sun Tzu said: "If you know yourself but not the enemy, for every victory gained you will also suffer a defeat."

I say again, ETAK could possibly be a way to solve that.
Title: Re: Colossus what if?
Post by: CT27 on February 28, 2012, 09:50:41 pm
In BP, it was figured out how to jam beams.

If the GTVA could figure out how to jam Shivan beams without compromising their own, that would be an immense strategic/tactical advantage.
Title: Re: Colossus what if?
Post by: headdie on February 29, 2012, 12:59:11 am
In BP, it was figured out how to jam beams.

If the GTVA could figure out how to jam Shivan beams without compromising their own, that would be an immense strategic/tactical advantage.

I think in BP it came down to a specialised form of sensor jamming in which case it should be easy to implement in a manner that don't affect friendly beams.  This of course relies on the shivans using the same basic technology for their beams but it would not be out of the question.
Title: Re: Colossus what if?
Post by: Klaustrophobia on February 29, 2012, 05:33:21 am
imo the best tactic against the sathanas is the one they ended up using:  fighter/bomber strike to de-fang it, and then just happily chip away at it with beams, from the colossus or destroyers, or even a ****load of cruisers if it strikes command's fancy.  without the BFReds, the sath is just a BFTarget.  and the beams aren't really even that hard to take out with bombers.  although in the fluff vice gameplay, you'd want an OVERWHELMING bomber force with proper escort, not just a single wing.  or hell, maybe even a few ares wings could do it with a maxim/treb strike.
Title: Re: Colossus what if?
Post by: MatthTheGeek on February 29, 2012, 05:36:24 am
without the BFReds, the sath is just a huge carrier housing hundreds of very angry fighters and bombers, and that can still jump the f*** out and repair its beams somewhere out of reach.
Fix0red.

Let's be honest, the Shivans falled to that once, nothing say they will again. Technically, a defanged Sath is still a massive threat until it has been properly reduced to burning spare parts.
Title: Re: Colossus what if?
Post by: headdie on February 29, 2012, 05:44:10 am
With a little more preparation time, bearbating could have been a lot more decisive because with an additional bomber wing targeting the navigation subsystem the Sath would have been pinned in place for a short while while the shivs repaired the sath's jump capability.
Title: Re: Colossus what if?
Post by: Dragon on February 29, 2012, 05:45:47 am
Exactly, if you can kill BFReds, you should be also able to destroy it's navs. And it's fighters and bombers can be kept at bay by superior GTVA strikecraft.
Title: Re: Colossus what if?
Post by: MatthTheGeek on February 29, 2012, 05:48:59 am
Of course you can. You just should remember that defanged Sath != dead Sath. If you have 80 Saths to kill, it'd be a good idea to not forget that point.
Title: Re: Colossus what if?
Post by: Klaustrophobia on February 29, 2012, 05:58:04 am
i wrote my strategy based on the in-game demonstration that shivans will happily sit there and let you kill them without withdrawing.  but you could disable the sath also with your supar bomber strike (i'm thinking hundreds here, not a few wings.  like, the entire fleet's supply.)
Title: Re: Colossus what if?
Post by: headdie on February 29, 2012, 06:23:33 am
i wrote my strategy based on the in-game demonstration that shivans will happily sit there and let you kill them without withdrawing.  but you could disable the sath also with your supar bomber strike (i'm thinking hundreds here, not a few wings.  like, the entire fleet's supply.)

[edit]removed[/edit]

do you know how many ships that is?   I feel sorry for everyone who needs to be involved to co-ordinate that. 

Also remember we are talking about an engagement occupying 180 cubic kilometres if you give a 1 kilometre buffer surrounding the ship,

of which about 30 is taken up by the sath
giving about 150 cubic kilometres.

The average destroyer has between 90 and 150 fighters on board so between 1 and 1.3 kilometers available per fighter (remember bombers need escorts.

a fleet has several destroyers.  the friendly fire potential alone is crazy, not to mention the chance of collision and the fact that humans dont cope with environments with many quickly changing variables

edit

sorry Klaustrophobia, the lol was out of order
Title: Re: Colossus what if?
Post by: Mikes on February 29, 2012, 06:26:33 am
a fleet has several destroyers.  the friendly fire potential alone is crazy, not to mention the chance of collision and the fact that humans dont cope with environments with many quickly changing variables

This is a problem in the "future"?
Title: Re: Colossus what if?
Post by: headdie on February 29, 2012, 06:31:31 am
a fleet has several destroyers.  the friendly fire potential alone is crazy, not to mention the chance of collision and the fact that humans dont cope with environments with many quickly changing variables

This is a problem in the "future"?

unless you find a way to augment the human brain yes because it comes down to the human brain only being able to concentrate on a small number of things at once
Title: Re: Colossus what if?
Post by: Rodo on February 29, 2012, 07:41:15 am
unless you find a way to augment the human brain yes because it comes down to the human brain only being able to concentrate on a small number of things at once

We build a fire control tower upgrade on every destroyer :P
Title: Re: Colossus what if?
Post by: headdie on February 29, 2012, 07:43:55 am
unless you find a way to augment the human brain yes because it comes down to the human brain only being able to concentrate on a small number of things at once

We build a fire control tower upgrade on every destroyer :P


/me facepalms
Title: Re: Colossus what if?
Post by: Klaustrophobia on February 29, 2012, 08:31:53 am
i really don't know what you're getting at with all the cubic kilometers and whatnot, but sheer number of fighters is not a big deal at all for the pilots.  if they can't focus on their run through the swarm, then they probably shouldn't be a pilot.  especially the bombers.  all they need to do is volley fire.  make their run, release ordinance, and warp out immediately.  if there is enough fighter cover for 1:1 coverage or better, the fighters need only worry about their own bomber.  just punch a hole for it until it warps out. 
Title: Re: Colossus what if?
Post by: headdie on February 29, 2012, 11:00:41 am
About the kilometres I am talking about the size of your area of operations and the fact that everything that effects the Sath has to be inside that area to be able to do so, and in the case of fighter/bombers have room to be able to out manoeuvre defensive fire effectively.  also remember the shivans are occupying the same space, if the colly can house 240 fighter/bombers I think it would be safe to assume the sath has a comparable number onboard and even with one destroyer's full complement deployed you will rapidly start running out of space
Title: Re: Colossus what if?
Post by: BengalTiger on February 29, 2012, 11:32:46 am
Since the topic shifted from the Colossus to how to stop the Shivans...

Meson bombs with subspace drives and a system that guides them to TAGged targets would do a good job. The TC Meson bomb has an inner blast radius of over 2 km, and does 50 000 damage. That's 20 successful bombings per Sathanas, or 1600 bombs for the Capella fleet.
I'm also pretty sure the juggernauts would be smoking and useless wrecks with destroyed subsystems after just a few bombs, so stopping the Shivan armada would require a bit less effort.

Only freighters, retired science cruisers converted carriers (the GTSC has a hangar already, so rebuilding the interior to make the hangar bigger at the cost of losing research labs should do the trick) and stealth fighters needed to support the whole operation, a very non symmetric, but also low cost method.

Whatever was left of the regular fleet could be used to keep the smaller Shivan ships from destroying the Meson bombs before they're launched.
Title: Re: Colossus what if?
Post by: Polpolion on February 29, 2012, 01:33:44 pm
Considering the whole gtva only had four or five meson bombs at peak I don't think it's a cost-effective way of killing the sathanas. I'd sooner put money into mass producing the Helios, or even Cyclops and launching en-masse bomber strikes. also note that the harbinger from FS1 does about 10 times as much subsystem damage as the Helios so that could be readily used to disable the sathanas if any such torpedoes still exist; if not, those could possibly be manufactured too.
Title: Re: Colossus what if?
Post by: NGTM-1R on February 29, 2012, 02:37:43 pm
Because we don't know how the Shivans organize and coordinate their fleets?

Signals intelligence is effectively peering into the future; that's the thing that makes it useful. The enemy announces what he will do next. Tactical signals intelligence, while still useful, has less lead time to react in and isn't as valuable as strategic signals intelligence.

At the ultimate tactical level, ship to ship and fighter to fighter, it's more useful to keep the peons from talking to each other and their commanders than it is to hear what they're saying. Face to face, jamming is king. Fleet to fleet, reading the other guy's mail is.
Title: Re: Colossus what if?
Post by: el_magnifico on February 29, 2012, 10:02:33 pm
with an additional bomber wing targeting the navigation subsystem the Sath would have been pinned in place for a short while while the shivs repaired the sath's jump capability.
Wait... destroying the nav subsystem prevents a ship from jumping out? Are you telling me I've played heaven knows how many FS campaigns over more than a decade without ever noticing this...?
Right now I feel like an idiot. :(

Well, back on topic, the Sath has more than decent anti-fighter weaponry, so don't underestimate how many pilots you would lose in such an attack. Remember we're not talking about a single Juggernaut, but about more than 80 of them.

Because we don't know how the Shivans organize and coordinate their fleets?

Signals intelligence is effectively peering into the future; that's the thing that makes it useful. The enemy announces what he will do next. Tactical signals intelligence, while still useful, has less lead time to react in and isn't as valuable as strategic signals intelligence.

At the ultimate tactical level, ship to ship and fighter to fighter, it's more useful to keep the peons from talking to each other and their commanders than it is to hear what they're saying. Face to face, jamming is king. Fleet to fleet, reading the other guy's mail is.
Ooooooh! Now me understands el castellano... :p
Seriously though, thanks for the answer. But I still think ETAK could be used for both purposes.


Regarding the Meson Bombs, the freespace wiki states that only 17 of them have been produced so far.
Besides, objections about my plan said even a Mjolnir with reinforced hull would be too fragile to be tactically useful. Well, if I remember correctly, Meson Bombs were even more fragile. And if only one of them blows up too early without reaching its target, you lose everything you have near it, including the escort and other Meson Bombs.

also note that the harbinger from FS1 does about 10 times as much subsystem damage as the Helios so that could be readily used to disable the sathanas if any such torpedoes still exist; if not, those could possibly be manufactured too.
I know. The Harbinger is right below the Apollo in my list of "Things the Alliance phased out with absolutely no good reason".
Title: Re: Colossus what if?
Post by: General Battuta on February 29, 2012, 10:07:49 pm
Wait... destroying the nav subsystem prevents a ship from jumping out? Are you telling me I've played heaven knows how many FS campaigns over more than a decade without ever noticing this...?

Only if scripted or with an AI Profiles flag enabled.
Title: Re: Colossus what if?
Post by: SypheDMar on February 29, 2012, 10:25:57 pm
Regarding the Meson Bombs, the freespace wiki states that only 17 of them have been produced so far.
Before I go do something I may regret, where in canon is this stated?
Title: Re: Colossus what if?
Post by: el_magnifico on February 29, 2012, 11:45:47 pm
Regarding the Meson Bombs, the freespace wiki states that only 17 of them have been produced so far.
Before I go do something I may regret, where in canon is this stated?
Don't know. As I said, that's what the wiki states. I just assumed whoever wrote that had a way to prove it, and it was reliable information.
Title: Re: Colossus what if?
Post by: General Battuta on February 29, 2012, 11:53:03 pm
Going to guess from memory that it's because they claimed all the remaining meson bombs were being used in the Bastion and Nereid and that you can count the number of bombs packed into these ships in the CB
Title: Re: Colossus what if?
Post by: Klaustrophobia on March 01, 2012, 01:53:33 am
plus three for the portal.
Title: Re: Colossus what if?
Post by: crizza on March 01, 2012, 04:16:44 am
Mjolnir with engines: An Argo can do the job pretty well...
Or any other ship with a dockpoint.
Title: Re: Colossus what if?
Post by: Klaustrophobia on March 01, 2012, 05:09:37 am
a mobile mjolnir is cannon fodder, no matter what is providing the engines.  it would require so much cover to be effective that you'd be better off sending a warship.
Title: Re: Colossus what if?
Post by: MatthTheGeek on March 01, 2012, 06:05:49 am
I know. The Harbinger is right below the Apollo in my list of "Things the Alliance phased out with absolutely no good reason".
You need to get another look at your tables. The Perseus is essentially an Apollo MkII in regard of every single entry of the ships.tbl, aside maybe for the pitch and roll time, which are better by 0.1 sec for the old Ap', but this is compensated by, well, everything else.

The GTVA decommissioned the Ap just a little early, but we've got a more than excellent replacement for it right there.
Title: Re: Colossus what if?
Post by: mjn.mixael on March 01, 2012, 06:28:39 am
Going to guess from memory that it's because they claimed all the remaining meson bombs were being used in the Bastion and Nereid and that you can count the number of bombs packed into these ships in the CB

I remember thinking about this. Now, the number of Meson bombs in existence doesn't really matter much, but here's the conclusion I came up with.

First here's the original and my remake side by side from the CBAnim. Don't take the sizes too literally on these frames because the bombs scale repeatedly to draw attention to themselves. (Watch the anim to see what I mean. (cb_sm3-08_c.ani)
(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/Frame151.jpg) (http://i282.photobucket.com/albums/kk264/mjnmixael/Private/2_cb_sm3-08_c0113.jpg)

Now look at the Meson as we know it.
(http://www.hard-light.net/wiki/images/Tcmesonbomb.jpg)

The shape of the red thing and the Meson with freighter travelling case are clearly different. The size of the Meson bomb with case is also something to consider. What I ended up going with is that the CBAnim actually shows a different case and that the bomb is actually the things packed around it because they seem to have the same general shape as the center part of what we know in-game as the Meson Bomb.

With that in mind, I would argue that the GTVA had quite a few more than just 17 bombs. They certainly may have still used the last of them they had though.

Of course if there's a canon intel intrey somewhere that specifically says 17, then my theory is bust.
Title: Re: Colossus what if?
Post by: BengalTiger on March 01, 2012, 08:55:20 am
We also don't know how long those things were in production. If the 17 (if there were only 17...) were built in 1-2 months before FS 2, I'd say they could be able to produce 1-2 every day if they really invested some effort into it.
That would require just a couple years to have the ability to shoot down a Sath fleet- that is if the Shivans don't come up with some sort of countermeasure.

As for the Harbingers- a new series of those (preferably with higher speed and lower reload times) would also be extremely useful to immobilize the Saths.
Title: Re: Colossus what if?
Post by: Polpolion on March 01, 2012, 11:44:15 am
yeah with torpedoes I kinda get the feeling that they would be way more useful if they didn't require a lock to fire. Most of the time whatever you're shooting at is pretty hard to miss anyway; it'd be nice to not have to hover your reticle on target for nearly 10 seconds whenever you want to fire. Also fire times. I can understand the long reload times for bombers with entirely internal missile bays but not for ships with racks of missiles. contrast the medusa with, say, the artemis. I don't think there would need to be much reload time when you're just firing from a different tube. Suppose it wouldn't help TOO much when you consider you'd need to wait anyway or run the risk of your bombs destroyed each other in the first's explosion.
Title: Re: Colossus what if?
Post by: headdie on March 01, 2012, 12:02:38 pm
Torpedoes requiring a lock would make sense if the torpedo used some form of counter fire avoidance
Title: Re: Colossus what if?
Post by: Polpolion on March 01, 2012, 12:15:49 pm
Not necessarily, you can do all that inertially. But it's moot because none of our torpedoes do that.
Title: Re: Colossus what if?
Post by: Mongoose on March 01, 2012, 02:33:55 pm
The bomb could also be performing some sort of technical mumbo-jumbo to adapt itself to the target type in order to perform maximum damage.  I think one of the FS1 bombs had fluff text along those lines.
Title: Re: Colossus what if?
Post by: Commander Zane on March 01, 2012, 03:25:49 pm
I think one of the FS1 bombs had fluff text along those lines.
Wasn't that the Stiletto's defensive shield?
Title: Re: Colossus what if?
Post by: Cyborg17 on March 01, 2012, 04:45:18 pm
It probably has a lock so that it will hit the subsystem you want to hit.  Still, it would be nice to let them fire without a lock in case you just need to get a quick shot off.
Title: Re: Colossus what if?
Post by: Hades on March 01, 2012, 04:50:26 pm
No. The Promethus in FS1 would scan the target and adjust the power of the weapon itself accordingly. Wasn't from any bomb.
Title: Re: Colossus what if?
Post by: Commander Zane on March 01, 2012, 05:03:30 pm
No. The Promethus in FS1 would scan the target and adjust the power of the weapon itself accordingly. Wasn't from any bomb.
Oh, right.
Title: Re: Colossus what if?
Post by: crizza on March 01, 2012, 06:56:33 pm
Gimme railguns firing smaller meson projectiles :)
Title: Re: Colossus what if?
Post by: Kie99 on March 01, 2012, 10:14:52 pm
I've always felt that after the events of Freespace 2, trying to fight the Shivans toe to toe is suicide, and trying to come up with military strategies to fight them is an exercise in futility.  Even if the long range rail guns, subspace missiles, bomber spam and so on were extremely efficient at destroying a Sathanas, there's still the problem that, as per the Ancient monologues, the Shivans have a colossal fleet of ships that are invulnerable to that sort of attack, and the sheer volume of ships will probably be too much for any strategy you have anyway.  And that's just the ships we know about.

Mass production of Meson Bombs would likely be the solution, but not as a form of conventional attack, they'd be put in mothballed destroyers in every system ready to seal off any node that Shivans were coming through as quickly as possible, or the system itself from the rest of GTVA space if it is overrun.  Of course, this idea doesn't make for very fun campaigns.
Title: Re: Colossus what if?
Post by: Cyborg17 on March 01, 2012, 10:56:49 pm
The only reason why going toe-to-toe with the Shivans is impossible is that the shivans will eventually figure out the position of your fleet.  If for some reason, they could not figure out the location  of your fleet or your home planets, then you could eventually whittle them down if you found a tactic that they could not defeat.  But as long as they have the ability to track you through subspace, you're done.
Title: Re: Colossus what if?
Post by: el_magnifico on March 02, 2012, 12:24:34 am
a mobile mjolnir is cannon fodder, no matter what is providing the engines.  it would require so much cover to be effective that you'd be better off sending a warship.
Fine. Then let's mount that same beam in a cheap cruiser. And then let's hope hundreds of thousands of humans/vasudans will be "patriotic enough" to man them. On the other hand, it's not like the Fenris was able to defend itself, and yet the Alliance used it even in the frontlines.

Mass production of Meson Bombs would likely be the solution, but not as a form of conventional attack, they'd be put in mothballed destroyers in every system ready to seal off any node that Shivans were coming through as quickly as possible, or the system itself from the rest of GTVA space if it is overrun.  Of course, this idea doesn't make for very fun campaigns.
The GTVA considered sealing off systems as just a temporary measure. I mean, you just can't run from the universal bully every single time he comes looking for a fight. You will end up with no systems whatsoever. Not to talk about what the economy will look like after 3 or 4 systems are cut off.
There's also a technical impossibility: Systems may have uncharted nodes.

If for some reason, they could not figure out the location  of your fleet or your home planets, then you could eventually whittle them down if you found a tactic that they could not defeat.
Are you talking about guerrilla tactics in my Freespace? :p
If you abandon your planets and start hiding your fleet, you will end up looking just like the Shivans. Which kind of reminds me of my brother's theory about the Shivans being a future species "evolved" by genetic engineering from humans, that travelled back through time to prevent the destruction of their homeworld by this powerful and long-forgotten race of xenophobic aliens from their mythology. Well done, Shivans. Well done... :lol:



OFF-TOPIC ANSWERS

You need to get another look at your tables. The Perseus is essentially an Apollo MkII in regard of every single entry of the ships.tbl, aside maybe for the pitch and roll time, which are better by 0.1 sec for the old Ap', but this is compensated by, well, everything else.

The GTVA decommissioned the Ap just a little early, but we've got a more than excellent replacement for it right there.
Hmmm... I don't know. There's something in the Perseus that just doesn't cut it for me. I'm not sure if it's that I miss the Apollo's thin profile, or if it's just that I loathe the Perseus missile hardpoints and their "shuffle" when using Tempests.
I once "ported" FSport's Apollo to FS2Open so I could fly it in the Hammerheads' missions (and I loved it), though I admit I never tried to do the same in the Suicide Kings' missions.

Gimme railguns firing smaller meson projectiles :)
GIMME LAZORS FIRIN' LAZORS!!!!!!!1
Sorry, I just had to do that. :lol:
Title: Re: Colossus what if?
Post by: headdie on March 02, 2012, 01:34:28 am
A thought I have has is that Knossos tech might prove an interesting angle on defeating the shivans.  If you control the ability to enter a system you control how many Shivans you have to destroy.

the basic attack plan would be something like:-

 - Knossos the node you want to enter shivan space through, eg one of the Capella nodes.
 - Deploy a small recon force to scout the system to try an ascertain local Shivan forces, and in the case of a unexplored systems locate jump nodes.
 - deploy some means of collapsing nodes from systems not controlled by the GTVA, eg a meson packed destroyers.
 - Start combat operations to secure the system
 - Use the Knossos to seal the node if things go bad
 - Should the system be secured rebuild the GTVA's forces and start again
Title: Re: Colossus what if?
Post by: Mongoose on March 02, 2012, 01:44:11 am
The problem there is that, as we learned with the Gamma Draconis Knossos, running one of those things for a little while seems to leave the node at least temporarily stable, even if the Knossos is switched off or destroyed.  The only way it'd work is if the Knossos had some way to actively close a node.
Title: Re: Colossus what if?
Post by: NGTM-1R on March 02, 2012, 01:47:15 am
The only way it'd work is if the Knossos had some way to actively close a node.

It's not clear this isn't actually a function they're capable of. More than one person has proposed the Knossos' initial state before the Trinity turned it on was equivalent to a door that was deliberately closed.
Title: Re: Colossus what if?
Post by: el_magnifico on March 02, 2012, 02:11:12 am
the basic attack plan would be something like:-

 - Knossos the node you want to enter shivan space through, eg one of the Capella nodes.
 - Deploy a small recon force to scout the system to try an ascertain local Shivan forces, and in the case of a unexplored systems locate jump nodes.
 - deploy some means of collapsing nodes from systems not controlled by the GTVA, eg a meson packed destroyers.
 - Start combat operations to secure the system
 - Use the Knossos to seal the node if things go bad
 - Should the system be secured rebuild the GTVA's forces and start again

It would go off like this:

 - GTVA opens the node.
 - Sath fleet jumps in.
 - They blow up your Knossos.
 - You suddenly feel an urge to regain your faith in your religion of choice.

 ;)

The only way it'd work is if the Knossos had some way to actively close a node.

It's not clear this isn't actually a function they're capable of. More than one person has proposed the Knossos' initial state before the Trinity turned it on was equivalent to a door that was deliberately closed.
Not canon.
Title: Re: Colossus what if?
Post by: LunarNightmare on March 02, 2012, 02:34:30 am
The only way it'd work is if the Knossos had some way to actively close a node.

It's not clear this isn't actually a function they're capable of. More than one person has proposed the Knossos' initial state before the Trinity turned it on was equivalent to a door that was deliberately closed.
Not canon.

Typically i'll try to avoid posting around this time (because my posts' quality is close to spam when i'm tired), but I do believe a command briefing in the FS2 main campaign mentions the Knossos being something along the lines of inactive before the Trinity unleashed some really angry Shivans.

Anyway...

Forgive me if i'm out of line for saying this, as i'm fairly new around here, but I think that we should keep this on topic, this is "Colossus what if?", not "Knossos what if?". :)
Title: Re: Colossus what if?
Post by: headdie on March 02, 2012, 03:01:27 am
The problem there is that, as we learned with the Gamma Draconis Knossos, running one of those things for a little while seems to leave the node at least temporarily stable, even if the Knossos is switched off or destroyed.  The only way it'd work is if the Knossos had some way to actively close a node.

Even if it's not something which the physics of a Knossos is able to do I would not be surprised if research into how large intensity explosions collapse nodes and it reveal a more efficient means of collapsing a node which could be integrated into the device.

the basic attack plan would be something like:-

 - Knossos the node you want to enter shivan space through, eg one of the Capella nodes.
 - Deploy a small recon force to scout the system to try an ascertain local Shivan forces, and in the case of a unexplored systems locate jump nodes.
 - deploy some means of collapsing nodes from systems not controlled by the GTVA, eg a meson packed destroyers.
 - Start combat operations to secure the system
 - Use the Knossos to seal the node if things go bad
 - Should the system be secured rebuild the GTVA's forces and start again

It would go off like this:

 - GTVA opens the node.
 - Sath fleet jumps in.
 - They blow up your Knossos.
 - You suddenly feel an urge to regain your faith in your religion of choice.

Firstly assumption you make there is that Shivan forces are on top of the node on reactivation which is not forced to be the case.  Also we don't know how much time passed between the Trinity activating the knossos and the Rakshasa entering GD and killing the Vigilant.

Secondly evidence from the destruction of the Vigilant and the events in GD is that the Shivans send a small recon force through first, cruisers and fighters, and deploy the big stuff later on.

Thirdly the shivans are never seen attacking the Knossos, seemingly preferring to take the structure intact, I presume because it is a structure that aids subspace transit which FS1 indicates is of more importance to the shivans than planets and physical resources, though again that is speculation in FS canon and might be as a result of the FS1 fleet's roll rather than as a species preference.

Lastly, the mission briefing for the final mission of FS1 proves it is possible to communicate with ships in transit between nodes from normal space meaning the recon force can warn the GTVA if Shivans pass the other way allowing some warning to ake steps towards sealing the node again.
Title: Re: Colossus what if?
Post by: el_magnifico on March 02, 2012, 03:17:45 am
Firstly assumption you make there is that Shivan forces are on top of the node on reactivation which is not forced to be the case.  Also we don't know how much time passed between the Trinity activating the knossos and the Rakshasa entering GD and killing the Vigilant.
Since we're talking about the universal destroyers with an almost-unstoppable fleet, I'd rather not tempt luck.

Quote from: headdie
Secondly evidence from the destruction of the Vigilant and the events in GD is that the Shivans send a small recon force through first, cruisers and fighters, and deploy the big stuff later on.
Same answer as above.

Quote from: headdie
Thirdly the shivans are never seen attacking the Knossos, seemingly preferring to take the structure intact, I presume because it is a structure that aids subspace transit which FS1 indicates is of more importance to the shivans than planets and physical resources, though again that is speculation in FS canon and might be as a result of the FS1 fleet's roll rather than as a species preference.
Granted.

Quote from: headdie
Lastly, the mission briefing for the final mission of FS1 proves it is possible to communicate with ships in transit between nodes from normal space meaning the recon force can warn the GTVA if Shivans pass the other way allowing some warning to ake steps towards sealing the node again.
Granted.

The only way it'd work is if the Knossos had some way to actively close a node.

It's not clear this isn't actually a function they're capable of. More than one person has proposed the Knossos' initial state before the Trinity turned it on was equivalent to a door that was deliberately closed.
Not canon.

Typically i'll try to avoid posting around this time (because my posts' quality is close to spam when i'm tired), but I do believe a command briefing in the FS2 main campaign mentions the Knossos being something along the lines of inactive before the Trinity unleashed some really angry Shivans.

Anyway...

Forgive me if i'm out of line for saying this, as i'm fairly new around here, but I think that we should keep this on topic, this is "Colossus what if?", not "Knossos what if?". :)
Which only proves the Knossos can reopen closed nodes. It doesn't necessarily proves it can close nodes that are already open (and if it can, why didn't the Alliance just closed the first Knossos instead of destroying it?)

Back on topic, I'll risk the conclusion that, since we don't know what the GTVA would have become anyway, the answer to the original question is simply "we can't know".
If I have to speculate, it would have been left active for a few months, just in case the Shivans decided to show up again. Then it would have been decommissioned and put in reserve, since there's no sense in keeping that resource-devouring monstrosity in active service when there are no wars.
Title: Re: Colossus what if?
Post by: headdie on March 02, 2012, 04:52:06 am
Forgive me if i'm out of line for saying this, as i'm fairly new around here, but I think that we should keep this on topic, this is "Colossus what if?", not "Knossos what if?". :)

yer but that discussion hit a fairly natural end and it evolved into a wider discussion on the survival of the GTVA against future shivan encounters which is on a tangent but related to the original discussion, it happens a lot around here and so long as it's all related, sensible and kept clean its all good. 

If you have a point to make on the original theme then you are free to reference the stage of the discussion you need and make your point.

Firstly assumption you make there is that Shivan forces are on top of the node on reactivation which is not forced to be the case.  Also we don't know how much time passed between the Trinity activating the knossos and the Rakshasa entering GD and killing the Vigilant.
Since we're talking about the universal destroyers with an almost-unstoppable fleet, I'd rather not tempt luck.

while it's true that the Shivans have access to a massive fleet and you or I would steam roll the GTVA, we have to look at how the shivans act in game and they rarely do this and what we tend to see is smaller combat actions leading up to the big hammer blow.  It could be that over the millennia the shivans have been back footed often enough to settle on a cautious strategy because some times these insignificant whelps do something brilliant and it cost them dearly.


Quote from: el_magnifico
Quote from: headdie
Secondly evidence from the destruction of the Vigilant and the events in GD is that the Shivans send a small recon force through first, cruisers and fighters, and deploy the big stuff later on.
Same answer as above.
ditto

Quote from: el_magnifico

Typically i'll try to avoid posting around this time (because my posts' quality is close to spam when i'm tired), but I do believe a command briefing in the FS2 main campaign mentions the Knossos being something along the lines of inactive before the Trinity unleashed some really angry Shivans.

Anyway...

Forgive me if i'm out of line for saying this, as i'm fairly new around here, but I think that we should keep this on topic, this is "Colossus what if?", not "Knossos what if?". :)
Which only proves the Knossos can reopen closed nodes. It doesn't necessarily proves it can close nodes that are already open (and if it can, why didn't the Alliance just closed the first Knossos instead of destroying it?)

Research into the Knossos was incomplete and the possible systems involved in a shut down were not tested due to alliance orders that the portal remained open for study

Quote
Back on topic, I'll risk the conclusion that, since we don't know what the GTVA would have become anyway, the answer to the original question is simply "we can't know".
If I have to speculate, it would have been left active for a few months, just in case the Shivans decided to show up again. Then it would have been decommissioned and put in reserve, since there's no sense in keeping that resource-devouring monstrosity in active service when there are no wars.

The GTVA would have bounced along for a little while at least, I think the most likely GTVA fall scenario would be that the vasudans withdraw from the alliance leaving the Terrans to bicker and fall apart aka post FS1 era/early reconstruction era.  after some time the terrans would probably start getting their act together and refornm a central terran power block and probably start negotiating a resurrected GTVA in some form
Title: Re: Colossus what if?
Post by: Kie99 on March 02, 2012, 05:39:18 am
Mass production of Meson Bombs would likely be the solution, but not as a form of conventional attack, they'd be put in mothballed destroyers in every system ready to seal off any node that Shivans were coming through as quickly as possible, or the system itself from the rest of GTVA space if it is overrun.  Of course, this idea doesn't make for very fun campaigns.
The GTVA considered sealing off systems as just a temporary measure. I mean, you just can't run from the universal bully every single time he comes looking for a fight. You will end up with no systems whatsoever. Not to talk about what the economy will look like after 3 or 4 systems are cut off.
There's also a technical impossibility: Systems may have uncharted nodes.

Sealing off your own system would be a measure of last resort, the primary tactic would be simply to find the uncharted node the Shivans have come from and destroy that, then mop up the remaining Shivan forces using conventional tactics.
Title: Re: Colossus what if?
Post by: SypheDMar on March 02, 2012, 10:20:13 am
Of course if there's a canon intel intrey somewhere that specifically says 17, then my theory is bust.
I looked through the FS2 briefings, and nowhere does it say that the Nereid and the Bastion used all the Meson bombs, so there may be leftovers anyway.
Title: Re: Colossus what if?
Post by: headdie on March 02, 2012, 10:48:32 am
Of course if there's a canon intel intrey somewhere that specifically says 17, then my theory is bust.
I looked through the FS2 briefings, and nowhere does it say that the Nereid and the Bastion used all the Meson bombs, so there may be leftovers anyway.

having said that they are supposed to be experimental so I wouldn't have thought there would be many left over
Title: Re: Colossus what if?
Post by: Mongoose on March 02, 2012, 11:25:15 am
The only way it'd work is if the Knossos had some way to actively close a node.

It's not clear this isn't actually a function they're capable of. More than one person has proposed the Knossos' initial state before the Trinity turned it on was equivalent to a door that was deliberately closed.
That is possible, though I always had the impression that the node most likely went inactive by itself over the millennia that the Knossos was turned off.  In that scenario, the Ancients would have disabled the Knossos, but the residual node stability would have allowed the Shivan invasion to continue.  If there was a way to actively "turn off" the node, you'd think that the Ancients would have done so before the Shivans reached their core systems.
Title: Re: Colossus what if?
Post by: headdie on March 02, 2012, 11:46:03 am
The only way it'd work is if the Knossos had some way to actively close a node.

It's not clear this isn't actually a function they're capable of. More than one person has proposed the Knossos' initial state before the Trinity turned it on was equivalent to a door that was deliberately closed.
That is possible, though I always had the impression that the node most likely went inactive by itself over the millennia that the Knossos was turned off.  In that scenario, the Ancients would have disabled the Knossos, but the residual node stability would have allowed the Shivan invasion to continue.  If there was a way to actively "turn off" the node, you'd think that the Ancients would have done so before the Shivans reached their core systems.

very true, i suppose best guess is that they never found out about the interation between massive explosions and nodes, perhaps they would have done if they were in a position to kill the lucy
Title: Re: Colossus what if?
Post by: Mongoose on March 02, 2012, 12:12:52 pm
It could also be that the Lucifer fleet entered Ancient space by some other node we don't know about.  I can't remember if that interview Battman set up said anything about that.
Title: Re: Colossus what if?
Post by: NGTM-1R on March 02, 2012, 04:26:24 pm
Not canon.

Not denied by canon either.

If there was a way to actively "turn off" the node, you'd think that the Ancients would have done so before the Shivans reached their core systems.

We don't know that they didn't; the Lucifer was essentially alone, and wherever it came from during the T-V War, nobody else did in the next two+ decades and nobody else fled back toward it when it was clear they were going to lose during ST. That's one of the great mysteries of FS, after all.
Title: Re: Colossus what if?
Post by: Drogoth on March 12, 2012, 02:49:43 am

Hmmm... What about attaching an engine and a subspace drive into a Mjolnir RBC? About 10 to 15 of those should be enough to destroy a Sathanas in a reasonable time if they are properly escorted. They don't even need to be manned, since the GTVA already has drone technology.


I pitched the idea of a beam missile a few months ago on a thread, kinda seems like what you're talking about now.
Title: Re: Colossus what if?
Post by: NeonShivan on March 12, 2012, 01:23:07 pm
If the Colossus survived the Second Shivan Incursion. The UEF would be ****ed. Nuff said.
Title: Re: Colossus what if?
Post by: MatthTheGeek on March 12, 2012, 01:32:28 pm
Hahaha.

No.

Been discussed long ago, Colossus would just be Durga and Vajra meat. Piss-poor point defenses, outdated green beams, requires probably at least as much logistic as a whole battlegroup on his own. Just a huge mobile target you can't miss.
Title: Re: Colossus what if?
Post by: General Battuta on March 12, 2012, 01:38:01 pm
That is a better discussion for the BP forum than GenFS
Title: Re: Colossus what if?
Post by: mjn.mixael on March 12, 2012, 01:44:57 pm
Hahaha.

No.

Been discussed long ago, Colossus would just be Durga and Vajra meat. Piss-poor point defenses, outdated green beams, requires probably at least as much logistic as a whole battlegroup on his own. Just a huge mobile target you can't miss.

The GTVA should make a NEW Colossus. One that can separate into multiple craft to SURROUND the UEF and BLAST those dogs with new PINK BEAMS.

Then it redocks into one giant capship and flies home like a boss.
Title: Re: Colossus what if?
Post by: BengalTiger on March 12, 2012, 01:47:31 pm
Bear in mind that the Blue Planet parody is yet to be made...
Title: Re: Colossus what if?
Post by: crizza on March 12, 2012, 03:05:25 pm
One more reason for Sara to finally finish her BP - Helios thing :)
Title: Re: Colossus what if?
Post by: Polpolion on March 13, 2012, 09:50:28 am
Hahaha.

No.

Been discussed long ago, Colossus would just be Durga and Vajra meat. Piss-poor point defenses, outdated green beams, requires probably at least as much logistic as a whole battlegroup on his own. Just a huge mobile target you can't miss.

I agree, because the GTVA wouldn't bother modernizing the single biggest symbol of their superiority before sending it into combat. And because the GTVA somehow has the logistical (not to mention morale) capability of supporting the military conquest of humanity's home system, it obviously follows that they simply don't have the capability to support a single additional battlegroup in that invasion. Yup, they deployed 100% of their available forces. Or they have more forces than they can actually support and they can only send the forces that don't need to buy their own ammunition.

Spoiler:
no really I have no clue because I still haven't finished BP
Title: Re: Colossus what if?
Post by: NGTM-1R on March 13, 2012, 11:53:34 am
Besides, the simple truth is that the Colossus is a linebreaker and the task in Sol is a system control job. Jamming the square peg in the round hole.
Title: Re: Colossus what if?
Post by: headdie on March 13, 2012, 12:15:07 pm
Besides, the simple truth is that the Colossus is a linebreaker and the task in Sol is a system control job. Jamming the square peg in the round hole.

I would have to disagree there, Sath and Ravana are line breakers, their firepower is concentrated up front so they can hit the blockade hard as soon as they arrive.  Colly is more distributed and better suited as a general purpose destroyer killer
Title: Re: Colossus what if?
Post by: General Battuta on March 13, 2012, 12:28:24 pm
Besides, the simple truth is that the Colossus is a linebreaker and the task in Sol is a system control job. Jamming the square peg in the round hole.

I would have to disagree there, Sath and Ravana are line breakers, their firepower is concentrated up front so they can hit the blockade hard as soon as they arrive.  Colly is more distributed and better suited as a general purpose destroyer killer

Sure, but this is what you need if you're emerging from a fixed point into a prepared and distributed enemy, and moving among them as you engage.
Title: Re: Colossus what if?
Post by: mjn.mixael on March 13, 2012, 12:29:39 pm
Sure, but this is what you need if you're emerging from a fixed point into a prepared and distributed enemy, and moving among them as you engage.

I kinda want to see a Colossus do that... MISSION IDEA!
Title: Re: Colossus what if?
Post by: MatthTheGeek on March 13, 2012, 12:38:31 pm
Besides, the simple truth is that the Colossus is a linebreaker and the task in Sol is a system control job. Jamming the square peg in the round hole.

I would have to disagree there, Sath and Ravana are line breakers, their firepower is concentrated up front so they can hit the blockade hard as soon as they arrive.  Colly is more distributed and better suited as a general purpose destroyer killer
Ahem. If you put your blockade right in front of the exit vector, you're doing it awfully wrong.

The colossus is definitely more of a blockade breaker mainly because it can fire in nearly all directions and hence can engage the blockade fleet wherever it is positioned. It also has enough health to just tank the firepower of multiple destroyers long enough to secure the beachhead.

The colossus is clearly a destroyer killer, as its armament is unsuited for fighting juggernaught-grade ships, but how often would the Colossus engage multiple destroyers at the same time ? Only blockades would gather this kind and amount of ships.

As for the BP tangent, be honest. We already know you can't just trade green beams for blue beams. Which means a Raynor easily outguns your Coly. The only thing the Coly has for itself is it's amount of HP. Which, again, is ideal for blockade runs. Which don't happen in the Sol theater.
Title: Re: Colossus what if?
Post by: headdie on March 13, 2012, 12:50:18 pm
and yet in Kings gambit the Typhon is deployed in the front to the right of the arriving ships, in the sweet spot if I remember right  for the ravana and possibly sath, and is the only one meaning a good chunk of the colly's potential fire power is wasted in the multi destroyer scenario.

Where the spread fire power comes into play is as a deterrent to counter-attack while your colly is pinned in place killing the target destroyer, personally i think the colly was designed for more sustainable prolonged engagements rather than depending on hit and run which blockade runs seem to rely on
Title: Re: Colossus what if?
Post by: Polpolion on March 13, 2012, 05:15:25 pm
As for the BP tangent, be honest. We already know you can't just trade green beams for blue beams. Which means a Raynor easily outguns your Coly. The only thing the Coly has for itself is it's amount of HP. Which, again, is ideal for blockade runs. Which don't happen in the Sol theater.

Why on Earth would the GTVA develop a technology that's completely incompatible with its biggest, most powerful warship, not to mention the entire ****ing fleet? I could understand if the rest of the fleet was being planned to be phased out (ie you don't send it to war one last time in Sol), but it wasn't. And we're talking, as far as I know, if the Colossus survived Freespace 2, not just magically reappeared before BP. This doesn't affect whatever assumptions people had about the UEF who had no knowledge of the Colossus at the time, but it most certainly would affect post-war GTVA strategy and naval development.
Title: Re: Colossus what if?
Post by: General Battuta on March 13, 2012, 05:22:04 pm
I thought we were gonna take the BP derail off where it belongs

Why on Earth would the GTVA develop a technology that's completely incompatible with its biggest, most powerful warship, not to mention the entire ****ing fleet?

The Threat Exigency Initiative next-generation beam systems from the Aurora Wake onward rely on dedicated meson reactor systems that are incompatible on numerous levels with existing power grids. Refitting existing combatants with these new beam systems would have required labor-intensive, keel-up rebuilds -- at an unacceptable cost in fleet readiness. (Consider these toothing problems analogous to those suffered by the beam-refit Typhons.) They're also extraordinarily expensive and time-consuming to produce and a significant burden on the struggling postwar economy, so the available production runs were slated for new hulls rather than any notional rebuild projects.
Title: Re: Colossus what if?
Post by: BengalTiger on March 13, 2012, 05:31:06 pm
I'd say it would be cheaper to make an "ugly" out of a Deimos and a blue beam Mjolnir than building Raynors...

And the Colossus had an insane volume which implies lots of room for remodeling, or even making some simple upgrades to allow its BGreens to work as LRBGreens for extended periods of time.
Title: Re: Colossus what if?
Post by: General Battuta on March 13, 2012, 05:36:18 pm
I'd say it would be cheaper to make an "ugly" out of a Deimos and a blue beam Mjolnir than building Raynors...

With a limited supply of blue beams available, would you rather slap them on ineffective uglies and risk another Typhon debacle, or use them on brand new spaceframes with the jump drives needed to enact the GTVA's new shock-jump tactical doctrine? Well it doesn't matter what you'd rather, because the GTVA had a pretty strong preference!  ;7

Quote
And the Colossus had an insane volume which implies lots of room for remodeling, or even making some simple upgrades to allow its BGreens to work as LRBGreens for extended periods of time.

Tearing a ship's entire reactor and power system out is an enormous undertaking. Beam overloads with improved heatsinks are a much better solution (and one that was actually implemented in BP for all the ships still using the older Crypt Hammer series beams.)

This is all besides the point because the Colossus is not a useful ship against the Shivans.
Title: Re: Colossus what if?
Post by: Polpolion on March 13, 2012, 05:43:21 pm
Why on Earth would the GTVA develop a technology that's completely incompatible with its biggest, most powerful warship, not to mention the entire ****ing fleet?

The Threat Exigency Initiative next-generation beam systems from the Aurora Wake onward rely on dedicated meson reactor systems that are incompatible on numerous levels with existing power grids. Refitting existing combatants with these new beam systems would have required labor-intensive, keel-up rebuilds -- at an unacceptable cost in fleet readiness. (Consider these toothing problems analogous to those suffered by the beam-refit Typhons.) They're also extraordinarily expensive and time-consuming to produce and a significant burden on the struggling postwar economy, so the available production runs were slated for new hulls rather than any notional rebuild projects.

And you doubt they would've cared if they couldn't use it in the Colossus? How long after FS2 does BP take place, anyway?
Title: Re: Colossus what if?
Post by: headdie on March 13, 2012, 05:46:54 pm
I'd say it would be cheaper to make an "ugly" out of a Deimos and a blue beam Mjolnir than building Raynors...

With a limited supply of blue beams available, would you rather slap them on ineffective uglies and risk another Typhon debacle, or use them on brand new spaceframes with the jump drives needed to enact the GTVA's new shock-jump tactical doctrine? Well it doesn't matter what you'd rather, because the GTVA had a pretty strong preference!  ;7

Quote
And the Colossus had an insane volume which implies lots of room for remodeling, or even making some simple upgrades to allow its BGreens to work as LRBGreens for extended periods of time.

Tearing a ship's entire reactor and power system out is an enormous undertaking. Beam overloads with improved heatsinks are a much better solution (and one that was actually implemented in BP for all the ships still using the older Crypt Hammer series beams.)

This is all besides the point because the Colossus is not a useful ship against the Shivans.

I am guessing you guys at BP figured replacing a FS ship reactor would involve similar steps as is needed to replace the reactor of a nuclear carrier today and basically mean cutting a massive hole through the ship to pull the reactor out of because the core is a single unit so cant be dismantled and too big to transport through the ships corridors.  Then you will need to replace every power cable/conduit and distribution device to handle the increase in power and possible change in power type, at which point you have gutted out the entire ship and put one or more (depending on the number of reactors and their location) structural weak point(s) in the ship where you have cut through structural girders and re-welding them is never quite as strong as the solid original. 

I agree that designing a fresh line of ships would be best course of action strategically and economically.
Title: Re: Colossus what if?
Post by: General Battuta on March 13, 2012, 05:49:26 pm
Why on Earth would the GTVA develop a technology that's completely incompatible with its biggest, most powerful warship, not to mention the entire ****ing fleet?

The Threat Exigency Initiative next-generation beam systems from the Aurora Wake onward rely on dedicated meson reactor systems that are incompatible on numerous levels with existing power grids. Refitting existing combatants with these new beam systems would have required labor-intensive, keel-up rebuilds -- at an unacceptable cost in fleet readiness. (Consider these toothing problems analogous to those suffered by the beam-refit Typhons.) They're also extraordinarily expensive and time-consuming to produce and a significant burden on the struggling postwar economy, so the available production runs were slated for new hulls rather than any notional rebuild projects.

And you doubt they would've cared if they couldn't use it in the Colossus? How long after FS2 does BP take place, anyway?

I didn't make any assertion about the Colossus, I was just responding to your remark about incompatibility with the rest of the fleet.

AoA is set 18 years after FS2.

headdie: Yeah, that was pretty much the reasoning. We always try to keep in mind how fantastically ****ing huge FreeSpace ships are compared to their real-world counterparts, too.
Title: Re: Colossus what if?
Post by: Cyborg17 on March 13, 2012, 06:45:33 pm
You know, though, the one thing about the colossus that is only possible with the colossus is to construct things within its "massive" fighter bay, which is probably the size of a couple aircraft carriers itself. So technically, you wouldn't have to make the reactor outside the ship first, just get it to where it needs to go through the ship, and the outside.  And it's only one ship to upgrade, so only this ship would have to be redone.

I'm not saying that it's a good idea, it's just not quite as difficult.  But it would probably be really inefficient to try anyway.
Title: Re: Colossus what if?
Post by: crizza on March 13, 2012, 06:52:12 pm
As far as we know, the Colossus could have huge maintenance shafts, so moving huge things inside of the ship shouldn't be much of an issue.
Funny thing: No ship has the abilty to eject its reactors into space if they go nuts...
Title: Re: Colossus what if?
Post by: headdie on March 13, 2012, 07:32:05 pm
As far as we know, the Colossus could have huge maintenance shafts, so moving huge things inside of the ship shouldn't be much of an issue.
Funny thing: No ship has the abilty to eject its reactors into space if they go nuts...

I believe the reactors in FS are fusion based which are reliant on exact conditions to be maintained within the chamber otherwise the fusion process just collapses and shuts down by itself and all you have is a bit of relatively mild radioactive particles floating around so ejection is useless feature, the only way to cause an explosion with one is if you gradually build up the amount of fusion material to the point the containment systems fail, this would require either human intervention, probably overridden by safeties, or a bug in the management systems. either way just physical kill switch the power to the systems maintaining fusion reaction and it just shuts down.  meh overload is possible but extremely unlikely
Title: Re: Colossus what if?
Post by: qwadtep on March 14, 2012, 02:50:14 am
Doesn't the Raynor have a dedicated reactor for its main beam anyway? I'm sure something like that could be compartmentalized into its own power grid and retrofit onto a ship the size of the Collie here or there, though the GTVA would probably want keep it on defense while newer ships handle the frontline.
Title: Re: Colossus what if?
Post by: redsniper on March 14, 2012, 09:03:38 am
You can write it however you want. BP has its own logic and internal consistency, which everyone is free to follow or ignore as they choose.
Title: Re: Colossus what if?
Post by: crizza on March 14, 2012, 09:34:19 am
Yeah, even if the Colossus would've survived the second incusion, in what shape would she be?
Damaged enough to justify a complete overhaul, certainly not.
But intersting how every theme seems to drift towards blue planet^^
Title: Re: Colossus what if?
Post by: General Battuta on March 14, 2012, 09:41:42 am
I wish it wouldn't. BP is just one fan product, there a billion other ways to go.
Title: Re: Colossus what if?
Post by: headdie on March 14, 2012, 09:46:46 am
But intersting how every theme seems to drift towards blue planet^^

Its because BP is the hot post Capella mod atm, it used to be Inferno back when that was popular.  It helps that BP has a carefully considered back story with in depth material leading into it which is credible to the average fan which makes it a good point of comparison where fanon is usable.
Title: Re: Colossus what if?
Post by: General Battuta on March 14, 2012, 10:01:37 am
Inferno is doing well internally and I hope to see everyone talking about it just like this in a year.
Title: Re: Colossus what if?
Post by: headdie on March 14, 2012, 11:02:55 am
Inferno is doing well internally and I hope to see everyone talking about it just like this in a year.

fingers crossed
Title: Re: Colossus what if?
Post by: CT27 on March 14, 2012, 01:57:34 pm
It's been said here that the Colossus wouldn't survive probably against the UEF.

However, with an upgrade, I think the Colossus would have done okay against the EA in Inferno had it survived FS2.
Title: Re: Colossus what if?
Post by: crizza on March 25, 2012, 11:23:13 am
Since this is one of my favorite themes...
Refitting the Colossus for torpedowarfare is pretty sweet^^
Title: Re: Colossus what if?
Post by: BengalTiger on March 25, 2012, 02:48:54 pm
If by 'torpedo' you mean 'Meson bomb with engines' I'm all for. The Big C should fit hundreds inside its armored hull.

It still may not be enough to stop the next Shivan raid, but at least the whole galaxy will see the fireworks if they happen to aim their telescopes in our direction.
Title: Re: Colossus what if?
Post by: crizza on March 25, 2012, 03:39:47 pm
Nah, I just fiddled with the Colossus and her missile launchers, with decent torpedos which could attack an enemy at long range...but not enough to destroy round about 80 juggernauts...
Title: Re: Colossus what if?
Post by: NeonShivan on April 02, 2012, 10:03:43 pm
It's been said here that the Colossus wouldn't survive probably against the UEF.

However, with an upgrade, I think the Colossus would have done okay against the EA in Inferno had it survived FS2.

As proven through the WiH campaign itself and my own little experiment. Pre-Capella era ships don't stand a chance against the UEF. With that said, if we faced the UEF instead of the Shivans in Freespace 2. The GTVA probably would of lost.
Title: Re: Colossus what if?
Post by: General Battuta on April 02, 2012, 10:11:05 pm
Heeeeeeeelllll naw.

Maybe the one way that could possibly go anywhere but a crushing GTVA victory would be if the NTF brokered a strategic arrangement to use Sol as an ideological and logistical hub. Even so, the UEF navy at the time was even smaller and its ability to operate 'abroad' was just as limited.
Title: Re: Colossus what if?
Post by: headdie on April 03, 2012, 05:33:52 am
On aspect not looked at in a colossus wielding GTVA vs UEF is the psychological impact of jumping the colly in over Earth as part of the opening gambit of the war, before all other considerations the UEF is looking at a warship that is twice the size of anything in their arsenal and no way of knowing that it is the only one they have.
Title: Re: Colossus what if?
Post by: CT27 on April 04, 2012, 06:36:32 pm
I'm not saying the Colossus would win against the UEF, but if it did survive FS2 I think the GTVA would have upgraded the Colossus in the time between FS2 and WIH.
Title: Re: Colossus what if?
Post by: SaltyWaffles on June 02, 2012, 02:03:21 am
i'm pretty sure that after the entire pacific war defined itself by air power the survival of one battleship wouldn't have made battleships as a whole any less dinosaur...ic

...why the hell is everyone comparing the Colossus to the Yamato? I just don't understand this parallel at all; they're nothing alike.

In terms of the situation:
1) The Yamato "succumbed" to a massive airstrike, true, but not in the way that everyone here seems to think. The Yamato withered many airstrikes, and it was one of the relative few capital ships that survived the Battle of Leyte Gulf. It was held back at the Japanese home islands for a while, as the IJN knew quite well that, without any carriers or fighter cover, the (still formidable) Japanese surface fleet of battleships and cruisers would just get picked off gradually by wave after wave of bomber attacks. Eventually, the IJN sent the Yamato on a suicide mission anyway, where it ventured out almost alone, and was intercepted by massive waves of bombers--it took a ridiculous number of big hits to kill the Yamato, and that was even after the many hits the Yamato had already suffered from earlier in the war.

2) The Yamato was not some superweapon; in fact, she had a sister ship from almost the beginning. That she never got to truly do what she was designed to do was a combination of bad command decisions, bad luck, and the specific situations of the war. The Battle off Samarr was the only time she really got any chance to really engage in a fleet battle, but those three factors I mentioned resulted in her entire task force's withdrawal just as they were on the cusp of victory--it's a long story, but an amazingly fascinating and epic naval battle (search it on youtube!).

3) The Colossus is NOT A BATTLESHIP, NOR ITS FREESPACE EQUIVALENT. Seriously, the Colossus carries a compliment of 240 spacecraft. That's more than any other ship in the (canon) series. Not even the Hecate carriers come very close (which are about 150+).

4) The Colossus DID demonstrate her worth against two very different types of opponents. She singlehandedly routed the NTF, taking only minimal damage in the process. Against the Shivans, she utterly stomped anything that wasn't a Juggernaut. And when nothing else could stand against that first Sathanas, the Colossus took it on 1v1 and came out well on top (remember, its fighters are part of its capabilities, because it is also a carrier, remember?).


The Colossus, had she survived, would have likely done the following for the GTVA:
1) Saved about 30,000 good officers, crew, and pilots that served aboard her.
2) Been a major morale boost--she had gone up against a Shivan juggernaut and won handily (or so propaganda could easily spin), then demolished a dozen Shivan ships (including a destroyer), survived an ambush by another juggernaut, and evacuated Capella. Her survival would mean that the GTVA could still more than handle anything short of a juggernaut.
3) Helped retain/boost unity between the Terrans and Vasudans (30,000 crew aboard a completely jointly designed and built super-ship? That definitely has an impact).
4) Been a huge deterrent against any kind of rebellion.
5) Served as a powerful "all-around capable" juggernaut, allowing the GTVA to more easily focus on building more shock-jump and "all-forward" armament destroyers.
6) Potentially refit, so that she could then have a much more powerful forward armament.
7) Potentially helpful in aiding the Capellan refugees (either with its huge space for people on board, or by the protection it could offer from both itself directly and its fighters).
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 02, 2012, 03:22:40 am
8) And still be Durga meat.
Title: Re: Colossus what if?
Post by: SypheDMar on June 02, 2012, 05:12:52 am
If we're bring BP into this again, I don't think so. Durgas can't safely touch Raynors, and Raynor must have less fighter screens than the Colossus.  Supposing that it did survive and get a refit, it'd probably be doing what the Carthage does in BP2 (testing new armor and be surrounded by lots of corvettes and cruisers and stuff).
Title: Re: Colossus what if?
Post by: General Battuta on June 02, 2012, 06:04:21 am
Durgas can dominate Raynors if the pulse cannons are suppressed.

The Colossus was an awful, awful, awful carrier for reasons the FreeSpace 2 campaign makes fairly obvious. It was a dinosaur of a design that would have been utter dead weight against the Shivans post-Capella.
Title: Re: Colossus what if?
Post by: The E on June 02, 2012, 06:14:40 am
From my perspective, the Colossus is built as a node assault ship. It's mission is basically to jump into a defended node, beam the crap out of the local defenses, then sit back and secure the thing while the regular fleet drops in.

Problem is that the Shivans, with their Sathanases, are much better at this. And that shivans as a whole seem to lack the ressource constraints the GTVA operates under, and can afford to just throw a bunch of beam cannons on a stick (also known as a Lilith), or one or three of their juggernauts at the problem.
In that kind of environment, building a strategy around a big humongous single point of failure is a stupid move.
Title: Re: Colossus what if?
Post by: Polpolion on June 02, 2012, 04:30:59 pm
Quote
It was a dinosaur of a design that would have been utter dead weight against the Shivans post-Capella.

This pretty much. The Colossus performed phenomenally against conventional threats - it's downfall was a threat so absurd that they didn't bother to consider it. That said, video game war isn't always fair and in the end it would've been smarter to make more vessels that were similar to the Icene that en-masse could've performed just as well, and probably even better against massive super sathanas threats.

ed: but then again if they did that then FS2 would've been about a magical threat that only affected smaller ships and they'd still be in the same mess
Title: Re: Colossus what if?
Post by: CT27 on June 03, 2012, 10:44:45 pm
Since the Colossus presumably has a joint crew of Vasudans and Terrans, the GTVA probably wouldn't have sent it into Sol during the beginning of WIH since that would have meant Vasudans officially joining combat operations at that point.
Title: Re: Colossus what if?
Post by: SaltyWaffles on June 04, 2012, 02:37:53 am

As proven through the WiH campaign itself and my own little experiment. Pre-Capella era ships don't stand a chance against the UEF. With that said, if we faced the UEF instead of the Shivans in Freespace 2. The GTVA probably would of lost.

Whhhhaaaaaaaat?

Pre-Capella era ships (I'm going to assume that means pre-FS2) would lose because they'd have nothing but blob turrets. But come FS2, the GTVA navy is several orders of magnitude more powerful than it was in FS1, even after incorporating shields into its fighters.

If the UEF was invading in FS2 instead of the Shivans, the UEF would have lost handily. Aside from the fact that the UEF fleet would quickly collapse logistically, their personnel have little combat experience, and few of them have experience with any kind of large scale battles/war in general.

There's two ways you can try to fairly compare this:
1) UEF keeps all of its current fighter and ship tech, but no beam jamming (which was thrown together in response to the GTVA invasion, and seemed to only really gain prominence after 18 months of war).
2) UEF get beam jamming, but the rest of its tech is 18 years less advanced (which we'll have to speculate about, or guess).

In (1), GTVA wins thoroughly, but likely takes major casualties in the early stages of the war, mainly in its fighter corps. If the war lasts longer than a short period, then the GTVA will effectively adapt its fighter tactics and take greater advantage of their capital ship superiority. The UEF fighter forces are seriously lacking in terms of mobility--aside from the three Solaris destroyers, none of their ships can carry a decent fighter complement; most operate from local bases in Sol. Ferrying replacements back to the front lines is a risky, lengthy, and complicated process. The UEF will not be able to come up with an effective means of countering beam weapons; it has no AWACS, nor science vessels advanced enough or specialized enough for the task, and converting the few ships up to the task will take significant time. After all, they have to invent the whole process, software, and hardware from scratch. The UEF doesn't have 18 months.

And then the Colossus takes the field, and it's game over.

In (2), assuming the UEF even has any Solaris destroyers at all, you won't be seeing any Kentaroi's or Uriels. The UEF fighters are still a bit superior in many respects, but they can't be fielded in sufficient numbers to turn the tide. Replacements are hard to bring to the front. Logistically, their fighters would cause huge strain on an already logistically problematic situation. UEF ships lack the firepower to truly capitalize on their beam jamming, meaning that ship kills are rare (they usually just retreat). Hecate and Hapshetsut destroyer groups use their massive fighter complements to strike back; UEF fighter forces become outnumbered and whittled down; GTVA replacements and reinforcements are brought up quickly and efficiently--the opposite is the case for the UEF.

TAG missiles are rushed into service, turning the tide. Any ship hit with a TAG missile can be directly and accurately fired upon by all beam cannons (not just slashing ones). Initially tested by the SOC, in which no UEF survivors lived to tell the tale, TAG missiles were first "publicly" used in a huge engagement between the main elements of the UEF and GTVA fleets. Caught completely off-guard, the UEF ships rapidly fall under an onslaught of beam cannons. A general retreat to "their node" is ordered, with a few ships heroically volunteering to screen the retreat, costing them their lives, and buying only moments. However, another GTVA force is waiting for them at the node--they used an AWACS to ensure that none of the UEF ships had warning until they were already jumping in near the node.

Still, the GTVA force blockading the node is clearly not enough to hold against the ravaged, yet still powerful UEF fleet. Then the Colossus shows up, as planned, jumping right into the fight. The UEF personnel present have little time to express their shock, horror, and disbelief as the Colossus opens up with its guns, quickly shredding a trio of ships into ribbons. Many wings of fighters pour from the Colossus' fighter bays.

Another GTVA destroyer jumps in--one of the ones from the first part of the battle, along with several smaller ships supporting it, and some of its fighters. Quickly getting overwhelmed and overrun, some UEF ships jump to random points in the system. As hope is lost, UEF captains quickly begin surrendering. The UEF vessels that fled to other parts of the system are hunted down, ordered to surrender, and if refused, get destroyed by superior firepower and numbers.

Title: Re: Colossus what if?
Post by: The E on June 04, 2012, 02:57:32 am
Quote
And then the Colossus takes the field, and it's game over.

Yes. For the Colossus. Given how good UEF ships are at subsystem sniping, the Colly itself can be rather quickly neutralized as a threat. Sure, she'll still have that 1 million hitpoints that the UEF can't really deal with quickly, but her main armament is a lot less threatening.

Also, you are making several assumptions not backed up by anything. One is that beam jamming would be unavailable. Two, that the UEF actually would go on a full on offensive without logistical preparations. Three, that the raw in-game stats as seen in the tables tell the full story.
Title: Re: Colossus what if?
Post by: TrashMan on June 04, 2012, 03:01:59 am
I don't think the Colossuss is a dinosaur...It does it's job well.
Shivan beams are just redicolously fast and powerfull.

Sath DPS >> Collie DPS.

If the GTVA had beams that could match shivan ones in Rate of Fire, the sathanas would fare much, MUCH worse. Especially as a blockade buster.
The Sathanas will kill anyting in front of it - but it has far too many blind spots to be trully effective.

You can test this theory, by setting up a nodel blockade of several destroyers, then jump in a sath and collie. Check which will sustain less damage and kill opponents faster.
Title: Re: Colossus what if?
Post by: TrashMan on June 04, 2012, 03:04:25 am
Quote
And then the Colossus takes the field, and it's game over.

Yes. For the Colossus. Given how good UEF ships are at subsystem sniping, the Colly itself can be rather quickly neutralized as a threat.

Not really..if you think it's that simple to disable and disarm it.... The collie will be protected by a crapton of fighters and lesser warships and his subsystems have a crapton of HP. Not to mention that it has multiple engines, so it can quit the field if things start going south.

Speaking of which the beam jamming always seemed like a silyl concpet to me. How DO you jam a friggin energy beam?
Title: Re: Colossus what if?
Post by: The E on June 04, 2012, 03:09:20 am
This has been discussed several times on the BP board.
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 04, 2012, 03:09:47 am
We're back to the "If the Colossus had X, then" square. The fact is, it doesn't. So, that's not getting us anywhere.

EDIT: Trashman, god ****ing damnit, learn to edit instead of doubleposting like a moron.

Speaking of which the beam jamming always seemed like a silyl concpet to me. How DO you jam a friggin energy beam?
The current technobabble is, disrupting the magnetic bottle that keeps the plasma on target.
Title: Re: Colossus what if?
Post by: General Battuta on June 04, 2012, 07:22:10 am
The BP technofluff is configured to make beam jamming possible - beams in BP require a magnetic bottle all the way from emitter to target, and that bottle can be disrupted.

If you choose to treat beam technology differently for your campaign, then beam jamming doesn't make any sense.
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 04, 2012, 07:24:33 am
Or rather doesn't have to make any sense. You can always come up with a different technofluff than BP that still enables for beam jamming if you wish.
Title: Re: Colossus what if?
Post by: Vip on June 04, 2012, 10:12:39 am
Or rather doesn't have to make any sense. You can always come up with a different technofluff than BP that still enables for beam jamming if you wish.

Different technofluff than BP? Preposterous! :P

Anyway, although Collie is very effective in its intended role - that of a destroyer killer, it would have no place in further warfare against the Shivans. The Second Incursion has taught the GTVA that whatever they can construct, the Shivans have something much bigger, nastier and more numerous just waiting beyond a node or two. That's why I like the BP approach, because it assumes that the GTVA aren't a bunch of fools.

However, against a non-Shivan foe, the Colossus could be actually quite useful, mostly in the psychological aspect. Just look at what would have happened in the BPverse should the Colossus survive. Not only is it a viable military asset that you can send in any time those pesky Solaris-class ships appear, but you can use it as a perfect bait. On any battlefield, it would become the prime target of any UEF attack - it may be outdated technologically, but all those beams and flak and fighters make it far too dangerous to be left alone, and the panicked captains would probably prioritise such a gigantic vessel, if only because it's huge. And while the bulk of UEF forces are occupied trying to deal with the Collie, which is sturdy enough to withstand their attacks for quite some time, you send in a Raynor or two to flank the forces and rip some frigates.

Of course this strategy would be only viable if the original Colossus had survived; I can find no reason for constructing another one.
Title: Re: Colossus what if?
Post by: crizza on June 04, 2012, 10:49:42 am
Played a campaign once, were a second Colossus was build, which was a crossbreed between what we have now, a logistic ship on its own, plus a mobile berth, able to build ships up to the Aeolus...so a mobile foundry...
Title: Re: Colossus what if?
Post by: BlasterNT on June 04, 2012, 11:39:01 am
Played a campaign once, were a second Colossus was build, which was a crossbreed between what we have now, a logistic ship on its own, plus a mobile berth, able to build ships up to the Aeolus...so a mobile foundry...

(http://media.moddb.com/images/mods/1/19/18530/Image6.jpg)
Title: Re: Colossus what if?
Post by: crizza on June 04, 2012, 11:44:26 am
Played Homeworld too, when it was first released ;)
And the Mothership...has no punch, just building ships, but cannonfodder...
Title: Re: Colossus what if?
Post by: BlasterNT on June 04, 2012, 11:56:46 am
Yeah, true.  It's probably more like the Somtaw* exploration ship in Cataclysm. 

*however you spell that
Title: Re: Colossus what if?
Post by: qwadtep on June 04, 2012, 12:42:01 pm
In (1), GTVA wins thoroughly, but likely takes major casualties in the early stages of the war, mainly in its fighter corps. If the war lasts longer than a short period, then the GTVA will effectively adapt its fighter tactics and take greater advantage of their capital ship superiority. The UEF fighter forces are seriously lacking in terms of mobility--aside from the three Solaris destroyers, none of their ships can carry a decent fighter complement; most operate from local bases in Sol. Ferrying replacements back to the front lines is a risky, lengthy, and complicated process.
And the UEF has the logistical infrastructure to pull it off anyway. They've had it since before the Terran-Vasudan war. The Colossus, on the other hand, requires a small fleet just to keep it supplied and the GTVA has to route everything through a single node.

Quote
The UEF will not be able to come up with an effective means of countering beam weapons; it has no AWACS, nor science vessels advanced enough or specialized enough for the task, and converting the few ships up to the task will take significant time. After all, they have to invent the whole process, software, and hardware from scratch. The UEF doesn't have 18 months.
The UEF had Paveways, Archers, and torpedoes with twice the range of anything on the Colossus from the onset of the war. It would be disarmed before it even fired a shot.

Quote
And then the Colossus takes the field, and it's game over.
As already stated, for the Colossus, it is. Even if it survived to BP it would be a resource-hogging relic suited for defense at the Delta Serpentis side of the node at best.
Title: Re: Colossus what if?
Post by: Polpolion on June 04, 2012, 02:03:41 pm
Well, rather than just spout how killed the Colossus would be if it were magically teleported into War in Heaven, let's actually talk about what kind of refits the GTVA brass would give the Colossus if it had survived FS2. I forget where all the weapon mounts are, but my guess would be that the smaller ones could be moved around with relative ease. I'd probably remove all of the MX-52 launchers and install more flak, right off of the bat. Removing a couple TerSlashes could probably help alleviate some power problems; and it would definitely be worth it if it would help their heat management systems.

Another obvious thing is that it needs to be able to launch fighters and bombers faster, and to more places. Its weapons are already spread pretty thinly; fighters are just the thing you need for point defences. Maybe if you took out even more weapons and just caked on armour you could have a pretty neat strike platform: it would jump into the middle of the enemy battlegroup, poop out a few squadrons of fighters and bombers and just absorb damage while its bomber complement did all the work.

Not really sure how you could refit the colossus to make it more effective against multiple Sathanas juggernauts, though. You can't really rearrange the beams since you'd probably run into heat dissipation problems (or you might not, not really any canon info on how the heat sinks work). I suppose the best you could do is just bomber swarm it, you're probably screwed if there are multiple Sathanas juggernauts anyway. I suppose larger torpedoes could be installed in lieu of the MX-52s, but you'd probably run out of places to put ammunition too quickly.

Additional point of discussion: what kind of battlegroup should accompany the Colossus?
Title: Re: Colossus what if?
Post by: headdie on June 04, 2012, 02:08:54 pm
The issue with a colossus refit is the need to strip out and replace both the reactors and power grids with Meson based systems to power the blue beams hence why few FS2 era ships are armed with them.  you could probably get close to building a new one in the time it takes.

As for battlegroup, I have not a clue, probably 4-5 corvettes for strike actions and same again cruisers for point defense of the colly.
Title: Re: Colossus what if?
Post by: Polpolion on June 04, 2012, 02:21:31 pm
Quote
The issue with a colossus refit is the need to strip out and replace both the reactors and power grids with Meson based systems to power the blue beams hence why few FS2 era ships are armed with them.  you could probably get close to building a new one in the time it takes.

This would not help. By the time the post-capella GTVA fleet is modernized (or built) to use Blue Beams the Shivans would have, I don't know, purple beams and we would be just as disadvantaged. And by the time we have purple beams the Shivans will have pink beams. (when we have pink beams they will have teal beams, yellow, silver, etc until out of colors)

I suppose the battlegroup should complement the role of the colossus itself. If you go the route of the Collie just jumping into the middle of the enemy fleet, cruisers probably aren't going to last very long in there. In that case you could probably get away with less escort cruisers and more of the direct fire kind. You'd have them jump in on the outskirts of the battle space trying to divide the enemy's attention while offering some fire support.
Title: Re: Colossus what if?
Post by: NGTM-1R on June 04, 2012, 02:22:06 pm
As for battlegroup, I have not a clue, probably 4-5 corvettes for strike actions and same again cruisers for point defense of the colly.

The Colossus is the strike action. Destroyer for additional fightercraft support, sufficient cruisers to screen the Colossus (probably more than you'd think since the Colossus has a lot of surface area to screen), some extras so you can separate the destroyer and defend both if necessary.
Title: Re: Colossus what if?
Post by: crizza on June 04, 2012, 03:16:04 pm
The issue with a colossus refit is the need to strip out and replace both the reactors and power grids with Meson based systems to power the blue beams hence why few FS2 era ships are armed with them.  you could probably get close to building a new one in the time it takes.
This point I never understood...if the new beam cannons need meson powered reactors...didn't the Deimos has them or do I mix them up with vasudan reactors?
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 04, 2012, 03:30:29 pm
Capella-era Vasudan reactors are still fusion reactor, just like the terran ones. They're just better at making em. Meson reactor, on the other end, are entirely post-Capella.

This is all, of course, BP lore only.
Title: Re: Colossus what if?
Post by: headdie on June 04, 2012, 05:47:37 pm
Quote
The issue with a colossus refit is the need to strip out and replace both the reactors and power grids with Meson based systems to power the blue beams hence why few FS2 era ships are armed with them.  you could probably get close to building a new one in the time it takes.

This would not help. By the time the post-capella GTVA fleet is modernized (or built) to use Blue Beams the Shivans would have, I don't know, purple beams and we would be just as disadvantaged. And by the time we have purple beams the Shivans will have pink beams. (when we have pink beams they will have teal beams, yellow, silver, etc until out of colors)

I am not so sure.  In AoA we have shivans, all be it from another dimension, which are still operating Capella era tech so that would be a grey area whether they would have more powerful technology on hand.
Title: Re: Colossus what if?
Post by: Polpolion on June 04, 2012, 06:35:35 pm
blue planet is non-canon. looking at the differences between FS1 shivans and FS2 shivans I'd say the shivans are plenty capable of improving their technology. assuming they aren't will lead you down the path that led to the whole Colossus cluster **** in the first place.

[lul u c wut i did there?]
Title: Re: Colossus what if?
Post by: General Battuta on June 04, 2012, 06:37:47 pm
Not to mention the AoA Shivans never fought a second Incursion so it's surprising they're even packing that much heat
Title: Re: Colossus what if?
Post by: NGTM-1R on June 04, 2012, 07:02:03 pm
blue planet is non-canon. looking at the differences between FS1 shivans and FS2 shivans I'd say the shivans are plenty capable of improving their technology.

Which in turn makes several other assumptions about the Shivans as a society and the nature of the Shivan forces encountered...

We can go around in circles for hours with this, ultimately just about anything can be justified.
Title: Re: Colossus what if?
Post by: General Battuta on June 04, 2012, 07:08:59 pm
And that's good, since it allows for more interpretations for more campaigns!
Title: Re: Colossus what if?
Post by: headdie on June 04, 2012, 07:21:46 pm
blue planet is non-canon.

I thought we were talking about a Colossus vs UEF in which case BP is canon

Not to mention the AoA Shivans never fought a second Incursion so it's surprising they're even packing that much heat

That's one of the things that makes my comparison with AoA a grey area, including where the hell did they get beam packing non Lucifers, and saths, the only way i can work it is if.

1. The shivs found the GD knossos or some other undiscovered knossos and reactivated it
2. With shivans on both sides of a collapsed node, they have some other way of reactivating them
3. Something i cant think of atm.

in the case of 1 and 2 then I don't believe that what is seen is much beyond reasonable garrison forces with the possible exception of the sath.

Having said that, another aspect is that we often see enough shivan tech to match GTA/PVN/GTVA technology with just enough excess to say ha ha you are fools to stand against us, if that is the case then they can conceivably have many tiers of technology as of yet undeployed.

Another aspect is that Shivans tend to demonstrate brute force tactics rather than intelligent application of technological superiority, in this case do the shivans posses better tech as what they have and the numbers they have is enough to win out against upstart races.
Title: Re: Colossus what if?
Post by: Polpolion on June 04, 2012, 07:26:03 pm
Which in turn makes several other assumptions about the Shivans as a society and the nature of the Shivan forces encountered...

We can go around in circles for hours with this, ultimately just about anything can be justified.

All right let me rephrase, the Shivans are plenty capable of having technology that is more advance than we've seen. I don't think it makes sense for GTVA high command to assume that we should ignore that possibility (especially after all FS2), not that it makes much of a difference since we can't handle the sathanas threat anyway.
Title: Re: Colossus what if?
Post by: CT27 on June 04, 2012, 08:34:12 pm
On a more general note:  if the Colossus had survived, would the GTVA have kept it as is, or would they have tried to put some blue beams on it?
Title: Re: Colossus what if?
Post by: Polpolion on June 04, 2012, 08:42:15 pm
blue beams don't exist

e: I'm sorry for being an asshat, but the BP discussion isn't really compatible with a colossus refit discussion. yes I realize I was previously talking about BP myself, that's why I'm an asshat.

thing is, the colossus surviving  the second shivan incursion changes the way history works. BP wouldn't happen the way you played it because the Colossus survived. blue beams may eventually be invented, they might not. The only meaningful thing we can ask ourselves is "would the GTVA get better beams?"

honestly I don't find the discussion very satisfying when the answer to "how would we refit the colossus?" is "identical weapons that do more damage".
Title: Re: Colossus what if?
Post by: CT27 on June 04, 2012, 08:45:37 pm
Fair enough.

If, as seems to be the consensus here, the Colossus wouldn't have been used against the UEF...would it work against the Earth Alliance in Inferno?
Title: Re: Colossus what if?
Post by: Scourge of Ages on June 04, 2012, 08:58:04 pm
On a more general note:  if the Colossus had survived, would the GTVA have kept it as is, or would they have tried to put some blue beams on it?

I'm pretty sure that it'd just be immediately mothballed, or else turned it into a space station.
Title: Re: Colossus what if?
Post by: qwadtep on June 04, 2012, 09:15:55 pm
The best way to deploy the Colossus against the Shivans is probably the same way it was deployed in FS2. Park it near a planet to deter a bombardment while its fighter wings cover evacuating civilians. Leave the front to smaller, faster ships that won't be such a crushing blow to the GTVA when destroyed and can surround a Sathanas rather than presenting one large target.

I am not so sure.  In AoA we have shivans, all be it from another dimension, which are still operating Capella era tech so that would be a grey area whether they would have more powerful technology on hand.
The Shivans in AoA had never fought beam-wielding Terrans before and were caught off guard by the sudden appearance of ships capable of challenging even the Lucifer in one-on-one combat. The BP techroom also notes that the reason weapons like the Kayser seem to outperform the Shivan weapons upon which they are based is that the Shivans only ever seem to be operating at a fraction of their full power. They'll be upgraded if and when they appear in BP again.
Title: Re: Colossus what if?
Post by: NGTM-1R on June 04, 2012, 09:19:00 pm
With good jump placement, the Colossus is still capable of murdering an entire enemy battlegroup in about a minute. I doubt they'd just throw it away because it wasn't the solution to a problem it was never meant to solve.
Title: Re: Colossus what if?
Post by: BlasterNT on June 04, 2012, 09:44:01 pm
On a more general note:  if the Colossus had survived, would the GTVA have kept it as is, or would they have tried to put some blue beams on it?

I'm pretty sure that it'd just be immediately mothballed, or else turned it into a space station.

Keep in mind that quite a bit of time has passed between Capella and AoA, so not so sure about immediately. 
Title: Re: Colossus what if?
Post by: qwadtep on June 05, 2012, 12:04:05 am
On a more general note:  if the Colossus had survived, would the GTVA have kept it as is, or would they have tried to put some blue beams on it?

I'm pretty sure that it'd just be immediately mothballed, or else turned it into a space station.

Keep in mind that quite a bit of time has passed between Capella and AoA, so not so sure about immediately.
The Collie was already due for several months of drydock repairs after the first Sathanas engagement. After the SD Beast and Sathanas 17, and in the post-Capella context, there would probably be a question of whether it's even worth bringing back to active duty. It would be cool if it got turned into an installation, though, like the Typhon from Derelict or the city from Diebuster.
Title: Re: Colossus what if?
Post by: Polpolion on June 05, 2012, 12:13:14 am
If we're assuming that the colossus survived Capella it's pretty stupid to assume it survived too heavily damaged to be anything but scrap. Also bear in mind that a huge portion of the allied fleet was destroyed in the battle with the first Sathanas, it's unlikely that GTVA command would want to let any of the survivors go. Also I'm willing to bet that post-capella the GTVA has a logistical capacity much greater than the fleet it needs to serve, since most of freighters and transports had already been evacuated from capella, but as I said above, much of the fleet was destroyed.
Title: Re: Colossus what if?
Post by: SaltyWaffles on June 05, 2012, 02:15:23 am
Quote
And then the Colossus takes the field, and it's game over.

Yes. For the Colossus. Given how good UEF ships are at subsystem sniping, the Colly itself can be rather quickly neutralized as a threat. Sure, she'll still have that 1 million hitpoints that the UEF can't really deal with quickly, but her main armament is a lot less threatening.

Also, you are making several assumptions not backed up by anything. One is that beam jamming would be unavailable. Two, that the UEF actually would go on a full on offensive without logistical preparations. Three, that the raw in-game stats as seen in the tables tell the full story.

...beam jamming wasn't available initially in WiH's events (or rather, the end of AoA), the game itself stated that, I think. 18 years prior to that, I'm pretty sure they still wouldn't.

If the UEF went on the full offensive with full logistical preparations, their entire military would look and operate totally differently. That kind of defeats the whole point of the exercise.

The Colossus isn't anywhere near that vulnerable. Even if you factor out the psychological and morale factors, the remnants of the UEF fleet are being engaged by two destroyers, at least several corvettes, and at least a dozen cruisers, along with dozens of fighters and bombers.

BGreens, especially if overdriven, are horrifyingly powerful against UEF ships (with the sole possible exception of a Solaris). Add in supporting fire from slash beams, bombers, and the damage they took previously, and it's a one-sided fight.

Factor the morale and psychological aspects back in, and things would go downhill for the UEF very quickly in that situation.

The Colossus has 240 craft to defend its subsystems, intercept enemy craft, and even disable/destroy enemy ships. And its point defense systems aren't lacking, either. UEF ship weaponry is slow to damage unless a ship's forward-fixed gauss and mass driver cannons can be brought to bear, though it's questionable whether or not they'd make it that far, or succeed in time.

I've looked at quite a bit of raw stats, and these are the impressions I get; the UEF is not that good at fighting a war, especially an offensive one, while the GTVA shows rather incredible ability to adapt, plan ahead, and be prepared for many scenarios. The UEF also lacks much meaningful combat experience; the GTVA has plenty of it.
Title: Re: Colossus what if?
Post by: qwadtep on June 05, 2012, 03:21:00 am
I kind of assumed that 3rd Fleet Capella and the Vasudan 13th Battlegroup took the bulk of the losses from the Second Incursion. Terran 6th Fleet was split between the GTVA and NTF and took heavy losses fighting itself. The majority of the GTVA's fleets were probably left to defend their home systems and supply lines or didn't have time to mobilize and reinforce Capella.

Logistically, the loss of Capella is going to devastate the GTVA's economy and the ships that escaped are going to be too busy ferrying food and clothing for refugees to toss the military a screwdriver.

The Colossus isn't anywhere near that vulnerable. Even if you factor out the psychological and morale factors, the remnants of the UEF fleet are being engaged by two destroyers, at least several corvettes, and at least a dozen cruisers, along with dozens of fighters and bombers.
If the GTVA was willing to commit that many forces in a single engagement the war would have been over ages ago. Have fun speculating what would happen in bpmassivebattle3.fs2 though.

Quote
BGreens, especially if overdriven, are horrifyingly powerful against UEF ships (with the sole possible exception of a Solaris). Add in supporting fire from slash beams, bombers, and the damage they took previously, and it's a one-sided fight.
It takes 30 seconds to recharge an LRBGreen, three shots to kill a Karuna, and another month of repairs to the Collie for every shot. TerSlash lacks range. GTVA bombers are a joke in BP.

Quote
Factor the morale and psychological aspects back in, and things would go downhill for the UEF very quickly in that situation.
You seem to keep mentioning this psychology and morale like the Feds are going to soil their pants and discard their training and rational philosophy rather than make dick jokes about it

Quote
The Colossus has 240 craft to defend its subsystems, intercept enemy craft, and even disable/destroy enemy ships. And its point defense systems aren't lacking, either. UEF ship weaponry is slow to damage unless a ship's forward-fixed gauss and mass driver cannons can be brought to bear, though it's questionable whether or not they'd make it that far, or succeed in time.
And the UEF has far superior fighter craft, superior anti-fighter screens on their warships, anti-subsystem missiles that can't be shot down, fighter-mounted railguns, and enough saturating fire to overwhelm intercept efforts. Furthermore, the Colossus can't launch all its fighters at once, provided it can at all; it has a track record of having a broken fighter bay in critical engagements and a single well-placed warhead would do it all over again.

Quote
I've looked at quite a bit of raw stats, and these are the impressions I get; the UEF is not that good at fighting a war, especially an offensive one, while the GTVA shows rather incredible ability to adapt, plan ahead, and be prepared for many scenarios. The UEF also lacks much meaningful combat experience; the GTVA has plenty of it.
The only reason the GTVA didn't get kicked out of Sol after the First Battle of Neptune is that the Elders wouldn't allow an operation to secure the node. You're seriously underestimating the UEF.
Title: Re: Colossus what if?
Post by: BlasterNT on June 05, 2012, 10:04:00 am
Quote
The only reason the GTVA didn't get kicked out of Sol after the First Battle of Neptune is that the Elders wouldn't allow an operation to secure the node. You're seriously underestimating the UEF.

Wait, where did it say that?
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 05, 2012, 10:09:55 am
With one less destroyer in the fray, most of the UEF fleet and infrastructure still intact and, if the Elders had agreed to it, the full might of First Fleet, I don't see how Severanti could have held the node if the UEF really wanted to seize it.

As said before, Severanti managed to deal an incredible amount of damage over 18 months with ridiculously low losses and very little assets, and most of them were Capella-era. However cautious and skilled he was, he would have been booted out of Sol long before if Calder wasn't too busy arguing with the Elders during that time.

It wasn't for nothing that Severanti spent most of his resources after First Neptune to actually fortify and secure the node.
Title: Re: Colossus what if?
Post by: Alex Heartnet on June 05, 2012, 12:28:13 pm
-snip-
The Colossus has 240 craft to defend its subsystems, intercept enemy craft, and even disable/destroy enemy ships. And its point defense systems aren't lacking, either. UEF ship weaponry is slow to damage unless a ship's forward-fixed gauss and mass driver cannons can be brought to bear, though it's questionable whether or not they'd make it that far, or succeed in time.

A fleet carrier won't normally have all of its fighters up and running at once.  Remember that there is a turnaround time between when the fighter docks, and when the fighter is repaired, rearmed, refueled, checked to see if if needs further maintenance, and readied for launch again.

Launch all your fighters at once, and they will all be undergoing maintenance while the follow up attack arrives.  At most, we will normally see half of any large warship's fighter screen actually in space at any given moment, maybe 3/4 if the destroyer captain was anticipating a major operation.  And every fighter that does not make it back is one less fighter (and possibly one less pilot) that can be re-deployed, at least until replacement fighters arrive.

Smaller ships, like the Karuna-class frigate, can afford to deploy all their fighters at once, as they aren't the main fleet carriers.  If they get caught without fighter cover, they have each other and support from the the fleet carriers/destroyers, and they are ultimately more expendable then the destroyers.

Remember that 'All available fighters' is not the same as 'every single fighter that the boat can carry'.
Title: Re: Colossus what if?
Post by: qwadtep on June 05, 2012, 01:05:48 pm
Quote
The only reason the GTVA didn't get kicked out of Sol after the First Battle of Neptune is that the Elders wouldn't allow an operation to secure the node. You're seriously underestimating the UEF.

Wait, where did it say that?
In the "Balance of Power" fiction on the BP site. The admirals wanted to assault the beachhead while the Tevs were vulnerable and bloody, the Elders wouldn't let them.
Title: Re: Colossus what if?
Post by: Polpolion on June 05, 2012, 01:51:17 pm
can a moderator move this thread to the BP forum?
Title: Re: Colossus what if?
Post by: General Battuta on June 05, 2012, 01:52:26 pm
Nooo I want to have a discussion about Gen FS. Let's stop talking about BP guys
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 05, 2012, 02:08:01 pm
The problem is that the only solid, detailed, proven and accepted post-Capella technobabble is BP's. We seriously lack comparison materials here.
Title: Re: Colossus what if?
Post by: General Battuta on June 05, 2012, 02:14:33 pm
It's only solid, detailed, proven and accepted in the context of BP. You don't have to give it any thought at all in the context of general post-Capella speculation, and it'd be a little dull if everyone did. There are lots of other fun ways to go.
Title: Re: Colossus what if?
Post by: General Battuta on June 05, 2012, 02:26:02 pm
expanded thought:

I think it's awesome that people get really into the fluff for BP, but it would be tragic if the takeaway from that would be 'just talk about BP'. I think I speak for everyone on the team when I say that the ideal outcome would be 'look at all the interesting social/tactical/strategic/economic/political details that can be worked into a campaign, let's talk about all the different ways these factors could evolve'.

BP makes certain assumptions which don't (and shouldn't) hold universally.
Title: Re: Colossus what if?
Post by: CT27 on June 05, 2012, 02:34:35 pm
Inferno? :)
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 05, 2012, 02:36:02 pm
OldINF wasn't solid and in some parts not consistent enough. I have great hopes for nuINF to bring us another viable and consistent post-Capella universe to serve as another point of comparison.
Title: Re: Colossus what if?
Post by: NGTM-1R on June 05, 2012, 02:38:15 pm
The problem is that the only solid, detailed, proven and accepted post-Capella technobabble is BP's. We seriously lack comparison materials here.

Half a dozen other people have detailed Post-Capella visions at various points. I'm probably underestimating considerably, at that. Perhaps not all in one place, but they're out there. (I've dropped dozens of possible alternative views down the years, in bits and pieces.) It reflects your poverty of memory and reading, not a lack of other possibilities.

I mean ****, did everyone forget when Inferno R1 was king? Is everyone so unwilling to think they can't come up with their own?
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 05, 2012, 02:42:21 pm
The problem of most of those campaigns is that's they're that, campaigns. Gameplay-oriented storytelling with little to no context and lore. That is most unsufficient for the kind of conversation we're trying to build here.

PI had a good lore. Unfortunately, it was only very detailed about the situation in a few systems, and it was set only a few years after Capella.
Title: Re: Colossus what if?
Post by: NGTM-1R on June 05, 2012, 03:06:32 pm
The problem of most of those campaigns is that's they're that, campaigns.

I deliberately did not use the word campaigns.

I said "visions" because lord knows I've released only two campaigns, but I and others have babbled endlessly about the Post Capella possibilities in this very subforum. Again, it reflects poorly on your memory and reading. Not playing.
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 05, 2012, 03:20:17 pm
Endless babble is just that, endless babble. I'm just saying that, IMHO, you can hardly have a constructive discussion without anything tangible to base yourself on. And twelve years after release, there's nothing from FS2 that hasn't be overdiscussed to death.
Title: Re: Colossus what if?
Post by: Flipside on June 05, 2012, 03:25:01 pm
The problem of most of those campaigns is that's they're that, campaigns.

I deliberately did not use the word campaigns.

I said "visions" because lord knows I've released only two campaigns, but I and others have babbled endlessly about the Post Capella possibilities in this very subforum. Again, it reflects poorly on your memory and reading. Not playing.

Instead of being confrontational, you could always post links to some of those conversations, it might clear up the situation without making unpleasant implications about people?
Title: Re: Colossus what if?
Post by: Polpolion on June 05, 2012, 03:32:46 pm
Endless babble is just that, endless babble. I'm just saying that, IMHO, you can hardly have a constructive discussion without anything tangible to base yourself on. And twelve years after release, there's nothing from FS2 that hasn't be overdiscussed to death.

Feel free to stop posting in this thread then, because there is stuff that we would like to discuss. Go make a new thread in the BP forum if you want to talk about time warps and dimensional rifts that bring the Colossus into BP.
Title: Re: Colossus what if?
Post by: NGTM-1R on June 05, 2012, 04:24:36 pm
Instead of being confrontational, you could always post links to some of those conversations, it might clear up the situation without making unpleasant implications about people?

Sure I have a couple free days to collect all that stuff into...ahahaha.

No seriously, that's what you're suggesting. And the odds are I'd only be able to find my own stuff anyways, and the great Trashman vs. The World pure carrier/pure battleship threads. A lot of the basic stuff is scattered into general discussions that don't necessarily deal in Post-Capella realities so much as generalized FreeSpace realities.

I mean, starting in May of 2010, going back to...frak it I don't even know, I found all this. There's probably stuff that I missed. Most of it deals with basic considerations rather than directly post-Capella, but still, this is the sort of groundwork stuff people are saying makes BP good.

Capship deployment talk mixed in with campaign design (http://www.hard-light.net/forums/index.php?topic=67441.0)
Defending against the shivans (http://www.hard-light.net/forums/index.php?topic=66948.0)
Started on Lucy shields, wandered around Shivan ship design for awhile, other things, eventually reached my rant on people crapping on GTVA command for not predicting the unpredictable, reminding people that there's some kind of Shivan force beyond Ross 128 that just went dark partway through Silent Threat (http://www.hard-light.net/forums/index.php?topic=66331.80)
Talking about limited resources leads to discussion of the NTF leads to useful information about anyone who wants to create a campaign regarding Terran or Vasudan breakaways, destroyer fighter group availability. (http://www.hard-light.net/forums/index.php?topic=68816.0)
Demographics, related stuff, Goober being shockingly misogynistic too sadly. (http://www.hard-light.net/forums/index.php?topic=68032.0)
The return of Terran Command! Or is he dead? (http://www.hard-light.net/forums/index.php?topic=67586.20)

I think that's only like three months. There's years of stuff around. I know I missed a thread I started but I've already wasted something like thirty minutes to an hour on this post. The only reason to keep using BP exclusively honestly seems to be intellectual laziness or being new. One of those can be fixed.
Title: Re: Colossus what if?
Post by: General Battuta on June 05, 2012, 04:28:34 pm
I would hope there are reasons to talk about BP other than intellectual laziness. We just want to avoid talking about BP exclusively. Though it does have the advantage of presenting a clear, coherent vision with all its material in a few easily accessible and cited venues - more people should do that!

Also I don't think it's really necessary to introduce personal attacks on the level of 'intellectual laziness' into a discussion of speculative future history about a video game
Title: Re: Colossus what if?
Post by: NGTM-1R on June 05, 2012, 04:30:10 pm
I would hope there are reasons to talk about BP other than intellectual laziness. We just want to avoid talking about BP exclusively. Though it does have the advantage of presenting a clear, coherent vision with all its material in a few easily accessible and cited venues - more people should do that!

Also I don't think it's really necessary to introduce personal attacks on the level of 'intellectual laziness' into a discussion of speculative future history about a video game

I did mean exclusively. Forgive my poor wording; like I said I was reaching the end of my patience for working on that post.

EDIT: fixed it. I'm not going to take back the intellectual laziness remark, though, because I honestly think turning to a single source for all your answers smacks of just that.
Title: Re: Colossus what if?
Post by: headdie on June 05, 2012, 06:24:53 pm
The problem with taking a Colossus class beyond Capella is that we need a framework of rules with which to discuss it as a big part of a ship's sustainability and combat effectiveness comes from the ships opponents.  BP gives a recently released setting which provides fairly cohesive rules which means we have ready points of comparison which are clearly defined, thus minimizing the room for ego and "if i made this situation then this would happen so your scenario is BS" which knowing HLP GD this would descend into very quickly and the discussion would become meaningless.

Is using just BP lazy, possibly, but without something to equal or even get close to it in scope and cohesive background we have scant little to work with and maintain meaningful discussion.
Title: Re: Colossus what if?
Post by: Polpolion on June 05, 2012, 06:54:13 pm
Let's play a game of pretend.

The year is 2367 and we are the command staff of the Galactic Terran Vasudan Navy, reporting only to the GTVA general assembly and security council. All the jump nodes going to Capella have been sealed, and the system's star has gone supernova. Luckily, most vessels in system managed to escape, including the Colossus. The Colossus, however, sustained heavy damage and will be undergoing repairs for the month. During the repairs, the vessel will essentially be stripped down bare, so if there is ever a time to do modifications to its armament, armor, reactors, heat management systems, sensor, etc, now will be the best time to do so for the next few years. Or not, we could decide to scrap it.

Unfortunately, the GTVA Security Council having funded the Colossus program wants to check in on what we're doing, and ultimately they may choose to override your choices. Remember: you're responsible for the military and report to the government, they're responsible for you and report to the people. We need to prepare a report briefly summarizing our findings on the following subjects:


0) What kind of fleet remains from the second shivan incursion? What is the current status of our Navy?
1) What kinds of threats should the Colossus refit be expected to handle?
2) What kinds of missions will the Colossus undertake?
3) What kind of service life should to Colossus refit be expected to have before decommissioning/another refit?
4) What kinds of vessels will be in the Colossus's battlegroup?
5) What kind of armament are you putting on the vessel?
and so on and so forth

Bear in mind that the Security Council is busy dealing with the refugees from Capella and the fallout from the NTF Rebellion, not to mention that almost none of them are particularly well versed in the more finer aspects of space warfare and spacecraft development, so it should suffice to keep our report general and non-technical.
Title: Re: Colossus what if?
Post by: Sciguy on June 05, 2012, 08:11:44 pm
Considering that the Colossus successfully faced down a (slightly defanged) Sathanas and lived to tell the tale, it seems premature to scrap it.  An Orion likely could not have done that.  The refit should at the very least update the power grid so that it can overload the beams without starting fires everywhere, melting their wiring, or whatever nasty things happened when they did it in game.

Ideally it would be expected to do exactly what it was designed for, namely engage multiple Shivan targets of destroyer size or smaller and act as a fleet carrier.  The fact that it would also have enough firepower to seriously damage a Sathanas before exploding is just an added bonus.  Killing Sathani is a job best left to specialists (Like the Bellepheron, Chimera, up-gunned Deimos, Orions with all 6 beams in the front, etc.)
Title: Re: Colossus what if?
Post by: Flipside on June 05, 2012, 08:29:19 pm
My take has always been that the GTVA's best bet would be to aim more for numerous vessels with single powerful guns and some point defences, rather than large vessels with several powerful guns and some point defences.

The problem with ships like the Colossus or even the Orion is that (a) they are big targets and (b) they can only approach an enemy from one direction. If you split that firepower up into several ships and come from multiple directions, dealing with the assault becomes a lot more difficult.

Obviously, though, that makes a lot of assumptions about the manufacturing capabilities of the GTVA, but wherever we go, we are going to end up in the land of conjecture.
Title: Re: Colossus what if?
Post by: BlasterNT on June 05, 2012, 09:15:05 pm
But scrapping the Colossus if it did survive would also be negative psychologically for the GTVA.  The Colossus had taken 14 years to construct, and was a powerful symbol for the unity of the Terran and Vasudan governments.  If it survived Capella, I'm sure the GTVA would parade it around as the "ship that saved us from the Shivans". 
Title: Re: Colossus what if?
Post by: Beskargam on June 05, 2012, 09:37:08 pm
Perhaps not. It could go the way of BP with the GTVA prioritizing survival above all. Thus less about parading, and more other alternatives that work better. or it could go in another direction completely. Say they could simply retire it as a memorial or something.
Title: Re: Colossus what if?
Post by: qwadtep on June 05, 2012, 09:55:53 pm
But scrapping the Colossus if it did survive would also be negative psychologically for the GTVA.  The Colossus had taken 14 years to construct, and was a powerful symbol for the unity of the Terran and Vasudan governments.  If it survived Capella, I'm sure the GTVA would parade it around as the "ship that saved us from the Shivans".
Or it might have the opposite effect. The Colossus was supposed to be the expensive but absolute solution to the Shivans; Capella turned it into expensive cannon fodder. There's a good chance the public would rather not spend a ton of resources continuing to maintain it over traditional warships, especially with the economic fallout of a flood of refugees from a lost system.
Title: Re: Colossus what if?
Post by: Sciguy on June 05, 2012, 10:46:15 pm
But scrapping the Colossus if it did survive would also be negative psychologically for the GTVA.  The Colossus had taken 14 years to construct, and was a powerful symbol for the unity of the Terran and Vasudan governments.  If it survived Capella, I'm sure the GTVA would parade it around as the "ship that saved us from the Shivans".
Or it might have the opposite effect. The Colossus was supposed to be the expensive but absolute solution to the Shivans; Capella turned it into expensive cannon fodder. There's a good chance the public would rather not spend a ton of resources continuing to maintain it over traditional warships, especially with the economic fallout of a flood of refugees from a lost system.

Not to nitpick, but the fact that it lived means that it is the expensive thing that killed a Sathanas and ended the NTF rebellion.  While I do agree that for the purposes of fighting Juggs it is very much a sledgehammer when you really need an hatchet.  It does have its uses.  Just because cheaper things can kill it does not mean that it is worthless.  A guy with a rocket launcher could kill an Abrams tank but the US army still builds them because that is a role that needs filling.  The real question is does the Post-Capella fleet need a heavy carrier that can engage multiple targets even without its fighter wings.  With the immediate Shivan threat gone the answer to that question might be no (it would be overkill for system police work).  At worst you refit it and keep it around flying the flag for a few years and then mothball it for if/when the Shivans return.
Title: Re: Colossus what if?
Post by: NGTM-1R on June 05, 2012, 11:39:04 pm
(The Colossus is not a heavy carrier, people. Look at how many fighters it can deploy in comparison to a much much smaller Hecate.)

The survival of the Colossus would be the unlooked-for miracle of the Capella evacuation. The GTVA faces an uncertain internal future after the invasion. The Colossus proved a sound design in its intended role, but that turned out to have relatively little bearing on events against the Shivans. Still, the design purpose was sound for both combat against the Shivans and against possible rogue internal GTVA elements.

To further optimize the Colossus and to cut down on its extreme maintenance and logistics costs, several changes can be made.

Elimination or reduction of long-term fighter carrying capabilities. Reducing the flight group to sixty fighters, with provision to carry others (another sixty to eighty?) briefly in quick-launch cells with minimal support. Or simply give the Colossus the ability to support a hundred or so fighters from other ships in such cells. This gives the Colossus self-defense capability and enough fighters to establish quick local superiority in a node engagement. This will also allow a reduced crew figure.

Increase weapons fitting. Exchange slash beams, flak guns, missile launchers, for heavier coverage of Terran Turret and BGreen. Increase raw killing power for capital craft, increase bomb interception ability, deemphasize actually killing incoming fighters and leave that to your escort force.

Improvement of subspace drive systems; accuracy, time to charge. Try to preserve room for growth and ensure ease of refit and replacement so that as more capable drives become available they can be fitted. Probably at the expense of the standard drive systems; the Colossus is already significantly faster than most GTVA capital craft and could potentially outpace escorting ships in a combat situation, so bringing its speed in line with other GTVA ships would be a worthwhile objective in itself and probably reduce logistical costs, crew number, and maintenance.

The Colossus and a small number of cruisers (4 to 6) would operate essentially independently within the fleet and battlegroup structure, attaching themselves to whatever unit in the battle zone offers the best mutual protection. Its role would be the same as its original, linebreaker, with an added shock-jump capability. The Colossus was fundamentally designed to jump into the midst of the enemy and establish local superiority by destroying or driving off everything close enough to threaten it. That it was expected to do this at a jump node does not mean it is incapable of doing so anywhere it can jump to.
Title: Re: Colossus what if?
Post by: Alex Heartnet on June 06, 2012, 12:13:16 am
0) What kind of fleet remains from the second shivan incursion? What is the current status of our Navy?

Our fleet has been completely pulverized, with the fleet in shambles.  Previously mothballed ships will have to be pressed back into service, and civilian ships may have to be converted into warships.  Even our supply of outdated Fenris cruisers will have to continue their service, ideally not within dangerous regions of space.

2) What kinds of missions will the Colossus undertake?

Unless a major threat shows up, the Colossus will just have to be in low power mode, behaving like a space station.  With most of its system offline, and the only real activity occurring in the bridge and hangar, the Colossus shouldn't require nearly as much supplies as it would be if it was at full war footing.

During wartime, the Colossus doesn't actually need to be deployed against enemy vessels to make it effective.  It just needs to be moved up close to the frontline, and preparations made to bring it back onto full war footing if needed.  The mere threat of the Colossus getting deployed can have a huge impact on the war effort, without the massive drain of supplies that actually deploying it would require.

4) What kinds of vessels will be in the Colossus's battlegroup?

As a joint project between the Terrans and Vasudans, the vessel should be escorted by a mix of Terran and Vasudan warships.    During peacetime, it should serve as a major rallying point for in-system forces, to ensure that there is always some ships on the scene should something try to sneak attack the Colossus.

Escorting Vasudan warships need to take note that they have major blind spots in their anti-fighter defenses.    Thankfully, this can be reduced or eliminated by proper formation tactics.

5) What kind of armament are you putting on the vessel?

An offensive variant of shield technology, dubbed the 'Disruptor Shield', to serve as a weapon should the Colossus decide to ram an enemy ship.  Something that can shred enemy warships at a molecular level, to maximize damage done to enemy ships while greatly reducing damage done to the Colossus.  The disruptor shield will be mounted on the front end of the ship, as that is the direction the Colossus should be facing if it wants to ram something.

The energy required to maintain the shield will be an issue, but as this is in fact an offensive system and not a defensive one, this should be doable.  The disruptor shield, in fact, is completely incapable of blocking incoming munitions, and is only meant to be brought online for short periods of time.

So long as the Disruptor Shield is fully functioning and online at the moment of impact, the Colossus should not sustain significant damage from ramming anything smaller then a juggernaut, and its odds of surviving a ramming attempt against something bigger then it will have gone way up.

Alternatively, a cautious captain can just use the Disruptor Shield to continuously shread an enemy destroyer or juggernaut right in front of it, without actually colliding with it.

Anti-fighter weapons will be removed entirely, as that job can be handled far more efficiently by escorts.
These weapons will get replaced by anti-capital ship weapons and dedicated torpedo intercept weapons, as power supply and ammo carrying capacity allows.  This thing is a juggernaut, not an anti-fighter platform.

It is important that the drive systems remain capable of moving it faster then most warships.  In a normal combat situation, the Colossus can just not move at full speed so that the escorts can keep up.  But during a ramming attempt, the Colossus will need all the speed it can get.

Recommendation:  Cross-reference with other inbox suggestions as needed.
Title: Re: Colossus what if?
Post by: headdie on June 06, 2012, 02:58:44 am
In anti destroyer warfare the colossus proved it's supremacy, the only reason it failed in Capella was the fact the shivans started throwing saths around like corvettes.

So we have a close to gutted Colossus what can we do other than scrapping it?

1. Rebuild it into it's previous roll and use it as a symbol of GTVA unity and the alliances ability to come back from near destruction.  It might be worth looking at making the ship easier to repair and improve the ship's heat management.  It's battlefield roll would be suppression of large scale insurrections like the NTF, for the rest of the time it will be in D-S as a tourist attraction.

2. Turn it into the galaxies largest technology test bed similar to BP's Carthage, Use large modular sections that are easily removed in zero g yards to swap out new tech like Reactors, weapons and the like.  the handicap here is that you risk making the internal structure much weaker so the ship will take more damaged in combat.

3. Fill it with refugees, make the hull airtight, gut the military grade tech and stick Capellan refugees on board with tools, materials, a few construction workers and administrators and have them rebuild the interior into homes.  They can then slowly filter out into alliance space as they find homes in more permanent places.  Done properly and you will have an all in one disaster response ship by the end of it.
Title: Re: Colossus what if?
Post by: crizza on June 06, 2012, 08:31:16 am
I still vote for a mobile foundry ship like the Homeworld mothership.
This thing is really huge and should be able to even build Deimos-sized ships as well as producing anything required to repair ships.
Granted, that would require some sort of logistic train, unless the Colossus can also harvest Asteroids.
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 06, 2012, 08:44:01 am
I doubt a ship that wasn't originally build from the ground-up to accommodate giant innate ship-building factories would be able to build anything larger than fighters and bombers. Not saying that the GTVA doesn't have the tech required to make a HW-like mothership, but the Colossus isn't the ship to make it from. If you're going to have to rebuild nearly the whole ship for that, better build a new ship from scratch.

I like headdie's idea #3. Basically, turn the Collie into a massive colony ship. Perfect emergency reaction to early post-Capella needs. If well-maintained (shouldn't be too costly to maintain an empty, unused ship after the refugee crisis cooled off), it could even be kept as-is for use in the aftermath of the next Shivan Invasion.
Title: Re: Colossus what if?
Post by: Drogoth on June 06, 2012, 04:48:32 pm

Logistically, the loss of Capella is going to devastate the GTVA's economy and the ships that escaped are going to be too busy ferrying food and clothing for refugees to toss the military a screwdriver.


I lurked on the forums for years, off and on, so i'm sorry if I missed this discussion, but looking at the node map, how devastating is it really? Regulas is actually CLOSER to Vega then to Capella. The others are all farther yeah, but how heavy is the population in Epsilon Pegasi, Procyon, Mirfak and Adhara? Do we have hard data on this? Shipping there would be more expensive yes, but cripplingly so? I see two situations here.

1) All of them are fledgling colonies that require heavy investment to maintain in the growth phase. In this case yes, it would be crippling IF we were to maintain them. In this situation I find it much more likely that there would be a mass migration back to the core worlds. Keep in mind that all of the major systems mentioned in FS1 are on the Vega side of Capella. Therefore, the most established and entrenched GTVA economy and manufacturing power would be focused there, and if the colonies' people simply migrated back (which tends to be the case in any nation. I'm Canadian, I don't know parallel situations elsewhere, but here, workers from Atlantic provinces are migrating west to where jobs and livelihoods are) the economy wouldn't take much of a hit since there was little to no production out there in the first place, and the population is dwindling and thus easier to support.

2) They are midrange to developed worlds that DID contribute a lot to the GTVA economy. Too valuable to simply abandon, but not valuable enough to support themselves. In this case the situation looks really bad in the short term, but maybe stonger in the long term. Look at Epsilon Pegasi on the node map. That system is a businessman's dream, it's the lynchpin for the entire sector. With Capella gone, it would no longer be cheaper products to be shipped in from the established core world economies, and instead some real industrial metal would start to develop in EP (over time). I think in the long term that actually helps the economy become more diverse and independent then it might have been before. Some dangers to national unity within the GTVA certainly, it might develop a kind of galactic north-south divide in identity much like the east-west economic divide in Canada. This *could* be exaggerated by the fact that the GTVA would need to keep heavy garrisons in the area in light of the recent NTF uprising.

Either way, we lost whatever industrial capacity was in Capella, but I'm inclined to think it wasn't that much, even though it had a heavy population. You simply don't need a bunch of capacity in a system that is one jump from Vega. Vega has been around forever, what with being one jump from Vasuda, and is likely a major centre of industry rivaled only by Beta Aquilae or Delta Serpentis. I don't think Capella could be that developed, considering it's behind what were Vasudan lines in the T-V war, and yet is clearly a terran colony, which implies it was colonized post great war.

All of this is pure speculation, like I said if there is hard data on any of this that refutes what I have said, I missed it and I retract my statements. But yeah. I dunno

EDIT-

Also, I doubt the majority of the GTVA fleet is pulverized, if only for the reason that they approached the war so casually in the beginning. There MUST be Garrisons in Ikeya and Ross 128 since they were original Shivan Points of contact, as well as major garrison in Delta Serpentis, Alderbarron and Beta Aquilae for their racial and state capital status. I feel like the forces engaged in FS2 were the Vega 'sector' forces, dominated by the Vasudans, as well as the Capella/Pegasi fleets. It was the 13th Vasudan battlegroup as well as 6th and 3rd Terran fleets that were involved. That deeply implies, allthough doesn't prove that there are a LOT of other fleet groups. I guess they may have been there and Alpha 1 was never told, but like I said. GTVA command was pretty sure of itself going into the campaign, and even then, advanced fairly cautiously in the nebulae. After they destroyed the first Sathanas, their feeling of dominance was only reinforced. Why would they bring the entire hammer of their navy down when local forces SEEMED to be doing the job just fine? And then when the true magnitude of the Shivan forces became apparent, the GTVA was way too busy getting the hell out of dodge to have had time to bring up more forces from their other sectors, and to be fair, at that point, why would they?
Title: Re: Colossus what if?
Post by: SaltyWaffles on June 06, 2012, 05:56:59 pm


Logistically, the loss of Capella is going to devastate the GTVA's economy and the ships that escaped are going to be too busy ferrying food and clothing for refugees to toss the military a screwdriver.
What gives you that impression? I'm not saying you're wrong, but I just don't get what information you're thinking of. That, and I don't think they NEED to toss the military a screwdriver; the war with the Shivans is over (for now/a while) and the NTF has been thoroughly defeated.
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If the GTVA was willing to commit that many forces in a single engagement the war would have been over ages ago. Have fun speculating what would happen in bpmassivebattle3.fs2 though.
The GTVA would be completely willing to commit that many forces in a single engagement--the UEF is invading them, and the GTVA has a proven trump-card up their sleeves--along with the element of surprise with regards to that trump card--making a single huge engagement very much in their favor. The GTVA also hugely outnumbers the UEF forces--sure, they will probably keep a good number of them back for defense in case of Shivans, but I imagine the UEF would not commit the sum of its fleets to this invasion, meaning that you won't have all 3 Solaris destroyers in the field, at the least.

In FS2, the GTVA definitely committed those numbers and much more against the Shivan incursion, and it's implied that they still have a good deal more where that came from (though much of it is kept in defense of their systems, and when there are 80 Shivan juggernauts incoming, none of that matters...).

Quote
It takes 30 seconds to recharge an LRBGreen, three shots to kill a Karuna, and another month of repairs to the Collie for every shot. TerSlash lacks range. GTVA bombers are a joke in BP.
...and 3 shots could be brought to bear at once, maybe even from a single Orion. Besides, UEF ships do near-constant damage over time, but it takes a while for that damage to reach critical levels (usually).

GTVA bombers aren't a joke...sure, they're inferior to their UEF counterparts, but not entirely; the top-tier UEF bombers are very few in number. The Artemis medium bombers are not bad at all, provided they're given some fighter cover.

Also, don't forget the immense power of Maxims; if an Erinyes is equipped with 8 of them, it can do (based on shorthand calculations) nearly 1400 damage per second from 3000+ meters away, with primaries alone. Trebuchets give a modest boost to that (as well as sniping subsystems and fighter cover); Infyrno missiles, though closer range weapons, can ramp up that DPS to very threatening levels.

TerSlash beams (not the blue versions) may not be worth much, but they still do significant damage, and most UEF ships are not exactly hearty; it adds up.

As for overdriving the BGreens on the Colossus--no, it does not end up with a month of repairs for each shot. At all. After its fight against the Sathanas, it was stated to need 3 months for repair back up to full capability, and that was after using overdriven beam cannons for several minutes straight (as well as any potential damage from the Sathanas' LReds). Despite that, the Colossus would then go on to take on a bunch of Shivan ships as a diversion, and still wipe the floor with cruisers and a destroyer (potentially more; can't remember) with those same beam cannons (no longer overdriven).

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Factor the morale and psychological aspects back in, and things would go downhill for the UEF very quickly in that situation.
You seem to keep mentioning this psychology and morale like the Feds are going to soil their pants and discard their training and rational philosophy rather than make dick jokes about it
[/quote]
Uh...what? When your force is in full retreat back to your territory after a major fleet engagement, and you already have a destroyer and several corvettes blocking your way, things aren't going well. Then the Colossus shows up without warning, right off your flank--a monster of a warship, over six kilometers long and voluminous to house 6 Lucifers inside its hull. Dozens of fighters launch from the ship as it opens up with several BGreens (or even LRBGreens), and maybe a couple slash beams (potentially destroying a ship or two right off the bat). THEN another destroyer shows up, along with at least a couple corvettes and some cruisers.

I'm not saying they'd crap their pants, but it would put despair and hopelessness on their minds to a huge degree. Even if you overcome that, it still is one more thing you have to overcome in a losing battle.

Quote
And the UEF has far superior fighter craft, superior anti-fighter screens on their warships, anti-subsystem missiles that can't be shot down, fighter-mounted railguns, and enough saturating fire to overwhelm intercept efforts. Furthermore, the Colossus can't launch all its fighters at once, provided it can at all; it has a track record of having a broken fighter bay in critical engagements and a single well-placed warhead would do it all over again.
We're looking at 2 potential scenarios here. One of them does not give the UEF as much of a craft advantage. The other means that the UEF doesn't have beam jamming in the first place, making the likelihood of this scenario occurring very small to begin with.

The Colossus wouldn't need to launch all of its fighters at once; it could have deployed them well beforehand, and had them all jump in at once. In this combat scenario, the UEF probably wouldn't have their OP anti-subsystem missiles to begin with. Only Uriels have those railguns (assuming that the handful of super-advanced bombers the UEF has were still around 18 years ago). They'd have been top priority targets for a while now, especially in the previous stage of this battle, and now they're still top priority targets to the dozens upon dozens of GTVA fighters.

The remaining UEF bombers (especially the ones capable of carrying such a warhead, assuming they existed 18 years ago) would not get near enough to the Colossus to ensure a hit, even if it somehow magically knew the potential weaknesses of the Colossus.

UEF ships are not THAT hard to take down; even assuming they were that capable 18 years ago, they're still helpless against Maxims, and bombers would probably be used as either a distraction or an attack to be used against ships with weakened point defenses. Or as heavy missile boats against enemy fighters.


Quote
The only reason the GTVA didn't get kicked out of Sol after the First Battle of Neptune is that the Elders wouldn't allow an operation to secure the node. You're seriously underestimating the UEF.

...what? Erm...what? The First Battle of Neptune, IIRC, was a victory for the UEF in that they held off the GTVA attack and inflicted significant ship losses, but they took major ship losses of their own, and the GTVA destroyer got away. The GTVA still had a sizable force at the node, and was capable of sending in major reinforcements in an emergency.

Oh, and the only reason the UEF didn't lose outright in less than a day is because the Vishnans intervened and whisked the entire 14th Battlegroup into an alternate dimension full of Shivans and no allies in sight. And then the 14th BG didn't carry out their orders. They still casually obliterated a UEF frigate, though.

Not that I wanted them to succeed like that at all--I'm not some GTVA fanboy--but I think you're seriously overestimating the UEF. Especially in a situation in which they're launching a massive invasion into enemy territory--something in which their military is totally ill-suited for.
Title: Re: Colossus what if?
Post by: Drogoth on June 06, 2012, 06:10:02 pm
It's cool Salty, I've got enough Tev Fanboy in me for the both of us.

Down with the dirty Buntu!
Title: Re: Colossus what if?
Post by: Black Wolf on June 07, 2012, 08:04:37 am
2) They are midrange to developed worlds that DID contribute a lot to the GTVA economy. Too valuable to simply abandon, but not valuable enough to support themselves. In this case the situation looks really bad in the short term, but maybe stonger in the long term. Look at Epsilon Pegasi on the node map. That system is a businessman's dream, it's the lynchpin for the entire sector. With Capella gone, it would no longer be cheaper products to be shipped in from the established core world economies, and instead some real industrial metal would start to develop in EP (over time). I think in the long term that actually helps the economy become more diverse and independent then it might have been before. Some dangers to national unity within the GTVA certainly, it might develop a kind of galactic north-south divide in identity much like the east-west economic divide in Canada. This *could* be exaggerated by the fact that the GTVA would need to keep heavy garrisons in the area in light of the recent NTF uprising.

Awesome! Someone should make a campaign about that! :P
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 07, 2012, 08:17:18 am
Awesome! Someone should make a campaign about that! :P
ahCwatUdidthar

Quote
The only reason the GTVA didn't get kicked out of Sol after the First Battle of Neptune is that the Elders wouldn't allow an operation to secure the node. You're seriously underestimating the UEF.

...what? Erm...what? The First Battle of Neptune, IIRC, was a victory for the UEF in that they held off the GTVA attack and inflicted significant ship losses, but they took major ship losses of their own, and the GTVA destroyer got away. The GTVA still had a sizable force at the node, and was capable of sending in major reinforcements in an emergency.
[...]
I think you're seriously overestimating the UEF. Especially in a situation in which they're launching a massive invasion into enemy territory--something in which their military is totally ill-suited for.

Ahem. First, destroying a corvette, and crippling the rest of a whole destroyer battlegroup and fighter complement, for the trade of a few cruisers and a couple of frigates (when the UEF still had dozens of them) is a significant victory, not only militarily, but also psychologically. The Tevs, despite all their experience from Capella and the Shivans, still got their asses majorly kicked by what they were still considering a bunch of hippies with GW-era tech and no military experience.

Second, the Tevs started fortifying the node after First Neptune, because their original plan was to secure and fortify Neptune as a beachhead first. When qwadtep was talking about securing the node, he obviously meant the Sol side of the node, so I don't see where your "launching a massive invasion into enemy territory" comes from. We're not overestimating the UEF, we're just taking into account that, at this stage of the war, the balance of power was massively in favour of the UEF.
Title: Re: Colossus what if?
Post by: qwadtep on June 07, 2012, 10:54:08 am
Logistically, the loss of Capella is going to devastate the GTVA's economy and the ships that escaped are going to be too busy ferrying food and clothing for refugees to toss the military a screwdriver.
What gives you that impression? I'm not saying you're wrong, but I just don't get what information you're thinking of. That, and I don't think they NEED to toss the military a screwdriver; the war with the Shivans is over (for now/a while) and the NTF has been thoroughly defeated.
Because massive refugee movements are always a strain on an economy. You've got a bunch of people who no longer have homes, jobs, or money, and you have to provide them with food and clothing and shelter, and move them places and help them reestablish themselves, and so forth. And you have to do it without the resources or manufacturing of their old home. And in the GTVA's case, you have to do it with a tattered fleet and an existing refugee problem from the NTF's genocide of Vasudans. Bad situation all around.
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 07, 2012, 10:58:50 am
Not to mention the likelihood of an increase in criminality due to both the difficult situation of refugees and GTVA as a whole, and poor military/police (are they really separated in the GTVA ?) presence due to a hammered, scattered fleet.
Title: Re: Colossus what if?
Post by: Drogoth on June 07, 2012, 02:25:08 pm
Awesome! Someone should make a campaign about that! :P
ahCwatUdidthar



Erm. Did someone already do that? Is that one I'm getting from this? Like I said, I was an off and on lurker for a long time, missed a bunch of stuff haha.
Title: Re: Colossus what if?
Post by: MatthTheGeek on June 07, 2012, 03:45:06 pm
The Procyon Insurgency (http://www.hard-light.net/wiki/index.php/Pi), campaign set about the situation in Adhara and Procyon post-Capella. Go play it.
Title: Re: Colossus what if?
Post by: NGTM-1R on June 07, 2012, 04:18:24 pm
Uh, actually, I believe the campaign you're looking for is (considering this is Black Wolf), Twisted Infinities.
Title: Re: Colossus what if?
Post by: Drogoth on June 07, 2012, 04:38:15 pm
The Procyon Insurgency (http://www.hard-light.net/wiki/index.php/Pi), campaign set about the situation in Adhara and Procyon post-Capella. Go play it.

That I've played (I quite liked it), and I didn't get the economic separation feel I was mentioning so I was wondering if it was something else. Twisted Infinities I have not played though, so I will do that haha.
Title: Re: Colossus what if?
Post by: NGTM-1R on June 07, 2012, 05:29:10 pm
Twisted Infinities I have not played though, so I will do that haha.

You will be waiting some time.
Title: Re: Colossus what if?
Post by: Drogoth on June 07, 2012, 06:06:05 pm
Twisted Infinities I have not played though, so I will do that haha.

You will be waiting some time.

Bummer
Title: Re: Colossus what if?
Post by: CT27 on June 12, 2012, 02:00:11 pm
Hypothetically, if they did send it to Sol:

I agree with others that it probably wouldn't work as a front line combat vessel, maybe just have it sit on the Sol side of the jump node to guard it?



On a more general note:  if the Colossus was alive during WIH, wouldn't there be pressure by the military to deploy it in Sol (whether that would be wise or not)?
Title: Re: Colossus what if?
Post by: Polpolion on June 12, 2012, 02:15:05 pm
if the colossus existed in WiH the GTVA would fill it with meson bombs and nuke the sun with it causing a supernova and destroying sol. they would then proceed to crucify everyone that managed to escape from sol and adorn their warships with the bones of those that died first, and then make dinnerware with the bones of those that died last.
Title: Re: Colossus what if?
Post by: SpardaSon21 on June 12, 2012, 02:16:30 pm
You forgot the raping to death, eating, and sewing the skins of Buntus into their bedrolls.  And if the Buntus are really, really lucky, the GTVA will do it in that order.
Title: Re: Colossus what if?
Post by: Polpolion on June 12, 2012, 02:17:35 pm
no that wouldn't happen
Title: Re: Colossus what if?
Post by: qwadtep on June 13, 2012, 11:29:41 pm
Seriously. The Tevs are too busy killing Buntus to sleep, why would they even need bedrolls?
Title: Re: Colossus what if?
Post by: Polpolion on June 13, 2012, 11:54:08 pm
because they're making the GTVA Marco Polo entirely out of bedrolls. Sending the Colossus into the sun worked so well against the Buntus or whatever that they decided to make another one, but they needed to cut costs somewhere.