Author Topic: rejoice modelers, you're limits have been killed  (Read 40412 times)

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Offline Bobboau

  • Just a MODern kinda guy
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rejoice modelers, you're limits have been killed
on nurbed models, you have to extract the final mesh (there should be like a brown nurb looking button in the upper right hand portion of the nurb controle box) and when you convert it can take over a minute to convert them
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Offline Taristin

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rejoice modelers, you're limits have been killed
I did all that, but PCS crashes... That's my complaint.
Freelance Modeler | Amateur Artist

 

Offline Raptor

  • 210
rejoice modelers, you're limits have been killed
Quote
Originally posted by Venom
yeah.
personnally I'd beat down anybody who'd make ships with 10k polys trrets with a wet trout.


Whats wrong with a 10k turret?

(not that I would ever go THAT high, maybe 1-2k, and that only for barrelled turrets.......)
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
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Offline Nico

  • Venom
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rejoice modelers, you're limits have been killed
a 10k turret, ok. a capship with, say, 5 10k turrets, hugh. then put 3 of those capships in a mission. HT&L won't make your computer goes faster, obviously :p
SCREW CANON!

 

Offline Kazan

  • PCS2 Wizard
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  • Soul lives in the Mountains
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rejoice modelers, you're limits have been killed
Quote
Originally posted by diamondgeezer
Well... not being funny Bob, I mean this is great work and all, but the whole texture thing worries me somewhat. I mean my carrier had over 60 textures when I'd done with it, and PCS told me where to go. I know that's excessive and probably inefficient use of textures but all the same is there anyway you might tweak this issue to have less of an impact?


had nothing to do with the texture count


BTW: that carrier would never run in game - too many GFX card state changes - can you say slide show
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Offline Ryx

  • Twilight Falling
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rejoice modelers, you're limits have been killed
Some changes.

Still gotta figure out the turrets... :sigh:




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Offline Knight Templar

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  • I'm a magic man, I've got magic hands.
rejoice modelers, you're limits have been killed
bleh.

*liked the first version better. It looks like you brought it with you to Thanksgiving dinner.
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Too Long, Didn't Read

 

Offline Bobboau

  • Just a MODern kinda guy
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rejoice modelers, you're limits have been killed
I don't like there little nose on it, looked better when it just had a flat virticle face, but some details there would defenantly be a good thing
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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rejoice modelers, you're limits have been killed
I like the copy I have... All textured ans shinemapped...
Freelance Modeler | Amateur Artist

 

Offline StratComm

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rejoice modelers, you're limits have been killed
Someone wants us to hate him :p
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
rejoice modelers, you're limits have been killed
maybe I should start talking about how fun it is to use PCS to make cool looking things
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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rejoice modelers, you're limits have been killed
Who needs PCS?  Looky what I did. :)




It'sa gunna be in AotD... after a retexture job.  (And if I can figure out how I fux0red the turrets...)
« Last Edit: November 27, 2003, 09:29:15 am by 273 »
Freelance Modeler | Amateur Artist

 

Offline Nico

  • Venom
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rejoice modelers, you're limits have been killed
well, the spec maps are severly fux0red, man. Missing smooth groups?
SCREW CANON!

 

Offline Taristin

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rejoice modelers, you're limits have been killed
PCS doesn't work on my PC, so yeah, no smoothing groups...

It's probably why the turrets don't work, too, but that's another issue.
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
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rejoice modelers, you're limits have been killed
cob2pof has smoothing in it, bTW - it had it ages before PCS did, it just took Venom / Nico ages to convince Kazan of that.

The map setting sare different, though.  IIRC in PCs you need to set the maps (in TS) to 'autofacet', but in cob2pof the maps were 'smooth' type.

 

Offline Taristin

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rejoice modelers, you're limits have been killed
Well, I got PCS with the Facet build to convert cobs to pofs, but the facet build isn't smoothing. I wonder why.
Freelance Modeler | Amateur Artist

 

Offline Nico

  • Venom
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rejoice modelers, you're limits have been killed
Quote
Originally posted by aldo_14
cob2pof has smoothing in it, bTW - it had it ages before PCS did, it just took Venom / Nico ages to convince Kazan of that.


heh, yeah, I remember that :)
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
rejoice modelers, you're limits have been killed
Quote
Originally posted by Raa Tor'h
Well, I got PCS with the Facet build to convert cobs to pofs, but the facet build isn't smoothing. I wonder why.


Check your hierarchy to make sure that the main hull isn't being treated in the same way as the turrets - that can happen if you have lights glued the wrong way or summat.

Um... otherwise, make sure the maps are on 'AutoFacet', not Faceted......very easy mistake to make.  Or maybe it;s just being wierd.....

 

Offline Taristin

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rejoice modelers, you're limits have been killed
Well, that Ryx cruiser thingy converted smoothed, but the turrets don't work.

The Vasudan ships didn't smooth though. I'll have to look at them.

And thanks for the info, although I've already learned the placement of lights the hard way. ;) :nod:
Freelance Modeler | Amateur Artist

 

Offline Ryx

  • Twilight Falling
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  • Away in RL land. Back later.
rejoice modelers, you're limits have been killed
Quote
Originally posted by Raa Tor'h
Who needs PCS?  Looky what I did. :)

*PIC removed*


It'sa gunna be in AotD... after a retexture job.  (And if I can figure out how I fux0red the turrets...)


Spiffy! :)
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