Originally posted by Raptor
So in future, ALL ships should be UVmapped like fighters? gotcha
Only thing:
where the hell am I going to find someone willing to setup the UV space and create the maps for a two and a half kilometer long destroyer?
NOTE: Fred, FS2, modelview, etc.. have a limit of 4000 vertices (at the moment) under old system.
Has this been increased as well?
you can unwrap whatever you want even now, and then apply some tile textures, actually it should give you better UV results. The problem is the amount of textures in each subobject. You have to map as much polys of the same object as possible with as less textures as possible.
If I correctly understood (bob, correct me if I'm wrong) each texture added will add a rendering passage: the more textures, the more passages, the less speed.
With big ships it will be surely fair to apply 4-5 basic plating textures, and probably more, but instead of using 20 other maps for small details (windows, hangars, engines, whatever) you will have to collapse them in just one or two big textures, like with fighters.
You still will be able to map your ships in a more traditional way, thought there will probably be a texture number limit, but your ships will not be optimized and the game will not be as fast as it could be (so you will not be able to put uberdetailed models in game w/o killing the performance)