Author Topic: rejoice modelers, you're limits have been killed  (Read 40390 times)

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Offline Bobboau

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rejoice modelers, you're limits have been killed
I just tested a ship with something like 10000 triangles in it, on my (high end) system I got no slowdown at all, though they might not work in that build
« Last Edit: October 05, 2003, 03:32:02 pm by 57 »
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Offline Nico

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rejoice modelers, you're limits have been killed

lookey :) ( still need to make the bottom and back and other various small areas, btw, you can only see the template right now )
note: 2239 polys for now, no intersecting polys, 1 object
« Last Edit: October 05, 2003, 03:48:23 pm by 83 »
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Offline Taristin

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rejoice modelers, you're limits have been killed
Wow...
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Offline Bobboau

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rejoice modelers, you're limits have been killed
COOL!

ehhawoo!!! (a sound of amased exitement)
;7

btw, what sort of vid card do you have?
that is going to start makeing a big diference
« Last Edit: October 05, 2003, 03:51:06 pm by 57 »
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Offline Nico

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rejoice modelers, you're limits have been killed
radeon 9700.
About the manticore:
I'm obviously not gonna make such a version of all the shivan ships, let alone all the FS2 ships... I think all the good modelers ( Aldo, Ryx, etc ) should give a try at one ship and do the same, would be an interesting project, to upgrade the visuals of FS2 ( yeah, I'm a bit jealous, the coders get all the glory, and we modelers are forgoten :D ).
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Offline Taristin

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rejoice modelers, you're limits have been killed
*hopes you all do* We need something like this, if we intend to continue with higher poly ships. Especially if we plan to inter-minggle them with canon ones...
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Offline Bobboau

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rejoice modelers, you're limits have been killed
9700 should be good enough,

without medelers we wouldn't have anything to make us look good with
many of the ships can probly just have some sort of smoothing effect aplyed to them, I nurbed a persius the other day to great effect

now for some extreem technicalities

currently for one subobject, you can have no more ( :ha: ) than 15000 triangles, this can be changed

you are also limited to 3500 points
and 5500 normals (these both can be changed, especaly the last one)

currently only texture mapped polys are suported
those look like they have some sort fo procedural noise applyed to them, I'm assuming this is just a place holder

there is no limit to polygon count (but there is a limit to triangles)
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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rejoice modelers, you're limits have been killed
Can you nurb an Anuket for me? Pretty please?
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Offline Nico

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rejoice modelers, you're limits have been killed
Quote
Originally posted by Bobboau
9700 should be good enough,

without medelers we wouldn't have anything to make us look good with
many of the ships can probly just have some sort of smoothing effect aplyed to them, I nurbed a persius the other day to great effect

now for some extreem technicalities

currently for one subobject, you can have no more ( :ha: ) than 15000 triangles, this can be changed

you are also limited to 3500 points
and 5500 normals (these both can be changed, especaly the last one)

currently only texture mapped polys are suported
those look like they have some sort fo procedural noise applyed to them, I'm assuming this is just a place holder

there is no limit to polygon count (but there is a limit to triangles)


just as a note: since Max won't allow me to do otherwise, all the polycounts I gave, give or will give, Always, are triangulated count. Face count if you will.
-yup, that's procedural placeholders, altho I can output them as bitmaps easily.

I'm not a great fan of just mesh-smoothing ships: they tend to make the ship thinner, it removes all the hard edges ( of course, you can use weights, but you don't have much control ), plus and mainly, should I say, this won't add new details, just remove visible angles.
Plus for me, as standard, a high detail terran ship ( meant for HT&L - we should find a  term for those, it's a pain to have to write the whole explanation every time :p ) must have a glass cockpit, with a visible pilot inside ( like my clipping benchmark valkyrie ), and you'll find it difficult to build one ouf of a meshsmoothed mesh.
« Last Edit: October 05, 2003, 04:19:27 pm by 83 »
SCREW CANON!

 

Offline Bobboau

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rejoice modelers, you're limits have been killed
it makes them look a bit more solid, not realy defending it, but even just for subivideing the surface (giveing better lighting) it's better than nothing.

...
we may want to look into that colision hull thingy we were talking about not to long ago,  I'll have to bring that up.
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Offline karajorma

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rejoice modelers, you're limits have been killed
Quote
Originally posted by Venom
Plus for me, as standard, a high detail terran ship ( meant for HT&L - we should find a  term for those, it's a pain to have to write the whole explanation every time :p ) must have a glass cockpit, with a visible pilot inside ( like my clipping benchmark valkyrie ), and you'll find it difficult to build one ouf of a meshsmoothed mesh.


That's going to bugger you up if you're doing the reverse of the FS2 officer exchange program in your campaign :D

Then again you can always simply retexture the cockpit to make it dark again :D

Any chance of releasing the pilot as a seperate object so that every modder doesn't have to make the pilot themselves?
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Offline Nico

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rejoice modelers, you're limits have been killed
Quote
Originally posted by Bobboau

we may want to look into that colision hull thingy we were talking about not to long ago,  I'll have to bring that up.


well, using the original main lod as the collision hull would be perfect, imo

Quote
Originally posted by karajorma


That's going to bugger you up if you're doing the reverse of the FS2 officer exchange program in your campaign :D

Then again you can always simply retexture the cockpit to make it dark again :D

Any chance of releasing the pilot as a seperate object so that every modder doesn't have to make the pilot themselves?


1), 2) what?

3) yeah, that's planed (well, the whole cockpit, actually )
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Offline Taristin

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rejoice modelers, you're limits have been killed
He means Vasudans in terran ships and vice versa
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Offline Nico

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rejoice modelers, you're limits have been killed
ah, ok. well I do pilots as submodels, so in theory, I can put both pilots in the same pof, and desactivate one of them in fred, right?
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Offline Bobboau

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rejoice modelers, you're limits have been killed
you could destoy one of them yes, it might be better if there was some SCP suport for this so you could just select wich one you wanted to use, but I think that would be more trouble than it's worth
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

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rejoice modelers, you're limits have been killed
Quote
Originally posted by Bobboau
you could destoy one of them yes, it might be better if there was some SCP suport for this so you could just select wich one you wanted to use, but I think that would be more trouble than it's worth


well, actually, I can see other uses for such an option (chosing subobjects ), like being able to have different turrets on a capship.
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Offline KARMA

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rejoice modelers, you're limits have been killed
I made this one, 1222 polys(not stablilized) or 3300 triangles.
I admit it's a bit strange (it came out pretty different than my original idea), btw I don't feel it as completely garbage.
it is intended to be a beam bomber/fighter, with two big warehead launchers and 4 cannons.
Actually I don't have enough time to texture it and things won't change soon, but if Is someone want to test it, make lods and debris, unwrap, convert and pofedit it, I may change idea:p  

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Offline Galemp

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rejoice modelers, you're limits have been killed
Quote
Originally posted by Venom

I'm not a great fan of just mesh-smoothing ships: they tend to make the ship thinner, it removes all the hard edges ( of course, you can use weights, but you don't have much control ), plus and mainly, should I say, this won't add new details, just remove visible angles.  


:wtf: You DO seperate by smoothing groups, right?

And while it won't add detail, meshsmoothing some ships like the Sobek or Serapis is a great start for adding more detail where it counts.

By the way, that Manticore is awesome.
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Offline Trivial Psychic

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rejoice modelers, you're limits have been killed
KARMA, that thing of yours looks alot more like a new sentry gun.  It looks primarily Terran, but the spikes make it look a bit Shivan... perhaps as a new Terran design incorporating the latest in captured Shivan tech.  It looks like it could have every kind of weapon mounting from a primary RBC at its centre, AAA on the spike tips, rotating missile banks on either side, and additional gun points near the central cannon.

Venom, I agree... that Manticore is pure gold!

Later!
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Offline Taristin

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rejoice modelers, you're limits have been killed
Mmmm Subdivided Anuket... *drools on keyboard*


BZZAAATTT!
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