Author Topic: Omniscaper's hi-poly Galaxy model (image heavy, in-game shots)  (Read 37196 times)

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Offline übermetroid

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
When the modle gets finished can you do a quick mission with it that has the playing doing an assault on the Galaxy?  Oh mad that would be fun!

Include it on a VP file so it is super easy to use...
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
You know, we (BC players) have MVAM (Multi Vector Asault Mode) for the Galaxy (so seperating Saucer or Star Drive) and for the Prometheus on the way (just waiting for the models).
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Offline Sandwich

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by MLeoDaalder
You know, we (BC players) have MVAM (Multi Vector Asault Mode) for the Galaxy (so seperating Saucer or Star Drive) and for the Prometheus on the way (just waiting for the models).


Uhm.... yay! :p We have dockpoints. :p

Is the MVAM something being custom-coded into the game, though?
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"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Sandwich
Uhm.... yay! :p We have dockpoints. :p

Is the MVAM something being custom-coded into the game, though?

It is custom scripted.

Besides, we do have dockpoints, but they are a pain in the @$$ and not suitable for MVAM.
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Offline Sandwich

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Cool.
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Bobboau

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
it would probly be best if two models were made, one designed for splitting up  into Saucer or Star Drive, the other for normal single ship mode
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Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Prommy MVAM cannot be done in FS2, since it doesn't support multiple docking.

Pretty good stuff this....:D
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Turrets are FINISHED!  ALL 35 turrets spanning all phaser arcs and two torpedo launcers. I hope you TBL folks are prepping up for this baby. I'm just incorporating the LODs now.

 

Offline Ulala

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Wowsers.

:yes:
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Offline Sandwich

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Hmmm... if we could have animated glowmaps linked to firing sequences of certain turrets, we could even have the stream of energy run along the phaser arcs to the firing position.

Oh, BTW, I thought of a really neat way to allow a phaser arc "turret" to fire from anywhere along its length. Only problem is, it needs to be circular, not elliptical.

Basically you'd have the turret model as a large ring, with one firing point somewhere along the top or bottom (depending on if it's a dorsal or ventral phaser). This ring would be a "multi-part" turret, and would rotate to face the target, then fire. The rotation would not be visible to the player at all, but the effect would be that the phaser arc could fire from any point along its length.

Only bug I can think of with this is that there is no way to tell the phaser not to fire along a certain length or its arc (for example, a part that would actually be hidden inside the hull geometry).
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Nico

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
you can also put a lot of firing points on the arc thing, since it will use only one anyway ( turrets use one at a time if I'm not mistaken ).
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Sandwich
Hmmm... if we could have animated glowmaps linked to firing sequences of certain turrets, we could even have the stream of energy run along the phaser arcs to the firing position.

Oh, BTW, I thought of a really neat way to allow a phaser arc "turret" to fire from anywhere along its length. Only problem is, it needs to be circular, not elliptical.

Basically you'd have the turret model as a large ring, with one firing point somewhere along the top or bottom (depending on if it's a dorsal or ventral phaser). This ring would be a "multi-part" turret, and would rotate to face the target, then fire. The rotation would not be visible to the player at all, but the effect would be that the phaser arc could fire from any point along its length.

Only bug I can think of with this is that there is no way to tell the phaser not to fire along a certain length or its arc (for example, a part that would actually be hidden inside the hull geometry).

The best way to create the arc phasers is that you use a path. Or better a nurb (or what might be even better a formula).
And then use a "which point X on line is the closest to point Y."
Then figure out how much that point is from the start and the end of the arc (both ranging form 0 to 1).
Now you need to have a set "charge" time (so how long it will take to get the charging effect from either the start or end to the middle) and for the start to point X is (if point X is closer to start) charge time * the float you calculated.
And for the end the same way, although then the float is bigger than 1...

Well that is about it, it is not all btw, just rudimentary. I am going to implent this in my own game as well and I resently started to think about this problem.
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Offline karajorma

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Sandwich was trying to figure out how to make the turrets work without altering the code (i.e via a pof alteration).

As for your suggestion if you're feeling brave enough to have a go at FS2's turreting code feel free to have a go but from what the others have said about it were talking about a twelve change of underwear coding session. :)
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Offline KARMA

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
yes go for it!
we really need a masochi...ehm, a turrett coder:)
and we need new coders too!:)

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Well I could always give it a try... But I don't have a good system, so I can't test everything.

So where is the link to the source of 3.5.5?
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Sorry to have botherd you with the last part...
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Offline Hippo

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Sandwich

Hey, you SW TC guys seeing this? ;)


:nod:
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AHTW

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Finished!!!  

The Uber detailed Galaxy will have to be delayed until it's original modeler "Scotchy" finishes the release for Star Trek Bridge Commander. I believe he needs to finish the underside saucer section texture.  I dare not blaspheme and use alternative textures for the missing spot. His texturing abilities are worth the wait. I have the stock version with turrets and  LODS all ready to go with Photon Torpedoe model and of course, all textures.

Mr. Setekh how do I get this file over to you folks so others can use the Galaxy Class.
« Last Edit: December 12, 2003, 10:59:44 am by 1582 »

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Cool!

I can't wait!
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Offline J3Vr6

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
So how does the hi-poly version stand up framerate wise when other ships are in the mission?
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I'm using the latest build and it held up at a framerate that didn't go below 40. I had 2 Galaxies up against an Iceni cruiser with 4 squadrons of Hercules II. Then again it will depend on the system. I'm not including "Scotchy"'s 15k model till he finishes texturing it. In the mean time the stock model is 3k, but still pretty acccurate. The texture work is not as sharp but it is video card friendly. FPS much higher with this one, over 100fps in the same scenario.
« Last Edit: December 12, 2003, 03:16:06 pm by 1582 »