Author Topic: Omniscaper's hi-poly Galaxy model (image heavy, in-game shots)  (Read 34402 times)

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Do you mean the stock BC model?

Please not!

Use P81's model instead if you have to!

You can use it as long credit is given.
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I was quite disappointed with P81's Galaxy when it was first released. The form was flat out WRONG. Oversized deflector, undersized bussards, mis-shapened saucer., etc.....

Thoough quite detailed, the textures were rediculously over bumped mapped in its creation. Why fake it and make the bumpmapped appearance in the texture which is used as a base texturemap. Specular maps do the job, hence utilize what the game is providing. Ironically, as much as I disapprove of it, I'm currently using P81's saucer underside texture to fill the unfinished gap by Scotchy.

As far as the Galaxy class is concerned, only the stock and Scotchy's make the cut, in terms of accuracy. The stock models are complete and It will sit well with Freespace's native engine. It looks better here than in BC. I even animated the bussards.

Right now I'm evaluating the other ships like the Defiant and the Constitution Class for possible conversion.

HOW DO I GIVE THE GALAXY TO THE PEOPLE!?
« Last Edit: December 12, 2003, 06:06:06 pm by 1582 »

  

Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
What about giving us some Romulan Warbirds to shoot at? The big ones.:D

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
"Patience.... for a Jedi it is time to eat as well....."- Yoda

Believe me, I have quite large ambitions with bringing Trek AND Star Wars ships into this FABULOUSLY revamped engine. Ever since HT&L got some what stable, I went bonkers with conversion goals. I've always loved particular elements of all different space sims (X-wing Alliance, Freespace, Star trek Bridge Commander), and have always wanted to see the UBER space sim that utilizes the best parts of these games. The FS2:SCP seems to be making that a reality. MAD KUDOS TO FS2:SCP!

I'm still in my 3rd week of modding/converting. Its been a recent revelation about the progress of FS2:SCP and sleep depriving crash course in modding tools and modding techniques. Once I get the hang of the latest tools, the conversions will be SPEWING like a drunkard who can't handle his or her liquor.
« Last Edit: December 13, 2003, 02:23:58 am by 1582 »

 

Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Can we have screen shots of that battle?
Please?
pwetty please?
with sugar and stuff on top?
:)
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Well we would also need some form of animated models then (the S foils of the X wing need to open and close remmember). Shuttle launching, a real cloak, fire while cloak.
Oh my god, that would require some form of third party GUI!

...

...

Oh sorry, I just programmed a lot... Sometimes, I keep thinking of what to program next...

Besides do you need anyone to test?

I have a "low" end system, but Scotchies Galaxy runs fine in BC.
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Offline Trivial Psychic

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I just thought of something that might need to be changed or added in the Code if there ever are plans to create a full-fledged Star Trek mod for FS2.  Right now, any beam can penetrate any shield, fighter, bomber, or capital (ie. Lucifer).  Obviously, in Star Trek most weapons can't penetrate shields, so that leaves 2 options.  Except for rare cases (Dominion phased poloron beams), all beams will have the "pierce" flag removed.  This would be the easiest way to go about it.  The other, would be to add some ship flags and weapon flags so that other mods for the FS2 universe could retain the same FS2 beam rules, but perhaps come out with new shields and new weapons within that campaign.  Perhaps add a "shields_resistant" ship flag which would allow capital ship shields to partially absorb beam dammage.  Then, if someone came up with a weapon to counter this shield, it would be flagged "extra_pierce" or something.

Later!
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
There is one problem with that, me as a "Trekkie", in Star Trek the Federation ships can regulate the frequency of the weapons and shields. And if the weapon frequency and shield frequency match then the weapon will pass the shields.
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Offline KARMA

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
for the xfoils of the xwing (wich we already have, althought low poly), you have to create 2 models, one with the wing opened and one with the wing closed.
Then you will have to use a special SEXP in the mission, so that when you press a specific button, it wil switch between models.
Unfourtunately there will be obviously no transition, the wings will be or closed or opened.

 

Offline Flaser

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Can't you use the sexp-rotate subsystem / sexp-lock subsystem?
I thought someone already implemented those.

So if that's true all you have to do is make rotating subsobjects (2 of them I guess, 1 for each pair of foils) then use the sexp.
« Last Edit: December 13, 2003, 05:18:35 pm by 997 »
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Offline Sandwich

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Flaser
Can't you use the sexp-rotate subsystem / sexp-lock subsystem?
I thought someone already implemented those.

So if that's true all you have to do is make rotating subsobjects (2 of them I guess, 1 for each pair of foils) then use the sexp.


Eh? Is that a custom SCP SEXP, or have I missed something?
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Goober5000

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Yep, implemented a few months ago.

Eventually I want to allow subsystem rotation based on ai behavior, which will make it automatic.

 

Offline KARMA

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
doh it's the first time I heard about this. can someone tell me what exactly I have to do to use it?

 

Offline karajorma

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I'm a little confused. I proposed those two SEXP's and I didn't think they could be used that way.
 My original idea was to allow you to power down rotating subsystems like the the Knossos or the solar panels on the faustus. How would you use that to make the X-wing work?
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
When the weapons of the X wing is powerd down, then the S foils (wings) close. And the engine get's more power...
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Offline Goober5000

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by karajorma
I'm a little confused. I proposed those two SEXP's and I didn't think they could be used that way.

My original idea was to allow you to power down rotating subsystems like the the Knossos or the solar panels on the faustus. How would you use that to make the X-wing work?


When the mission starts, you immediately lock the subsystems.  When you begin to attack, the sexp frees the subsystems just long enough to rotate into position, and then locks them again.

The problem is that this doesn't allow them to go the other way.  This will be easy to fix, however.

 

Offline KARMA

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
so you can open the wings only once for the moment.
well interesting nonetheless.

 

Offline karajorma

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I see what you mean. You give the subsystems a very slow rotation speed :)

Well glad to see people coming up with new uses for the new SEXPs as well as the old ones :D
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Watch the beams SPEW!!!!  Got the hang of "Sexp"s now. Took me awhile to turret the beast but the Beams are set....  And Scotchy is on the vurge of texture completion! Check out 2 overpowered Galaxy Starships duke it out in a match that lasted 13 seconds and resulted in MUTUAL annihilation.

http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?p=213079#213079

33 FPS, Not bad for TWO 15k models with 2048x2048 textures and a screen filled particle weaponry!!! The LODS are also in place but the highest poly model is an obvious pop-up as you get closer.

Need ability to post pictures here!!
« Last Edit: December 16, 2003, 12:47:39 am by 1582 »

 

Offline Sandwich

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Those beams look waaay too big to be phasers. But other than that slight transgression.... :eek2:
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill