Author Topic: Omniscaper's hi-poly Galaxy model (image heavy, in-game shots)  (Read 34482 times)

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Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Singh
1. FS2_Open
2. The ship files.

You're good to go :)


Sorry but I'm a bit confused here.

FS2_Open? Program? Where can I get it?

 

Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
basically SCP. Read the forum, check out the latest version of everything thread and download, download, download and then install :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Sandwich

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by NeoHunter


Sorry but I'm a bit confused here.

FS2_Open?


:wtf: Who are you, and what did you do with NeoHunter??
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline karajorma

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I do sometimes wonder how people with so many posts can completely misss the SCP :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline KARMA

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Sandwich


:wtf: Who are you, and what did you do with NeoHunter??
:lol: :lol:

 

Offline Bobboau

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
now this is just sad, he has well over 2k posts, been here for three years, has a custom title! and he doesn't know about the SCP when it's forum is just an inch above the one were posting in, if he doesn't know about the SCP why should I expect anyone from the outside to give a damn :sigh: :(
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Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Bobboau
now this is just sad, he has well over 2k posts, been here for three years, has a custom title! and he doesn't know about the SCP when it's forum is just an inch above the one were posting in, if he doesn't know about the SCP why should I expect anyone from the outside to give a damn :sigh: :(


maybe he got confused between FS2_Open and SCP? the way I said it, it sounds like 2 different projects lol :rolleyes:
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline KARMA

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Singh


maybe he got confused between FS2_Open and SCP? the way I said it, it sounds like 2 different projects lol :rolleyes:

doh'....
they really are the same?:nervous: :nervous:





:lol:

 

Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by karajorma
I do sometimes wonder how people with so many posts can completely misss the SCP :)


Hehehe...sorry guys but I haven't been up to date about the happenings in the FreeSpace 2 community until recently. Have a lot of catching up to do here.

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Get your Defiant and hook me up with your improved TBL solutions.

http://www.penguinbomb.com/omniscaper/Defiant%20Class.rar

 

Offline Trivial Psychic

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
As far as table changes for one, you could start by adding shield hit count figure for the Defiant.  At first I thought the model didn't have a shield mesh, but then I looked at it in Modview and sure enough, so I suggest you make the change.  Also, when you compare its top speed of 55 to the 70 of the Akira, I think that either the Defiant should be faster, or the Akira should be slower... unless these are the official figures, in which case I'll shut ip.  I was noticing that you also made the forward torpedo and phaser cannon firepoints both in the conventional primary/secondary sense, as well as in the form of turrets.  Was the inclusion of the primary/secondary system to allow this to be a player-flyable ship in the future, or were they required for it to use the bomber AI?  I am also a little puzzled by your use of the forward probe launcher as a fire-point, unless its intented to line up with the deflector dish above as I suggested on the Galaxy.  If this is the case, I applaud it, since once we have some dominion attack ships, we could re-create the DS9 episode "Starship Down"... to some degree.  Additionally, I think the firepoint for the dorsal phaser beam should be moved forward a bit, since it should be at the center of the upper ring.  All in all however, a good looking design.

As far as some of the other models are concermed, you should work on your subsystems.  Take the Akira for example... it does in fact have a deflector dish and likely a weapons control subsystem, so I think you should be less concerened with bussard collectors, and more with the above-mentioned subsystems.

On a whole, I think it would simplify our design if we could use a single weapon turret for a phaser strip, rather than having so many accross its firing arc, but I guess that's beyond our grasp.  Something which has just come to mind however, are the multi-turrets.  The Orion design has those deck gun style turrets, with 3 barrels, each mounting a weapon.  If you look in the table file, it lists these weapons as multiple weapons of the same turret, rather than separate turrets.  I'm not sure about this, but I think one of the side effects is that the AI will only fire one of these at a time.  Perhaps, if there isn't a upper limit to how many mounts you can have on the same turret, we could merge say the 11 or 12 turets in a single phaser strip into multipe turrets on the same mount.  That way the AI will only fire one of them at a time, and you won't have multiple beams firing from the same array.  Just a thought... whether it holds water or not is open for discussion.
The Trivial Psychic Strikes Again!

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Correction on the forward phasers, Starship down used the deflector to fire somethin. BUT, in her battle against the Lakota, the first shot was a new forward phaser, followed by her pulse. I base that arrangement on that episode.

I tested it as a playable bomber and the my current TBL fired anti fighter phaser turrets located on the bridge section and added one underneath as well (probably not canon) to make it match. I was surprise to see the anti fighter turrets run automatically. I will upload my current TBL which is better than the one up right now. I will also upload a revised POF with reordered turrets and a selectable forward canon/pulse for usable manual Pbanks. I just need adjust speed and rotational settings so its not as manueverable as a fighter.

 

Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Sandwich
Although the battle in ST:Nemesis was more impressive visually, TWOK gets the cake for tactics and tension. :nod: :yes:


If the Galaxy is that big and it lags your PC, wait till somebody here comes up with the Scimitar!:D

  
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Omniscaper
Correction on the forward phasers, Starship down used the deflector to fire somethin. BUT, in her battle against the Lakota, the first shot was a new forward phaser, followed by her pulse. I base that arrangement on that episode.

I tested it as a playable bomber and the my current TBL fired anti fighter phaser turrets located on the bridge section and added one underneath as well (probably not canon) to make it match. I was surprise to see the anti fighter turrets run automatically. I will upload my current TBL which is better than the one up right now. I will also upload a revised POF with reordered turrets and a selectable forward canon/pulse for usable manual Pbanks. I just need adjust speed and rotational settings so its not as manueverable as a fighter.

The Defiant has 4 forward facing Phaser Turrets, located at the front of the nacels (you can see them also).
It also has 2 forwards facing torpedo tubes (those black lines).
It has 1 aft facing torpedo tube.
It has a probe launcher at the deflector (that black hole), which was used to fire an atmospheric probe with quantum torpedo charge in the episode where they needed to rescue a Karemma ship from the Jem'Hadar in a nebula.
In that same episode they modified the deflector to emit a phaser beam (deflector burned out afterwards, similar to Best Of Both Worlds in TNG).
There is both a tractor beam and a phaser emitter located near the bridge.

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
The DS9 episode "Paradise Lost" shows the Defiant's opening volley, using a phaser located in the Deflector area. But I'd rather not get into "canon" disputes. These models are for everyone to manipulate and change if knowledgable. I'm going to create another forum for TBL releases by both myself and others, for those without TBL experience.

 

Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I'm wondering how you are going to make it that beam weapons can actually be DEFLECTED by beams in the FreeSpace 2 engine.

Quite a challenge.

 
IS this specific to the defiant class or are the table changes you are talking about (cause I am lost, but don't worry about trying to explainit, I just shake my head :nod:)  going to be applicable to ALL starships in ST?  I ask cause if specific only then would they applicable to SIMILAR class vessels like the WASPEN and VALIANT defiant clones/varients... And a simple copy and paste of the defiant table data will take care of their needs?

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
http://nodewar.penguinbomb.com/forum/showthread.php?s=&postid=16905#post16905

THATS 51 ships for the skeptics who didn't think the engine could handle 2 Galaxy Ships. GIVE KUDOS TO THE Freespace2-SCP HT&L PROGRAMMERS PLEASE!

 

Offline Sandwich

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
*speechless*

I, uhh.... could.. uhmm..  Omni, can you compose a news post for the front page? You have all the details, so you're best suited for this. Don't hold anything back - computer specs, FPS, total polygons on-screen (my count was above a quarter of a million), etc.

Oh, and enjoy your new title. :D
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Sheepy

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
just incase you miss it in the other thread ... http://www.nightsoftware.com/concepts.htm (kudos to star dragon)
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