Wolfenstein Enemy Territory would be a horrible game to pick as multiplayer, mainly and mostly because at the moment it has very bad networking, and the company does not support it so they do not fix any bugs. It was fine when there was nothing wrong with it when it came out but now it's horrible coding is showing and if you've been playing recently its been slowing down tremendously, even on servers with pings of 68.
A note here: The weapon modeling and character modeling are usually something that is out of my playing field. IF we do get this MOD kicked up to snuff, then I am going to need all the modelers I can get. If I can learn how to do it then I'll be glad to join you guys. But a friend of mine said that all mapmakers are MUCH easier then using the Lithtech Engine, and I must say I agree with him. Lithtech pissed me off...
But, like I said, we can get this sucker rolling. I'll make Vasudan classes today and post them, and then I'll make the Shivan classes. We're going to have to have more things then Shivans, like wildlife on the planets when we fight on running ground battles. And keep in mind: Since this is Half Life, you are NOT a one man army. Squadmates are critical to your survival and without them, there is not a chance you can survive when running into a large mass of enemies, unless you have explosives.
Multiplayer Modes could be really really special, like something like:
Terran and Vasudan ships dock at a Shivan freighter, and it's the Terran and Vasudan's jobs to reach the Shivan power core and destroy it. Shivans have the advantage because they can tread faster in low gravity and are also stronger. There will be 3 sets of barricades, and in order to get around them, each teams "Specialist" class must either destroy it, or hack the computer. The Shivan's can attack at any given moment, so, you are never safe. Once the power core is destroyed, the Terrans and Vasudans win. The attack time needed is 10 minutes. After 10 minutes (or whatever) the Shivans win. I think it just might work.