Author Topic: Freespace 2: First Person Shooter  (Read 46435 times)

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Freespace 2: First Person Shooter
You fail to see the general point once again.

The point is the fact that you so much as brought it up. I dont know why the hell its important to you but the fact that you bring it up on a topic like this at any given moment is stupid...
« Last Edit: March 17, 2004, 09:54:31 pm by 1718 »

 

Offline Sandwich

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Freespace 2: First Person Shooter
You know, Kazan, if I could ban people from single threads, I'd ban you from this one. Tone your smart-alec comments down or stop posting here.
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Offline Ransom

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Not that I have a problem with the Half Life 2 engine, I'd just like to clear up some stuff here - the Doom 3 engine doesn't need a Radeon 9700 - it's quite playable on a Geforce 2 MX, provided you have the graphics turned down. Also that it doesn't really have any more complicated details in mapping than any other new FPS - all the cool effects (shadowing, etc) are automatic. Mapping is apparently almost identical to Q3. Now that's said, there's still the fact that though Doom 3 is somewhat backwards compatible, it's nowhere near as compatible as HL2, which still looks decent. Like I said earlier, considering the community I think the choice of engine is good. If this project's still alive by the time HL2's released, I may actually have a reason to buy it.

 

Offline aldo_14

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Freespace 2: First Person Shooter
Quote
Originally posted by Ransom Arceihn
. Also that it doesn't really have any more complicated details in mapping than any other new FPS - all the cool effects (shadowing, etc) are automatic. Mapping is apparently almost identical to Q3.


I find / found radiant quite painful to use, tho..........:)

I would still say we can;t judge it till both games are out and about.

EDIT:

Y'know, you could do a class-based multiplayer mod, ala Terrans vs Vasudans.   There's even a few effectively freeware engines out there now - Wolfenstein:ET and the spruced up Q1/Q2 engines come to mind.

 
Freespace 2: First Person Shooter
Wolfenstein Enemy Territory would be a horrible game to pick as multiplayer, mainly and mostly because at the moment it has very bad networking, and the company does not support it so they do not fix any bugs. It was fine when there was nothing wrong with it when it came out but now it's horrible coding is showing and if you've been playing recently its been slowing down tremendously, even on servers with pings of 68.

A note here: The weapon modeling and character modeling are usually something that is out of my playing field. IF we do get this MOD kicked up to snuff, then I am going to need all the modelers I can get. If I can learn how to do it then I'll be glad to join you guys. But a friend of mine said that all mapmakers are MUCH easier then using the Lithtech Engine, and I must say I agree with him. Lithtech pissed me off... :doubt:

But, like I said, we can get this sucker rolling. I'll make Vasudan classes today and post them, and then I'll make the Shivan classes. We're going to have to have more things then Shivans, like wildlife on the planets when we fight on running ground battles. And keep in mind: Since this is Half Life, you are NOT a one man army. Squadmates are critical to your survival and without them, there is not a chance you can survive when running into a large mass of enemies, unless you have explosives. ;)

Multiplayer Modes could be really really special, like something like:

Terran and Vasudan ships dock at a Shivan freighter, and it's the Terran and Vasudan's jobs to reach the Shivan power core and destroy it. Shivans have the advantage because they can tread faster in low gravity and are also stronger. There will be 3 sets of barricades, and in order to get around them, each teams "Specialist" class must either destroy it, or hack the computer. The Shivan's can attack at any given moment, so, you are never safe. Once the power core is destroyed, the Terrans and Vasudans win. The attack time needed is 10 minutes. After 10 minutes (or whatever) the Shivans win. I think it just might work.

 

Offline DaBrain

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Freespace 2: First Person Shooter
I think a Freespace 2 FPS should use the Unreal Tournament 2004 Engine.
Why ?
Because you could implement both space fights and FPS action.
You could even dock with an enemy ship an resume your misson on it.
Or perhaps land on a Planet...
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Freespace 2: First Person Shooter
I know at the moment from folks telling me and everyones reactions, that it's REALLY hard for you guys to think this will ever get done. I know you want something put together FIRST, and then put ideas up later. If I had the game now, I'd be putting something together just to draw attention. That's why I intend to get that Level, those 2 Weapons, and 3 Character Models completed within 1 or 2 months of Half Life 2's release. However:

If 1 person (or 2, if you feel up to it) could just stop by and say "Maybe I could cover this section for you, so it will go by faster" and join in, then I'm sure we could put something like this together relatively fast. But, there IS something you guys CAN do with me, for now:

I'm gonna need screenies of the Terrans, Vasudans, and Shivans all in their appearances. So, when I run the cutscenes, briefings, anything with troops, ill just hit Prt Scr and cut out the Vasudan guy, or the Terran Soldier, or that terrifying... hugely terrifying Shivan...

I'll get in the way of posting screenies RIGHT after this post, so, bear with me that since I'm in "Planning Mode" at the moment, this is where I usually get jumpy and start getting ideas. It may be hard to think this will ever get done. It may be hard to say "Im in" because I know you feel that your time would be wasted if this all just didnt come together right. But trust me on this: I plan to at least get SOMETHING completed... ;)

 

Offline aldo_14

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Freespace 2: First Person Shooter
http://www.descent-freespace.com/goodies/gallery/

Has renders of the cutscene models used for the 3 species. :)

 
Freespace 2: First Person Shooter
Ah, very good then. There will be good examples:










 
Freespace 2: First Person Shooter
Here's some more interesting screen shots.














 
Freespace 2: First Person Shooter

 

Offline Drew

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Freespace 2: First Person Shooter
Quote
Originally posted by DaBrain
I think a Freespace 2 FPS should use the Unreal Tournament 2004 Engine.
Why ?
Because you could implement both space fights and FPS action.
You could even dock with an enemy ship an resume your misson on it.
Or perhaps land on a Planet...


The UT2k4 engine on of the most stable, moddable, beautiful, playable game engins ever. It stull used the basic file system of  of one of the greatest FPS's ever, UT,  with dozens of improvments, mainly vehichles. The problem with HL2 is that it will only allow interior invironments and is limited in the types of environments it can recreate. it wont allow nearly the unlimited range of options you could do with the UT2k3 (UT2k4 is just an upgrade) engine.  In UT2k4 you can recreate space dockings, planetary landings, interior and exterior environments at the same time and all pull it off while staying in the realm of the FS universe.

Aslo, the graphics really arnt that important.... If you can render a Shivan like those seen in the screenshots but you dont have the feel you get by when u watch the cutscenes your effort is pointless. A grand single player campign is nearly impossible done by one person. TC, it seems like your setting your goals a little to far ahead. Keep it simple, a multiplayer game first with solid gameplay (*cough americas army cough*) If you can actually pull that off by yourself, with the HL2 engine, somthing nobody has any experience with, ill be impressed. People would much rather play a solid multiplayer game than a half-baked single player campeign. Also, multiplayer would get rid of the haggle of programming bots.

Your current attitude, wont get much support from the ommunity. Your going ahead without hearing out anything anybody else is saying. Your singular creative ability alone wont get you anywere. You act like a know it all CS fanboy trying to get attention in our community. Please dont ignore important things like the performance capabilites of the comunity. You seemed to sidestep the point i made earlier.
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Offline Drew

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Freespace 2: First Person Shooter
This post is on game specifics, so i dont make 1 post to long.

I really dont like the class system.
Quote

Specialist:
Agility: Quick
HP: Moderate
Armor: Light
Weapon Class: Long Range / Small Arms
Specialty: Hacking / Planting Explosives / Sniping


Should a mission specialist, who does stuff soldiers normal arnt equipped to do, be assigned a sniper rifle?  Hacking, battlefield intel, stealth etc. yeah but a sniper plays a specific role on the battle feild. Recon and long range combat. It dosnt make sence to have a sniper getting in close to the enemy to complete the mission objectives (say shutting down an enemy ships fusion core).

Quote

Assault:
Agility: Slow
HP: Heavy
Armor: Heavy
Weapon: Heavy Weapons / Explosives
Specialty: Attacking Head-On

again, somone with a big gun probably wont have the room to haul around heavy explosives. This should be change to demolitionist methinks.

YOu shouldnt contain the soliders to specific classes. Just make one solider, and allow the user to customize its loadout.
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Freespace 2: First Person Shooter
Excellent point. Do you think we could have some sort of Stats system in the MOD to allow certain heightened abilities for certain players?

And Drew, I am not acting like a CS Fanboy. I dont even own CS for christs sake. :rolleyes: Didn't I just mention that I would really need everyones help, and even said you only had to help me if you felt like it, but it would be nice? I guess not. Read beforehand, before you put up something.

 

Offline Drew

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Freespace 2: First Person Shooter
Quote
Originally posted by .::Tin Can::.
Didn't I just mention that I would really need everyones help, and even said you only had to help me if you felt like it, but it would be nice? I guess not. Read beforehand, before you put up something.

With inteligence like that, your gonna need help
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Happiness is belt fed.

 
Freespace 2: First Person Shooter
Intelligence like what?

A little Side Note Drew, the game will be outdoors MOST of the time. City 17 is not just inside buildings. You will be running about outside more then anything in the game, so they can show off the great outdoors, as well as their Vehicles...

Heres a screenshot that was taken about 3 months ago.

« Last Edit: March 18, 2004, 01:48:39 pm by 1718 »

 

Offline Drew

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Freespace 2: First Person Shooter
Quote
Originally posted by .::Tin Can::.
Intelligence like what?

my point exactaly


anyway, this is a Fs2 game so most of the battles be ship to ship
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Happiness is belt fed.

 
Freespace 2: First Person Shooter
Yes, they are, but what is an FPS when you are chilling in space? You have to be aboard a ship to survive, and most missions will start either already ON the ship, or chilling in your Argo or something with the rest of your squadmates, and then dock. OR you will be on ground battles like Cygnus Prime, and stuff...

 

Offline Ghostavo

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You mean no slip ups to the hulls of the vessels?

"Star Trek: First Contact" style?
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline Drew

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Freespace 2: First Person Shooter
*thinks*
how bout a insertion on the hull of an orion. tramp around, blow some hatches, kill ppl.

Or u have to fight off shivan boarding parties.

There are plenty of missions where some boarding party has to board something.
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My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.