Author Topic: Freespace 2: First Person Shooter  (Read 33067 times)

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Offline jdjtcagle

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  • Already told you people too much!
Freespace 2: First Person Shooter
Quote
Originally posted by .::Tin Can::.
[B... but I am going to need all the help I can get.

Map Working/Modeling/Weapon Editing/Advisors is not a one-man job. I guess I'll have a signup section, with a link to the tools and positions set up. [/B]


What game is this being made off of??
do research on these failed mods and find out what went wrong to them... I'd would love to see red fractions mod up again:)
"Brings a tear of nostalgia to my eye" -Flipside
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Offline Bobboau

  • Just a MODern kinda guy
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Freespace 2: First Person Shooter
been here 6 years (god damn I'm a loser)
and I offered all the material I could find from FSFPS the Red Faction mod, if this showed the slighted hint of getting done.
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Offline Flipside

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Freespace 2: First Person Shooter
I'm helping on a few mods along with TI, doing music for TVWP as well as other odds and ends as well, I think it's incredibly conceited of Raven to suggest that he is the only person on HLP who works on other mods as well as his favourite, and, to be honest, I do take offence at it.

 
Freespace 2: First Person Shooter
Dont worry guys, I dont give up very easily. FPS working is one of my favorite things to do, and I guarentee I will at least get 5 missions finished. If all goes well, then I will get more done. Until then, we will have to see. I'm getting a friend of mine to draw up plans for a mission one, and then sketch out some weapon designs and conceptions. Trust me, I plan to make it happen....

And dont try and make me feel bad either!

 

Offline Flipside

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Freespace 2: First Person Shooter
LOL Far from it TC, I wish you the best of luck, and, as I said, in the future you may well attract more people, and you can laugh at us for not being there from the start ;)

 
Freespace 2: First Person Shooter
I dont like to rub things in peoples faces... unless they make me mad... :D

But like I said, I intend to finish it. I got out some 11 X 17 paper, took out my T-Square and began putting together the level design for the first mission.

Mission 1) Terran-Vasudan War Era

Objectives:

1) Sabatoge Engine Systems
2) Sabatoge Sensor Systems
3) Capture Captain Nei Mus'

Docking clamps from a transport touch down on the Vasudan cruiser, (Aten, obviously) and the doors swing wide open. The team files into the room, and checks in.

Squadmates:

1) Alpha 2: Assault
2) Alpha 3: Assault
3) Beta 1: Primary Support
4) Beta 2: Secondary Support
5) Beta 3: Specialist
6) Delta 1: Team Leader: Specialist

Beta 3 kneels down and begins working on the computer for the door. After he has messed with it enough, the Captain orders you to stand back, and then the engineer activates the door. It swings open, and your guys leap out and run into the engine room. The room is huge, with towers, roters, engines, computers, decks, ramps, etc. Vasudan Assault Troopers open fire and your squad breaks off. You head off with the Beta 3 and Delta 1, with Alpha 2, 3, and Beta 1, 2, leading the main attack into the Vasudan entrenchments. Delta 1 runs to the end of a lowered section, kneels and lays a bomb onto a computer system, while Beta 3 lays another on the other end. You are responsible for covering them while they work.

Eventually, the charges are set, and the two teammates break off and run. You jump down into a lowered section of the room, and the bombs go off, shaking the room and spewing fire and metal. The squad takes a look up and the lowered section has been torn to pieces. The lights in the room fade a bit and are replaced with small red ones. The rest of the Vasudans regroup and you kill all of them.

The rest of the mission would take too long to explain, so, I will just leave it off here, to give you a good idea...

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Freespace 2: First Person Shooter
What game is this?? or do you know yet??
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 
Freespace 2: First Person Shooter
We are Modding Half Life 2, coming out this summer. I have a pre-ordered copy ready for me, so I'll get my hands on it soon after it comes out. I'm choosing it, because of its great AI, good physics, graphics, moldability (which means its easy to MOD) and also because the community of Half Life modding is so vast. Questions can be answered easily, and I couldnt think of a better game for the job, except graphics that match the cutscene quality on FS1.

I have some weapon ideas and names down if anyone would like to see them..
« Last Edit: March 16, 2004, 03:19:59 pm by 1718 »

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Freespace 2: First Person Shooter
sweet this sounds great!!!
I get a free copy of Half-Life 2 since I got my graphics card.
I think I might help out with this:)
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Lightspeed

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Freespace 2: First Person Shooter
Quote
Originally posted by .::Tin Can::.
except graphics that match the cutscene quality on FS1.


ironic, isn't it? :) :p
Modern man is the missing link between ape and human being.

 
Freespace 2: First Person Shooter
How would THAT be Ironic?

Anyway, the guys on the HL2 movie stated that the graphical quality could not be achieved outside Hollywood studios until now. The source engines molds the game, so that the character can blink in real time, have lip sync no matter what the case, (that means multiple languages can be spoken with lip sync) and also several bits of details put into the character animations. If you guys want, I can explain the chracter development. But for now, here are the weapons I came up with: ;7 ;7

Freespace 2: First Person Shooter

Specs:

Game Modding: Half-Life 2
Possible Begin Date: July – August

Key:
Name: Function (X2: You may have 2 of this weapon)
Rounds: Number of bullets in magazine
Damage: Amount of damage for the weapon
Delay: Delay time between shots
Reload Time: The time it takes to reload a magazine into the weapon
Accuracy: The accuracy of the weapon from moderate range
Alt-Fire: Alternate firing function
Clips: The number of Round Cartridges you may carry for that weapon

Weapons:

Grier: Pistol (X2)
Rounds: 10
Damage: Low
Delay: 0.8 Seconds
Reload Time: 4 Seconds
Accuracy: Medium-High
Alt-Fire: Rapid-Fire (Lower Accuracy)
Clips: 2

MA-40: Machine Gun
Rounds: 40
Delay: 0.5 Seconds
Reload Time: 5 Seconds
Accuracy: Low-Medium
Alt-Fire: Steady Fire (Increases Accuracy, but Increases Delay in shots)
Clips: 5

MAA-50: Machine Gun
Rounds: 30
Damage: Medium
Delay: 0.8 Seconds
Reload Time: 6 Seconds
Accuracy: Low-Medium
Alt-Fire: (See: MA-40: Machine Gun)
Clips: 5

Stelin 5: Rifle
Rounds: 20
Damage: Medium-High
Delay: 1.5 Seconds
Reload Time: 7 Seconds
Accuracy: Medium-High
Alt-Fire: None
Clips: 3

Stelin Mark II: Rifle
Rounds: 15
Damage: High
Delay: 2 Seconds
Reload Time: 6 Seconds
Accuracy: High
Alt-Fire: Scope (Only if scope attachment is found)
Clips: 4

Marquee: Rifle
Rounds: 30
Damage: Medium
Delay: 0.8 Seconds
Reload Time: 5 Seconds
Accuracy: Medium
Alt-Fire: Grenade Attachment (Grenade arch’s at an angle)
Clips: 5

SA-100: Light Arm Machine Rifle (X2)
Rounds: 30
Damage: Low
Delay: 0.5 Seconds
Reload Time: 5 Seconds
Accuracy: Low-Medium
Alt-Fire: Fire’s Second Rifle (Activates second SA-100 if additional is picked up)
Clips: 4 (Per Rifle)

SA-210: Heavy Arm Machine Rifle
Rounds: 50
Damage: Low
Delay: 0.5 Seconds
Reload Time: 8 Seconds
Accuracy: Low
Alt-Fire: Extreme Rapid-Shot (Accuracy is horribly reduced, while Delay is shortened)
Clips: 5

SS-70: Arm Shotgun
Rounds: 10
Damage:
   Pellets: 8
    Pellet Damage: Low-Medium
Delay: 2.5
Reload Time:
   Shell Reload: 1.2 Seconds
   Total Reload: 12 Seconds
Accuracy: Low
Alt-Fire: Double Shell Fire (Expends 2 Shells, instead of one)
Clips: 4

S-80: Sniper Rifle
Rounds: 10
Damage: High
Delay: 3.5 Seconds
Reload Time: 6 Seconds
Accuracy: Very High
Alt-Fire: Scope
Clips: 3

ML-5: Laser Rifle
Rounds: See: Index
Damage: See: Index
Delay: See: Index
Reload Time: 6 Seconds
Accuracy: See: Index
Alt-Fire: Toggle’s Firing Modes (See: Index for firing modes)
Clips: 9

Remit A-80: Grenade Launcher
Rounds: 5
Damage: Very High
Delay: 2.5 Seconds
Reload Time:
   Grenade Reload: 1.5 Seconds
   Total Reload Time: 7.5 Seconds + Additional 0.5 Seconds
   Absolute Reload Time: 8 Seconds
Accuracy:
   Alt-Fire Arch: 10-Degree Angle to 30 Meters
   Primary Fire Arch: 40-Degree Angle to 5 Meters
Alt-Fire: Non-Contact Grenade (Grenade bounces and explodes 3 seconds afterwards)
Clips: 3

Remit B-100: Grenade Launcher
Rounds: 10
Damage: Very High
Delay: 2.5 Seconds
Reload Time:
   Grenade Reload: 1 Second
   Total Reload Time: 10 Seconds + Additional 0.5 Seconds
   Absolute Reload Time: 10.5 Seconds
Accuracy:
   Alt-Fire Arch: 10-Degree Angle to 10 Meters
   Primary Fire Arch: 30-Degree Angle to 8 Meters
Alt-Fire: Non-Contact Grenade (Grenade bounces and explodes 4 seconds afterwards)
Clips: 2

Cordic-5: Rocket Launcher
Rounds: 1
Damage: Very High
Delay: See: Reload Time
Reload Time: 4 Seconds
Accuracy: Very High
Alt-Fire: Homing Mode (Aspect Lock takes 3 seconds to acquire a bead on a target)
Clips: 5

Ranock: Heavy Rocket Launcher
Rounds: 1
Damage: Extreme
Delay: See: Reload Time
Reload: 6 Seconds
Accuracy: Very High
Alt-Fire: Homing Mode (Aspect Lock takes 6 seconds to acquire a bead on a target)
Clips: 2

L-X: Military Plasma Weapon
Rounds: 100
Damage: Low
Delay: 0.4 Seconds
Reload: 8 Seconds
Accuracy: Medium
Alt-Fire: Charged Shot (Energy consumes 10 rounds, then reaches full strength)
Clips: 1

D-X: Support Plasma Weapon
Rounds: 200
Damage: Very Low
Delay: 0.5 Seconds
Reload: 10 Seconds
Accuracy: Low
Alt-Fire: Charge Shot (Delay increases to 1 second, energy consumes 5 rounds per shot)
Clips: 1

K-X: Standard Plasma Weapon
Rounds: 40
Damage: Medium
Delay: 0.4 Seconds
Reload: 3.5 Seconds
Accuracy: Medium
Alt-Fire: Charged Shot (See: Alt-Fire: D-X: Support Plasma Weapon)
Clips: 3

Sticky Grenade
Clips: 5
Damage: None
Fuse: 2.5 Seconds
Blast Radius: 10 Meters
Function: Anything hit with the goo expelled from the grenade, is stuck to the floor

HE Grenade
Clips: 10
Damage: Medium-High
Fuse: 2 Seconds
Blast Radius: 15 Meters
Function: Creates explosive blast within radius

Laser Grenade
Clips: 2
Damage:
   Lasers: 10
   Laser Damage: Low-Medium
Fuse: 3
Blast Radius: Unlimited
Function: When contact is made with the ground, the grenade activates and then opens up tiny pores that let loose with a barrage of laser shots. The grenade length is 10 seconds, usually used to clear out a room of enemies.


** INDEX **

Weapon Index:

Total Ballistic Weapons: 10 (Marquee: Rifle has 1 sub-mode)
Total Laser Weapons: 4 (ML-5: Laser Rifle has 3 sub-modes)
Total Heavy Weapons: 4
Total Grenade Weapons: 3

Total Weapon Count: 21
         W / Sub-modes: 25


Species:

Weaknesses:

Humans: Prone to concussive or explosive blasts
Vasudans: Prone to ballistic weapons or shrapnel
Shivans: Prone to Laser or Plasma weaponry

Life:

Humans:    
Average Resiliency to All Weapons

Vasudans:
Above-Average Resiliency to Energy
Below-Average Resiliency to Ballistics

Shivans:    
High Resiliency to Ballistics
Average Resiliency to Energy

ML-5: Laser Rifle Sub-Modes (3)

1) Photons:               
Damage: Medium
Rounds: 35
Delay: 0.5 Seconds
Accuracy: Medium
Clips: 3/9

2) Meson:
Damage: High
Rounds: 25
Delay: 1 Second
Accuracy: High
Clips: 2/9

3) Plasma
Damage: Low-Medium
Rounds: 40
Delay: 0.4 Seconds
Accuracy: Low
Clips: 4/9

 
Freespace 2: First Person Shooter
Here's some Half Life 2 facts:
----------------------------

Any surface can have its displacement map altered dynamically along with its plygonal.

You can make eyes blink based on a radiocity calculation based of the local indignation. They automatially shadow and follow you as you move.

Lip sync can be performed in English and any other languages. Basically its in sync with words perfectly.

Serials in the physics system are all tied together, meaning if one object interacts with another, it will handle as it does in real life.

Graphics of the source engine are based around shaders, used in movies like Monsters Inc and Toy Story. Water surfaces refract towards and away from objects as well as reflect surface activity.

There are basically no arbitrary restrictions in Half Life 2

The Source Code allows you to have complete control over outputs as well as imputs in the system

The AI determines when you or your allies choose to advance or retreat, and how to best help you out in combat. In basic terms: it thinks for itself.

 

Offline Fractux

  • 28
Freespace 2: First Person Shooter
/me grins

:D

Looking good !

Cheers!
-What exactly gets separated in "mechanically separated chicken" ?

 
Freespace 2: First Person Shooter
Horrah! Someone likes it!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Freespace 2: First Person Shooter
as I said, if this shows signs that it isn't going to implode like the last one did, I'm all for it, as HL2 isn't to be out for quite some time yet though, I'm reserveing judgement. if you guys get  three charicters in game, and two weapons (with all the trimmings) I'll join.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Freespace 2: First Person Shooter
We can get it done. Anyway, I sent an email off to Valve asking them if it might be possible to create cutom reloads for weapons. What I had in mind was the SA-210, where you would turn it, pull a magazine off the top, put another on and then snap the slide into place. Of course, you have to know that you would have to make your very own reload animation to replace the ones already present. But in any case, I'll see what I can scrounge up.

I just hope I could use some help. I'll keep in touch with Valve and see what I can do.

 
Freespace 2: First Person Shooter
In fact, I already have a machine-gun effect that we can use from AvP2 that I tricked up a tad bit with Nero Wave Editor. We'll get the Grier and Marquee completed first, using up some form of sound effects for the weapons. I'll have to make some or find some.

The level we'll make will basically be a "what-will-be-in-the-game" walktrhough. You basically walk around in this large level, checking out what will be there, with a Shivan, a Vasudan, and a Terran all just standing there looking at you. If you want, you can walk up to them and just have a gander. We'll include shooting ranges for weapons practice with respawning ammo, and put some objects in a room to interact with. Then we can have you go through a door and head outside in this canyon with all sorts of environmental goodies.

So, until we get it out, we can just sit here and, like I said, get all of our **** together.

 

Offline Ransom

  • M. Night Russel
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    • Rate of Injury
Freespace 2: First Person Shooter
Although I would have liked to see a FS FPS using the D3 engine, I can see it makes much better sense to use the HL2 engine as it still looks great and is much more compatible with older computers. I'm all for this. The only thing I could help with however would be level making (I've got experience with UT and UT2k3 mapping, nothing extremely special though).

Also, are you planning on using voice acting?

 
Freespace 2: First Person Shooter
Yes! I do plan to have voice acting. There is nothing without voice acting, and so we're going to have to create some for our troops. We'll have primarily 5 or less voice actors for the troops, 1 voice actor for the translation device for vasudans (unless we can use something else) and also a Command voice actor. If we need more, I'll locate some. I think.

It really depends on how far off the ground this project gets really. I promise I'll do my best folks. :D :yes:

I could use your talents on map building to assist me in level creation. I could probably do about the meat of the level, and then you could add details like piping and steam, OR, you could just start from scratch and make your very own level for the campaign. Any assistance is greatly appreciated. For now, it's just all on the drawing board.

And what is the D3 Engine? Descent 3? Oh hell no, I can't evem map edit with that damn thing. All those windows, instructions, stuff... ackage! I just got as lost as well on that editing. I'd rather stick to just the regular actual FPS engines, and not another flight simulator. Good thought though.

But your right. It is compatable with old computers, and I think everyone should own a copoy of Half Life 2 regardless. ;7

 

Offline Fractux

  • 28
Freespace 2: First Person Shooter
Quote
Originally posted by .::Tin Can::.

And what is the D3 Engine? Descent 3? Oh hell no, I can't evem map edit with that damn thing. All those windows, instructions, stuff... ackage! I just got as lost as well on that editing. I'd rather stick to just the regular actual FPS engines, and not another flight simulator. Good thought though.


He's talking about the Doom 3 Engine. It would be absolutely awesome to see this game take that up, but the HL2 engine and the large fan base and supports it has (well, we'll have to see what happens when D3 and HL2 comes out) may be a better choice.

But I really couldn't say, and the final decision really rests with those working on this mod, and, of course when id and valve release their games.

Cheers!
-What exactly gets separated in "mechanically separated chicken" ?