Author Topic: Freespace 2: First Person Shooter  (Read 58958 times)

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Offline aldo_14

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Freespace 2: First Person Shooter
I'd say that indoors / ground based environments would be more attractive.... we've done most of the space stuff with mods and the game itself- but the area of ground operations is completely untapped.

Plus there is definite reference to ground battles against the NTf (specifically, landing troops) in, IIRC, the command briefing for the first mission.

 

Offline Drew

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Freespace 2: First Person Shooter
but Fs2 universe is space based not ground based. We should tap that aspect first.
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Freespace 2: First Person Shooter
We all heard about how the NTF was pissing folks off at Cygnus Prime and how you were evacuating everyone, right? Well, here is my very atmospheric idea that I've been thinking of as a level for Halo, but now I think this a good time.

Durring the FS2 campaign, you land on a battlefield, stretched through this very narrow canyon. The enemy installation lies on the other side, and you're troops are entrenched in the front. Artillery is pelting the ground on either side, and people are making chrages at enemy entrenchments. You're job is to assist Alpha team with cutting a clear path THROUGH the enemy defenses and then make a break into the enemy installation. After that, you will destroy the installation by putting up a Marker for planetary barrage, OR, you can just set up some charges and blow the NTF structure to pieces. Either way, I had a big scenery thing in mind. Its very cloudy out side, and I mean your average cloudy skies, with dirt and mud dug up and some hard-hitting fighting.

One of my friends had an idea for a mission for the original FS1:

Escape from the Galetea

You make a frantic break for the escape pods while the Lucfier pelts your hull. Nasty piece of work it is.

 

Offline aldo_14

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Quote
Originally posted by Drew
but Fs2 universe is space based not ground based. We should tap that aspect first.


That aspect is where you have least freedom, though.  There's a real risk of ending up with a level that is basically a set of generic corridors and not-much-else...... my preference would be at least partially open areas - basically the areas where you have artistic freedom to expand the universe.

 

Offline Drew

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Quote
Originally posted by .::Tin Can::.
We all heard about how the NTF was pissing folks off at Cygnus Prime and how you were evacuating everyone, right? Well, here is my very atmospheric idea that I've been thinking of as a level for Halo, but now I think this a good time.

Durring the FS2 campaign, you land on a battlefield, stretched through this very narrow canyon. The enemy installation lies on the other side, and you're troops are entrenched in the front. Artillery is pelting the ground on either side, and people are making chrages at enemy entrenchments. You're job is to assist Alpha team with cutting a clear path THROUGH the enemy defenses and then make a break into the enemy installation. After that, you will destroy the installation by putting up a Marker for planetary barrage, OR, you can just set up some charges and blow the NTF structure to pieces. Either way, I had a big scenery thing in mind. Its very cloudy out side, and I mean your average cloudy skies, with dirt and mud dug up and some hard-hitting fighting.

I can imagin a huge plain with tanks n bombers n fighters
total cahos is kewl

Quote

One of my friends had an idea for a mission for the original FS1:

Escape from the Galetea

You make a frantic break for the escape pods while the Lucfier pelts your hull. Nasty piece of work it is.

and u fight shivans... oooo....
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline aldo_14

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Freespace 2: First Person Shooter
Dropships.....need to have dropships.

Actually, Breed may turn out to be another game suited to this sort of thing - it's designed with a pretty similar premise IIRC.  Of course, I've not found a review yet, so it may be gash.  Either ways, it may be useful for ideas, of noting bad stuff.

 
Freespace 2: First Person Shooter
You see? Drew is catching on!

As for Breed, I played the Demo and hated it. The controls were clunky and it felt like another Halo clone... don't ask me why, I just didnt like the feel of it. Neither did other folks.

As for the ground battles, I think Drew brought up an interesting idea. We have random air strikes from NTF fighters, like a Loki or Myrmidon sweeps the ground closely with a barrage of missiles and laser blasts. Ursa bombers fly in and let a Cyclops go, without the trail, and have it sort of glide to the ground like a dive bomber would drop his payload. We would also have futuristic-looking artilery batteries, along with tanks combing the ground.

 

Offline Drew

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Freespace 2: First Person Shooter
Quote
Originally posted by .::Tin Can::.
Ursa bombers fly in and let a Cyclops go

:wtf:
i think an H-bomb would have the same effect.
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline magatsu1

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Freespace 2: First Person Shooter
If you fancy doing ground battles I doubt if FS is the best source material. This all sounds abit Starship Tropers to me.
I know I sound like I'm pimping it (:D ), but the moody, atmospheric corridors of the AvP series would really suit FS.
IMHO anyway.:)
Blitzerland: Knows what he's talkin' about

 
Freespace 2: First Person Shooter
And as I've said before, there is a problem with AvP in its MODing, making it so that you cant change character design with it, that's why there are no MODs with it. But AvP and AvP2 are dated, and not to mention the AI is pretty stupid... :rolleyes:

But hey, nothing wrong with Starship Troopers. I guess the bomber idea was stupid, so, we will have air strikes comprised of fighters. Then, if you wanted, you could look into the sky and see fighters dog-fighting and stuff outside the atmosphere. You could see capship fights with lasers and everything at night. I think that would be awesome... but ground battles and eerie coridors of the Shivan ships are what it's all about...

 

Offline magatsu1

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Freespace 2: First Person Shooter
I was just pushing the feel of AvP, not the game itself.
Actually, how abouta mission which involves scouting a downed shivan cruiser ?
That might be cool.
Planet based missions have a part to play, but I think a FS should be set in the main in space.
Blitzerland: Knows what he's talkin' about

 
Freespace 2: First Person Shooter
Of course it will have a part to play, and a big one at that. But I think it would feel good to get out of space and on the ground with some solid fighting.

That downed cruiser idea is a good one. You land on the surface with this big-ass Rakshasa or Lilith sticking out of the ground, and you move right towards it to investigate. Turns out there are shivans... but you dont know that. You see dead ones, but you wander about to investigate. When you reach a terminal and log into it, you get video feed of what happened and so on, and also you're there for some other goodies. Then, Shivans! Oh no! You have to get the hell out of there before they get to you, and you make a mad break for the exit. Good stuff...

 
Freespace 2: First Person Shooter
Amazing how this turned from a 1 page discussion and idea, to a 10 page topic of how we do it.

 

Offline magatsu1

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Freespace 2: First Person Shooter
:yes: :yes:
Blitzerland: Knows what he's talkin' about

 
Freespace 2: First Person Shooter
Quote
Originally posted by Triple Ace
The Doom 3 or Half-Life 2 engine should be used for a fps project.


Ah, here's the guy who mentioned the Half Life 2 engine... the one who was working on the same FPS for Red Faction... and the fact that the entire topic went up in "flames" on why we SHOULDNT use it...

 

Offline magatsu1

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now you're just asking to get shot down....

*sigh* and this thread had just calmed down too.
Blitzerland: Knows what he's talkin' about

 

Offline Flipside

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We can but try :(

 

Offline magatsu1

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and sit back (way back), put your feet up, and watch the flame war:p
Blitzerland: Knows what he's talkin' about

 

Offline Flipside

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Marshmallow anyone? ;)
« Last Edit: March 18, 2004, 04:22:09 pm by 394 »

 

Offline Ghostavo

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me, me, me!

*eats a marshmallow*

Popcorn?
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...