Originally posted by xenthorious
I figured that was what I had to do, just don't think I did it in the right order. I'll try in the order you gave me, see if that works. Thanks a bunch.
As for the plug-in, I believe I have tried evey version of it. Just to be on the safe side, I'll search it out and try it again.
Another question if I may; when making a model, what polygon count should I keep the model limmited down to? Ah, also when making turrents, should the objects used to make the turrents fall under that same polygon count? Sorry to bother and thanks for the information.
Polycount should include all objects on that lod, so yep; include turrets&debris plus any other stuff.
The limits.... I'm not sure if there is a hardcoded limit with FS2_open. FS2 retail had a limit of about 850 per subobject and I think about 5000 overall (all lods)
I'd recommend - for SCP;
Fighters / small ships; 1500-3500 LOD0, roughly halfing for each lod below that
Cruisers / small ships; 3500-5500 including turrets for LOD0, obviously can cut a lot of polys for lower lods with removal of turrets
Destroyers / Large ships; 4000-9000
These may be a bit high, though, especially for large ships. Fighters tend to have a lot of polys if you model in a cockpit as I do, but this drops drastically on lower lods (which have no visible cockpit)..