This thing's still a bit buggy with positioning a lot of smaller heirarchy bits; turret barrels don't line up correctly if they aren't geometrically centered on their base, for example. Also, if the model itself is not centered about (0,0,0) almost all point helpers get shifted and you wind up with wrong-facing normals. Finally, I'm seeing stability issues that desperately get resolved. I'd settle for a command-line tool that regenerates the BSP data without touching the normals or polygons themselves, so that we could get the Max plugin's excellent helpers and perfect smoothing conversion combined with the superior collision-detection of ships converted with PCS.