Not the job for the converter!???
PCS is a converter AND properties editor, the same as Modelview. Now this 3dsmax plugin will be completely useless inreguard to intricate model creation, if it dioesn't have its own properties editor. Of course, even if the final version of the plugin is finished without a properties editor, the POF's will suck [no rotation, engine glows, blinky lites (3.6 feature), multipart turrets] unless PCS and Modelview are able to successfully add properties to thos POF's without crashing or corrupting the POF.
So far I haven't been able to edit any POF's created with the plugin with either PCS (crashes and corrupts) or Modelview (poly limit).
So I think is an important issue that should be looked into. Otherwise, the plugin makes FABULOUS translations of 3dsmax models into FSO.