Any progress on implementing rotating multi-part turrets or subobjects? I'm trying to get the nose machine guns for the ALIENS dropship working ,and in addition, the folding wings and bomb bays.
PCS does not like editing the Dropship POF model made with your MAX plugin. Perhaps its the model? It just crashes and renders the POF dead when I try to implement rotation and other subobject properties. I've yet to try the same thing with the latest Modelview but that program limits me to use models under a particular polygon count (Galaxy starship model = 11k polys)
On the plus side, your plugin workd WONDERS with shading and has increased performance in game vs the Galaxy model I converted via PCS. I got an extra 5-10 FPS. Perhaps its because I'm using MUCH less materials considering I no longer have to create duplicate materials to get smooth groups to render correctly.
Keep up the good work.
