Author Topic: Shinemaps development thread [updated weekly!]  (Read 61499 times)

0 Members and 2 Guests are viewing this topic.

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
One at a time :)

Quote

1 - Minor: Dragon glowmap fighter03-01a-glow.pcx will not work because the file in your zip has it named fighter-03-01a-glow.pcx, with an extra "-" after "fighter"


duh, I typoed. Thanks - will be fixed in the next build.

Quote
2 - Moderate: It came to my attention that the main animated glowmap for the Basilisk in the low-res pack, is the same as the one in the hi-res pack. Now, if you were concerned enough about the Seraphim's LOD0 animated glowmap at 977Kb to drop to its LOD1 in the low-res pack, then why didn't you do the same for the Basilisk's LOD0 at 1275KB? Perhaps a slight oversight.


Filesizes don't matter much - what matters is the space they take up in your memory when loaded for a model. I didn't do it, because it's NOT a low-res pack. Let me emphasize again, this is by NO means a low res release. Its meant to be a good compromise between visual and performance quality - While I can shrink the Seraphim glowmap without making things look worse, this won't work as well with the Basilisk. If it's an issue and slows down too much it might be changed, but the difference is really noticeable. :ick:

Quote
I can't do much work ATM because I think I should do something for the mods I work on first.In addition I got many requests for doing stuff here and there.

For the moment I can't do anything cause my beloved Raid0 went down.
One of my Quantum HD is probably on the way to god now


What is it with people's harddrives that they always go down?
Right next to me, here, I have an old kicking 2,x GB harddrive - it's quite a few years old, and still works wonderfully. I even have way older harddrives still working well. My recommendation: When you get a new HD, take a Maxtor one. Silent, Fast, Reliable.

Quote
Good work on the HercII. But I kinda miss the metalic look, which makes it look "real".

If real life gives me some spare time I'll continue my high res work.


Problem is the same it always was. Volition screwed up with the model, so if you make it too reflective it will look most odd in-game (i.e. you'll have weird blurry shadow/highlight triangles all over the engine pods). Like this it's still strong enough to look moderately metallic (you'll have to see it in-game, tis okay), without making the lighting/shading problems too obvious.

Quote
Lightspeed: Question - why is the GTVA using Glow-in-the-dark paint?


Because IMHO that's not supposed to be paint.

Quote
Where do I install these?

edit: And the mysterious Nebula Patch as well. Do these go to effects or maps? HALP


Any textures go into Freespace2\data\maps.
The nebula patch goes into Freespace2\data\effects.
Modern man is the missing link between ape and human being.

 

Offline Gloriano

  • silver dracon
  • 210
  • Machina terra
Shinemaps development thread [updated weakly!]
:yes: awesome as always
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed

What is it with people's harddrives that they always go down?
Right next to me, here, I have an old kicking 2,x GB harddrive - it's quite a few years old, and still works wonderfully. I even have way older harddrives still working well. My recommendation: When you get a new HD, take a Maxtor one. Silent, Fast, Reliable.


Nah, IMHO Maxtor is not the safest option. And the old HDDs sure had a longer life.
Also it's too late my Samsung 1614C is on the way :)


Back to topic: If you don't mind ,I'd like to add some more detail
to the HercII. (After the supportship map release.)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
I've never seen a Maxtor fail on anyone, but seen a lot of Samsungs do just that.

Take a look at the HercII version in my release; I did a lot to T's original version. Feel free to improve on my base texture, i'll just re-shine/env/glow map it if I like it :)

If you complete a highres texture, please tell me - it WILL be included and mapped.
Modern man is the missing link between ape and human being.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Shinemaps development thread [updated weakly!]
OK, I'll start making hires cargo containers. lol

actually, I really am.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Good. Be sure to post when youre done.
Modern man is the missing link between ape and human being.

 

Offline JR2000Z

  • 27
Shinemaps development thread [updated weakly!]
Wow, having a red cockpit window like that looks kickass.
I finally destoryed the Shivan armada and all I got was this lousy T shirt.

 

Offline Itsara

  • 26
Shinemaps development thread [updated weakly!]
When do you expect the final build of this to be released?

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Quote
When do you expect the final build of this to be released?


I don't have an idea.

Quote
Originally posted by JR2000Z
Wow, having a red cockpit window like that looks kickass.


The cockpit aint red. Its a reflection from a background nebula.

On a side note, I whacked together a little movie today (just couldnt resist with all the movies flung around the forums lately) so, sit back and enjoy.

Clicky (4.6 MB)

Please don't mind the bad compression and me playing around with the time compression all the time. :p

Last but not least, rest assured there'll be a seperate version for the r3d l0v3rz! :)
Modern man is the missing link between ape and human being.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Shinemaps development thread [updated weakly!]
I like the LP, and i like the lucifer,  but i thought i got rid of those nasty teal burners *shudders*

Its like a huge evil planet-ravaging techno dance party!!
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline redmenace

  • 211
Shinemaps development thread [updated weakly!]
lol
you have to do the orions landing lights by the hanger.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Shinemaps development thread [updated weakly!]
:eek2:

Oh and bye bye framerates :p
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Heh the first version was quite err.... unconvinient. You'll find it in the high res pack, but be advised it "only" uses 60 MB more than the moderate one in your texture memory. :p

As for the low FPS in the avi, its both due to reason stated above, as well as the real time video capture hogging my system down.

With the "a bit more reasonable" version I have right now, I don't get any slowdown at all looking at my pretty preciousssss.
Modern man is the missing link between ape and human being.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Shinemaps development thread [updated weakly!]
I really hope whatever that is you did looks alot better in game than in that vid...

And did you put it up for DL? I don't want to DL a lower res map file for it... :blah:
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Raa: what do you mean? Which low-res file? O.o

Anyway, some previews of the red version. :)

Clicky (~9 MB)

The avi's still bad, I'm still fiddeling around with time compression, but meh - I guess most of you won't like the green version anyway so I figured i'd show a preview of what you will actually be using. ;)
Modern man is the missing link between ape and human being.

 

Offline JR2000Z

  • 27
Shinemaps development thread [updated weakly!]
I like the green/red one more.....:doubt:

.....but, yeah, the red one is official.
I finally destoryed the Shivan armada and all I got was this lousy T shirt.

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Shinemaps development thread [updated weakly!]
I like the green one better, it's... er... greener.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Shinemaps development thread [updated weakly!]
Yeah disco Lucifer ;)

It's pretty cool, but we will be in big trouble as soon as all high-res (shine) maps and animtated glowmaps are done...
I can't even guess the ammount of memory needed.

The compressed formats might help, but for ANI files there is no compression (yet). We really need a better format for animations. And the possibility to use avi files instead of ani files, even if it's only for the CB.


Since I can't do work without my PC (HDD is not here by now :( ), I'll do a bit of research about compressed animation formats.
(At least until my sister throws me out of her room ;) )


Oh, and one bit of my personal taste:
The green one looks better, but only because more than one color is used. (A brighter green in the core)

Try to use a red-ish orange to improve the red glow.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
The red version is supposed to be as close to the "retail glow" as possible which is ... red. Only ... red.

The green version is supposed to be close to the cutscene / command briefing version from FS1 that got tossed out when they ditched the green shivan colouring scheme.

As for the glowmaps, with the recommended build, most of them don't even take as much memory as a TGA shinemap.
Modern man is the missing link between ape and human being.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Shinemaps development thread [updated weakly!]
I know, but you sure know it's not the green which makes it look better.  You probably used "recolor" to make them red.


You don't have to use orange. I.e. use drak red as background and a bright, glowing red for the core.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------