Author Topic: Shinemaps development thread [updated weekly!]  (Read 76805 times)

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Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Shinemaps development thread [updated weakly!]
I think it will be very reflective. (Am I right?)

That's a "NO-NO" for shivan ships.

But well, I'm just imagine things. How about a shot with env mappig ;)
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Please PM me in case you want to apply
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Shadows of Lylat - A Freespace 2 total conversion
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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Shinemaps development thread [updated weakly!]
i think the shinemapped mara looks great, personally. i wouldn't change it from how it is in that picture.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Updated!

Check the first post, the readme, or Milliways for details! :)
Modern man is the missing link between ape and human being.

 
Shinemaps development thread [updated weakly!]
Could you indeed make the Shivan ships really, really black?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Deepblue

  • Corporate Shill
  • 210
Shinemaps development thread [updated weakly!]
Quick question: are you shinemapping lods 1, 2, and possibly 3? This could help avoid the "jump" you get when a model switches from lod 1 to lod 0 which is usually the only one that is shinemapped.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
If there's one thing I appreciate, it's people who read readmes, and look at zip contents :)
Modern man is the missing link between ape and human being.

 

Offline Deepblue

  • Corporate Shill
  • 210
Shinemaps development thread [updated weakly!]
Havn't downloaded it yet, but I'll take that as a yes.

 

Offline Liberator

  • Poe's Law In Action
  • 210
Shinemaps development thread [updated weakly!]
Can I make a request/suggestion?

An addendum download.

That is to say a download of only the new/changed textures from the previous update?  Some of us are on dial-up and 40mb is daunting.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline übermetroid

  • Current Father Of Samus
  • 28
  • He who dares wins.
Shinemaps development thread [updated weakly!]
LS:  I am having troubles with your new table...  Some missions dont like it.

Besides that everything is going good.  I will put up some pics, but swooh is down.
"This is your life and it's ending one minute at a time."

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Shinemaps development thread [updated weakly!]
Quote
Originally posted by ubermetroid
LS:  I am having troubles with your new table...  Some missions dont like it.

Besides that everything is going good.  I will put up some pics, but swooh is down.


You can also store your pics on :
http://imageshack.us/
or
http://www.photobucket.com/

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
Quote
Originally posted by ubermetroid
LS:  I am having troubles with your new table...  Some missions dont like it.


Thats odd. It's just the retail table with the model reference changed. Make sure it's REALLY the table that's causing the problems :wtf:

Quote
Originally posted by Liberator
Can I make a request/suggestion?

An addendum download.

That is to say a download of only the new/changed textures from the previous update?  Some of us are on dial-up and 40mb is daunting.


While i'm sorry for the inconvenience this causes, it's unlikely.
Modern man is the missing link between ape and human being.

 

Offline Liberator

  • Poe's Law In Action
  • 210
Shinemaps development thread [updated weakly!]
S'okay, that what Download Managers are for.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Shinemaps development thread [updated weakly!]
Dude. I totally am out of a job. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Liberator

  • Poe's Law In Action
  • 210
Shinemaps development thread [updated weakly!]
Nah!  You just need to get Spire fired up and really blow up on something.:D
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Shinemaps development thread [updated weakly!]
HOLY CRAP, THAT'S AWESOME! Hope it works on my CPU...

*Downloads

Huzzah for Lightspeed!

 
Shinemaps development thread [updated weakly!]
Hmm. Are you only going to give shivan ships animated glowmaps? There are a few terran and vasudan ships that could benefit from them as well.
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Liberator

  • Poe's Law In Action
  • 210
Shinemaps development thread [updated weakly!]
The Pegasus is already done, but the only other ships that really need it are the Ptah and maybe the Vasudan gas miner.  Although I just realized that the Meson Bomb would be the bomb with animated swirly bits in the "observation ports" in the core.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Shinemaps development thread [updated weakly!]
I'll use them where it's reasonable - i.e. a larger part of the texture has animation potential.

There's just no reason to make an animation for 32x32 pixels of a texture, it'd just be a memory waste.
Modern man is the missing link between ape and human being.

 

Offline übermetroid

  • Current Father Of Samus
  • 28
  • He who dares wins.
This ship looks really good.



The missles could use alittle work........  :nod:
« Last Edit: September 12, 2004, 12:52:14 pm by 1241 »
"This is your life and it's ending one minute at a time."

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Shinemaps development thread [updated weakly!]
I like your Thruster trails.  

The old Ares map was ... horror... don't know how to describe it...
I still think it was the hardest map I ever worked on.

It's looks REAL good with LS shinemaps.

And it's good the Basilisk looks this great, cause it's my favourite enemy. It's soo easy to shot down. Probably because it has a "fat ass". ;7
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------