Author Topic: Shinemaps development thread [updated weekly!]  (Read 76818 times)

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Offline Svizel

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed
-pcx32 is godsent. It makes things look 100000000 times better. Geez, the interface looks like a bunch of crap without it.


Lighty please you have to accept that ppl around might have different priorities... I fully agree with Raa that -pcx32 huge memory usage is not worth the final graphic result especialy if it means you are no longer able to run the game smooth. :p

Quote
Originally posted by Lightspeed
When they have all graphical features off - what do they need shine, glow, and environmental maps for, then? [/B]


Almost all and all is different... shinemaps and glowmaps are 2 most visible features of FS2 open so if ppl i know are using any of new graphic features it's mostly only shine or both shine and glow... To fully use both of these features you need maps for it, but if maps kill your memory completly you obviously can't use the features... well this is what are Lites good for.


Anyway we are getting way off topic here, i just wanted to answer the Singh's question...
...but what do i know, i'm just Drunk.
Proud deck swabber of BDHR,
tamed monkey of TeamWars admin team.

 

Offline mFuSE

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed
-pcx32 is godsent. It makes things look 100000000 times better. Geez, the interface looks like a bunch of crap without it.



When they have all graphical features off - what do they need shine, glow, and environmental maps for, then?



first, i think Lightspeed is doing a great job!!
if someone dont like it - then dont use it :p


Quote
Originally posted by tom Until now I couldn't really test hi res textures. After special events I crashed to desktop. I'm sure I did something wrong (forgot some files or so) and will try again.


i have the same problem - but only when the highres fenris come into game
..for example - fs2 ctd in maincampain mission 3 ... when the 2 fenris apear ...
i tried some settings ...  without glowmaps and specular it works until the psamtik comes into the system .. and then it will crash :D


first of all, a good explanation of the options would be nice
http://mfuse.afc-clan.net/bilderarchiv/upload/launcher.gif

the only link that works is the 32bit texture info
http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/32%20bit%20PCX%20textures
________________________________________
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Offline Taristin

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Shinemaps development thread [updated weakly!]
Kissup. :p

I don't use pcx32. It makes my xt stutter horribly. It's a waste of the 256Mb of video memory I have. I prefer playability, in this case, to the 'smoother gradient of the colors in the interface art.' Which looks damned fine in my eyes as it is, anyway.
Freelance Modeler | Amateur Artist

 
Shinemaps development thread [updated weakly!]
Another happy customer. Using your LT 27 August and Taylor's 22 Aug .exe FS2 has become what we all dreamed when SCP became finally available.
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 

Offline Turambar

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Shinemaps development thread [updated weakly!]
Hey! did you ever do my hires Artemis? its on my swooh page

http://swooh.com/peon/Turambar/Maps/Artemis/Artemis.zip

disregard the shinemap in there, i only used it to decreace the ceramicness

Edit:
And the Serapis

http://swooh.com/peon/Turambar/Maps/Serapis/fighter2V-01a.tga
« Last Edit: August 30, 2004, 08:45:29 pm by 1794 »
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Turambar

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Shinemaps development thread [updated weakly!]
oh, btw im a big supporter of the .fso texture format, just write up a plugin for photoshop and ill use it
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
I didnt know of their existance, Turambar. I shall look into it - and they will be included in the next release if I can finish them till then.
Modern man is the missing link between ape and human being.

 

Offline Flipside

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Shinemaps development thread [updated weakly!]
Quote
Originally posted by Turambar
oh, btw im a big supporter of the .fso texture format, just write up a plugin for photoshop and ill use it


Actually, a stand-alone program where you assign shine/glow/environent/normal maps etc and then it outputs a single .fso (possibly .fst?)  file would be far more accessible, but your point is made ;)

 

Offline übermetroid

  • Current Father Of Samus
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Shinemaps development thread [updated weakly!]
:D  I tried out the ani glow maps...  That was some slow down!  Cool looking though.  Make a ani beam ok? :D
"This is your life and it's ending one minute at a time."

 

Offline übermetroid

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Shinemaps development thread [updated weakly!]
What is the best build for Shine 2.0?
"This is your life and it's ending one minute at a time."

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Taylor's latest build.

I suppose you tried the recommended version? :)

ANI beams are not possible - check mantis for my bug report if it didn't get deleted.
Modern man is the missing link between ape and human being.

 

Offline CP5670

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Shinemaps development thread [updated weakly!]
What is this fso format? I must have missed something, or is it just an idea at this point?

The best image format would be some kind of combination of full 32-bit (not 24) capability, PCX compression and support for multiple frames. :D

 

Offline Turambar

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Shinemaps development thread [updated weakly!]
hmm, perhaps variable damage frames... combined with the particles, that could be sweet!
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Took me a while to overhaul the texture, but here it is...

Modern man is the missing link between ape and human being.

 

Offline übermetroid

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Shinemaps development thread [updated weakly!]
that looks great LS.  Cait wait to see more!
"This is your life and it's ending one minute at a time."

 

Offline übermetroid

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Shinemaps development thread [updated weakly!]
Next post, when are the media .vps going to be updated?
"This is your life and it's ending one minute at a time."

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
Find someone who wants to update them.



Demonized. Bad screenies but what the hey - fully animated, upgraded in some parts, and moved along the scheme with the new shivan stuff :D
Modern man is the missing link between ape and human being.

 

Offline Black Wolf

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Shinemaps development thread [updated weakly!]
It is still my firm belief that the Serapis, more than any other fighter in the entire game, is in desperate need of a higher poly rebuild. I mean, look at that underside pic...:ick:
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
You can fix the screwy UVmap of it as well while you're at it :p

The serapis model is a mess.
Modern man is the missing link between ape and human being.

 

Offline übermetroid

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Shinemaps development thread [updated weakly!]
well shoot.  Ill bring them up date them if no one else will.
« Last Edit: September 02, 2004, 01:47:13 pm by 1241 »
"This is your life and it's ending one minute at a time."