Author Topic: Shinemaps development thread [updated weekly!]  (Read 91249 times)

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Offline übermetroid

  • Current Father Of Samus
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  • He who dares wins.
Shinemaps development thread [updated weakly!]
neat.  This is going to take FOREVER to DL on my dialup.....
"This is your life and it's ending one minute at a time."

 
Shinemaps development thread [updated weakly!]
Probably my own fault, but for the last few builds I've got a 'ghost' shines-only Hygeia.  What files are the Hygeia tex?  Maybe I deleted them or something?

Great work Lightspeed!

 

Offline Trivial Psychic

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Shinemaps development thread [updated weakly!]
Agreed.  Under the last release in Nov., a Hygia in game seemed to be displaying shines only and no base texture.  It kinda reminded me of Bob's D3D cloak.
The Trivial Psychic Strikes Again!

 
Shinemaps development thread [updated weakly!]
I've seen the ghost hygeia too.  The texture does show up if I use the 3.6 build, just get the ghost in the more recent ones.

-edited for clarity-
« Last Edit: December 04, 2004, 04:08:39 am by 2338 »

 
Shinemaps development thread [updated weakly!]
I get a ghost support ship.
My Sytem

Wer das liest ist doof!

 

Offline Lightspeed

  • Light Years Ahead
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Shinemaps development thread [updated weakly!]
The ghost support ship is normal. It's because textures are still looked for in /data/hud. In there, there's a file called support1.ani, which is used instead of the main texture :p

However, it's only used after you've been in-mission, so going to your techroom directly and looking at it there will show it correctly. It will be fixed (already is?) IIRC.

Aaanyway.







The meson bomb and the Taurvi have animated glowmaps. The Taurvi and the Sekhmet are heavily reworked texture-wise. :)

-edit: Also new in this release:
All hi-poly models which are supported and endorsed are included with the ShineLT build. Also includes a slightly altered version of Nico's hi-poly Perseus (changed the cockpit texture and style wise).
« Last Edit: December 04, 2004, 01:04:21 pm by 1317 »
Modern man is the missing link between ape and human being.

 

Offline Taristin

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    • Skelkwank Shipyards
Shinemaps development thread [updated weakly!]
w00t! Sekhmat! I love you!
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

  • Light Years Ahead
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Shinemaps development thread [updated weakly!]
It's spelled "Sekhmet" :p

Anyway, files have been uploaded......

and....

Well, click my signature. The screenshots section now finally isn't completely useless anymore, either.
Modern man is the missing link between ape and human being.

 
Shinemaps development thread [updated weakly!]
w00t v2.5!
My Sytem

Wer das liest ist doof!

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Shinemaps development thread [updated weakly!]
Quote
Originally posted by Lightspeed
It's spelled "Sekhmet" :p


In game, yes, but every where else, no :p
Freelance Modeler | Amateur Artist

 

Offline Trivial Psychic

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Shinemaps development thread [updated weakly!]
Uh... Lighty, it would appear that you forgot to attatch the -glow tag to the glowmap for the belial texture.  Right now you've got belial.dds, belial.pcx, and belial-shine.dds.  I opened up the pcx and it looks alot more like a glowmap to me, so I'd guess that the pcx was supposed to be a glowmap and not a copy base texture of the dds version.

Later!
The Trivial Psychic Strikes Again!

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
You are correct.
Modern man is the missing link between ape and human being.

 
Shinemaps development thread [updated weakly!]
Lighty, it seems through the new language filter your sig got corrupted.
My Sytem

Wer das liest ist doof!

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
See the main forum about this. :)
Modern man is the missing link between ape and human being.

 

Offline Setekh

  • Jar of Clay
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Shinemaps development thread [updated weakly!]
:yes:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
Shinemaps development thread [updated weakly!]
Lightspeed, will you take advantage of the inclusion in the VPs of v15?  I know how much you hate split versions, but now you can safely assume everyone has v15, and make small updates, yes? :D

 

Offline Lightspeed

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Shinemaps development thread [updated weakly!]
I don't like to maintain 20+ different files, certainly not when anything mediaVP is required.
Modern man is the missing link between ape and human being.

 
Shinemaps development thread [updated weakly!]
Hey people,

been a long time since I was here and into fs2 but at long last I decided to try out the scp and wow. just one thing, I forgot where those files in lightspeed's zip files go (in which folder). The pof files and table file no prob but the rest I forgot:o
It is said, that in every age there is one singular event that forever changes the world around us.

 
Shinemaps development thread [updated weakly!]
Within those files there will be a .txt telling you where to place them.
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 
Shinemaps development thread [updated weakly!]
I found the readme files already but it doesn't say
It is said, that in every age there is one singular event that forever changes the world around us.