Author Topic: GTVA Technologies, Fleet'n'Developement after IIGW  (Read 31829 times)

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Offline Agent_Koopa

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Here is a damn good question: Exactly when did the Collie failed at its "original" pourpose?

The answer is never. In fact it performed remarkebly well for a GTVA vessel on its first missions out.

The Collie was NEVER suposed to engage ships anywhere near its size or power not to mention that the Sath actualy has more firepower mounted on its forward firing ark then the entire broadside of the Collie !

It all depends on how you define the Colossus' objectives. If you define them as "as the flagship of the allied armada, destroy anything that you come across", then it was a failure in its role of defense of the GTVA. If you define it as "run around and blow up destroyers in single barrages", then of course it's going to be a success.



I think miniaturization of beam weaponry will be the GTVA's main project, besides rebuilding. IMO, the GTVA will have learned an important lesson from the destruction of the Colossus: Don't put all your eggs in one basket. The GTVA may well try and put bigger beams on smaller ships. Eventually, we may find ourselves with a LGreen on a ship half the size of a Fenris, or smaller. Perhaps a BFGreen on a Fenris. Mjolnirs are relatively small. Mount them on engines and add shielding, and you've got one heck of a weapon. Warp in these fabulously expensive cannons around any ship and it's toast. They may cost about as much as an Orion each, but they will be worth it.  (Interestingly enough, the Colossus is just less than the length of three Orions, has the crew of three Orions, but, according to FS2, has more firepower than five Orions. Why couldn't they just pull the beams from the Colossus and stick them on a ship the size of an Orion? It would be much less of a terror weapon, but it would get the job done.
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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Quote from: Agent_Koopa
IMO, the GTVA will have learned an important lesson from the destruction of the Colossus: Don't put all your eggs in one basket. The GTVA may well try and put bigger beams on smaller ships.

The EA has yet to learn this lesson...

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline TrashMan

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Re: GTVA Technologies, Fleet'n'Developement after IIGW

F=Fighter beam
S= Small
M= medium
H= huge
b = big
BF = (never knowed  were the BF in game was..)
SBF super (never knowd were the BF in game was..)

U = ultra
O  = omega
P = Planetairy (for planetairy bombardments or very large ships)

and maybe shields for capships ! :)

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
@wtf_cl0vvn 
 
Yes, the Lilith has a LRED. But the Lilith is unkown technologie.
You know, the Shivan Beams fire all 10 Seconds, and the GTVA-Beams with the same dmg all Minute.
The GTVA is far away from the Shivan tech-level. Some Tech has beem stolen from the Shivan, okay.

I agree with your Cost-Point. But i personally think a Juggernaut or a Juggernaut-like Installation will be buildet. And this will be build to kill Juggernauts. And this will be no offensive Craft. It will wait at the Jumpnodes 4 incoming Juggernauts.

I'am not sure, that the Shivans will be impressed by a BF-Cruiser or -Corvette-Fleet. Because the Shivan answer is just known: The Ravana-Destroyer-First-Strikes.

 

Offline asyikarea51

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Well, a destroyer armed with a BFGreen is sort of a monitor....

For me, my idea of a monitor vessel is a cruiser/corvette/maybe frigate too with that BGreen.

 

Offline Qwer

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Snail - your universal 4km carriers are waste of time and resources. You're making another Warlock (ship for everything, but for nothing). That kind of warships have got too weak firepower to compare with AC capships of the same size and too small fighter capibility to counter carriers. Pure carriers are supposed to say out of battle (and even if possible from system where enemy forces are present) and bleed enemy with fighters.
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Offline Flipside

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Carriers tend to operate behind a shield of defence ships, typically it would be escorted by a couple of point defence ships and at least one Cruiser (Destroyer in FS2 Terms). Basically, I can see light carriers appearing, with large launch facilities but only flak cover for bomb defence, flying with a task force but large carriers would require such a heavy concentration of ships and resources they'd actually be more of a liability than a bonus.

 

Offline Snail

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
The Strategic carrier just has to be big enough to carry fighters, so it could be 1.5 km actually. I just wanted something to destroy smaller ships which may stop the strategic bomber attack force. So it could actually be a small ship to kill the anti-fighter warships, and then deploying the bombers later. Just something to kill the smaller ships, since using those meson torps on smaller ships is probably a waste of money and time as well as overkill (like dropping a nuke to destroy a spy's house).

 

Offline karajorma

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
BF = (never knowed  were the BF in game was..)

It wasn't. It was meant to be on the Colossus but the entry is commented out.
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Offline Snail

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Was it used in game? High Noon it used LRBGreens, IIRC.

 

Offline karajorma

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Exactly. AFAIK the BFGreen doesn't appear anywhere in the finished game.
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Offline Agent_Koopa

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Exactly. AFAIK the BFGreen doesn't appear anywhere in the finished game.

Right, whatever. Disregard comments about Colossus' better beams.
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Offline karajorma

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Umm. What? :wtf:


Anyway the Colossus does actually use the BFGreen once. In Endgame. Turret 63 is a BFGreen.
« Last Edit: December 12, 2006, 04:56:25 pm by karajorma »
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Offline AdmiralRalwood

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Where in the heck did I say that?
You never said that the Shivans wanted us to win, certainly, but you did point out that, had we won in the end, the Shivans would have counted it as a victory, as the GTA and PVN would have been forced to integrate so much that peace would last. You didn't see the Shivans dispatch Sathani in FS1, did you?
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<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: GTVA Technologies, Fleet'n'Developement after IIGW
Personally, I see no use for any ship larger than a Super-Destroyer (think the Sirona).
Since the Shivans have virtually no rear defenses, you simply need a few of these ships to provide supporting fire in case a Juggernaught gets through node defenses.
And the Meson bombs could be delivered by unmanned Tritons jumping out directly under a Sath and detonating immediately, no risk to bombers required. :p

Personally, I am of the opinion that the GTVA would concentrate mostly on subspace technology after the war, perfecting sensors, subspace travel, and possibly developing a "subspace disruptor" weapon.

(I have already developed a very long and detailed explanation for why ships can't simply jump from system to system directly, but have to actually jump out from inside a node: it involves an idea of mine that the node is somewhat like the eye of a four-dimensional "subspace storm" which stretches for several Km in every direction in real-space, and makes subspace essentially innavigable for vessels equipped with standard subspace drives. Knossos devices work differently: since they are artificial, the storm is virtually non-existent, so ships can jump in and out very close to the node without danger.)

Anyways, back to the weapon: it would exploit the inherently volatile nature of subspace as outlined above to create an area in which subspace is effectively rendered innavigable, trapping all capital ships inside for hours (if continuously aimed at the target, this type of weapon could be used indefinitely). This renders capships easy prey to fast moving fighters and bombers, which don't need to use subspace to get close to the target, as once they are within about 20k of a target, they can close the distance within minutes.
« Last Edit: December 12, 2006, 07:15:14 pm by Ares III »

 

Offline karajorma

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Why do people keep saying that Shivan ships have no rear defence? They have very strong rear defences. It's called another ship of the same class you just attacked the rear of. :p
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Offline NGTM-1R

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Where in the heck did I say that?
You never said that the Shivans wanted us to win, certainly, but you did point out that, had we won in the end, the Shivans would have counted it as a victory, as the GTA and PVN would have been forced to integrate so much that peace would last. You didn't see the Shivans dispatch Sathani in FS1, did you?

No, but I don't think they had that option either. The Shivans were in the game to win it, which of necessity meant that they wanted us to lose. It's just that in the end if we won that would be okay with them (sort of) too.
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Offline AdmiralRalwood

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
why ships can't simply jump from system to system directly
I thought it was canon that intrasystem jumps required the presense of a gravity well (I.E. a star), limiting them to a single system.
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schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline AdmiralRalwood

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Nope, I think it's somewhere in the Tech Room
The Tech Room isn't canon?
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: GTVA Technologies, Fleet'n'Developement after IIGW
sorry, lost the real meaning of canon..... it's not fanon, sorry...

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    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity