Author Topic: GTVA Technologies, Fleet'n'Developement after IIGW  (Read 26282 times)

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Offline Flipside

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Then how does the FS2 engine have it move???
Also the SFf Damini from Inferno R1 doesn't have the engine subsystem, but it moves...

You just need to apply a speed value to the table, iirc, you don't even need an Engine glow. All the Subsystem settings tell the Engine to do is allow you to target it, if you omit it, then the ship will still behave according to the velocity entries.

 

Offline Dysko

Re: GTVA Technologies, Fleet'n'Developement after IIGW
You just need to apply a speed value to the table, iirc, you don't even need an Engine glow. All the Subsystem settings tell the Engine to do is allow you to target it, if you omit it, then the ship will still behave according to the velocity entries.
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Offline Qwer

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Thing I posted is short version of Mekton's fleet posted on freespace.pl (yeah, he worked four days on it). It definitly won't find itself in Earth Defence, the only place where it would find itself is one Mekton's projects that he plans to realise after Phoenix (for which you'll have to waid at least three years :P ). And I doubt it's even 10% as Inferno. Here's correction:
- Supercarrier - shorter Tanen without beam cannons, stripped down AF and with larger (and more) fighterbays
- Tactical Carrier - Rahothep with stronger AF and AC in cost of fighter capibility
- Escort Destroyer - Raynor without hangar and with better AC
- Assault Corvette - Geb without hangar and much better AC
- Escort Corvette - longer Phobos with better both AF and AC
- Escort Cruiser - longer Joh with much better AF and little better AC
If in your opinion there's no difference beetwen "Master Game" and "Game Master", I can only feel for you.

 

Offline Ace

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Shivans communicate through a 'quantum pulse', but you know. Disrupting Shivan communication wouldn't work on rebels, though, so it would only work on the Shivans. Find a way to disrupt certain (radio? subspace?) frequencies, such as non-GTVA frequencies and it would put a major set back on the enemy.

*Cough* The Babel Device *Cough*

Goes back into the shadows.
Ace
Self-plagiarism is style.
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Offline Taristin

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Mm, keep plugging your defunct campaigns :p
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Offline Snail

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
ETAK? What are you going to do with that? Spam them to death?

(I know what you mean, I just wanted to say that)

 

Offline NGTM-1R

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
ETAK? What are you going to do with that? Spam them to death?

(I know what you mean, I just wanted to say that)

JAD anyone?
"Load sabot. Target Zaku, direct front!"

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Offline Kaboodles

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Shielded turrets would be a useful addition, and it doesn't seem like it would be too difficult to pull off.


 

Offline wtf_cl0vvn

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
if the shivans could shield an entire destroyer, I dont see why not...
This book is a mirror. When a monkey looks in, no apostle looks out. -Lichtenberg

 

Offline asyikarea51

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Shielded turrets would be a useful addition, and it doesn't seem like it would be too difficult to pull off.

At least one OTT ship has this...
Inferno plz
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G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 
Re: GTVA Technologies, Fleet'n'Developement after IIGW
@Colossus/GTVA Juggernauts

I say why not? 20 Years to build says nothing. Remember in Starwars you see the build of the first Death Star startet at the end of RotS and it was ready in AnH. 19 Years... but the second Death Star was verry faster build. 2-3 Years after AnH the most work was done. Perhaps after 1 or 2 Years it could be finished. And why these differences? The answer is easy. In the first construcktion happend many misstakes. Many Systems must be redesined, because they didn't work as wantet. But after finishing the Death Star Project the Empire had the knowhow to build faster.
I think the next GTVA Juggernaut could be ready 5 Years after the build started.

@Destroyer Shildsystems
I dont think this is realistic... in the fs1 cutszene we see that by creating a shild the poweloss is over 30%. By an Fighter or Bomber this is not much... but by an Destroyer???
The only capital ship that has a shildsystem was the Lucifer. The Sathanas hadn't one and all other shivan craft hadn't too. I think the Lucifer was a special Ship. Pherhaps as a Blockaderunner?
It jumps to the enemy fortress, get in all firepower and destroy one enemy craft after the other.

 

Offline Kaboodles

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
@Colossus/GTVA Juggernauts

I say why not? 20 Years to build says nothing. Remember in Starwars you see the build of the first Death Star startet at the end of RotS and it was ready in AnH. 19 Years... but the second Death Star was verry faster build. 2-3 Years after AnH the most work was done. Perhaps after 1 or 2 Years it could be finished. And why these differences? The answer is easy. In the first construcktion happend many misstakes. Many Systems must be redesined, because they didn't work as wantet. But after finishing the Death Star Project the Empire had the knowhow to build faster.
I think the next GTVA Juggernaut could be ready 5 Years after the build started.

@Destroyer Shildsystems
I dont think this is realistic... in the fs1 cutszene we see that by creating a shild the poweloss is over 30%. By an Fighter or Bomber this is not much... but by an Destroyer???
The only capital ship that has a shildsystem was the Lucifer. The Sathanas hadn't one and all other shivan craft hadn't too. I think the Lucifer was a special Ship. Pherhaps as a Blockaderunner?
It jumps to the enemy fortress, get in all firepower and destroy one enemy craft after the other.

While building a second Colossus would be much faster, it would still cost a hell of a lot to produce.  Personally, I think smaller, specialized ships is the way to go as far as Sathanas-killing goes.

Also, while shielding an entire ship would be very difficult, shielding only its individual turrets shouldn't be extremely difficult to do. 


 

Offline wtf_cl0vvn

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Maybe, just maybe have one colossus to deal with destroyer/corvette/cruiser class ships (if you want to take em out in large numbers). The colossus excels at that; it can engage multiple destroyers simultaneously and come out on top. smaller ships dont even factor in; colossus pretty much sneezes and theyre gone.

the problem is when you get into the bigger ships (+1 superdestroyer, juggernaut), the colossus cant do so well. so to deal with this, you specialize and build smaller ships that arent as big of targets and have the maneuverability[sic] to hit them on their weak spots. remember how the maahes, a simple corvette, hit the sathanas on its flanks, and came out alive? imagine a monitor class warship, about frigate/corvette sized, with two huge caliber(BF) guns or something. that could do some real damage against the juggernaut, and leave, or outmaneuver the juggernaut when it tried to give a big BFRed hug with its arms.



so then, if you have that much firepower on a smaller ship, then just use it against the other ships. try some surprise attacks, some gambits a la adm. koth, etc., and you win.

No need for a juggernaut that took twenty+ years to build. And, you can distribute the 30,000 officers and crew around, instead of losing that much experience if the juggernaut goes down.
This book is a mirror. When a monkey looks in, no apostle looks out. -Lichtenberg

 

Offline Snail

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Putting all that time and money into making a second Colossus is a complete waste of resources. If it goes down, boom, a waste of time. Making a smaller, more powerful ship with specialised weapons is the way to go. Building Colossus II would NOT take five years either, because building the Colossus took many companies, and the cost of paying those companies? And with the turmoil the GTVA's already in, do you think they would bother to build something that failed to do its duty? It is also to be noted that the Colossus can't use all its beams at once, as evidenced by High Noon. The Colossus couldn't manage the energy drain on all of its reactors. So all those BFGreens, LRBGreens, BGreens and TerSlashes you see can't be used since it would put a major strains on the reactor.

 
Re: GTVA Technologies, Fleet'n'Developement after IIGW
Ähm.... @Smaller Ships with BFGreen
As wtf_cl0vvn wrote, the Big Ships Colossus reaktor couldn't manage to drain enough energy... how a smaller ship could be able to use a BFGreen with a verry smaler reaktor-system?

 

Offline wtf_cl0vvn

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
I dont know, how do the shivans mount an LRed on a cruiser?

If you get a really really powerful reactor core, and get nearly all of the power going towards weapons, you might....remember that the Colossus also has to provide for, what, over 6 dozen weapons systems? not to mention life support for over 30,000 people, as well as power for internal transport to get across the damn thing, and for the equipment necessary to service a fighter complement of 240...etc.

Basically build a (relatively) small ship with a big and powerful reactor core and dont waste it on so much other stuff. It would have, say, the BFGreen, and a few point defence turrets or something (make them something like HL-7s).

Youd have to provide fighter cover, or flank it with an AF cruiser, or both, but im sure it would be more economic than building a huge f***ing colossus so that we can lose twenty years worth of work, not to mention 30k+ experienced officers and men, when a sathy decides to give it a great big BFRed salute.
This book is a mirror. When a monkey looks in, no apostle looks out. -Lichtenberg

 

Offline karajorma

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Given that nothing in the current GTVA fleet has BFGreens I find it rather unbelievable that a cruiser could mount one.
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Re: GTVA Technologies, Fleet'n'Developement after IIGW
@wtf_cl0vvn
If you are able to build a reactor that is powerfull enogh for BFGreens, AND small enogh to put it in a Cruiser, how powerfull must a reactor builded with the same technologie be that you put in a Juggernaut...
And how much power this reactor can put in a Beamweapon? This must be a Ultra-Beam thats eats Juggernauts with one or two shoots.
« Last Edit: December 07, 2006, 11:40:13 am by THE N00B »

 

Offline wtf_cl0vvn

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Well, its going to be bigger than cruiser sized...the shivans, with all of their amazing technology, can mount only a destroyer caliber gun on the Lilith.

Ok, so theyre not exactly BFGreens, but some Juggernaut caliber gun. Perhaps MjolnirBeams? IIRC those are about as powerful as BFGreens.

also, recall that the Colossus has god-knows-how-many reactors...not just one.

My point is also that this ship is pretty much built around the gun (or guns). Its not designed to be able to singlehandedly kill a juggernaut, fight off two or three Destroyers, pulverize several cruisers and corvettes, and vaporize the swarms of fighters that they bring on.
Its just that gun (or guns). Sure, its going to suck at point defence, and any angle but the front is going to be very vulnerable, but thats not the point.


If you put the reactor in a Juggernaut sized ship, you get a Juggernaut sized target. IF it gets taken down, you will lose that huge of an investment.
If you put it in a smaller sized ship, you get a smaller sized target. Should it get taken down, the loss will not be nearly as severe as the loss of a juggernaut.
This book is a mirror. When a monkey looks in, no apostle looks out. -Lichtenberg

 

Offline aldo_14

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Y'know, a reactor isn't going to be the only thing determining the power and efficacy of a beam turret.