Mekton's Battle-Guerrilla GTVA Armada after 70 years:
In first years after IIGW GTVA should spend most resources on rebuilding and modernising economy. The rest should be spent on technology developement and only few on building new forces. After 20 years GTVA should have around 2 carriers (modified Hecate with removed beams and added second hangar), around 5 AC destroyers (modified Orions and Hatshepsuts with removed hangars and boosted AC firepower), around 15 corvettes (Deimoses and Sobeks) and around 40 cruisers (Mentus and modified Aeoluses without SGreens).
Second part involes building first prototype GTVA fleet using new technologies in next 10 years. More resources are spent on tech developement. Forces built in first 20 years are transferred to reserve. Here are new GTVA desings:
- Supercarrier (4km long with 800 fighters stationing in 8 huge hangars and very weak AF defence, but 3 separate jump drives allowing it to constantly change position, flagship of all future fleets, it's supposed to stay away from dangerous zones and battles hiding in locations where it's hard to locate it)
- Tactical Carrier (2km long with four hangars for 250 fighters and 3 jump drives, it's smaller supercarrier with better weaponary as it works closer to dangerous zones, both good AF and defense AC)
- Light Carrier (1,5km long with two hangars for 100 fighters and 2 jump drives, even smaller version of supercarrier, low stats (0,5 km smaller than tactical carrier but 150 fighters less), but cheap to produce)
- Escort Destroyer (2km long with both strong AF and AC and two jump drives, used to escort supercarriers)
- Assault Corvette (1km long with very weak AF, but huge AC including two medium beam cannons and two torpedo bays with special torpedoes, there are only two of them in each bay due to their huge size, but they're very devastating, two jump drives, used in hit&run against large targets like Sathanases)
- Escort Corvette (1km long, modified version of Assault Corvette, medium AF and AC, two jump drives, used in everything, from escort duties to attacks on small enemy groups)
- Escort Cruiser (400m long, powerfull AF and weak defence AC, two jump drives, used mainly in escort duties).
There are also gunboats. They're basicly larger Seraphims with powerfull weaponary. There are three versions of them: Space Superiority in dealing with multiple fighters, Assault with 16 gunmounts in froward used in dogfights (but rather crappy when fighting with agile fighters), wiping out cruisers and anti-subsystem attacks on larger capships and Torpedo, some kind of hyper-bomber able to take down juggernauths or even superjuggernauths in large numbers. They're repaired and rearmed by Logistics, 400m support ships without any weaponary, but able to repair four gunboats at the same time. Gunboats doesn't need carriers and can stay in space for few days without need of restocking supplies.
Count of vessels in the end of second phase (around):
- 2 Supercarriers
- 10 Tactical Carriers
- 30 Light Carriers
- 5 Escort Destroyers
- 10 Assault Corvettes
- 75 Escort Corvettes
- 150 Escort Cruisers.
Third phase involes building final armada that's able to destroy forces much larger than Sathanas' Armada from IIGW (it ends 70 years after it). Count of capital ships from second phase (around):
- 25 Supercarriers
- 100 Tactical Carriers
- 250 Light Carriers
- 80 Escort Destroyers
- 180 Assault Corvettes
- 600 Escort Corvettes
- 1500 Escort Cruisers
New Capships classes:
- 20 Battleships (3km with 2 jump drives, very weak AF, but huge AC concentrated in front able to take down even Sathanas single-handely)
- 3 SuperJuggernauths (15km, 2 jump drives, powerfull AC, mainly concentrated in 4 powerfull front beam cannons, large AF)
- 4 Stealth Carriers (modified Tactical Carriers, 50 fighters less and stripped down AF defence, but impossible to hit by capships unless tagged, owned by SOC, carries only stealth fighters and bombers)
- Kamikadze Juggernauth (this unique desing has got no armament and only one jump drive, but it's filled with antimatter and devices to hold it, its explosion is like minature Supernova, its impact on planet's surface could completly destroy it, Gargant could be taken down even from distance of 200km)
- Wave Juggernauth (the most powerfull ship in GTVA armada that costed horrendous amount of cash, but it was finally finished, it's quite like Kamikadze Juggernauth, but insted of antimatter, it's armament is mighty Wave Cannon that creates huge shockwave that spreads through whole space, 10km warship can be taken down from distance of 35km, fire rate of that cannon is however one shot per 24 hours, it has smaller firepower than Kamikadze Juggernauth, but it's one use ship).
From smaller desings there are also stealth gunboats (three version similar to ones from phase II, but weaker) and Logistics.
Weaponary involes upgraded beams using new technology, Dristruptor Beams (something like normal beams, but does no damage to hull, instead it creates large EMP explosion on impact that can destroy several subsystems ant turrets on enemy capships, used mainly on ships that are AF/Carrier dedicated like Tactical Carrier or Escort Cruiser), Supression Turrets (MSes for capships, used mainly on AF/Carrier dedicated), upgraded AAA beams (two types, one sniper-like with low fire rate, but long range and power enough to take down gunboat in single shot, second more like standard AAA, but constantly shots following target) and upgraded flaks (both conventional and energy).