Author Topic: GTVA Technologies, Fleet'n'Developement after IIGW  (Read 31848 times)

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Offline Snail

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
He didn't, he just copied from the Polish forum.

That guy's idea is somewhat similar to Inferno's stuff, at least the first 'phase':

Supercarrier = GTCa Warlock, GVCa Tanen
Tactical Carrier = GTCa Lenaeus, GTCa Rahotep
Light Carrier = GTCa Aristaeus (Notus launcher, scrapped)
Escort Destroyer = GTD Raynor, GVD Asarte
Assault Corvette = GTCv Phobos, GVCv Imuit
Escort Corvette = GTCv Alexandria (May have been scrapped), GVCv Geb
Escort Cruiser = GTC Bellerophon, GVC Selket
Wave Juggernaut = TSJ Icanus (Sort of, the basic idea of a super cannon)

So whaddya think? Will his idea be included in .::Earth Defense::.?

 
Re: GTVA Technologies, Fleet'n'Developement after IIGW
one use per chassis says to me waste of money, doesn't matter how powerful it is, if it is one use per chassis the thing damn well better be cheap

 

Offline Snail

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Small tactical ships are much better.

 

Offline wtf_cl0vvn

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Better corvettes. More flanking assaults. A Sobek can do SERIOUS damage to a ravana if approached from the right angle.
This book is a mirror. When a monkey looks in, no apostle looks out. -Lichtenberg

 
Re: GTVA Technologies, Fleet'n'Developement after IIGW
What about modifiable ships? You could send them out on a mission, get the job done, bring them back, put pre-made "pods" that can quickly attach to a vessel on, then send it right back out. It'd be cheap, quick, and easy. Sorta.

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 
Re: GTVA Technologies, Fleet'n'Developement after IIGW
modular multi role would be the pentagons wet dream, the reason it doesn't work for planes <well....... it does..... to an extent>

okay, the reason it doesn't TOTALLY work for planes is they are limited by air frame, an f-22 can't pull awacs duty because it just can't have that gear and still fly like they want

in space that is less of a problem, all you have to worry about then is engine power and fuel consumption, then it's all economical

build lots of cheap multi role fighters <mini awacs\bombers, fighter\intercepter\stealth> just swap engine pods\armor plating, have the perseus A, pers B pers C, slight if any cosmetic variation, different electronics and engine pods, have identical chassis for the three and modular pods being the only real variant

 

Offline S-99

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
I wonder how long it takes to build an arcadia?
That could be a reasonable time table for building something close to the size of a juggernaut. Gtva should definitely have a tactical weapon that could disrupt shivan communications of any kind. I don't know if it could be done, but shivans talk to each other relaying messages to the shivan next to them using the electromagnetic spectrum. Find a way to neutralize shivan communication, and that would be a nice disruption.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

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Offline Snail

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
Shivans communicate through a 'quantum pulse', but you know. Disrupting Shivan communication wouldn't work on rebels, though, so it would only work on the Shivans. Find a way to disrupt certain (radio? subspace?) frequencies, such as non-GTVA frequencies and it would put a major set back on the enemy.

 

Offline Dysko

Re: GTVA Technologies, Fleet'n'Developement after IIGW
Find a way to disrupt certain (radio? subspace?) frequencies, such as non-GTVA frequencies and it would put a major set back on the enemy.
In theory, the EMP Pulse missile could do that. Just think what happens when you launch one of them and you are too close to the target.
My aviation photography website: GolfVictorSpotting.it

 

Offline Snail

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
But that would screw up your own frequency too, right?

 

Offline Dysko

Re: GTVA Technologies, Fleet'n'Developement after IIGW
But that would screw up your own frequency too, right?
Yes, I was editing my post when you were writing...
My aviation photography website: GolfVictorSpotting.it

 
Re: GTVA Technologies, Fleet'n'Developement after IIGW

- Kamikadze Juggernauth (this unique desing has got no armament and only one jump drive, but it's filled with antimatter and devices to hold it, its explosion is like minature Supernova, its impact on planet's surface could completly destroy it, Gargant could be taken down even from distance of 200km)


that's a cargo with subspace engines, not a juggernaught... :D...yay, a BIG cargo...
Steadfast  Project Member

INFERNO: ALLIANCE

 
Re: GTVA Technologies, Fleet'n'Developement after IIGW
.................  :doubt:
Sig nuked! New one coming soon!

 

Offline Snail

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
It would need a "supercap" flag to move, however, not a Cargo flag (any flag from cruiser to supercap actually).

 
Re: GTVA Technologies, Fleet'n'Developement after IIGW
It would need a "supercap" flag to move, however, not a Cargo flag (any flag from cruiser to supercap actually).

yes, that's true... but a disarmed supercap is not a supercap, for me... :D (and i don't know how to use flags...)... anyway, are we going to see these models somewhere?
Steadfast  Project Member

INFERNO: ALLIANCE

 

Offline Mobius

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
The GArgant can't be disabled,sis you know it?
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Inferno: Nostos - Alliance
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Offline Snail

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
No engine subsystem....

 
Re: GTVA Technologies, Fleet'n'Developement after IIGW
Then how does the FS2 engine have it move???

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Dysko

Re: GTVA Technologies, Fleet'n'Developement after IIGW
Then how does the FS2 engine have it move???
Also the SFf Damini from Inferno R1 doesn't have the engine subsystem, but it moves...
My aviation photography website: GolfVictorSpotting.it

 

Offline NGTM-1R

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Re: GTVA Technologies, Fleet'n'Developement after IIGW
What about modifiable ships? You could send them out on a mission, get the job done, bring them back, put pre-made "pods" that can quickly attach to a vessel on, then send it right back out. It'd be cheap, quick, and easy. Sorta.

I have something like that in mind myself, though it developed from the Helios-barrage corvette. Reloading 120 (or 240 if it fired both broadsides) tubes one by one would be prohibitive, so the launchers were mounted in removable cells and can be replaced in 15 minutes or so. Then I went and made a number of other "cell" types.
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