*shamelessly plugs his shivan mod*
Lucifer ships.tbl entry:
$Name: Fleet Carrier
$Short name: SSuperD
$Species: Shivan
+Tech Description:
XSTR(
"Fleet Carriers serve as the flagships of our battlegroups. Five reactors along the ship power thirteen Heavy Plasma Cannons and a massive shielding system, the only ship larger than an Assault Bomber to possess shields. The Fleet Carrier is equipped with facilities for building and repairing fighters, bombers and sentry guns and can house enough ships for the battlegroup. Only two Fleet Carriers have ever been lost, one disappearing in subspace a long time ago, and another disappearing along with its battlegroup when investigating increased subspace activity with previously unknown signatures. It was later revealed to have been destroyed by the Terrans.", -1)
$end_multi_text
$POF file: capital02.pof
$Detail distance: (0, 5000, 13000, 30000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 15.0
$Rotation time: 200.0, 200.0, 200.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 4000.0
$Expl damage: 1000.0
$Expl blast: 4000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 600.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 4
$Shockwave model: shockwave_red.pof
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 800000 ;; Shields from fsport
$Shield Color: 255 92 92
$Power Output: 100.0
$Max Oclk Speed: 24.0
$Max Weapon Eng: 100.0
$Hitpoints: 800000
$Flags: ( "capital" "big damage" "in tech database" "surface shields" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 20000
$EngineSnd: 176 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -3440
$Closeup_zoom: 0.5
$Shield_icon: shield-capital02
$Score: 1000
$Subsystem: turret01,1.0,6.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: turret02,1.0,6.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: turret03,0.5,0.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: turret04,0.5,0.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: turret05,0.5,0.5
$Default SBanks: ( "Shivan Cluster" )
$Subsystem: turret06,0.5,0.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: turret07,0.5,0.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: turret08,0.25,0.5
$Default SBanks: ( "Shivan Cluster" )
$Subsystem: turret09,1.0,6.5
$Default SBanks: ( "Shivan Cluster" )
$Subsystem: turret10,0.25,0.5
$Default SBanks: ( "Shivan Cluster" )
$Subsystem: turret11,0.5,0.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: turret12,0.5,0.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: turret13,0.5,0.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: turret14,0.5,0.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: turret15,0.5,0.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: turret16,0.5,0.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: turret17,0.5,0.5
$Default PBanks: ( "Heavy Plasma Cannon" )
$Subsystem: navigation, 4,0.0
$Subsystem: weapons, 1,0.0
$Subsystem: sensors, 10,0.0
$Subsystem: engine 1, 5,0.0
$Engine Wash: Default1100
$Subsystem: engine 2, 5,0.0
$Engine Wash: Default1100
$Subsystem: communication, 2,0.0
$Subsystem: fighterbay 1, 0,0.0
$Subsystem: fighterbay 2, 0,0.0
$Subsystem: reactor 1, 1.085,0.0
$Subsystem: reactor 2, 1.085,0.0
$Subsystem: reactor 3, 1.085,0.0
$Subsystem: reactor 4, 1.085,0.0
$Subsystem: reactor 5, 1.085,0.0
"surface shields" is the flag you want. Note the $Shields:, $Shield Color: and $Shield_icon: entries.