Author Topic: renegade "vae victis" project: need help.  (Read 105936 times)

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Re: renegade "vae victis" project: need help.
sounds like an interesting MOD
good luck
BTW I dont know if anyone knows this (they probably do) but this fansite http://madcoyote.com/renleg/frame-test.html might provide someuseful info
« Last Edit: April 19, 2008, 11:23:38 am by Jake2447 »

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Heh, a lot of info comes from there! :lol:

Thank you, renegade! ;7

Care to help, by the way? Care to see the TOG crushed? :P

 
Re: renegade "vae victis" project: need help.
I wouldn't mind being part of the project but i'm sorta a noob.  I guess i could help FRED when that is needed.
I also don't know much about this universe.

  

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Well, that's a kind hearted offer, and I'm sure we might use a fredder, although right now, I need to leard how to model.

You should go through the thread and pick up the various files and docs I found on the universe (especially the cap ship briefing), that might answer a lot of questions.

Best regards.

Angel, after reviewing the moltke, I can actually see that it is an endurant destroyer who packs quite a punch (more than the dochendal) and who is quite prised for it: It seems after that admiral rode the prototype it gained fame everywhere (very unlike the fulgur, for instance). Also, it can deploy thor satellites. I think the briefs describes it as quite capable, not as average: It is considered to share the same popularity of the serpens (very successful).

 
Re: renegade "vae victis" project: need help.
Angel, after reviewing the moltke, I can actually see that it is an endurant destroyer who packs quite a punch (more than the dochendal) and who is quite prised for it: It seems after that admiral rode the prototype it gained fame everywhere (very unlike the fulgur, for instance). Also, it can deploy thor satellites. I think the briefs describes it as quite capable, not as average: It is considered to share the same popularity of the serpens (very successful).

    Yeah, it's possible. Though you can worry about the ship stats later when there's actually some ship models to give them to :)

    I might try some modelling but I'm staring at Maya all day nearly everyday already, plus I've got some other models I need to finish up. But if I can get motivated I might give it a whirl.
« Last Edit: April 20, 2008, 03:17:19 am by Akalabeth Angel »

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Thanks, as stated, I'll try the bumblebee, and perhaps later, the spiculum: Those seem the simplest fighters I can come up with. Cross your fingers! :lol:

 
Re: renegade "vae victis" project: need help.
You guys should check out the max number of weapoins targeting a ship.  If you really want to do huge broadsides, it could be a problem.  On standard difficulty, only four turrets from one ship can attack an enemy at a time.  Here's a link about the issue http://www.hard-light.net/forums/index.php/topic,53021.0.html.  i think there is a fix on page three.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
I know, the issue was covered by the fact of introducing milti firepoint turrets (idea by angel) and to have a "sweeping fire" sequence: on a 100 bay, cannon 1 to 20 fire, then 21 fires/1 stops, 22 fires, 2 stops, etc...

For practical purposes, ships will only fire one bay at a time.

 
Re: renegade "vae victis" project: need help.
You guys should check out the max number of weapoins targeting a ship.  If you really want to do huge broadsides, it could be a problem.  On standard difficulty, only four turrets from one ship can attack an enemy at a time.  Here's a link about the issue http://www.hard-light.net/forums/index.php/topic,53021.0.html.  i think there is a fix on page three.

      Yeah I saw that and see it's been rectified in short order. Obviously any RL mod will need to include the latest build with that option and some changes to the number of turrets that fire on all difficulties.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Ouch! i wasn't aware of this (even if I knew that the broadsides would be stressing freespace to the limit). It's lucky the SCP guys were able to tweak it at all. I guess we'll have to wait next release to see the extent of REAL beam battles.

On a side note, I've started with the dolphin blender tutorial, but unfortunately, I have a problem handling out my lattices. I think I'll pull through though.

I'll keep you updated.

 
Re: renegade "vae victis" project: need help.
Ouch! i wasn't aware of this (even if I knew that the broadsides would be stressing freespace to the limit). It's lucky the SCP guys were able to tweak it at all. I guess we'll have to wait next release to see the extent of REAL beam battles.

On a side note, I've started with the dolphin blender tutorial, but unfortunately, I have a problem handling out my lattices. I think I'll pull through though.

I'll keep you updated.

      Lattices??? Er okay. I dunno, I just start with a cube, add detail, extrude, add more detail, extrude, move points around, etcetera.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
I simply followed tutorials, but if you have a workaround, please do tell :nod:

which reminds me: the cap briefing sometimes talks about ship's cutters (considered as small craft). do you know what they are? the only thing I know of regarding small craft are utility craft (shuttles and boarding) and the patrol ships (escorts, corvettes and gunboats).
« Last Edit: April 21, 2008, 08:41:39 am by starlord »

 
Re: renegade "vae victis" project: need help.
I simply followed tutorials, but if you have a workaround, please do tell :nod:

      Eh, I don't know much about modelling. But from what I do know a Lattice is just like a general deformer, it doesn't really give you much control over the object you're deforming. There are a few (or at least one) Freespace ship tutorials out there that might be worth checking out, though they're not in regards to Blender, but rather Truespace I think. But once you learn the interface of Blender you can pretty much use those same tutorials yourself.
       But regardless of the tutorial, it hsould give you some insight into the program so that's good anyway.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
could you point me out to those freespace tutorials? Also, what do you know about truespace? Is it free? (if the tutorials were made for truespace and it turns out to be free, then I might leave blender to choose it instead: might save time).

 
Re: renegade "vae victis" project: need help.
could you point me out to those freespace tutorials? Also, what do you know about truespace? Is it free? (if the tutorials were made for truespace and it turns out to be free, then I might leave blender to choose it instead: might save time).

    Er no, don't chose truespace. There is a free version (see the stickies in this forum), but it's . . . seriously, a good way to make you want to kill yourself. Truespace may be a good program, I don't know, but the last free one is pretty old (hopefully) so the GUI is very subpar.
    I'm not sure where that tutorial is . . .it's on some obscure webpage. Lemme look . . . oh I found it, and it's even a blender tutorial. Hurray for you: http://freespace.volitionwatch.com/fs2/mods/fighterguide/

    And no, the fighter isn't much to look at, but it serves its purpose very well (and it's finished, which is more than I can say for any model I've started).

     And of course the Oracle has a few things, but nothing quite like the one above: http://homepage.ntlworld.com/karajorma/FAQ/modding.html

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Thanks! I'll try this out! great info.

 
Re: renegade "vae victis" project: need help.
Thanks! I'll try this out! great info.

    If it's helpful there's also a video of some silly Australian kid making a spaceship on youtube: http://www.youtube.com/watch?v=dAHffOISTNw. He's using Maya not Blender but the same principles should apply to an extent. One thing I'd do differently though is to not model both sides of the ship, just model one side and then later you can mirror it over so it'll be perfectly symmetrical (you also only have to UVMap half the ship).
     Also you wouldn't have to do that smooth shading crap he does at the end either.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Interesting!

 
Re: renegade "vae victis" project: need help.
While I'm not looking to get involved with this project as I don't really do "mods", I have been an avid supporter of renegade legion and own all the books and like 4 cohorts or so of mini's ;)

Anyway, I'm posting as I have all the original books and many in PDF... I also have databses in excel with data for all ships/fighters/tanks/etc ever published, I dont want to send out like 50 copies and my website is slow as heck, but if somebody has space shoot me an email at [email protected] and I'll zip em up and send em off to you.

My "centurion" folder is around 300mb unzipped FYI. 

I do appreciate the 3D models somebody on here posted, I didn't have those and now that I do maybe I can do something with em ;)

I can program an entire leviathan/centurion/interceptor engine in a couple days, but can't do graphics worth crap or I'd have made a game years ago, if anybody can do LOTS of 2D graphics (or models/textures) and wants to see a game like this (and many other board games I have, like Ogre, battletech, heavy gear, etc) come to life shoot me an email too.

Here is a DIR of my centurion folder (no subdirs)

Capital Ship Briefing
Centurian Construction Worksheet.xls
Centurion
Centurion - New Rules.htm
Centurion - New Weapons.htm
Centurion Computer Game.xls
Centurion Construction.xls
Centurion Game Data.xls
Centurion New Rules.htm
Centurion Sheets
Centurion Stuff.xls
Centurion to Dirtside II Conversion Notes.htm
CNTGRAV.TXT
CNTRULE.TXT
Compositions.xls
Core Rules For Card Game.pdf
Counters
Counters.xls
Database.xls
Gathering Storm (Incomplete).pdf
Gathering Storm.xls
Graphics
GURPS RL.doc
Interceptor - First Line of Defense.pdf
Interceptor - New Rules.htm
Interceptor 2nd Edition
Interceptor 2nd Edition.pdf
Interceptor Game Rules
Interceptor mk2 Record Sheet.pdf
Interceptor Models
Interceptor Sheets
Leviathan (Hypothetical v2).doc
Leviathan.xls
New Centurion.xls
Phalanx Streets of Blood.htm
Play Sheets
Prefect.xls
PREFECT2.doc
Reinforcements.pdf
Renegade Legion - Legionnaire.pdf
Renegade Legion Technical Update (Backgrounds).pdf
Renegade Legion Technical Update.pdf
Renegade Transmission 1.pdf
Renegade Transmission 3 & 4.pdf
renegadelegioncomplex.gif
RLCataphractus.doc
Rulebook - 2nd-ACR.pdf
Rulebook - Centurion.pdf
Rulebook - Harbingers Of Death.pdf
Rulebook - Leviathan.pdf
Rulebook - Prefect Operations Briefing.pdf
Rulebook - Prefect.pdf
Rulebook, Centurion.doc
Shannedam County Breakdown.xls
SSI's Interceptor
Strategic Centurion.xls
StrategicLeviathan.txt
SW-Interceptor Stats.xls



 
Re: renegade "vae victis" project: need help.
   Hey man, do you have scans of the 3d box counters for Leviathan and Interceptor? They would probably help a great deal with modelling.