Author Topic: renegade "vae victis" project: need help.  (Read 106000 times)

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Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Badsyntax: This is your first post in HLP and you come to us already? I'm truly honoured!

First of all, welcome to the HLP on behalf of all of us (could somebody beam him?).
And thanks for the support. It's always a pleasure to have the help of more renegades: Those docs might be useful (especially the centurion docs at a later stage).

You say you have everything in the RL catalog, do you have battle for jacob's star? This was a hell of a game and since the sequel (return to jacob's star) was cancelled and the RL universe fell into oblivion I thought it could be interesting to "continue" the story in the "vae victis" MOD.

Anyway, thank you very much for your offered help: it might come in very handy.

Angel: I recieved the stats and I've posted them (thanks a lot). Great to know about these utility ships: I would personnally see the carrus as a sort of triton freighter: with a huge container containing the infantry and the tanks (say deployment barge). I didn't know about a corvette carrying tanks though. Any TOG counterpart?

New ships from Distant Fire:

Carrus Class Transport (TOG)
1-hex sized ship (so . . roughly destroyer sized I believe)

Thrust: 2 (3 if no weapons fire)
Shield: 1 (all sides)
Armour: 20 (all sides)
Weapons:

10 7.5/25 Bay     Fore
10 7.5/25 Bay     Aft
10 15/10 Bay      Right
10 15/10 Bay      Left

No mention of Turrets

    The Carrus is a troop transport, it moves Grav Tanks to the atmosphere where they disembark and perform a combat drop.

Renegade Legion: Mound Class Transport (stats identical to the TOG counterpart above)


=============================================

Angel Class Transport Corvette (Interceptor Stats)(Commonwealth/Renegade Legion)

Class: Corvette
Mass: 3,417
Cost: 24,058,000

Engine:
  Centre   5,000
  Left     5,000
  Right    5,000
Thrust: 2
Allocatable Power: 859
Streamlining: Yes
Anti-Grav: No
Tank Bay: 6 275-ton tanks
Crew: 6
Passengers: 18 (6 three-man tank crews)
FTL Capable: Yes
Cargo: 20 tons

Shields:
   All classed as: Variable (whatever the hell that means)

Armour:
  Bow      110
  Right Front    80
  Left Front    80
  Right Rear    90
  Left Rear    90
  Stern      100

Weapons:       Location
MDC 10         Turret#1
MDC 10         Turret#1
MDC 10         Turret#1
Autloading Hardpoint   Turret#1
Safeguard-3      Bow


Also, I was thinking about bay fire. Should we not rather simply make a very quick sweeping pattern from cannon 1 to 100 so that only 1 cannon fires at the time? Only it would have to be real fast. Also, there's the issue of bay's targetting fighter (they are supposed to do so). Should they fire 1 beam from the closest cannon to the fighter 3 times (like a FS AA beam)?

And while I'm at it, could one of you tell me what a ship's cutter (found the term several times on the cap ship briefing) is? It's described as a sort of small ship (patrol like).
   
« Last Edit: April 22, 2008, 06:15:18 am by starlord »

 

Offline Backslash

  • 29
  • Bring Our Might To Bear
Re: renegade "vae victis" project: need help.
It isn't really an issue of how many beams are firing at once, it's an issue of how many there are total.  The idea of 10 bays of 10 works much better than 1 bay of 100 because so far multipart turrets can't have more than 10 firepoints.  I may be able to change this but it may require some other code that taylor is working on, so it will probably be a while.

Whoa wait, all bays can target fighters?  The problem is in FS anti-fighter beams are a completely different type -- they get handled differently in order to be less accurate (otherwise the fighter is easily hit and vaporised).  I'm hoping I misunderstand and the main anti-leviathan broadside-type bays don't shoot fighters.  I suppose we can put some anti-fighter beams in the same place as the regular bays if necessary.  Fortunately we CAN customize how many AA shot 'pulses' are fired.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Ha ha, no not the main, mean types. On the other hand, why not allow little 10 bays to snipe at fighters? (one shot or two: the fulgur has those). I recall that in the cap ship brief small bays are said to provide "opportunity" defense against fighters. The turret system is much more thorough against that kind of threat and cap missiles though.

Oh, and badsyntax  :welcome:
« Last Edit: April 22, 2008, 07:42:16 am by starlord »

 
Re: renegade "vae victis" project: need help.
     All bays laser things can target fighters, but they can't do it all that well. They have like penalties to hit. . . .personally I'd just ignore that or as starlord said just have some of the small bays able to target fighters?

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
I'd keep it to only the 10 bays to have anti fighter capability (besides, it'll add one more rush to the game mechanics). However, there'd be no sense in firing the heavy 37.5/20 broadsides of a shiva against fighters (for the reasons angel covered).

Besides, in the case of the transports you have presented (turret-less). This'll be the only ship's defense against interceptors.

besides, the shields on a corvette are variable (I saw this on the jacob manual) because of their capability of allocating power: Technically, they could drop the shields to give more weapon fire or make a shield segment almost impervieous by allocating power only to that segment. It's a bit curious, but likewise, the pegasus and the cingulum's shields are described as variable on my manual (no factor given as in leviathan because of their capacity to change).

If cap ships may have regen shields under FS (which I think they can), that's going to be very interesting. :cool:
« Last Edit: April 22, 2008, 11:03:39 am by starlord »

 
Re: renegade "vae victis" project: need help.
I'd keep it to only the 10 bays to have anti fighter capability (besides, it'll add one more rush to the game mechanics). However, there'd be no sense in firing the heavy 37.5/20 broadsides of a shiva against fighters (for the reasons angel covered).

Besides, in the case of the transports you have presented (turret-less). This'll be the only ship's defense against interceptors.

     Hmmn, or you could keep them anti-ship . . . that way the only defense against interceptors is other friendly interceptors (ie the player). If you're concerned about the transports not posing a threat to the player, that's what other enemy allied ships would be for (ie Corvettes).

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
I'm also trying to keep it as cannon as possible: The fulgur presentation (in leviathan, not the briefing) says the only thing the ridiculous 10 bays can do (with a 2 damage rate at close range) is play snipe with enemy fighters. It would also not leave freighters completely naked (although you are right about the patrol ships escorting them. However, those weapons the transports have are here to serve the ship, and I honestly don't think they'll serve by firing at a destroyer  :lol: , or even a patrol ship for that matter: The transport just isn't cut for that kind of combat. I think those bays will mostly serve against interceptors).

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Angel, could you please when you can upload the drawing of the angel corvette? Also regarding the interceptor docs, might you have the pic of the corsair?

THX.

 
Re: renegade "vae victis" project: need help.
Angel, could you please when you can upload the drawing of the angel corvette? Also regarding the interceptor docs, might you have the pic of the corsair?

    Yeah someday dude, too tired at the moment.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
No problem! thanks!

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
I have contacted bad syntax in order for him to upload the centurion data. We'll find info on the renegade legion tanks thanks to him. As for the TOG briefing, I still need a little more time.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: renegade "vae victis" project: need help.
Backslash, didn't Vasudan Admiral (I think) make a Vasudan fighter vanish? I think it was about 4-5 months ago when someone mentioned cloaking in FS2 and I posted my crap screenie.

I cant find that Leviathan-esque model I posted a pic of a while ago, any idea what it was called? If I can find it I will post the file for you.





"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
A lot of persons attempted at modelling the shiva.

 

Offline Getter Robo G

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  • Elite Super Robot Pilot
Re: renegade "vae victis" project: need help.
Bingo this is it, you will need milkshake and teh sfc3 .mod plugin to extract the .mod file. I usually save MSfiles as .3ds or if need be .lwo before using 3dexploration to check it out, reassign maps if needed to blank slots and resave as .cob

http://majorracal.battleclinic.com/leviathan.html
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Re: renegade "vae victis" project: need help.
that site you posted mentioned the carrier held 10 small craft
are those like gunships or fs2-esque cruisers?

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
That would be the county frigate class carrier, I think.

And small craft here would be gunboats or corvettes (some ships can hold in some escorts, which are the largest patrol ships (just below the destroyer in power and length and would be the equivalent of a FS cruiser in length (though not in weaponry and armour: about 0.3Km).

That's a good find. how did you know this site robo?

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: renegade "vae victis" project: need help.
I asked him for permission bout 3 years ago to convert some stuff.  He's one of my contacts in the TREK modding community. The Leviathan caught my eye, but since I couldn't map it just sat on my drvie forever (now forgot where it is filed and under what name).

Since I'm on many model sites things tend to jar my memory when related things are mentioned...
(BTW that was the only RL model I ever saw online)...

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
That's interesting. I wonder if he might be able to help with vae victis?

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: renegade "vae victis" project: need help.
Probably not as he's very busy working on like 25+ WHOLE FACTIONS(Fleets) for SFC3 and the Leviathan is just a single ship lumped as another race's BB/CA?. His backlog is mind boggling. I mentioned some custom modling once but he told me he has his hands full (though he enjoys screenies of his work used - like the Corvus I converted).

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
good news today: Macave of starshatter is seriously considering helping as a modder for RL ships. He liked the designs.

Possibly those models could benefit the RL mods planned for starshatter and freespace.