Badsyntax: This is your first post in HLP and you come to us already? I'm truly honoured!
First of all, welcome to the HLP on behalf of all of us (could somebody beam him?).
And thanks for the support. It's always a pleasure to have the help of more renegades: Those docs might be useful (especially the centurion docs at a later stage).
You say you have everything in the RL catalog, do you have battle for jacob's star? This was a hell of a game and since the sequel (return to jacob's star) was cancelled and the RL universe fell into oblivion I thought it could be interesting to "continue" the story in the "vae victis" MOD.
Anyway, thank you very much for your offered help: it might come in very handy.
Angel: I recieved the stats and I've posted them (thanks a lot). Great to know about these utility ships: I would personnally see the carrus as a sort of triton freighter: with a huge container containing the infantry and the tanks (say deployment barge). I didn't know about a corvette carrying tanks though. Any TOG counterpart?
New ships from Distant Fire:
Carrus Class Transport (TOG)
1-hex sized ship (so . . roughly destroyer sized I believe)
Thrust: 2 (3 if no weapons fire)
Shield: 1 (all sides)
Armour: 20 (all sides)
Weapons:
10 7.5/25 Bay Fore
10 7.5/25 Bay Aft
10 15/10 Bay Right
10 15/10 Bay Left
No mention of Turrets
The Carrus is a troop transport, it moves Grav Tanks to the atmosphere where they disembark and perform a combat drop.
Renegade Legion: Mound Class Transport (stats identical to the TOG counterpart above)
=============================================
Angel Class Transport Corvette (Interceptor Stats)(Commonwealth/Renegade Legion)
Class: Corvette
Mass: 3,417
Cost: 24,058,000
Engine:
Centre 5,000
Left 5,000
Right 5,000
Thrust: 2
Allocatable Power: 859
Streamlining: Yes
Anti-Grav: No
Tank Bay: 6 275-ton tanks
Crew: 6
Passengers: 18 (6 three-man tank crews)
FTL Capable: Yes
Cargo: 20 tons
Shields:
All classed as: Variable (whatever the hell that means)
Armour:
Bow 110
Right Front 80
Left Front 80
Right Rear 90
Left Rear 90
Stern 100
Weapons: Location
MDC 10 Turret#1
MDC 10 Turret#1
MDC 10 Turret#1
Autloading Hardpoint Turret#1
Safeguard-3 Bow
Also, I was thinking about bay fire. Should we not rather simply make a very quick sweeping pattern from cannon 1 to 100 so that only 1 cannon fires at the time? Only it would have to be real fast. Also, there's the issue of bay's targetting fighter (they are supposed to do so). Should they fire 1 beam from the closest cannon to the fighter 3 times (like a FS AA beam)?
And while I'm at it, could one of you tell me what a ship's cutter (found the term several times on the cap ship briefing) is? It's described as a sort of small ship (patrol like).