I too have a minor nitpick.
From the pics (they always look dark to me, it's just me), you can't see the ventral secondary guns. In MV you can see like 14 of them!!! Why do you need so many on a small fighter?.
Now if you got a bomber varient I can understand but then you'd make sort of a beveled missle PORT with raised tube openings or just a missle tube TEXTURE on that flat surface.
There is no need to actually have 14 separate tubes for your secondaries unless you're making a render quality model. (waste of polys).
Plus when you fire them it only shoots 2 at a time cause you got the harpoon as your defualt secondary, the other 12 guns aren't used until they cycle through each firing.
If I may suggest changing out the actual barrels you got down there out for something like this recessed into the hull:
Something like this:
Ignore the red dot for now (it glows, like for a indicator for sensor beam or just armed activation)
(This is a snippet from the HTL Athena, FYI)
You can rotate it 90 degress to the side and make it horizontal, copy it and make multiple banks, ect.
All that does is eliminate the need to actually model secondaries, once you created the actual housing for them and game the firing area a flat surface to cover over with the texture.
Like on that fighter you made I semi-converted that looks like it has two RL MRL's mounted on it like it's going to launch a massive missile spam on some poor cap ship!
[EDIT]: I apologise. You're tubes are recessed. For some reason I saw them as external... I made it a cob and can see it clearly now. It looked different in MV and I didn't look at it in solid mode, just Texture and wire frame. WF mode can often looks different than the actual model.
I can't restore geometry or patch holes since I am not a modler (just an occasional "kit-basher").