Author Topic: Cain strikes back - WIP  (Read 127489 times)

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Offline Retsof

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Re: Cain strikes back - WIP
Looks awesome! One thing I noticed though, the top arm is not in contact with the body, it needs moved down a smidge.
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Offline Commander Zane

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Re: Cain strikes back - WIP

...the arms weren't attached yet as they were going to be destroyable.
Already mentioned why the arms do not completely meet with the hull.

 

Offline Retsof

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Re: Cain strikes back - WIP
ah, right.
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Offline Sushi

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Re: Cain strikes back - WIP
Sexy. Very, very sexy.

 

Offline Rodo

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Re: Cain strikes back - WIP
Can I has a picture from the top of the model with glowmaps please?
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Offline Thaeris

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Re: Cain strikes back - WIP
Have the front arms been angled down properly yet?

And, not to nag, but where's the main beam turret? I'll assume that's not been made yet.

Lastly, I'll say you've more than aquitted yourself on the new missile launcher design. However, I do agree with Galemp that you should bring that back for the  Lilith...  :nod:
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Re: Cain strikes back - WIP
Superb :yes2::) Take care with the destroyable arms though: there are turrets on them, and these should be on solid geometry.

 

Offline Bobboau

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Re: Cain strikes back - WIP
the 'eye' was an iconic element f many shivan ships, you should follow the original more for that particular detail.
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Offline Aardwolf

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Re: Cain strikes back - WIP
What eye? You mean the three red dots?

Also, I'm worried about destroyable arms, for the same reason as FreeSpaceFreak...

 

Offline -Norbert-

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Re: Cain strikes back - WIP
I don't know the first thing about modeling or anything, but couldn't you  make a destroyed looking "core" inside the arms, that's surrounded by the destroyable "healthy" shell?

 

Offline headdie

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Re: Cain strikes back - WIP
I don't know the first thing about modeling or anything, but couldn't you  make a destroyed looking "core" inside the arms, that's surrounded by the destroyable "healthy" shell?

i suppose if you set the arms stronger than the turrets that wouldnt be as much of a problem
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Offline Commander Zane

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Re: Cain strikes back - WIP
Could they be made so they're not targetable or destroyable?

 

Offline Kolgena

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Re: Cain strikes back - WIP
Perhaps only make the tips beyond the turrets destroyable if the turret is alive, then unlock the rest of the arm once the turret's gone?

Err. After I typed that, I realized how hard it would be to do that. Maybe just make the tips destroyable beyond the turrets?

 

Offline Zacam

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Re: Cain strikes back - WIP
Or just assign the damage subobject properties so that the arm is a child destroyable of the turret so that the arm only goes poof when the turret does.
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Offline Aardwolf

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Re: Cain strikes back - WIP
Or leave a 'skeleton' arm underneath...

 

Offline Rodo

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Re: Cain strikes back - WIP
Or maybe you need to let him finish the lods first :nod:
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Offline High Max

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Re: Cain strikes back - WIP
;-)
« Last Edit: May 25, 2010, 01:33:43 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

  

Offline Commander Zane

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Re: Cain strikes back - WIP
Or maybe you need to let him finish the lods first :nod:
Maybe these could be suggestions to look into and think about whether or not they'll be good to implement or not before adding the LODs. :nod:

 

Offline Rodo

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Re: Cain strikes back - WIP
Or maybe you need to let him finish the lods first :nod:
Maybe these could be suggestions to look into and think about whether or not they'll be good to implement or not before adding the LODs. :nod:

Isn't it easier to add subobjects after the lods are done? Maybe I got it all wrong, if so, sorry about that.
el hombre vicio...

 

Offline Snail

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Re: Cain strikes back - WIP
I still only have ONE complaint, it's that the central triangle needs more glow. Just do that and I promise I will love you forever.