Author Topic: Cain strikes back - WIP  (Read 122204 times)

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Offline Kolgena

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Re: Cain strikes back - WIP
I agree. What you have is awesome, yet at the same time too far from the thematic three dots we see on the lucifer, et al.

 

Offline Nighteyes

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Re: Cain strikes back - WIP
I still only have ONE complaint, it's that the central triangle needs more glow. Just do that and I promise I will love you forever.

I agree, that red triangle beam canon is very iconic for the Cain... :)

 

Offline MatthTheGeek

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Re: Cain strikes back - WIP
Open your eyes mate, the Cain's red triangle has never been its beam cannon, the underside turret is.
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Offline Snail

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Re: Cain strikes back - WIP
Open your eyes mate, the Cain's red triangle has never been its beam cannon, the underside turret is.
Yeah but it's still an iconic part of the design.

 

Offline ReeNoiP

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Re: Cain strikes back - WIP
This may be a little late but, while it certainly looks amazing, I think it's a bit dark. The present Cain is light gray, while this one seems almost black. This could make it harder to spot them and determine their orientation when placed on a black background at a distance.
Uncharted Territory is released. But I still need voice actors

  

Offline Commander Zane

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Re: Cain strikes back - WIP
It used to be the same way until the textures for the original Cain and Lilith were swapped.

 

Offline ReeNoiP

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Re: Cain strikes back - WIP
It used to be the same way until the textures for the original Cain and Lilith were swapped.

Oh. Never mind then.
Uncharted Territory is released. But I still need voice actors

 

Offline Commander Zane

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Re: Cain strikes back - WIP
But that's looking at the MediaVPs, on Retail they're both the same texture, I'm sure you know that though.

 

Offline terran_emperor

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Re: Cain strikes back - WIP
Open your eyes mate, the Cain's red triangle has never been its beam cannon, the underside turret is.

Actually According to :v: , when FS1 was in development a Triangle of 3 red lights were going to be beam cannon placements (or at least beams for the lucifer and gunports for the others)

so likely it would have been
Cain/Lilith - 4 (1 Primary on the Nose, small ones on the arms)
Demon - 1 or 2 [that ive been able to spot] (Also on the nose)
Lucifer - 3 (2 Ship killers on the arms and the planetary bombarment beam on the nose)

Now obviously this got changed in development but...it would be interesting to see modelled...

But back on topic - I hope to play against this soon

« Last Edit: January 24, 2010, 01:37:23 pm by terran_emperor »
e = m csarged - Relativity according to Sarge [Red vs Blue]

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Offline High Max

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Re: Cain strikes back - WIP
;-)
« Last Edit: May 25, 2010, 01:33:15 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Mongoose

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Re: Cain strikes back - WIP
Lucifer - 3 (2 Ship killers on the arms and the planetary bombarment beam on the nose)
Hmm...that probably explains the "three flux cannons" remark in the Lucifer's original FS1 tech entry.  Cool.

 

Offline High Max

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Re: Cain strikes back - WIP
;-)
« Last Edit: May 25, 2010, 01:33:00 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Galemp

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Re: Cain strikes back - WIP
There's lots of inconsistencies in that cutscene. Wish I could find the Wiki page on them.

Anyway... where's the Cain? Is it done?
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Offline Droid803

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Re: Cain strikes back - WIP
There's no discrepancy regarding the side-mounted beam, nor with the number if you just take that the Lucifer has 2 forward, and one that holed the Legion (as canonically depicted) :P

Of course, it doesn't make much sense, but the Rakshasa has a similar setup, as does the Iceni.
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Offline Woolie Wool

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Re: Cain strikes back - WIP
How about the Manticore? How about the Medusa firing Banshees? The whole cutscene is riddled with inconsistencies.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline terran_emperor

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Re: Cain strikes back - WIP
All True. The FS2 cutscenes all need to be taken with a grain of salt.

So citing the FS2 intro cutscene alone as evidence doesn't hold up
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Offline c914

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Re: Cain strikes back - WIP
Quote
Anyway... where's the Cain? Is it done?

I wish it were...

Still to do
- turrets
- debris (I hate to do them)
- lods (I hate to do them even more)


 

Offline Woolie Wool

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Re: Cain strikes back - WIP
Couldn't the original Cain model be used for LODs?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Dragon

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Re: Cain strikes back - WIP
That's how it's done in a lot of mediavps models.

 

Offline ShadowGorrath

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Re: Cain strikes back - WIP
That would look a bit weird, don't you think?