Author Topic: HD Sound Mod  (Read 7218 times)

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Offline Dragon

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TBH, full surround sound and doppler effect would most likely be simulated to help pilot's situational awareness, experienced pilots would be able to figure out what is coming at them from behind just from the sounds genrated by ship's computer.  Using sound effects is intuitive and it would certainly aid pilots in telling what's happening around them.

 

Offline mjn.mixael

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Oh yes because we really need more sophisticated and realistic(!) sound IN SPACE!  :wakka:
But yeah, the sound table's not that annoying, its pretty intuitively labeled IMO.

I'm with you.. I think we should turn off all sounds except for comm transmissions and computer alarms so the game is completely realistic... /sarcasm
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Offline Angelus

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Oh yes because we really need more sophisticated and realistic(!) sound IN SPACE!  :wakka:
But yeah, the sound table's not that annoying, its pretty intuitively labeled IMO.

It's not SPACETM (the one invented by Newton, with gravity and **** )!
It's the FreeSpace TM ( the one with fun, Boschbeer and explosions )!

  

Offline Dragon

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I'm with you.. I think we should turn off all sounds except for comm transmissions and computer alarms so the game is completely realistic... /sarcasm
Actaully, such setup would signify a terribly stupid computer system design, since simulated sounds are not difficult enought to create for a millitary computer system designer and can improve situational awareness of a pilot, increasing effectiveness. One cannot see 360 degrees around his fighter at the same time, but sounds can come from any angle, allowing pilots to avoid things like beams charging behind them, incoming fire or explosion shockwaves. As I said, this system would be intuitive and there's absolutely no reason not to include them in a "realistic" space combat craft.

 

Offline mjn.mixael

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I'm with you.. I think we should turn off all sounds except for comm transmissions and computer alarms so the game is completely realistic... /sarcasm
Actaully, such setup would signify a terribly stupid computer system design, since simulated sounds are not difficult enought to create for a millitary computer system designer and can improve situational awareness of a pilot, increasing effectiveness. One cannot see 360 degrees around his fighter at the same time, but sounds can come from any angle, allowing pilots to avoid things like beams charging behind them, incoming fire or explosion shockwaves. As I said, this system would be intuitive and there's absolutely no reason not to include them in a "realistic" space combat craft.

....

I'm with you.. I think we should turn off all sounds except for comm transmissions and computer alarms so the game is completely realistic... /sarcasm
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Offline Mongoose

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I only listened to them out-of-game, but those thunder effects are fantastic. :yes:

 

Offline Aardwolf

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I haven't checked them out yet, but I'm curious... are they similar to / based on the originals, or are these completely new replacement sounds?

I may check 'em out later... possibly depending on which of the two it is.

 

Offline Shivan Hunter

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They sound like thunder. There's not much to 'change'.

 

Offline sigtau

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Yeah.  Main difference is, with less computer limitations in today's day and age, we don't have to have 16-bit songs at an 11k bitrate in WAV format, we can have 32-bit floating point 44k bitrate in portable OGG format.

In other words, these are going to sound much better.
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Offline sigtau

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HAY GUYS

imma try and get these done and into the 3.6.12 mediavps kthxbai

(Work still in progress, so don't fret.)
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Offline sigtau

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Okay, so, the new HD Sound Pack is basically ready to go, and Fury agreed to put them in the Media VPs for 3.6.12.  I'll continue to add on more as I go.

Once they're in SVN, I'll upload it for all of HLP.
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Offline General Battuta

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Wait, hang on. If it's going in the 3.6.12 MVPs, you probably don't need to make people DL it twice?

 

Offline sigtau

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It's going into SVN so that it's in the Media VPs when they're released.

I'm just uploading them here so that people can use them before then.  FSU says they don't mind.

EDIT: It's up.
« Last Edit: July 16, 2010, 01:57:41 pm by sigtau »
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Offline General Battuta

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Were these, at any point, tested in-game?

Because the flak impact sound is unfortunately totally unusable. It was probably well-intended, but it sounds...well, listen for yourself.

 

Offline sigtau

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Yes, these were tested in-game.
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Offline General Battuta

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The flak sound? I believe it's boom_4?

 

Offline sigtau

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Yes, and yes.  Can you be more clear as to what the problem is?

EDIT: And if you downloaded these early on, re-download them, and tell me if it works for you then--they were updated without me noting about it.
« Last Edit: July 17, 2010, 07:06:37 pm by sigtau »
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Offline General Battuta

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I'll talk to you on IRC.

 

Offline sigtau

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Okay, flak sound removed due to it being pure ****, and clusterboom updated for quality purposes.  FSU guys, please update the Media VP SVN accordingly.
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Offline General Battuta

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I'd like to request that the new HD thunder sounds be excluded from the MediaVPs. Thunder has always been a bit obnoxious, but these make it even more overwhelming and intrusive, and really destroy the atmosphere of some nebula-storm missions.