Author Topic: RELEASE - Wings of Dawn  (Read 143926 times)

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Offline Cyker

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Re: RELEASE - Wings of Dawn
the big BOOM missile, (macross like exp) was really cool, I loaded it only to shot at stuff from afar and watch the fireworks
:yes:

The treb-esque missiles? I did like the big visible blast, although the first time I shot something I thought something was jumping in/out (The graphic looks a lot like a hyperspace cloud from Frontier/Elite II :lol: )

 

Offline AndrewofDoom

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Re: RELEASE - Wings of Dawn
Well, the non-mediavps effects really helped make the game feel a lot less like FreeSpace, that's for sure.
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline ssmit132

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Re: RELEASE - Wings of Dawn
I finished playing this a couple of days a go, and I certainly enjoyed it overall :D. A nice refreshing change from the FreeSpace universe (not that I don't like the FreeSpace universe :nervous:).

Spoiler:
I remember when you first showed us pictures of some of the ships that made it into this mod - the Ray III specifically - so it was very nice to finally be able to fly and use them.

I enjoyed the story immensely; the time-travel part was pretty interesting. Nice flow from the 'happy-go-lucky' start to the itty-gritty serious end. I think other people have mentioned this though: sometimes you weren't sure which character you were playing - at the start was the most egregious, but it's not a huge problem.

Overall, the ships were nice and varied between the races, as were the races themselves. The only thing that bugged me a little is that I thought that the Adasya should be rotated so that the beam cannon sphere was at the front, as it seemed a bit awkward moving what looked like sideways to me, but it's only a minor nickpick.

The anime-feel was a nice change too - I don't watch much anime myself, but I do like the distinctive art-style (maybe not so much the fanservice parts :P). The music was GREAT - I've got one of the briefing music tracks playing on Winamp as I type this. It's great that you drew all of the head-ani stuff etc. yourself; you did an excellent job :yes:.

Now, as I said before I noticed quite a lot of Star Control references :) ; I'll make a list of what I remember:
The Orz-speak in Infiltration, nice to see that you got *campers* in :p
The Ur-Quan remix music in the cutscene where the Nordera, Cordi and Fura'ngle (I later spotted the VUX remix music when I went into WoD-Sound.vp
Also, I realised in that cutscene that (since I didn't know of the Zy yet) these three races must be acting as these Hertak guys' battle thralls - and then a little later you actually used the term 'Battle Thralls'
The Fura'ngle seem to me to be a combination of the Chenjesu and Spathi - i.e. crystalline creatures, but extreme cowards.
The Zy's 'RIP AND TEAR' instincts are similar to that of the Ur-Quan, and those instincts not being triggered by the inorganic Fura'ngle is the same as the Ur-Quan's dealings with the Taalo
The Nordera - I'm not quite sure what they're supposed to be based on (if they are based on a Star Control race) but they do the same as the Mycon (if I recall correctly) and actually ask the Hertak to become battle thralls
I'm not sure about the Cordi either, but the way that the Hertak get them on their side (i.e. stealing their queen) seems similar to what the Ploxis did to the Clairconctlar in Star Control 3
Evidentally the Hertak are based upon the Ur-Quan in the way that they enslave other races to be their battle thralls. They use quite a different excuse, but they're doing it for the same end - for self-preservation. (Incidentally the way that the fathers pass their skills on to their offspring reminded me of Pokémon breeding :p.)
The Aluyrean 'Prometheus Frame' seems to be a bit like the Precursor ship used by The Captain in Star Control II, especially how in the end it is sacrificed to stop the big bad's flagship

The only real flaw, I think, was my flying ability :P. I confess, I ended up just using cheats after failing some missions a few times (since I wanted to continue the story), and full on skipped Stage-2 after I died/failed five times - after that, I put the difficulty down for the last three missions. One day I'll go back and complete every mission on Medium.

So yes, a very, very good campaign. Keep up the good work!

 
Re: RELEASE - Wings of Dawn
Awwwww, what a great Mod! ;)

Although i had to restart some missions about a dozen times (and cheat in one ^^), in the end i enjoyed them aaaaalllll xD

I am a Anime fan and (of course ^^) a Sci fi fan, too. Thus i was more than just glad that i haven't seen even one Mecha during the wohle Mod. I know, the Japanese like them a lot... but i don't. That's a great factor i enjoyed this anime stylish mod and somewhat it reminded me at Seikai no Monshu/Senki. Well, i guess thouse space elves are the reaseon for that ^^

About the final mission. At this point i thought "What a pity". Well, not about the mission itself but it was the last one, the end. Damn. Now i think there we miss something. A final battle. Not as huge like as the last mission but a final battle against the emperor himself in a fighter and some escort ships. That would be great :)


And yeah: LSF Rance rocks :lol:



Great work Spoon ^^

 

Offline ssmit132

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Re: RELEASE - Wings of Dawn
Thus i was more than just glad that i haven't seen even one Mecha during the wohle Mod. I know, the Japanese like them a lot... but i don't.
There was actually one mecha...

 

Offline Dragon

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Re: RELEASE - Wings of Dawn
It wasn't shown in mech mode though, unfortunately FS is incapable of supporting mech movement.

 

Offline Spoon

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Re: RELEASE - Wings of Dawn
Awesome  :D
Thanks for the reviews Isenduil, ssmit132!

Quote from: Isenduil
somewhat it reminded me at Seikai no Monshu/Senki. Well, i guess thouse space elves are the reaseon for that ^^
Guilty as charged. Its one of my favorite anime

I'll just add my comments within these tags for a bit
Quote from: ssmit132
Spoiler:
Now, as I said before I noticed quite a lot of Star Control references :) ; I'll make a list of what I remember:
The Orz-speak in Infiltration, nice to see that you got *campers* in :p
The Ur-Quan remix music in the cutscene where the Nordera, Cordi and Fura'ngle (I later spotted the VUX remix music when I went into WoD-Sound.vp
Also, I realised in that cutscene that (since I didn't know of the Zy yet) these three races must be acting as these Hertak guys' battle thralls - and then a little later you actually used the term 'Battle Thralls'
The Fura'ngle seem to me to be a combination of the Chenjesu and Spathi - i.e. crystalline creatures, but extreme cowards.
The Zy's 'RIP AND TEAR' instincts are similar to that of the Ur-Quan, and those instincts not being triggered by the inorganic Fura'ngle is the same as the Ur-Quan's dealings with the Taalo

All of the above are true, well noticed.  :nod:

The Nordera - I'm not quite sure what they're supposed to be based on (if they are based on a Star Control race) but they do the same as the Mycon (if I recall correctly) and actually ask the Hertak to become battle thralls

They are not based on a Star control race but they indeed share the asking to become battle thralls voluntarily.

I'm not sure about the Cordi either, but the way that the Hertak get them on their side (i.e. stealing their queen) seems similar to what the Ploxis did to the Clairconctlar in Star Control 3

True, although its something I came up with myself (It's been a long time ago since I played SC3, I hardly remember anything of that game)

Evidentally the Hertak are based upon the Ur-Quan in the way that they enslave other races to be their battle thralls. They use quite a different excuse, but they're doing it for the same end - for self-preservation.

 :nod:

(Incidentally the way that the fathers pass their skills on to their offspring reminded me of Pokémon breeding :p.)
 :lol:

The Aluyrean 'Prometheus Frame' seems to be a bit like the Precursor ship used by The Captain in Star Control II, especially how in the end it is sacrificed to stop the big bad's flagship

Hmm, didn't thought of that. I guess the comparison is valid, but that was not my intention :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Switch

  • 22
Re: RELEASE - Wings of Dawn
Hey all, been playing for a long time but just registered now. This campaign is amazing, I'm a big fan of the mission design, as well as the entire style of the universe you've clearly put so much work into building here. I've hit a roadblock however, as I'm getting a persistent crash on M16: Holding the Line. It was originally crashing sometime while I was fighting off the first few enemy wings, in response I dropped the resolution down to 1024x768 and turned off most optional launcher flags. That allowed me to get a bit further in the mission, but it's still crashing right around when the two battleaxes jump in. I'm not sure how helpful a debug log would be, since with a debug build it's crashing in a different place, immediately when friendly and enemy forces first engage, but I've attached one anyway.

I'd really appreciate any insight I can get into what's going on here, as I'd love to be able to finish the campaign. Thanks in advance for any help

[attachment deleted by ninja]

 

Offline The E

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Re: RELEASE - Wings of Dawn
Okay, several notes here.

Code: [Select]
-mod wingsofdawn,mediavps12
You did not follow the install instructions for the 3.6.12 MediaVPs, did you? You had to adjust the WoD mod.ini to make it work, didn't you? If yes, let me give you a piece of advice. Don't. Just don't, unless you really know what you are doing.

Also, you can re-enable all the graphical goodness; it doesn't have to look that ugly. You should be able to play with the advanced mediavps without problem.

As for the failure you are seeing, we'll investigate.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Spoon

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Re: RELEASE - Wings of Dawn
We are trying to figure out what your crash is related to Switch.

In the mean time, Axem in his glory made a stand alone mission for WoD. In which he shows off some cool camera work (again)
Which can be downloaded from Here

Put this into Wings of Dawn/data/missions and play it through the techroom  :)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline ubbiout

  • 22
Re: RELEASE - Wings of Dawn
OK so FS is my favorite game, and I'm really exited to play this campaign because i love amine too...

but I'm having some annoying problems with warning messages, which have presumably culminated into crashing while trying to load the mission >.<

I've actually been plagued by these warning messages in other mods too, so maybe it's a problem with my install. I installed the gog.com version of FS2 and then just used the java installer... should work, right? >.<

some examples of Warning! windows that minimize the game while loading missions:

Mission: Pockets of resistance-MO5
has a 1024x768 loading screen but no 640x480 loading screen!
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! Warning + 430 bytes
<no module>! parse_mission_info + 2772 bytes
<no module>! get_mission_info + 327 bytes
<no module>! game_start_mission + 89 bytes
<no module>! game_enter_state + 482 bytes
<no module>! gameseq_set_state + 310 bytes
<no module>! game_process_event + 242 bytes
<no module>! gameseq_process_events + 152 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

Invalid subobj_num or model_num in subsystem 'gunturret-17' on ship type 'Cordi Mothership'.
Not linking into ship!

(This warning means that a subsystem was present in the table entry and not present in the model
it should probably be removed from the table or added to the model.)

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! Warning + 430 bytes
<no module>! subsys_set + 276 bytes
<no module>! ship_set + 2208 bytes
<no module>! ship_create + 1151 bytes
<no module>! parse_create_object_sub + 77 bytes
<no module>! parse_create_object + 193 bytes
<no module>! mission_parse_maybe_create_parse_object + 390 bytes
<no module>! post_process_ships_wings + 93 bytes
<no module>! post_process_mission + 49 bytes
<no module>! parse_mission + 1531 bytes
<no module>! parse_main + 449 bytes
<no module>! mission_load + 215 bytes
<no module>! game_start_mission + 198 bytes
<no module>! game_enter_state + 482 bytes
<no module>! gameseq_set_state + 310 bytes
<no module>! game_process_event + 242 bytes
<no module>! gameseq_process_events + 152 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

Ship 'Cordi Mothership' does not have subsystem 'gunturret-17' linked into the model file, 'Cordimothership.pof'.
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! Warning + 430 bytes
<no module>! ship_page_in + 2371 bytes
<no module>! level_page_in + 48 bytes
<no module>! freespace_mission_load_stuff + 206 bytes
<no module>! game_post_level_init + 182 bytes
<no module>! game_start_mission + 387 bytes
<no module>! game_enter_state + 482 bytes
<no module>! gameseq_set_state + 310 bytes
<no module>! game_process_event + 242 bytes
<no module>! gameseq_process_events + 152 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 byte

these occur about twice each, then it crashes! yay! -.-

there was another interesting one... well never mind it just crashes now, can't even get to it T.T

anyways let me know what other information you'll need from me or send me to the proper game installation instructions if that's all it is (i hope)
Thanks!



 

Offline General Battuta

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Re: RELEASE - Wings of Dawn
Make sure your resolution is at least 1024x768. Make sure you're playing on a release build, not a debug build.

 

Offline The E

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Re: RELEASE - Wings of Dawn
Yeah, if you play it on a regular build, it'll load up. And it'll be faster.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Switch

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Re: RELEASE - Wings of Dawn
The E: I should have mentioned this in my original post, my computer runs Arch Linux and I've been using FS2 Open since before YAL was particularly mature, so I've never bothered with a launcher; I'm managing my settings in a small bash script, so I don't even hang on to mod.ini files. Since I'm keeping track of everything myself, I have a habit of renaming folders to remove underscores and uppercase letters and such so I can type the names faster, I spend a lot of time outside of X, and might only start a session to play freespace. But I'm digressing, I'll rename it back if it might be breaking something in the game

In any event, I really appreciate you guys responding to my call for help right away, let me know if you need any more information from me. I just played Axem's mission, it's impeccable, reminds me that I need to actually get around to playing his Vassago campaign

 

Offline ubbiout

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Re: RELEASE - Wings of Dawn
Make sure your resolution is at least 1024x768. Make sure you're playing on a release build, not a debug build.

humm... i don't understand how selecting the works on http://www.fsoinstaller.com/downloads.html 's java installer could get me a debug build... >.<

 

Offline General Battuta

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Re: RELEASE - Wings of Dawn
Make sure your resolution is at least 1024x768. Make sure you're playing on a release build, not a debug build.

humm... i don't understand how selecting the works on http://www.fsoinstaller.com/downloads.html 's java installer could get me a debug build... >.<

It can. Go to your launcher, make sure you've got a build ending in -r or -release selected, not -d or -debug.
« Last Edit: August 29, 2010, 07:54:51 pm by General Battuta »

 

Offline ubbiout

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Re: RELEASE - Wings of Dawn
Make sure your resolution is at least 1024x768. Make sure you're playing on a release build, not a debug build.

humm... i don't understand how selecting the works on http://www.fsoinstaller.com/downloads.html 's java installer could get me a debug build... >.<
[/quote

It can. Go to your launcher, make sure you've got a build ending in -r or -release selected, not -d or -debug.

humm... so H:\Program Files\GOG.com\Freespace 2\fs2_open_3_6_12d_INF.exe
heheh oops xD

sweet, thanks!
and spoon: I LIKE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
« Last Edit: August 29, 2010, 09:10:49 pm by ubbiout »

 

Offline Jellyfish

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Re: RELEASE - Wings of Dawn
Late, but I just now notice the Guardian Angels used actual weapons against the many aliens instead of trying to J-pop their socks off.
Nice!
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline NGTM-1R

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Re: RELEASE - Wings of Dawn
instead of trying to J-pop their socks off.

I was sincerely expecting at least the final mission to have a J-pop BGM, but Spoon didn't.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline AndrewofDoom

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Re: RELEASE - Wings of Dawn
instead of trying to J-pop their socks off.

I was sincerely expecting at least the final mission to have a J-pop BGM, but Spoon didn't.

Well, it got a lot more serious at that point...sorta. Jokes were still being passed around even though everyone was dying around them. What a dense bunch if you think about it. O.o
My Efforts:
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20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon