Author Topic: Ship hull  (Read 5505 times)

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Hey Guys, me again with another ship hull ! this one is 670 ft long, and comes equiped with 4 massive engines and 3 large turret spaces, 2 smaller turret spaces, 2 forward facing weapons spaces, and 6 missle / torpedo tubes! a little over 10k polys as shown in the pic, anyone like? lol

-regards
 Spyder

 

Offline T-LoW

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Looks somehow crumbled but still cool (again this remembers me at the SST-Cruisers :D )

I like the swordish look of the front :yes:
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 i like engine nacelles xD , and yeah, theres a purpose to that, if the ship is gonna die, and you know it, the front is designed to be usable as a ram.
-regards
 Spyder

 
I have a fondness for nacelles... but I've moved on  ;7..... to even larger nacelles with rotating pivots and moving parts for added levels of eye candy  :).
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Offline headdie

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i like engine nacelles xD , and yeah, theres a purpose to that, if the ship is gonna die, and you know it, the front is designed to be usable as a ram.
so basically the captain sets a collision course and prays the enemy dont pick his engines off before they need to set up the next run...
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thats the theory lol, but oyu gotta remember that even if engines are taken out, at full burn, that ship is gonna have some momentum, and there isnt anything to stop it in space cept another object
-regards
 Spyder

 

Offline Droid803

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Well, there's space friction!
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Offline General Battuta

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thats the theory lol, but oyu gotta remember that even if engines are taken out, at full burn, that ship is gonna have some momentum, and there isnt anything to stop it in space cept another object

Normally I'd say that in FreeSpace there's unfortunately magical space friction...but y'know, we did get capship glide working in Blue Planet last week, and there's a SEXP to force it on...
                                                              ,

 

Offline Nyctaeus

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It would be a great successor of old Strattcom's GTCv Ajax :). Great model, but if it will be a GTVA ship, you should change the shape of engines - they looks nice, but not in GTVA style.
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It would be a great successor of old Strattcom's GTCv Ajax :). Great model, but if it will be a GTVA ship, you should change the shape of engines - they looks nice, but not in GTVA style.

well this ship was not made in any particular style, and i really am not accustomed to what the styles of the factions are, i just make stuff that looks sexahy :)
-regards
 Spyder

 
also, im not exactly sure about the bridge, any suggestions?
-regards
 Spyder

 
also, im not exactly sure about the bridge, any suggestions?
It looks pretty cool. However, for a ship designed to ram it's targets if things get dicey, the crew would probably prefer to have a bridge that doesn't look so brittle and exposed. Perhaps you could consider shortening or removing the tower that the bridge sits atop.

 
well the ram is purely a last ditch effort that would only seriously be used as a weapon if the ship was going to die. the crew would lock the ship in a collision course and then abandon ship
-regards
 Spyder

 

Offline Getter Robo G

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No offense...

But where are the 10k in details? I have similar designs (not by me) that cost 1/2 to 1/4 your current poly budget.

If possible you should optimize that a bit more.  :D




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the deatails are in the engines lol , i spent alot of time on those, and thus the rest of the ship is a bit lower in poly count
-regards
 Spyder

 

Offline Shivan Hunter

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The engines?

You mean the part of the ship that's going to be covered up by massive thruster glow sprites most of the time?

Normally, I'd say detail should be uniformly distributed across a model, but if there's anywhere that needs less detail it's the engines.

 
haha i liek designing engines ok? and the hull isnt that un-detailed.
-regards
 Spyder

 

Offline General Battuta

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haha i liek designing engines ok? and the hull isnt that un-detailed.

Well it's mostly the back of the engines you should not worry about. The drive nozzles/vents/ducts/whatever themselves; they'll be obscured by the thruster glow most of the time.

You could probably take up the level of detail on the hull geometry itself. It actually looks somewhat like a mini-Hades.

 

Offline Mobius

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Battuta's refering to the GTD Hades.

Linked because spyder's not familiar with FreeSpace. :)
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Offline Getter Robo G

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Don't worry abotu makign it GTVA "compliant". It's your ship your design.
Most of the stuff I convert is NOT Fs2 related anyway.

It's still a nice ship and I'd like to see it finished.

Just that later, on you might want to go back and make a less engine-poly heavy version.

I see how they are made but wonder if they could take less poly's to get the same or similar shape.

Less poly's overall mean MORE ships you can have on screen!!!


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"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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