One of my favorite companies is Spiderweb Software, actually. For old-school RPGs with huge missions, enormous areas, and gazillions of things to send said RPG parties out on, this has got to be one of the best developers out there. Well, at least I think so. Regardless, I'd recommend the Avernum series to anyone.
Thanks for the clue. Now I only need to figure out how to pay those. I'll have to take a look at that after Christmas.
The good old 'This seems like it's not very good lately, oh, you say it is, well I don't pay much attention to it' argument!
I've been gaming since I was very young; I started with classics like Mechwarrior 2 and I've put hundreds of hours into games like Civ, Deus Ex, Falcon 4 and Baldur's Gate. Today's games - Red Dead Redemption, Mass Effect 2, Arkham Asylum - match or exceed these games in just about every respect.
But it's true too. I haven't read that much science fiction, and it is not a large factor in the whole broad range of literature. I even put the sci-fi books I have read for you to see and compare. If there is a book that is better than those I listed, I'd like to read it too. But as with gaming, I think there is something odd about the current authors if I find books written hundred years ago considerably better than the new releases. Computers should ease up writing of truly epic novels, but what we actually get is more pop-corn kind of books. I can't escape the feeling that the former books were written because the writer wanted to tell something - it might have been a general philosophical argument of something in life, or just human nature itself. Current books are more about writing for writing's sake, i.e. to keep the author alive. I don't mean that I would despise their work of researching the backgrounds or minute details, but it seems that the books aren't in any ways touching any more. That is to say, the heart is missing.
The interesting thing is that I found MW2 when it came out actually rather limited as a game. I had played earlier flight sims, and after Falcon 3.0 and F-15 SE3 it was mainly like a arcade sim missing the third dimension. I played through it two times (Falcons and Wolves), but got bored. A lot of people said there are interesting tactics in there, I just didn't find them, neither did the engine actually support creative thinking that much.
Red Dead Redemption Red Faction: Guerrilla was stupendously boring. As I said earlier, a Generic Hero #19 doing fetch quests. Red Dead Redemption = Borderlands = Saboteur in my eyes, and none of them impressed me. I can't say much about ME2 since I haven't yet played it - ME1 seems interesting at the moment, but I don't expect that it will hold my interest to play it several times in a way KOTORs did. I admit Arkham Asylum looks nice in Prince of Persia kind of way, but I haven't played Batman yet. But a current flight sim exceeding Falcon 4.0, I haven't seen that yet, they may upgrade the graphics but nothing has came close to the campaign itself - or will come in the foreseeable future.
And as for dumbing down, I agree with that. The games are seen more as entertainment in a way movies are, and the mass markets will follow the average. The average consumer doesn't want complexity or demanding stuff, he just wants to relax (as do I occasionally). But given that gaming was once viewed as an escape route from the all too familiar sitcom on telly, it has nowadays become the sitcom.
EDIT: Sorry, mixed up Red Faction: Guerrilla and Red Dead Redemption by the title names. My bad.