Author Topic: GTB Artemis  (Read 80255 times)

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Offline Galemp

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Love the color...
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Offline Rodo

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That's a good looking bomber.
el hombre vicio...

 

Offline Rampage

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Very nice.  Very nice indeed.

Request: Can you work on AthlonBoy's Boanerges next?  I'm cleaning up his mesh at the moment and can send you my results.

-R

 

Offline Sab0o

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Here.




No shinemap yet.
Everything is work in progress, tell me what you like and don't like please.

 

Offline Mars

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That's pretty damn gorgeous. . . It must have the skull from the original however.

 

Offline Rga_Noris

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Fan.
Tas.
Tic.
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Offline Woolie Wool

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Offline Kolgena

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Wow. Looks really good. But:

1. The skull :P Must have it.
2. Black greeble areas *might* benefit from having more detail. (Edit: Actually, the more I admire it, the more the greebles look like streaked tar :P)
3. See if you can get some of those red lights to cast ambient red glow to parts of the hull that the light could hit... Not sure how you'd do it though, but it would look particularly badass if pulled off properly.
« Last Edit: February 11, 2011, 12:11:23 am by Kolgena »

 

Offline Rampage

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Fantastic work, or in the spirit of HLP, A1-SUPAR.  Not sure about the bottom region however.  The black machine parts (especially near the anterior end) look unaligned with the rest of the bottom picture in terms of shape and location.  But other than that, INFTeam approves!

 

Offline Archaic

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looking pretty slick, but it needs glowpoints in the exposed mechanicals

 

Offline ssmit132

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That is excellent, Sab0o. However, I think the exposed parts need to look a bit more like exposed ship parts - at the moment, it looks like scratched rock or something.

 
Question... why aren't there armored panels?
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Offline Zacam

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The black mechanicals (in lieu of seeing in-game with a shine map) look a touch OVER detailed. and not enough gray variance to suggest mechanical shapes.

Some of the body panel lines look like they are inverted, where I think they should be recessed, they stick out. Not a -bad- thing, just...disorienting.

MUST. Have. Skull. If not on the cockpit glass over the second pilot (where it originally is, if I recall correctly, can't be arsed to look right now) then "painted" on to the top surface behind it will suffice.

This is still f'ing awesome to see. Hell, I'd even put it in as-is, it's so sexy. (But OCD/Fan service/Retail Accuracy forbids me)
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Offline Commander Zane

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Could I ask then for a skull-less texture when the model's released? :)

 

Offline Nohiki

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Could I ask then for a skull-less texture when the model's released? :)
Traitor! You will pay! *Octaslash* :lol:

 

Offline Sab0o

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3 lines of advice from VA, and you're set.

3. See if you can get some of those red lights to cast ambient red glow to parts of the hull that the light could hit... Not sure how you'd do it though, but it would look particularly badass if pulled off properly.
Indeed. I'll have to bake some lighting. Shouldn't be hard.

Question... why aren't there armored panels?
Elaborate.

 

Offline ssmit132

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It looks much more mechanical now. Good work. :)

 

Offline torc

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it's amazing,,,however i quote zacam...the internal mechanicals seems a little bit  confused
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline mjn.mixael

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Wow this is really great work! :yes:
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Offline sigtau

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:thumbsup:

's about it, really.
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