Hi, i got some trouble with this mod, can you help me?
OS - Windows. MediaVPs, Blueplanet - it's all up to date, using build from svn... still can't get game working.
FreeSpace version: 3.6.13
Passed cmdline options:
  -spec_exp 16
  -ogl_spec 32
  -spec_static 1.25
  -spec_point 1.5
  -spec_tube 1.5
  -ambient_factor 120
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -post_process
  -bloom_intensity 90
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanet2_multi,blueplanet2,blueplanet,mediavps_3612
Building file index...
Found root pack 'C:\Games\FSO\blueplanet2\bp2-adv-visuals.vp' with a checksum of 0x2fa0cebd
Found root pack 'C:\Games\FSO\blueplanet2\bp2-audio1.vp' with a checksum of 0x60465ead
Found root pack 'C:\Games\FSO\blueplanet2\bp2-core.vp' with a checksum of 0x24b50f90
Found root pack 'C:\Games\FSO\blueplanet2\bp2-visuals1.vp' with a checksum of 0x5d4c1bfb
Found root pack 'C:\Games\FSO\blueplanet2\bp2-visuals2.vp' with a checksum of 0x8fea63ef
Found root pack 'C:\Games\FSO\blueplanet\bp-adv-core.vp' with a checksum of 0x2851edb0
Found root pack 'C:\Games\FSO\blueplanet\bp-adv-visuals.vp' with a checksum of 0x1541da12
Found root pack 'C:\Games\FSO\blueplanet\bp-audio1.vp' with a checksum of 0xcc452f9d
Found root pack 'C:\Games\FSO\blueplanet\bp-audio2.vp' with a checksum of 0x060bee91
Found root pack 'C:\Games\FSO\blueplanet\bp-core.vp' with a checksum of 0xe2219ccf
Found root pack 'C:\Games\FSO\blueplanet\bp-visuals1.vp' with a checksum of 0x7e75407b
Found root pack 'C:\Games\FSO\blueplanet\bp-visuals2.vp' with a checksum of 0x44c7e8dd
Found root pack 'C:\Games\FSO\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\FSO\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Games\FSO\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\FSO\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\FSO\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\FSO\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\FSO\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FSO\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FSO\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FSO\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FSO\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FSO\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FSO\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FSO\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FSO\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FSO\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FSO\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FSO\blueplanet2_multi\' ... 11 files
Searching root 'C:\Games\FSO\blueplanet2\' ... 2 files
Searching root pack 'C:\Games\FSO\blueplanet2\bp2-adv-visuals.vp' ... 23 files
Searching root pack 'C:\Games\FSO\blueplanet2\bp2-audio1.vp' ... 154 files
Searching root pack 'C:\Games\FSO\blueplanet2\bp2-core.vp' ... 61 files
Searching root pack 'C:\Games\FSO\blueplanet2\bp2-visuals1.vp' ... 494 files
Searching root pack 'C:\Games\FSO\blueplanet2\bp2-visuals2.vp' ... 1976 files
Searching root 'C:\Games\FSO\blueplanet\' ... 1 files
Searching root pack 'C:\Games\FSO\blueplanet\bp-adv-core.vp' ... 2 files
Searching root pack 'C:\Games\FSO\blueplanet\bp-adv-visuals.vp' ... 403 files
Searching root pack 'C:\Games\FSO\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Games\FSO\blueplanet\bp-audio2.vp' ... 685 files
Searching root pack 'C:\Games\FSO\blueplanet\bp-core.vp' ... 46 files
Searching root pack 'C:\Games\FSO\blueplanet\bp-visuals1.vp' ... 326 files
Searching root pack 'C:\Games\FSO\blueplanet\bp-visuals2.vp' ... 1488 files
Searching root 'C:\Games\FSO\mediavps_3612\' ... 9 files
Searching root pack 'C:\Games\FSO\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\FSO\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Games\FSO\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Games\FSO\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Games\FSO\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\FSO\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Games\FSO\' ... 33 files
Searching root pack 'C:\Games\FSO\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FSO\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FSO\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FSO\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FSO\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FSO\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FSO\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FSO\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FSO\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FSO\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FSO\warble_fs2.vp' ... 52 files
Searching root 'i:\' ... 0 files
Found 35 roots and 19620 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1
  Available Playback Devices:
    Generic Software on SB Live! Audio [B880]  *preferred*
    Generic Hardware on SB Live! Audio [B880]
  Available Capture Devices:
    SB Live! Audio [B880]  *default*
  Found extension "ALC_EXT_EFX".
  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on SB Live! Audio [B880]
  Capture device: SB Live! Audio [B880]
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce 7600 GT/PCI/SSE2
  OpenGL Version   : 2.1.2
  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".
  Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  Compiling post-processing shader 1 ... 
  Compiling post-processing shader 2 ... 
  Compiling post-processing shader 3 ... 
  Compiling post-processing shader 4 ... 
  Max texture units: 4 (16)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 4096x4096
  Max render buffer size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  OpenGL Shader Version: 1.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Loading 2_PreLoad.png for the first time.
Loading 2_PreLoad.png (1024x768x24)
Fast-unloading 2_PreLoad.png.  1024x768x24
Loading 2_PreLoadLogo.png for the first time.
Loading 2_PreLoadLogo.png (420x193x32)
Fast-unloading 2_PreLoadLogo.png.  420x193x32
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Failed to open network config file, using default settings
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TBM  =>  Starting parse of 'bp2-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-advanced-mfl.tbm' ...
WARNING: "Muzzle flash "BP_Cmuzzle_tiny" already exists!  Using existing entry instead." at muzzleflash.cpp:145
Int3(): From g:\fso\fs2_open_0\code\globalincs\windebug.cpp at line 1277
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