Author Topic: A WoD dev blog  (Read 421447 times)

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Offline LoneFan

  • 26
Hmmmm, after toying with it for awhile, I can't figure out how a taking off helmet animation would work.

Well anyway, hey Spoon. How much of the original lore concerning the battle thrall races and how they were conquered, is going to translate into the new universe. BTW, I really like the new Cordi ships.

 

Offline Spoon

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Yeah, you can't really do an animation like that with emofuri.

Some of the battle thrall lore will be similar, some stuff will be different
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline LoneFan

  • 26
Hey Spoon, your ships look so great. What 3D Graphics program do you use?

 

Offline Spoon

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I use the ancient 3D max 8 myself, for the sole reason that I like using the .pof export plugin for it.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline LoneFan

  • 26
Thanks Spoon, its been a nightmare to convert file types to use Blender since it no longer supports .cob files.

 

Offline Spoon

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I randomly felt like creating a height chart for the (female) crew. It doesn't contain everyone yet and it's kinda rough, line art wise.



(No, the Cyrvan ships don't have super comfy carpets that make them go barefooted onto their ships. I just lazed out and couldn't come up with shoes.)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Axem

  • 211
(No, the Cyrvan ships don't have super comfy carpets that make them go barefooted onto their ships. I just lazed out and couldn't come up with shoes.)

Well there go my plans to defect. You could've had something, Cyrvans!

Also Dawn pose, best pose.

 
Are you falling into the trap of having official female military uniforms include a miniskirt, Spoon?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Spoon

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« Last Edit: July 06, 2015, 09:42:58 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Yes, pants are boring

Exploding ordnance. Flashburns, dude, flashburns!
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Veers

  • 29
Hubba Hubba <3 <3

(Translation: I think it means, love your work, or love Cyrvans. Can't quite tell. Screen is fogging up)
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline -Norbert-

  • 211
Too bad about the lack of carpets. I'd have been funny if a Cyrvan stepped through the airlock and  complained how the metal floor on Human craft was ugly and cold to their bare feet. ^^

 

Offline niffiwan

  • 211
  • Eluder Class
Jello Warrior? WTF?  :lol:
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Spoon

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Post 4000~
I felt compelled to make it in the wod forum, even though I don't really have anything new to say at the moment.
Yeah...

Well I guess for those of you interested in this sort of thing, I've been putting up some occasional lewd on my deviantart account. I don't have to point out that it's NSFW, right?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline LoneFan

  • 26
Post 4000~
I felt compelled to make it in the wod forum, even though I don't really have anything new to say at the moment.
Yeah...

Well I guess for those of you interested in this sort of thing, I've been putting up some occasional lewd on my deviantart account. I don't have to point out that it's NSFW, right?

It's cool Spoon. Just glad to hear from you.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Glad to see some new artwork. Do you have any more? :) I do recall there being older art from WoD1 era that was pretty good. Do you still have those?

 

Offline Spoon

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I... do have those but...
I'd rather pretend those don't exist, because all the stuff I made back then just looks so incredibly bad to me now.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

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https://my.mixtape.moe/pwvmyx.webm
Swifty improved the shield code, no longer do shields look terrible, distorted and start glitching all over the place once the limit of 20 has been reached (thats raised to 200 now!). So now I'm in the progress of making new shield hit effects. Because you can just feel the pixels of those 128x128 effects in the mediavp.
The shields activating before the shot gets there is a bug in the collision code (that's been there for a while), Swifty is on the case.

Edit: And swifty already fix that issue. What a boss.
« Last Edit: February 01, 2016, 10:17:44 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
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...Holy carp.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline niffiwan

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  • Eluder Class
Looks great! :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...