Author Topic: Tertiary weapons idea thread!  (Read 6341 times)

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Offline Nohiki

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Re: Tertiary weapons idea thread!
In combination with capship piloting i'd like secondary subsystems (like nav or spare engines) and warpdrives. If you had another subspace drive, you could execute another jump without waiting for cooldown.

 

Offline Destiny

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Re: Tertiary weapons idea thread!
For me, definitely I'd love to strap a hugeass nuclear missile that's almost as long as my fighter, under my fighter. If not...a space-Tomahawk cruise missile...gah, what am I saying.

Those are weapons. Weapons like the Sledgehammer and Jackhammer in BP2 already do that.

Quote
If not, maybe a disposable or attached beam cannon, lore-wise, with it's generator and capacitors and whatnot attached. You won't be firing BFReds out of it, maybe...a weaker SGreen.

Weapon, not equipment.
I'm sure I'm not blind, because it does say' Tertiary weapons idea thread'...and I'm not sure if Sledgehammers and Jackhammers are mounted on the ship model, like how the Gattlers are. They're certainly not what I'm thinking of, anyway...

 

Offline headdie

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Re: Tertiary weapons idea thread!
hugeass missile with a fighter strapped to it is possable,

1 place a missile bank firepoint on the ships somewhere appropriate.
2 model a new or scale an existing missile pof file to the desired size
3 cook up a table entry for the new weapon
4 enable show secondary weapon on the bank in the ships table entry and add the missile to the ships allowed list
5 fred a mission using the missile

then equip the weapon like normal to a ship and use
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Offline General Battuta

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Re: Tertiary weapons idea thread!
For me, definitely I'd love to strap a hugeass nuclear missile that's almost as long as my fighter, under my fighter. If not...a space-Tomahawk cruise missile...gah, what am I saying.

Those are weapons. Weapons like the Sledgehammer and Jackhammer in BP2 already do that.

Quote
If not, maybe a disposable or attached beam cannon, lore-wise, with it's generator and capacitors and whatnot attached. You won't be firing BFReds out of it, maybe...a weaker SGreen.

Weapon, not equipment.
I'm sure I'm not blind, because it does say' Tertiary weapons idea thread'...and I'm not sure if Sledgehammers and Jackhammers are mounted on the ship model, like how the Gattlers are. They're certainly not what I'm thinking of, anyway...

'Tertiary weapons' is a term for equipment, what you're describing are primaries and secondaries. And yes the Sledgehammer and Jackhammer are both mounted on the ship model.

 
 

Offline General Battuta

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Re: Tertiary weapons idea thread!
The Jackhammer and Sledgehammer are a hell of a lot bigger than that (and about the same size proportional the launch platform).

In fact the Jackhammer and Sledgehammer are closer to the size of ICBMs than that.

 

Offline Destiny

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Re: Tertiary weapons idea thread!
Really?! Damn, the game's scale makes it tiny. I guess...what I'm imagining, it'll probably be the size of a Valkyrie/full-sized fighter without it's wings...

...haha, well. Personally I'm content with being able to launch a huge missile that I can see flying away into the enemy. The torpedoes do great at being easy to see when it launches out of your ship, but it doesn't match up to the kind of...thing I imagine. Oh well, whatever. Uhh...


Definitely, definitely want lots of chaff/flares blasting out the back of my ship, over that dull CM disc. Maybe it's like dispensing lots, lots of CMs trying to code it.

Hmm...vanguard overboost one-use boosters for needing to cross great distances ASAP without having to use subspace, or some drop tank-like thing which increases AB recharge, but eats a bit of your mobility in return, or armor kits...hell, stealth panels/signature reduction would be nice, purge it when things go wrong and you regain weapon/AB control. Lore-wise it wouldn't be as efficient as a specially-made stealth fighter, but when you 'just' need that little bit of jury-rigged stealth.

 

Offline General Battuta

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Re: Tertiary weapons idea thread!
Armor kits are in, afterburner boosters are in, but they extend afterburner duration rather than increasing maximum velocity.

 

Offline Shivan Hunter

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Re: Tertiary weapons idea thread!
what do you mean by "armor kits"?

Just had this idea, might be the same thing.

set-armor-type is a SEXP.

Armor types can be made tertiary weapons in the same way that armor mods work in ME1 (because ME1 gameplay > ME2 gameplay trololol).

Bigger fighters could use tougher ones, they could specialize in certain damage types, and maybe even have a few special effects... but changing the armor type is as trivial as a one-time SEXP at the beginning of the mission.

I'm starting to think tertiary weapons are epic awesome leet hax.

 

Offline General Battuta

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Re: Tertiary weapons idea thread!
Yes, that's exactly what the armor kits we have implemented do.

 
Re: Tertiary weapons idea thread!
Mines that fire from the back of your fighter and home in on pursuers
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Offline Destiny

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Re: Tertiary weapons idea thread!
Hahaa, I'd rather choose rear-mounted multi-target anti-aircraft swarm missiles somehow, over mines.




...well, heat seekers don't aspect lock, so...if the addon missile bank was just...turned 180 degrees...

 

Offline headdie

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Re: Tertiary weapons idea thread!
again a crude mine can probably be made as is,

rear firing missiles, not sure, perhaps stick a single part turret with a limited fov on the back of the fighter/bomber and make it sbank rather than pbank, but very limited for customizing by the player though.

now having a tertiary or other slot to change the turret mounting on their fighter would be nice
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Offline General Battuta

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Re: Tertiary weapons idea thread!
again a crude mine can probably be made as is,

rear firing missiles, not sure, perhaps stick a single part turret with a limited fov on the back of the fighter/bomber and make it sbank rather than pbank, but very limited for customizing by the player though.

now having a tertiary or other slot to change the turret mounting on their fighter would be nice

Can be done easily enough as is, and would be fun.

 

Offline Shivan Hunter

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Re: Tertiary weapons idea thread!
Made a mission testing a few simple ideas.

http://www.hard-light.net/forums/index.php?topic=75870.0