strange, didn't know its possible to change the thread title...
anyway, as I said the moment I'll get it working I'll release it, so here it is!
this effect is quite demanding and would likely kill very old cards, I have a geforce 9600gt(pretty old these days) and it runs fine...
tell me what you think and post feedback

**
Finally had some time to work on this a bit, the effect is now 1024x1024 120 frames for subspacebig, and 60 frames 512x512 for subspace small, all converted to dds, tiling problem fixed is moving in the "right" direction, enjoy

**
NEW download link:
http://www.mediafire.com/?qm5uxqlkir3akdbdownload link: (old version)
http://www.mediafire.com/?t7xxv1d9onpi0xb-installation:
-all DDS+EFF files should go in data/maps folder(not effects folder)
-POF files should go in models folder

--------old post--------
Hi guys, I was trying to create a moving tunnel effect in subspace, as it always seemed very static to me, after a bit of testing, I have tiling animated maps for the subspace corridor, and they animate in-game in a very cool looking way.
now, I'm posting this as I need help to fix something, there are "seams" in the tunnel where it tiles, I have no idea why because my maps tile perfectly, so I assume its more to do with the way it renders, or the way the model is set up...
when you guys help me solve this hopefully small problem, I'll release the effect in this thread

