Author Topic: Question about jump nodes  (Read 12639 times)

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Offline FlamingCobra

  • An Experiment In Weaponised Annoyance
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Re: Question about jump nodes
If the node was close enough to be in view of earth (and earth wasn't a pinprick in the FS1 end cutscene, it was nearby) Then the GTVA wouldn't need Neptune. They wouldn't need Jupiter. Their supply chain would be non-existent because they could just keep all the supplies in delta serpentis and pop through the gate when they needed repairs.

Seriously, the GTVA fleet could just come herp derping through the gate en masse, it wouldnt matter how many destroyers they could support in system, because their objective is to close to the gate to require sustained logistic presence in the system.

What you say doesn't make any sense.

How would the situation be different from what it is in WiH ?

Wherever the node is in the system, you're still one subspace jump away from Luna, Earth, Neptune or whatever place in Sol you can think of. The physical proximity doesn't matter ****.

Do you think they invaded Neptune first for proximity reasons ? They did that only because it was lightly defended and a potential logistical heaven. If that had been true for Mercury, they would have done the exact same thing.

Distance does make a difference if not in time traveled then at least in ability TO travel. The impression I get from the actions of ships in canon is that one jump can't carry you to ANYWHERE in the system, only a set distance. As such, ships often have to jump in at pretty bad locations for their missions. Examples of this would include:

The Taurus attacking the Plato. Seriously, I know the shivans kicked its **** in, but if they hadn't, that was NOT an effective attack range, not even close. That was WAYYYYYYY off. And they had accurate coordinates for the Plato, a wing of Anubises had just jumped in a click out, why did the taurus have to be so fa away?

The Plato itself was obviously equipped with a jumpdrive, so why did it jump in so damn far away from the node?

The Taranis in its attempted escape from Ikeya

The rosetta and their omega transports

The freighters attempting to escape deneb in fs2

In all of these cases, if the jump drives didnt have a limit on how far they could take he ships in a single jump why would  these ships have exited subspace so far from their objectives?

Another case, the convoy you escort in FS2 to supply the colossus.. Why? If you are ALWAYS one jump from your target then why wouldn't they just wait for the colossus to arrive, hit their drives and jump in right at the colossus instead of risking attack?

Perhaps the most damning of all, the Bastion chasing the Lucifer. I mean seriously, if jump drives could take you ANYWHERE in the system in one jump why the hell would the Bastion jump in 22 clicks from the Sol node? How would Shima explain that to command. "yeah so heads up command, I know I'm supposed to save earth and everything, but i jumped in 22 clicks out and now i my drives are down. Sorry, the Lucy is getting away!!!"

There certainly aren't 'distortion fields' around the nodes, or at least not ones that large, based on the Prophecy jumping in right next to the sol nod, the Carthage at the Knossos, etc. So while that confirms the nodes don't have 'deadzones' around them, that would imply that either the GTVA/GTA/PVN are criminally retarded, or you can only go so far on one drive charge. By your logic, Convoys should NEVER need escort. They should jump into a system, sit at the node with friendly forces until their drives recharge and then happily be on their way to the next node through subspace all the way.

I have poured way to many hours into escort missions that pissed me off, ive gotta believe that they were actually necessary and command wasn't just jerking me around and choosing not to use subspace :P

Additionally, since we're arguing in the BPverse, look at the Carthage's backup drive. It is said that its only strong enough to take them so far, and they end up getting caught at Saturn. Now unless the backup drive is COMPLETELY different in every way from all other drives (which I suppose is possible but I think incredibly unlikely), that implies that its just a scaled down version of a normal drive, made for short distance jumps. But that also implies that all drives have a max distance limit, as i mentioned above

Sorry I'm getting in late on this. I always figured GTA/PVE/GTVA jump drives are kind of like the Shaw-Fujikawa jump drive; they're not very accurate. So even when you make a jump and calculate the coordinates, it's still like throwing horse shoes. You can usually get close, but not quite.

 

Offline MatthTheGeek

  • Captain Obvious
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Re: Question about jump nodes
Shaw-Fujikawa jump drives in Halo have an error range the size of a solar system, and jump drives in FS have an error range of a few kilometers at most. That's quite a difference.
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Offline Droid803

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Re: Question about jump nodes
i accidentally two entire
(´・ω・`)
=============================================================

 

Offline MatthTheGeek

  • Captain Obvious
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Re: Question about jump nodes
Yes, my friend's keyboard sucks. I accidentally the enter key.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline FlamingCobra

  • An Experiment In Weaponised Annoyance
  • 28
Re: Question about jump nodes
I said "kind of like." Not "exactly like."

Also, I think Lone Knight is right.

It's all about gameplay. Whether it makes sense or not doesn't really matter as long as you have fun while you're playing.

Ninty takes this principle to the extreme.

  

Offline Damage

  • 26
  • I'm a Major.
Re: Question about jump nodes
There's no actual science behind this, but:

  I've always thought that stable jump nodes are relatively stationary.  They can drift a bit, probably due to their interaction with local gravitational fields and the variation of position between the two star systems (not to mention any unknown interstellar bodies or dark matter that might be lying in deep space).  So in the course of a few hours there might be no noticeable movement--but over several months they might drift as much as dozens of kilometers, mere peanuts for interstellar travel.  This would give a reasonable excuse for ships jumping out of position, and having to physically travel to the nearest node.

Regular navigational updates would be uploaded onto FleetNet or some civil network on a regular basis.

As I was writing this, another thought occurred to me--there might be some kind of dangerous interaction if a ship were to jump into real space too near a jump node, especially if the local conditions haven't been evaluated for a long time.  Like say, accidentally juming to the next star system--or worse being thrown way off course and into an unknown system.  (Or worse.)  That alone would make a good reason not to jump too close to a node.
I didn't feel like putting anything here.  Then I did it anyway just to be contrary.

 

Offline FlamingCobra

  • An Experiment In Weaponised Annoyance
  • 28
Re: Question about jump nodes
I always figured jump nodes are gravitationally bound to their stellar system, but they just "point" in the direction of the star they lead to, thus making them stationary.

and I figured jumping at a subspace node was like hopping into a jet stream; it pushes you along to your destination at high speed.