Wouldn't a problem that we would run into with a Kickstarter project be, that in expressing interest in the FS IP, we would be announcing to Interplay that is has value, and thus driving the price that Interplay would ask up higher than it already is?
My perception was always to first go to Interplay and ask them how much they want for the IP, and only then go to Kickstarter to try and raise that money.
Sounds good... but would Interplay then, after seeing the potential value, increase their asking price, hoping to get away with it? Honestly, the FS IP as it stands, in their grasp, probably has very little value, as they won'r do anything with it, and won't let anyone else do anything with it.
EDIT: What I mean is, it would be rather crushing to reach the Kickstarter goal, maybe even surpass it, and then have Interplay slam the door in our faces, perhaps in the hope that some other company would make them a higher offer, now that the Kickstarter project has shown the interest level.