Author Topic: The Great Darkness & My Thirst for Knowledge  (Read 4618 times)

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Offline An4ximandros

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The Great Darkness & My Thirst for Knowledge
 Something about Universal Truth has stuck with me ever since playing it. Something I could not describe. Until now.

 I've come to realize something: Universal Truth felt like a grasp at knowledge that I could never have. If I were to interpret the mission, then the Great Darkness would be the impossibility of learning everything. This is referenced by the Marathon ending:
Quote
Personal Log, Noemi Laporte

 Seven hundred and sixty one armless and legless corpses float inconspicuously around the inside of hangar ninety six.  I say that they are inconspicuous because it is their arms and legs which demand my attention.  I did this, or I could have stopped it.  Which is it?  It doesn't matter now.  I did this and could have stopped it, but nothing in nature ever follows a gaussian curve.  Sure, they'll tell you that it does.  They say that every five minutes someone dies in a car accident, but how often are there seven hundred and sixty one armless and legless in one hangar?

 Recommendation: You should cut your arms and legs off in order to pass this mission.
The lack of sense or logic in this ending makes it chilling.

 The void of detail and the fact Ken does not want you to think about it reinforces my wish to think about it, thus making it stay in my mind. In fact, my greatest fear while playing post-void section was the chance that the Darkness would chase me again. When the Vishnans chased me, all I cared about was the Darkness. When Ken revealed to me what became of Capella, all I cared about was the Darkness. When I reached the end choice I immediately accepted Ken's offer. Not once did I think about staying for fear it would lead to the Darkness finding me. I seek constantly to rationalize it, yet every time I make a theory, I find a flaw, the walls shatter and the beast gets in my mind again. For a long time I lacked the capacity to understand the concept, then I realized that was the point; it was to force me to think about it, to give into a basic human desire for information. The Darkness is a worm, it borrows into your mind the moment you learn of it and stays there forever.

 Additionally, there's the Shivan Nodes. Once I try to learn their raison d'être, they close me out; denying a fill to a gap I've had since the first time I played FreeSpace, again.

 In conclusion, the Darkness & Universal Truth is a great example of how to do a horror story without gorn. Also, whoever decided to use eye4.png there, **** you. I Don't mean it, by the way.

 

Offline rubixcube

  • best username ever
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Re: The Great Darkness & My Thirst for Knowledge
Yes, gorn are very overused, there not even that scary  ;)
Stuff

 

Offline Darius

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Re: The Great Darkness & My Thirst for Knowledge

 

Offline -Sara-

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Re: The Great Darkness & My Thirst for Knowledge
Should totally have that RAAAAWR scream of the Darkness happen inside Noemi's imagination on a regular combat mission, when she has to make haste to get somewhere in a straight line, in act 4. That'd psyche a lot of people to not look back and GO. Add some cruiser with "oh god, engines failing, Laporte turn around and protect us" to that and the player is put to the test. :D
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Re: The Great Darkness & My Thirst for Knowledge
Should totally have that RAAAAWR scream of the Darkness happen inside Noemi's imagination on a regular combat mission, when she has to make haste to get somewhere in a straight line, in act 4. That'd psyche a lot of people to not look back and GO. Add some cruiser with "oh god, engines failing, Laporte turn around and protect us" to that and the player is put to the test. :D

You monster! That is so bad...  :hopping: :P
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Doko

  • 26
Re: The Great Darkness & My Thirst for Knowledge
hahaha that would be awesome!

 

Offline Kolgena

  • 211
Re: The Great Darkness & My Thirst for Knowledge
I agree that the psychological horror of the darkness (and especially the madness segment) were well done. However, the first time through, I thought that looking back was harmless because glancing to rear didn't kill me. On replay, I wanted to explore that ship/hulk/thing a bit more, and I was in for quite the surprise when I physically turned the fighter around.

 
Re: The Great Darkness & My Thirst for Knowledge
Yeah, I've kind of wondered about that.  Is the fact that we are allowed to "look" behind us and suffer no consequences deliberate, a limitation of the engine, or an "oops?"
"…ignorance, while it checks the enthusiasm of the sensible, in no way restrains the fools…"
-Stanislaw Lem

 

Offline General Battuta

  • Poe's Law In Action
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Re: The Great Darkness & My Thirst for Knowledge
How exactly are you looking?

 

Offline BritishShivans

  • Jolly good supernova
  • 29
Re: The Great Darkness & My Thirst for Knowledge
i know man

how the hell are you doing this

 

Offline General Battuta

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Re: The Great Darkness & My Thirst for Knowledge
Well any method that moves the player's look vector from the ship's forward vector should work, as the mission isn't checking that. But with your view locked internally I'm curious how that's done aside from TrackIR.

 

Offline Shivan Hunter

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Re: The Great Darkness & My Thirst for Knowledge
Isn't there a command to do that (not TrackIR- this is from FS1 IIRC)? brb I'll test

[EDIT] Couldn't find it in FS1 or FS2 - but I know there were directional commands where you could look, say, left of the forward vector. A red dot would be placed where the center of the screen would be if you were looking forward, and if the key was let go, the camera would rotate back to the forward vector (not snap back instantly). Anyone else remember what I mean?
« Last Edit: April 23, 2013, 10:52:58 am by Shivan Hunter »

 

Offline -Norbert-

  • 211
Re: The Great Darkness & My Thirst for Knowledge
Sure thing, that's mapped to the joysticks coolie hat by default, but that's also deactivated in that place.

 

Offline Kolgena

  • 211
Re: The Great Darkness & My Thirst for Knowledge
Look left, right, up, rear are four mappable commands in Misc, I think, and they worked fine last time I played in that mission. If it matters at all, I have middle click mapped to view rear, since it's probably the most valuable look command, ever, in my experience.

 In fact, it was almost comical how I could watch it slowly emerge from subspace and watch the edge of that small tube thing collide with my fighter. Are you supposed to fit nicely down the tube and see tendrils approach from the edges of your vision, or are you actually supposed to get hit?

 

Offline redsniper

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  • Aim for the Top!
Re: The Great Darkness & My Thirst for Knowledge
... For a long time I lacked the capacity to understand the concept, then I realized that was the point...

Yeah man, that's what "acatalepsy" is all about. Metastatic ontovoric acatalepsy event. Something that's spreading and eating literally everything by being incomprehensible. :shaking:
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline -Norbert-

  • 211
Re: The Great Darkness & My Thirst for Knowledge
Yep, that sentence is a good example of incomprehensibility :P

 
Re: The Great Darkness & My Thirst for Knowledge
How exactly are you looking?
I have look up, left, right, and behind mapped to the hat on my joystick.  They still work in that mission, all the time.  I take it they weren't supposed to?
"…ignorance, while it checks the enthusiasm of the sensible, in no way restrains the fools…"
-Stanislaw Lem

 

Offline qwadtep

  • 28
Re: The Great Darkness & My Thirst for Knowledge
Yeah, my hat always worked fine.

 

Offline An4ximandros

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  • Transabyssal metastatic event
Re: The Great Darkness & My Thirst for Knowledge
 redsniper's comment isn't wrong, it is unbound beneath eternity.

 As an aside, why didn't Samuel Bei have to go through anything like what Laporte does in the Nagari Network? Did the Vishnans protect/guide/blind/etc. him?

 

Offline General Battuta

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Re: The Great Darkness & My Thirst for Knowledge
There is no way for FRED to detect or forbid these joystick inputs, as far as I know. I actually had no idea they existed, not playing with a stick myself. Maybe a scripting based solution can prevent them.
« Last Edit: April 23, 2013, 11:28:27 pm by General Battuta »