Author Topic: Forum game: Game thread  (Read 18431 times)

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Offline Veers

  • 29
Re: Forum game: Game thread
Fleet: 1st CRF
First action: Major, Move to Vega
Second Action: Minor, Move to Aquarius

Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline Dragon

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Re: Forum game: Game thread
Fleet: 2nd LSF
First action: Major, Resupply
Second Action: Minor, Resupply

 

Offline AndrewofDoom

  • In A.D. 2366 war was beginning
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Re: Forum game: Game thread
Fleet: 1st UGCR
First action: Major, Resupply
Second Action: Minor, Travel to Polaris
« Last Edit: August 20, 2013, 10:05:14 am by AndrewofDoom »
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline Enioch

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Re: Forum game: Game thread
Fleet: 3rd DD
First Action: Minor, Travel to Vega
Second Action: Major, Defend
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline CommanderDJ

  • Software engineer
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    • Minecraft
Re: Forum game: Game thread
Fleet: 1st SF
First Action: None
Second Action: Minor, Travel to Librae
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline AdmiralRalwood

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Re: Forum game: Game thread
Fleet: 1st DD
First action: Major, Move to Vega.
Second action: Minor, Resupply.

I'm promoted? Uh, cool. What were the options again? Ah, yes. Hmm... gonna have to go with Inspirational Leader.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Forum game: Game thread
Fleet: 3rd SF
First Action: Major - Attack 1st Hertak Fleet
Second Action: Minor - Travel to Hydra
« Last Edit: August 23, 2013, 12:05:08 am by mobcdmoc3 »

 

Offline Torchwood

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Re: Forum game: Game thread
Fleet: 3rd CRF
First Action: Minor: Move to Draco
Second Action: Major: Engage 1st Hertak Fleet

 
Re: Forum game: Game thread
Fleet: 2nd SF
First Action: Minor - Travel to Aldebaran
Second Action: Major - Engage 2nd Zy

 
Re: Forum game: Game thread
Fleet: 2nd DD
First Action: Minor, Use Special (Prepare Barrage)
Second Action: None
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 
Re: Forum game: Game thread
Fleet: 1st LSF
First Action: Minor, Use Special, Combined Arms
Second Action: Major, Attack 2nd Zy.
« Last Edit: August 23, 2013, 01:24:47 pm by SpardaSon21 »
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Spoon

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Re: Forum game: Game thread
--------------Deadline---------------------

All above orders are final.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

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Re: Forum game: Game thread
Turn: 5
Invalid YouTube URL:
"A sad day for the Terran forces, as the 3rd CRF fleet got overwhelmed by Hierarchy forces. The surviving fighters transferred to the 4th CRF."

Battle Results:
Code: [Select]
Tauri, 2nd CRF and 4th SF vs 3rd Cordi

2nd CRF Fleet:
Fighter attack strength: 17+9 = 26
Capital attack strength: 17+9 = 26
Fighters at 79% Strength, 3rd Gen
Capital ships at 86% Strength
Morale: Very High

4th SF Fleet:
Fighter attack strength: 17+8 = 25
Capital attack strength: 15+9 = 24
Fighters at 81% Strength, 3rd Gen
Capital ships at 81% Strength
Morale: Normal

3rd Cordi Fleet:
Fighter attack strength: 15+5 = 20
Capital attack strength: 9+8 = 17
Fighters at 77% Strength
Capital ships at 78% Strength
Morale: Normal


End strength:
2nd CRF Fleet:
Fighter attack strength: 15 (16+2+2)
Capital attack strength: 15 (17+2)
Fighters at 69% Strength, 3rd Gen
Capital ships at 77% Strength
Morale: Very High

4th SF Fleet:
Fighter attack strength: 15 (18+2)
Capital attack strength: 13 (18)
Fighters at 71% Strength, 3rd Gen
Capital ships at 72% Strength
Morale: Normal

3rd Cordi Fleet:
Fighter attack strength: 4 (20-1)
Capital attack strength: 2 (12-1)
Fighters at 26% Strength
Capital ships at 28% Strength
Morale: Low

Code: [Select]
Aldebaran, 1st LSF, 2nd SF and 2nd UGCR vs 2nd Zy

1st LSF Fleet:
Fighter attack strength: 25+8+1 = 34
Capital attack strength: 15+13+1 = 29
Fighters at 96% Strength, 4th Gen
Capital ships at 100% Strength
Morale: High

2nd SF Fleet:
Fighter attack strength: 20+9 = 29
Capital attack strength: 18+10 = 28
Fighters at 100% Strength, 3rd Gen
Capital ships at 100% Strength
Morale: Normal

2nd UGCR Fleet:
Fighter attack strength: 14+7 = 21
Capital attack strength: 14+7 = 21
Fighters at 95% Strength, 3rd Gen
Capital ships at 96% Strength
Morale: Normal

2nd Zy Fleet:
Fighter attack strength: 20+10 = 30
Capital attack strength: 19+10 = 29
Fighters at 90% Strength
Capital ships at 91% Strength
Morale: High

End strength:
1st LSF Fleet:
Fighter attack strength: 23 (19+5+1)
Capital attack strength: 14 (14+1)
Fighters at 88% Strength, 4th Gen
Capital ships at 92% Strength
Morale: High

2nd SF Fleet:
Fighter attack strength: 18 (18+2)
Capital attack strength: 16 (18)
Fighters at 90% Strength, 3rd Gen
Capital ships at 90% Strength
Morale: Normal

2nd UGCR Fleet:
Fighter attack strength: 13 (13+2)
Capital attack strength: 13 (15)
Fighters at 85% Strength, 3rd Gen
Capital ships at 86% Strength
Morale: Normal

2nd Zy Fleet:
Fighter attack strength: 1 (21+1)
Capital attack strength: 3 (20+1)
Fighters at 6% Strength
Capital ships at 13% Strength
Morale: Normal

Code: [Select]
Draco, 4th CRF, 3rd SF and 3rd CRF vs 1st Hertak

4th CRF Fleet:
Fighter attack strength: 20+10 = 30
Capital attack strength: 19+10 = 29
Fighters at 100% Strength, 3rd Gen
Capital ships at 100% Strength
Morale: Very High

3rd SF Fleet:
Fighter attack strength: 19+9 = 28
Capital attack strength: 18+10 = 28
Fighters at 91% Strength, 3rd Gen
Capital ships at 93% Strength
Morale: High

3rd CRF Fleet:
Fighter attack strength: 19+9 = 28
Capital attack strength: 18+10 = 28
Fighters at 96% Strength, 3rd Gen
Capital ships at 96% Strength
Morale: Very High

1st Hertak Fleet:
Fighter attack strength: 28+19 = 47
Capital attack strength: 37+14 = 51
Fighters at 126% Strength
Capital ships at 122% Strength
Morale: Normal


End strength:
4th CRF Fleet:
Fighter attack strength: 17 (16+2+2)
Capital attack strength: 16 (17+2)
Fighters at 84% Strength, 3rd Gen
Capital ships at 83% Strength
Morale: Very High

3rd SF Fleet:
Fighter attack strength: 17 (18+2+1)
Capital attack strength: 15 (18+1)
Fighters at 75% Strength, 3rd Gen
Capital ships at 76% Strength
Morale: High

3rd CRF Fleet:
Fighter attack strength: 17 (16+2+2)
Capital attack strength: 15 (17+2)
Fighters at 80% Strength, 3rd Gen
Capital ships at 79% Strength
Morale: Very High
 
1st Hertak Fleet:
Fighter attack strength: 9 (22)
Capital attack strength: 11 (30)
Fighters at 40% Strength
Capital ships at 37% Strength
Morale: Normal

Code: [Select]
Draco, 1st Hertak, 1st Fura and 3rd Nordera Vs 3rd CRF

1st Fura'ngle Fleet:
Fighter attack strength: 22+14 = 36
Capital attack strength: 27+22 = 49
Fighters at 136% Strength
Capital ships at 136% Strength
Morale: Normal

3rd Nordera Fleet:
Fighter attack strength: 12+5 = 17
Capital attack strength: 10+6 = 16
Fighters at 86% Strength
Capital ships at 86% Strength
Morale: Zealous

1st Hertak Fleet:
Fighter attack strength: 9+6 = 15
Capital attack strength: 11+5 = 16
Fighters at 40% Strength
Capital ships at 37% Strength
Morale: Normal

3rd CRF Fleet:
Fighter attack strength: 17+8 = 25  (16+2+2)
Capital attack strength: 15+9 = 24 (17+2)
Fighters at 80% Strength, 3rd Gen
Capital ships at 79% Strength
Morale: Very High


End strength:
1st Fura'ngle Fleet:
Fighter attack strength: 20 (16)
Capital attack strength: 26 (20)
Fighters at 128% Strength
Capital ships at 128% Strength
Morale: Normal

3rd Nordera Fleet:
Fighter attack strength: 11 (10+3)
Capital attack strength: 9 (8+3)
Fighters at 78% Strength
Capital ships at 78% Strength
Morale: Zealous

1st Hertak Fleet:
Fighter attack strength: 7 (22)
Capital attack strength: 9 (30)
Fighters at 32% Strength
Capital ships at 29% Strength
Morale: Normal

3rd CRF Fleet:
Fighter attack strength: 0 (16+2+2)
Capital attack strength: 0 (17+2)
Fighters at 12% Strength, 3rd Gen
Capital ships at 0% Strength
Morale: Kind of Critical

Code: [Select]
Aldebaran, 5th Cordi and 2nd Fura vs 2nd SF

5th Cordi Fleet:
Fighter attack strength: 20+6 = 26
Capital attack strength: 12+10 = 22
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: Normal

2nd Fura'ngle Fleet:
Fighter attack strength: 14+9 = 23
Capital attack strength: 18+7 = 25
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: Very low

2nd SF Fleet:
Fighter attack strength: 18+8 = 26
Capital attack strength: 16+9 = 25
Fighters at 90% Strength, 3rd Gen
Capital ships at 90% Strength
Morale: Normal


End strength:
5th Cordi Fleet:
Fighter attack strength: 17 (20)
Capital attack strength: 10 (12)
Fighters at 87% Strength
Capital ships at 87% Strength
Morale: Normal

2nd Fura'ngle Fleet:
Fighter attack strength: 12 (16-2)
Capital attack strength: 15 (20-2)
Fighters at 87% Strength
Capital ships at 87% Strength
Morale: Very low

2nd SF Fleet:
Fighter attack strength: 9 (18+2)
Capital attack strength: 8 (18)
Fighters at 41% Strength, 3rd Gen
Capital ships at 43% Strength
Morale: Normal

Fleet movement Results:
1st SF Fleet, Tauri -> Librae
2nd SF Fleet, Virgo -> Aldebaran
3rd SF Fleet, Draco -> Hydra
4th SF Fleet, Aldebaran -> Tauri
1st CRF Fleet, Draco -> Vega -> Aquarius
2nd CRF Fleet, Aldebaran -> Tauri
3rd CRF Fleet, Hydra -> Draco
4th CRF Fleet, Hydra -> Draco
1st UGCR Fleet, Fomalhaupt -> Polaris
2nd UGCR Fleet, Aldebaran -> Virgo
1st DD Fleet, Draco -> Vega
3rd DD Fleet, Aquarius -> Vega
1st CSA Fleet, Scorpius -> Silva

2nd Fura'ngle, Crux -> Aldebaran
2nd Zy Fleet, Aldebaran -> Crux
3rd Cordi Fleet, Tauri -> Aldebaran -> Crux
2nd Hertak Fleet, Unknown -> Kardoen ->  Hydra

Other Results:
4th CRF, Morale from Very High to High
4th CRF recieved 12% fighter strength from remaining 3rd CRF fighters.

3rd Cordi, Morale from Normal to Low
2nd Zy, Morale from High to Normal

1st DD resupplied
2nd LSF resupplied twice
1st UGCR resupplied

Fleet status:
Code: [Select]
Sol Force: 4/4
1st SF Fleet:
 - Fighter attack strength: 4 (18+2-1)
 - Capital attack strength: 4 (18-1)
 - Fighters at 14% Strength, 3rd Gen
 - Capital ships at 26% Strength
 - Morale: Low

2nd SF Fleet:
 - Fighter attack strength: 9 (18+2)
 - Capital attack strength: 8 (18)
 - Fighters at 41% Strength, 3rd Gen
 - Capital ships at 43% Strength
 - Morale: Normal

3rd SF Fleet:
 - Fighter attack strength: 17 (18+2+1)
 - Capital attack strength: 15 (18+1)
 - Fighters at 75% Strength, 3rd Gen
 - Capital ships at 76% Strength
 - Morale: High

4th SF Fleet:
 - Fighter attack strength: 15 (18+2)
 - Capital attack strength: 13 (18)
 - Fighters at 71% Strength, 3rd Gen
 - Capital ships at 72% Strength
 - Morale: Normal


Delest Defense: 3/3
1st DD Fleet:
 - Fighter attack strength: 17 (18+2+1)
 - Capital attack strength: 11 (17+1)
 - Fighters at 73% Strength, 3rd Gen
 - Capital ships at 61% Strength
 - Morale: High
 - Barrage on Cooldown, Available again on Turn 6
 - Inspirational Leader

2nd DD Fleet:
 - Fighter attack strength: 16 (18+2+2)
 - Capital attack strength: 16 (17+2)
 - Fighters at 78% Strength, 3rd Gen
 - Capital ships at 80% Strength
 - Morale: Very High
 - Barrage on Cooldown, Available again on Turn 8
 - Inspirational Leader

3rd DD Fleet:
 - Fighter attack strength: 17 (18-1)
 - Capital attack strength: 16 (17-1)
 - Fighters at 100% Strength, 2nd Gen
 - Capital ships at 100% Strength
 - Morale: Low

Commonwealth Royal Fleet: 4/4
1st CRF Fleet:
 - Fighter attack strength: 10 (16+2+3)
 - Capital attack strength: 9 (17+3)
 - Fighters at 33% Strength, 3rd Gen
 - Capital ships at 33% Strength
 - Morale: Zealous
 - Zeal on Cooldown, Available again on Turn 7

2nd CRF Fleet:
 - Fighter attack strength: 15 (16+2+2)
 - Capital attack strength: 13 (17+2)
 - Fighters at 71% Strength, 3rd Gen
 - Capital ships at 72% Strength
 - Morale: Very High
 - Zeal on Cooldown, Available again on Turn 7

3rd CRF Fleet:
 - Fighter attack strength: 0 (16+2+2)
 - Capital attack strength: 0 (17+2)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

4th CRF Fleet:
 - Fighter attack strength: 18 (16+2+1)
 - Capital attack strength: 15 (17+1)
 - Fighters at 96% Strength, 3rd Gen
 - Capital ships at 83% Strength
 - Morale: High
 - Zeal on Cooldown, Available again on Turn 6

United Guilds of Commerce Regulars: 2/2
1st UGCR Fleet:
 - Fighter attack strength: 15 (13+2)
 - Capital attack strength: 12 (15)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 83% Strength
 - Morale: Normal

2nd UGCR Fleet:
 - Fighter attack strength: 13 (13+2)
 - Capital attack strength: 13 (15)
 - Fighters at 85% Strength, 3rd Gen
 - Capital ships at 86% Strength
 - Morale: Normal

League Star Forces: 2/2
1st LSF Fleet:
 - Fighter attack strength: 23 (19+5+1)
 - Capital attack strength: 14 (14+1)
 - Fighters at 88% Strength, 4th Gen
 - Capital ships at 92% Strength
 - Morale: High
 - Combined Arms on Cooldown, Available again on Turn 8

2nd LSF Fleet:
 - Fighter attack strength: 22 (19+2+1)
 - Capital attack strength: 15 (14+1)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: High

Cyrvan Star Armada: 1/1
1st CSA Fleet:
 - Fighter attack strength: 23 (23)
 - Capital attack strength: 20 (20)
 - Fighters at 100% Strength
 - Capital ships at 100% Strength
 - Morale: Normal

Reinforcements:
3rd Gen fighters, 3rd DD. ETA Turn 6

Resources:
282 (+71 next turn)
+71 from systems

Next turn: Sunday 08-09
Order deadline: Friday: 06-09
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline AdmiralRalwood

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Re: Forum game: Game thread
Fleet: 1st DD
First action: Minor, move to Draco
Second action: Major, engage 1st Fura'ngle

edited target since Enioch is going to handle the 1st Hertak
« Last Edit: September 02, 2013, 12:53:07 pm by AdmiralRalwood »
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline CommanderDJ

  • Software engineer
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    • Minecraft
Re: Forum game: Game thread
Fleet: 1st SF
First action: Minor, Resupply
Second action: Major, Resupply
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline AndrewofDoom

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Re: Forum game: Game thread
Fleet: 1st UGCR
First action: Minor, Use Special
Second action: Major, Travel to Fomalhaut
« Last Edit: September 05, 2013, 09:07:20 pm by AndrewofDoom »
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline Veers

  • 29
Re: Forum game: Game thread
Fleet: 1st CRF

First Action: Major, Resupply
Second Action: Minor, Resupply
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline Enioch

  • 210
  • Alternative History Word Writer
Re: Forum game: Game thread
Fleet: 3rd DD

First Action: Minor, Travel to Draco
Second Action: Major, Engage 1st Hertak with extreme prejudice
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 
Re: Forum game: Game thread
Fleet: 2nd DD
First Action: None
Second Action: None
« Last Edit: September 06, 2013, 03:33:33 pm by Admiral MS »
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline Lorric

  • 212
Re: Forum game: Game thread
Fleet: 2nd CRF
First action: Minor, Travel to Librae
Second Action: Major, Resupply