Author Topic: Forum game: Game thread  (Read 37893 times)

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Offline Enioch

  • 210
  • Alternative History Word Writer
Re: Forum game: Game thread
Fleet: 3rd DD
First Action: Minor, move to Vega
Second Action: Major, attack 3rd Zy
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Lorric

  • 212
Re: Forum game: Game thread
Fleet: 2nd CRF
First Action: Minor, Travel to Aldebaran
Second Action: Major, Engage 1st combined Zy/Fura'ngle Fleet

 

Offline Droid803

  • Trusted poster of legit stuff
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Re: Forum game: Game thread
Fleet: 1st CSA
First Action: Minor, Resupply
Second Action: Major, Defend
(´・ω・`)
=============================================================

 
Re: Forum game: Game thread
Fleet: 2nd SF
First Action: Minor, Travel to Alderbaran
Second Action: Major, Attack 1st Fura/Zy

 

Offline AdmiralRalwood

  • 211
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Re: Forum game: Game thread
Fleet: 1st DD
First Action: Minor, move to Cordia
Second Action: Major, move to Virgo
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Forum game: Game thread
Fleet: 1st LSF
First Action: Major, Attack 3rd Zy.
Second Action: Minor, Resupply.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Veers

  • 29
Re: Forum game: Game thread
Fleet: 1st CRF
First Action: Major, Resupply.
Second Action: Minor, Resupply.
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline Jellyfish

  • 29
  • No relent
Re: Forum game: Game thread
Fleet: 4th SF
First action: Major, Blitz 1st Fura/Zy Fleet, target Formalhaut
Second action: Minor, Resupply
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
Re: Forum game: Game thread
Fleet: 1st SF
First Action: Minor, Travel to Aldebaran
Second Action: Attack 1st Fura/Zy Fleet
« Last Edit: December 10, 2013, 03:07:10 am by CommanderDJ »
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Forum game: Game thread
Fleet: 2nd UGCR
First Action: Major, Attack 1st Fura'ngle
Second Action: Minor, Learn Breakthrough Specialist  :nervous:
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Forum game: Game thread
Fleed:3ed CRF

first action: minor, use zeal

second action: major, move to lyrae

 

Offline AndrewofDoom

  • In A.D. 2366 war was beginning
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Re: Forum game: Game thread
Fleet: 2nd UGCR
First Action: Minor, Travel to Draco
Second Action: Major, Secure Draco
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 
Re: Forum game: Game thread
Fleet - 3rd SF
First Action - Minor - Travel to Vega
Second Action - Major - Engage 3rd Zy

 

Offline Spoon

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Re: Forum game: Game thread
Turn: 12


Battle Results:
Code: [Select]
Kardoen, 2nd UGCR vs 1st Fura'ngle

2nd UGCR Fleet:
Fighter attack strength: 23 (13+2+1)
Capital attack strength: 20 (15+1)
Fighters at 156% Strength, 3rd Gen
Capital ships at 129% Strength
Morale: High
 
1st Fura'ngle Fleet:
Fighter attack strength: 17 (16)
Capital attack strength: 22 (20)
Fighters at 108% Strength
Capital ships at 109% Strength
Morale: Normal


End strength:
2nd UGCR Fleet:
Fighter attack strength: 20 (13+2+1)
Capital attack strength: 16 (15+1)
Fighters at 128% Strength, 3rd Gen
Capital ships at 98% Strength
Morale: High
 
1st Fura'ngle Fleet:
Fighter attack strength: 12 (16)
Capital attack strength: 16 (20)
Fighters at 75% Strength
Capital ships at 80% Strength
Morale: Normal

Code: [Select]
Aldebaran, 2nd CRF, 1st SF and 2nd SF vs 1st Fura/Zy

1st SF Fleet:
Fighter attack strength: 21 (18+5)
Capital attack strength: 15 (18)
Fighters at 88% Strength, 4th Gen
Capital ships at 84% Strength
Morale: Normal

2nd SF Fleet:
Fighter attack strength: 21 (18+5)
Capital attack strength: 16 (18)
Fighters at 87% Strength, 4th Gen
Capital ships at 88% Strength
Morale: Normal

2nd CRF Fleet:
Fighter attack strength: 19 (16+2+1)
Capital attack strength: 18 (17+1)
Fighters at 100% Strength, 3rd Gen
Capital ships at 98% Strength
Morale: High

1st Zy&Fura fleet
Fighter attack strength: 13 (15)
Capital attack strength: 23 (25)
Fighters at 86% Strength
Capital ships at 90% Strength
Morale: Normal


End strength:
1st SF Fleet:
Fighter attack strength: 20 (18+5+1)
Capital attack strength: 14 (18+1)
Fighters at 80% Strength, 4th Gen
Capital ships at 74% Strength
Morale: High

2nd SF Fleet:
Fighter attack strength: 20 (18+5+1)
Capital attack strength: 15 (18+1)
Fighters at 79% Strength, 4th Gen
Capital ships at 78% Strength
Morale: High

2nd CRF Fleet:
Fighter attack strength: 19 (16+2+2)
Capital attack strength: 17 (17+2)
Fighters at 92% Strength, 3rd Gen
Capital ships at 90% Strength
Morale: Very High

1st Zy&Fura fleet
Destroyed

Code: [Select]
Aldebaran, 3rd Cordi and 6th Cordi vs 1st SF

Cordi special: Swarm tactics

3rd Cordi Fleet:
Fighter attack strength: 18
Capital attack strength: 9

6th Cordi Fleet:
Fighter attack strength: 18
Capital attack strength: 9

1st SF Fleet:
Fighter attack strength: 20+7/2 = 14

End Strength
1st SF Fleet:
Fighter attack strength: 14 (18+5+1)
Capital attack strength: 11 (18+1)
Fighters at 44% Strength, 4th Gen
Capital ships at 56% Strength
Morale: High

3rd Cordi Fleet:
Fighter attack strength: 16 (20)
Capital attack strength: 11 (12)
Fighters at 82% Strength
Capital ships at 91% Strength
Morale: Normal

6th Cordi Fleet:
Fighter attack strength: 16 (20)
Capital attack strength: 11 (12)
Fighters at 82% Strength
Capital ships at 91% Strength
Morale: Normal

Code: [Select]
Aldebaran, 3rd Cordi and 6th Cordi vs 1st SF

1st SF Fleet:
Fighter attack strength: 14 (18+5+1)
Capital attack strength: 11 (18+1)
Fighters at 44% Strength, 4th Gen
Capital ships at 56% Strength
Morale: High

3rd Cordi Fleet:
Fighter attack strength: 16 (20)
Capital attack strength: 11 (12)
Fighters at 82% Strength
Capital ships at 91% Strength
Morale: Normal

6th Cordi Fleet:
Fighter attack strength: 16 (20)
Capital attack strength: 11 (12)
Fighters at 82% Strength
Capital ships at 91% Strength
Morale: Normal


End Strength
1st SF Fleet:
Fighter attack strength: 0 (18+5)
Capital attack strength: 3 (18)
Fighters at 0% Strength, 4th Gen
Capital ships at 18% Strength
Morale: Normal

3rd Cordi Fleet:
Fighter attack strength: 14 (20)
Capital attack strength: 10 (12)
Fighters at 72% Strength
Capital ships at 83% Strength
Morale: Normal

6th Cordi Fleet:
Fighter attack strength: 14 (20)
Capital attack strength: 10 (12)
Fighters at 72% Strength
Capital ships at 83% Strength
Morale: Normal

Code: [Select]
Vega, 3rd DD, 3rd SF and 1st LSF vs 3rd Zy

3rd DD Fleet:
Fighter attack strength: 36 (18+5+2)
Capital attack strength: 17 (17+2)
Fighters at 160% Strength, 4th Gen
Capital ships at 86% Strength
Morale: Very High
Barrage prepared
 
3rd SF Fleet:
Fighter attack strength: 23 (18+5)
Capital attack strength: 18 (18)
Fighters at 100% Strength, 4th Gen
Capital ships at 100% Strength
Morale: Normal
 
1st LSF Fleet:
Fighter attack strength: 23 (19+5+2)
Capital attack strength: 13 (14+2)
Fighters at 82% Strength, 4th Gen
Capital ships at 82% Strength
Morale: Very High

3rd Zy Fleet:
Fighter attack strength: 13 (21+1)
Capital attack strength: 13 (20+1)
Fighters at 59% Strength
Capital ships at 62% Strength
Morale: High


End Strength:
3rd DD Fleet:
Fighter attack strength: 35 (18+5+2)
Capital attack strength: 16 (17+2)
Fighters at 154% Strength, 4th Gen
Capital ships at 80% Strength
Morale: Very High
 
3rd SF Fleet:
Fighter attack strength: 23 (18+5+1)
Capital attack strength: 18 (18+1)
Fighters at 94% Strength, 4th Gen
Capital ships at 94% Strength
Morale: High
 
1st LSF Fleet:
Fighter attack strength: 21 (19+5+2)
Capital attack strength: 13 (14+2)
Fighters at 76% Strength, 4th Gen
Capital ships at 76% Strength
Morale: Very High

3rd Zy Fleet:
Destroyed

Code: [Select]
Kardoen, Hertak Flag, 1st and 2nd Fura'ngle vs 2nd UGCR

Hertak Flag Fleet:
Fighter attack strength: 25 (25)
Capital attack strength: 35 (35)
Fighters at 165% Strength
Capital ships at 464% Strength
Morale: Normal

1st Fura'ngle Fleet:
Fighter attack strength: 12 (16)
Capital attack strength: 16 (20)
Fighters at 75% Strength
Capital ships at 80% Strength
Morale: Normal

2nd Fura'ngle Fleet:
Fighter attack strength: 9 (16)
Capital attack strength: 12 (20)
Fighters at 54% Strength
Capital ships at 61% Strength
Morale: Normal

2nd UGCR Fleet:
Fighter attack strength: 20 (13+2+1)
Capital attack strength: 16 (15+1)
Fighters at 128% Strength, 3rd Gen
Capital ships at 98% Strength
Morale: High


End Strength:
Hertak Flag Fleet:
Fighter attack strength: 25 (25)
Capital attack strength: 35 (35)
Fighters at 156% Strength
Capital ships at 456% Strength
Morale: Normal

1st Fura'ngle Fleet:
Fighter attack strength: 12 (16)
Capital attack strength: 16 (20)
Fighters at 66% Strength
Capital ships at 72% Strength
Morale: Normal

2nd Fura'ngle Fleet:
Fighter attack strength: 9 (16)
Capital attack strength: 12 (20)
Fighters at 45% Strength
Capital ships at 53% Strength
Morale: Normal

2nd UGCR Fleet:
Fighter attack strength: 8 (13+2)
Capital attack strength: 2 (15)
Fighters at 38% Strength, 3rd Gen
Capital ships at 9% Strength
Morale: Normal

Fleet movement Results:
1st DD, Polaris -> Cordia -> Virgo
3rd DD, Draco -> Vega
1st UGCR, Kardoen -> Draco
1st SF, Fomalhaut -> Aldebaran
2nd SF, Virgo -> Aldebaran
3rd SF, Aquarius -> Vega
4th SF, Aldebaran -> Fomalhaut
2nd CRF, Fomalhaut -> Aldebaran
3rd CRF, Sol -> Lyrae

2nd Fura, Kardoen -> Unknown
4th Hertak, Unknown -> Kardoen
5th Nordera, Odin -> Hydra -> Draco
? Fleet, Subspace portal -> Librae


Other Results:
1st LSF resupplied
4th SF resupplied
1st CRF resupplied twice
1st CSA resupplied

Vice Admiral Yuen Ah Luc tried to learn Breakthrough Specialist but his studies got interrupted. Progress at 50%

Draco from Contested to Friendly
Draco from Friendly to Contested
Vega from Contested to Friendly
Librae from Friendly to Hostile

Fleet status:
Code: [Select]
Sol Force: 4/4
1st SF Fleet:
 - Fighter attack strength: 0 (18+5-1)
 - Capital attack strength: 2 (18-1)
 - Fighters at 0% Strength, 4th Gen
 - Capital ships at 18% Strength
 - Morale: Low

2nd SF Fleet:
 - Fighter attack strength: 20 (18+5+1)
 - Capital attack strength: 15 (18+1)
 - Fighters at 79% Strength, 4th Gen
 - Capital ships at 78% Strength
 - Morale: High

3rd SF Fleet:
 - Fighter attack strength: 23 (18+5+1)
 - Capital attack strength: 18 (18+1)
 - Fighters at 94% Strength, 4th Gen
 - Capital ships at 94% Strength
 - Morale: High

4th SF Fleet:
 - Fighter attack strength: 12 (18+5)
 - Capital attack strength: 8 (18)
 - Fighters at 40% Strength, 4th Gen
 - Capital ships at 44% Strength
 - Morale: Normal
 - Blitz on Cooldown, Available again on turn 15


Delest Defense: 3/3
1st DD Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 17 (17)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal
 - Inspirational Leader
 - Barrage prepared
 - Barrage on cooldown, Available again on turn 14

2nd DD Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 17 (17)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal
 - Inspirational Leader

3rd DD Fleet:
 - Fighter attack strength: 35 (18+5+2)
 - Capital attack strength: 16 (17+2)
 - Fighters at 154% Strength, 4th Gen
 - Capital ships at 80% Strength
 - Morale: Very High
 - Inspirational Leader
 - Master of Logistics
 - Barrage on cooldown, Available again on turn 14

Commonwealth Royal Fleet: 4/4
1st CRF Fleet:
 - Fighter attack strength: 21 (16+2+3)
 - Capital attack strength: 20 (17+3)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Zealous

2nd CRF Fleet:
 - Fighter attack strength: 19 (16+2+2)
 - Capital attack strength: 17 (17+2)
 - Fighters at 92% Strength, 3rd Gen
 - Capital ships at 90% Strength
 - Morale: Very High

3rd CRF Fleet:
 - Fighter attack strength: 20 (16+2+2)
 - Capital attack strength: 19 (17+2)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Very High
 - Zeal on Cooldown, Available again on turn 15

4th CRF Fleet:
 - Fighter attack strength: 0 (16+2+2)
 - Capital attack strength: 0 (17+2)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

United Guilds of Commerce Regulars: 2/2
1st UGCR Fleet:
 - Fighter attack strength: 9 (13+2+2)
 - Capital attack strength: 3 (15+2)
 - Fighters at 40% Strength, 3rd Gen
 - Capital ships at 6% Strength
 - Morale: Normal
 - Mercs on Cooldown, Available again on turn 13
 - Aggressive leader

2nd UGCR Fleet:
 - Fighter attack strength: 8 (13+2)
 - Capital attack strength: 2 (15)
 - Fighters at 38% Strength, 3rd Gen
 - Capital ships at 9% Strength
 - Morale: Normal
 - Mercs on Cooldown, Available again on turn 13
 - Master in Logistics

League Star Forces: 2/2
1st LSF Fleet:
 - Fighter attack strength: 26 (19+5+2)
 - Capital attack strength: 16 (14+2)
 - Fighters at 100% Strength, 4th Gen
 - Capital ships at 100% Strength
 - Morale: Very High

2nd LSF Fleet:
 - Fighter attack strength: 0 (19+2+1)
 - Capital attack strength: 0 (14+1)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

Cyrvan Star Armada: 1/1
1st CSA Fleet:
 - Fighter attack strength: 24 (23+1)
 - Capital attack strength: 21 (20+1)
 - Fighters at 100% Strength
 - Capital ships at 98% Strength
 - Morale: High

Reinforcements:
4th CRF Fleet ETA Turn 13, Sol

Resources:
136 (+51 next turn)
+61 from systems
-10 Mercenary contracts
« Last Edit: December 29, 2013, 06:57:41 am by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Veers

  • 29
Re: Forum game: Game thread
Fleet: 1st CRF
Learn: Master in Logistics
First Action: Minor, Move to Fomalhaut.
Second Action: Major, Defend.
« Last Edit: December 25, 2013, 05:14:24 pm by Veers »
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline AdmiralRalwood

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Re: Forum game: Game thread
Fleet: 1st DD
Promotion upgrade: Glorious Bastard Aggressive Leader
First Action: Minor, Move to Aldebaran
Second Action: Major, Attack 6th Cordi
« Last Edit: December 25, 2013, 07:09:02 pm by AdmiralRalwood »
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Lorric

  • 212
Re: Forum game: Game thread
Fleet: 2nd CRF
First Action: Minor, use Zeal
Second Action: Major, Attack 6th Cordi Fleet
Learn Trait: Breakthrough Specialist
« Last Edit: December 27, 2013, 10:30:21 pm by Lorric »

 

Offline Enioch

  • 210
  • Alternative History Word Writer
Re: Forum game: Game thread
Fleet: 3rd DD
First Action: Minor, Resupply
Second Action: Major, Resupply
Learn Trait: Breakthrough Specialist
« Last Edit: December 28, 2013, 01:32:48 am by Enioch »
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Forum game: Game thread
Fleet: 2nd UGCR
Finish learning Breakthrough Specialist (i.e. promotion trait)
Cancel Merc contract
First Action: Major, move to Draco
Second Action: Minor, move to Vega
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
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Re: Forum game: Game thread
Fleet: 1st CSA
First Action: Minor, Travel to Odin
Second Action: Major, Secure Odin
Learn Trait: Breakthrough Specialist
(´・ω・`)
=============================================================