Author Topic: Forum game: Game thread  (Read 37905 times)

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Offline CommanderDJ

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Re: Forum game: Game thread
Fleet: 1st SF
First Action: Minor, Move to Fomalhaut
Second Action: Major, Resupply
Learn Trait: Master in Logistics
« Last Edit: December 27, 2013, 07:04:25 am by CommanderDJ »
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 
Re: Forum game: Game thread
Fleet: 2nd SF
First Action: Major, Engage 6th Cordi
Second Action: Minor, Go Read a Book
Learn Trait: Master in logistics

 
Re: Forum game: Game thread
Fleet: 3ed CRF
First Action: Minor, Move to Ruba Pegasi
Second Action: Major, move to tami

 

Offline Jellyfish

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Re: Forum game: Game thread
Fleet: 4th SF
First Action: Minor, Resupply
Second Action: Major, Resupply
Learn Trait: Breakthrough Specialist
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline AndrewofDoom

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Re: Forum game: Game thread
Fleet: 1st UGCR
First Action: Minor, Move to Vega
Second Action: Major, Move to Aquarius
Learn Trait: Master of Logistics?
« Last Edit: January 08, 2014, 12:38:44 am by AndrewofDoom »
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 
Re: Forum game: Game thread
Fleet: 2nd DD
First Action: Minor, Prepare Barrage
Second Action: Major, Defend
Learn Trait: Master of Logistics
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 
Re: Forum game: Game thread
Fleet - 3rd SF
First Action - Major - Travel to Aquarius
Second Action - Minor - Resupply

Learn Trait - Aggressive Leader
« Last Edit: January 09, 2014, 06:02:44 pm by mobcdmoc3 »

 

Offline Spoon

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Re: Forum game: Game thread
Turn: 13


"Admirals, the Sol Union high officials are getting really nervous with this alien fleet in Sol. They question why no effort was made to intercept this fleet at Polaris and why no Sol Force fleets are currently defending Sol."

"I don't know why I'm asked to relay this sol union whining..."

Battle Results:
Code: [Select]
Aldebaran, 2nd CRF, 2nd SF, 1st DD vs 6th Cordi

2nd CRF Fleet:
Fighter attack strength: 19 (16+2+2)
Capital attack strength: 17 (17+2)
Fighters at 92% Strength, 3rd Gen
Capital ships at 90% Strength
Morale: Very High

1st DD Fleet:
Fighter attack strength: 22 (18+2+2)
Capital attack strength: 19 (17+2)
Fighters at 100% Strength, 3rd Gen
Capital ships at 100% Strength
Morale: Normal
Inspirational Leader
Aggressive leader
Barrage prepared

2nd SF Fleet:
Fighter attack strength: 20 (18+5+1)
Capital attack strength: 15 (18+1)
Fighters at 79% Strength, 4th Gen
Capital ships at 78% Strength
Morale: High

6th Cordi Fleet:
Fighter attack strength: 14 (20)
Capital attack strength: 10 (12)
Fighters at 72% Strength
Capital ships at 83% Strength
Morale: Normal


End Strength:
2nd CRF Fleet:
Fighter attack strength: 17 (16+2+2)
Capital attack strength: 16 (17+2)
Fighters at 86% Strength, 3rd Gen
Capital ships at 84% Strength
Morale: Very High

1st DD Fleet:
Fighter attack strength: 21 (18+2+2+1)
Capital attack strength: 19 (17+2+1)
Fighters at 94% Strength, 3rd Gen
Capital ships at 94% Strength
Morale: High
Inspirational Leader
Aggressive leader

2nd SF Fleet:
Fighter attack strength: 19 (18+5+1)
Capital attack strength: 14 (18+1)
Fighters at 73% Strength, 4th Gen
Capital ships at 72% Strength
Morale: High

6th Cordi Fleet:
Destroyed

Code: [Select]
Aldebaran, 3rd Cordi vs 2nd CRF

3rd Cordi Fleet:
Fighter attack strength: 14 (20)
Capital attack strength: 10 (12)
Fighters at 72% Strength
Capital ships at 83% Strength
Morale: Normal

2nd CRF Fleet:
Fighter attack strength: 17 (16+2+3)
Capital attack strength: 16 (17+3)
Fighters at 86% Strength, 3rd Gen
Capital ships at 84% Strength
Morale: Zealous


End Strength:
3rd Cordi Fleet:
Fighter attack strength: 9 (20)
Capital attack strength: 6 (12)
Fighters at 46% Strength
Capital ships at 54% Strength
Morale: Normal

2nd CRF Fleet:
Fighter attack strength: 15 (16+2+3)
Capital attack strength: 14 (17+3)
Fighters at 62% Strength, 3rd Gen
Capital ships at 68% Strength
Morale: Zealous

Code: [Select]
Sol, Special Fleet vs 2nd DD

Special Fleet:
Fighter attack strength: 40 (40)
Capital attack strength: 25 (25)
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: Normal

2nd DD Fleet:
Fighter attack strength: 20 (18+2)
Capital attack strength: 17 (17)
Fighters at 100% Strength, 3rd Gen
Capital ships at 100% Strength
Morale: Normal
Inspirational Leader


End Result:
Special Fleet:
Fighter attack strength: 36 (40)
Capital attack strength: 22 (25)
Fighters at 90% Strength
Capital ships at 89% Strength
Morale: Normal

2nd DD Fleet:
Fighter attack strength: 10 (18+2)
Capital attack strength: 9 (17)
Fighters at 47% Strength, 3rd Gen
Capital ships at 55% Strength
Morale: Normal
Inspirational Leader



Fleet movement Results:
1st CRF, Virgo -> Fomalhaut
3rd CRF, Lyrae -> Ruba Pegasi -> Tamy
1st SF, Aldebaran -> Fomalhaut
3rd SF, Vega -> Aquarius
1st DD, Virgo -> Aldebaran
1st UGCR, Draco -> Vega -> Aquarius
2nd UGCR, Kardoen -> Draco -> Vega
1st CSA, Tamy -> Odin


1st Fura, Kardoen -> Algol
4th Hertak, Kardoen -> Algol -> Aldebaran
Hertak Flag, Kardoen -> Algol -> Aldebaran
5th Nordera, Draco -> Vega
Special Fleet, Librae -> Polaris -> Sol
2nd Zy&Fura Fleet, Subspace portal -> Librae -> Polaris


Other Results:
3rd DD resupplied twice
1st SF resupplied
3rd SF resupplied
4th SF resupplied twice

Odin from Hostile to Friendly
Kardoen from Contested to Hostile
Draco from Contested to Hostile
Algol from Friendly to Contested
Vega from Friendly to Contested
Polaris from Friendly to Contested
Sol from Friendly to Contested

Fleet status:
Code: [Select]
Sol Force: 4/4
1st SF Fleet:
 - Fighter attack strength: 14 (18+5)
 - Capital attack strength: 12 (18)
 - Fighters at 50% Strength, 4th Gen
 - Capital ships at 68% Strength
 - Morale: Normal
 - Master in Logistics

2nd SF Fleet:
 - Fighter attack strength: 19 (18+5+1)
 - Capital attack strength: 14 (18+1)
 - Fighters at 73% Strength, 4th Gen
 - Capital ships at 72% Strength
 - Morale: High
 - Master in Logistics

3rd SF Fleet:
 - Fighter attack strength: 25 (18+5+1+2)
 - Capital attack strength: 20 (18+1+2)
 - Fighters at 100% Strength, 4th Gen
 - Capital ships at 100% Strength
 - Morale: High
 - Aggressive Leader

4th SF Fleet:
 - Fighter attack strength: 23 (18+5)
 - Capital attack strength: 18 (18)
 - Fighters at 100% Strength, 4th Gen
 - Capital ships at 100% Strength
 - Morale: Normal
 - Blitz on Cooldown, Available again on turn 15
 - Breakthrough Specialist


Delest Defense: 3/3
1st DD Fleet:
 - Fighter attack strength: 21 (18+2+2)
 - Capital attack strength: 18 (17+2)
 - Fighters at 94% Strength, 3rd Gen
 - Capital ships at 94% Strength
 - Morale: High
 - Inspirational Leader
 - Barrage on cooldown, Available again on turn 14
 - Aggressive Leader

2nd DD Fleet:
 - Fighter attack strength: 20 (18+2)
 - Capital attack strength: 17 (17)
 - Fighters at 47% Strength, 3rd Gen
 - Capital ships at 55% Strength
 - Morale: Normal
 - Inspirational Leader
 - Master of Logistics
 - Barrage on cooldown, Available again on turn 16

3rd DD Fleet:
 - Fighter attack strength: 43 (18+5+2)
 - Capital attack strength: 33 (17+2)
 - Fighters at 200% Strength, 4th Gen
 - Capital ships at 180% Strength
 - Morale: Very High
 - Inspirational Leader
 - Master of Logistics
 - Breakthrough Specialist
 - Barrage on cooldown, Available again on turn 14

Commonwealth Royal Fleet: 4/4
1st CRF Fleet:
 - Fighter attack strength: 23 (16+2+3+2)
 - Capital attack strength: 22 (17+3+2)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Zealous
 - Aggressive Leader
 - Master in Logistics

2nd CRF Fleet:
 - Fighter attack strength: 15 (16+2+3)
 - Capital attack strength: 14 (17+3)
 - Fighters at 66% Strength, 3rd Gen
 - Capital ships at 68% Strength
 - Morale: Zealous
 - Master in Logistics
 - Breakthrough Specialist
 - Zeal on Cooldown, Available again on turn 16

3rd CRF Fleet:
 - Fighter attack strength: 20 (16+2+2)
 - Capital attack strength: 19 (17+2)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Very High
 - Zeal on Cooldown, Available again on turn 15

4th CRF Fleet:
 - Fighter attack strength: 21 (16+2+1+2)
 - Capital attack strength: 20 (17+1+2)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: High
 - Aggressive Leader

United Guilds of Commerce Regulars: 2/2
1st UGCR Fleet:
 - Fighter attack strength: 9 (13+2+2)
 - Capital attack strength: 3 (15+2)
 - Fighters at 26% Strength, 3rd Gen
 - Capital ships at 4% Strength
 - Morale: Normal
 - Aggressive leader
 - Master in Logistics

2nd UGCR Fleet:
 - Fighter attack strength: 8 (13+2)
 - Capital attack strength: 2 (15)
 - Fighters at 25% Strength, 3rd Gen
 - Capital ships at 6% Strength
 - Morale: Normal
 - Master in Logistics
 - Breakthrough Specialist

League Star Forces: 2/2
1st LSF Fleet:
 - Fighter attack strength: 26 (19+5+2)
 - Capital attack strength: 16 (14+2)
 - Fighters at 100% Strength, 4th Gen
 - Capital ships at 100% Strength
 - Morale: Very High

2nd LSF Fleet:
 - Fighter attack strength: 0 (19+2+1)
 - Capital attack strength: 0 (14+1)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

Cyrvan Star Armada: 1/1
1st CSA Fleet:
 - Fighter attack strength: 24 (23+1)
 - Capital attack strength: 21 (20+1)
 - Fighters at 100% Strength
 - Capital ships at 98% Strength
 - Morale: High
 - Breakthrough Specialist

Reinforcements:


Resources:
132 (+51 next turn)
+51 from systems
« Last Edit: January 27, 2014, 04:37:31 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Lorric

  • 212
Re: Forum game: Game thread
Fleet: 2nd CRF
First Action: Major, attack 3rd Cordi fleet
Second Action: Minor, say goodbye to loved ones, await death

 

Offline Veers

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Re: Forum game: Game thread
Fleet: 1st CRF
First Action: Minor, Move to Polaris
Second Action: Major, attack 2nd Fura&Zy Fleet
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline Droid803

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Re: Forum game: Game thread
Fleet: 1st CSA
First Action: Minor, Travel to Hydra
Second Action: Major, Secure Hydra
(´・ω・`)
=============================================================

 

Offline AdmiralRalwood

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Re: Forum game: Game thread
Fleet: 1st DD
First Action: Major, Attack 3rd Cordi
Second Action: Minor, Move to Fomalhaut
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline niffiwan

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Re: Forum game: Game thread
Fleet: 2nd UGCR
First Action: Major, move to Aquarius
Second Action: Minor, Resupply
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Forum game: Game thread
Fleet: 2nd DD
First Action: Major, Move to Lyrae
Second Action: Minor, Resupply
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline Jellyfish

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Re: Forum game: Game thread
Fleet: 4th SF
First Action: Minor, move to Polaris
Second Action: Major, attack 2nd Fura/Zy
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline Enioch

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Re: Forum game: Game thread
Fleet: 3rd DD
First Action: Minor, move to Aquarius.
Second Action: Major, move to Virgo.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Lepanto

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Re: Forum game: Game thread
Fleet: 4th CRF
Minor: Zeal
Major: None
Neither: Learn Master of Logistics
« Last Edit: January 19, 2014, 05:07:40 pm by Lepanto »
"We have now reached the point where every goon with a grievance, every bitter bigot, merely has to place the prefix, 'I know this is not politically correct, but...' in front of the usual string of insults in order to be not just safe from criticism, but actually a card, a lad, even a hero. Conversely, to talk about poverty and inequality, to draw attention to the reality that discrimination and injustice are still facts of life, is to commit the sin of political correctness. Anti-PC has become the latest cover for creeps. It is a godsend for every curmudgeon and crank, from fascists to the merely smug."
Finian O'Toole, The Irish Times, 5 May 1994

Blue Planet: The Battle Captains: Missions starring the Admirals of BP: WiH
Frontlines 2334+2335: T-V War campaign
GVB Ammit: Vasudan strike bomber
Player-Controlled Capship Modding Tutorial

 

Offline AndrewofDoom

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Re: Forum game: Game thread
Fleet: 1st UGCR
First Action: Minor, Resupply
Second Action: Major, Resupply
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline CommanderDJ

  • Software engineer
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    • Minecraft
Re: Forum game: Game thread
Fleet: 1st SF
First Action: Minor, Move to Polaris
Second Action: Major, Attack 2nd Fura/Zy Fleet
« Last Edit: January 23, 2014, 08:46:57 pm by CommanderDJ »
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 
Re: Forum game: Game thread
Fleet: 2nd SF
First Action: Major - Engage 3rd Cordi
Second Action: Minor - Give the Doomstack the Finger of Doom