Author Topic: Forum game: Game thread  (Read 18212 times)

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Re: Forum game: Game thread
Fleet: 3ed CRF

1st action (M): move to rubi pegasi

2ed action (m) move to lyrae

take promotion trait Aggressive leader
« Last Edit: January 24, 2014, 06:31:19 pm by Hartzaden »

 

Offline Flak

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Re: Forum game: Game thread
Fleet: 1st LSF
First Action: Use Combined Arms
Second Action: Engage 5th Nordera
Learn Master of Logistics
« Last Edit: January 24, 2014, 06:10:14 am by Flak »

 
Re: Forum game: Game thread
Fleet - 3rd SF
First Action - Major - Travel to Virgo
Second Action - Minor - N/A

 

Offline Spoon

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Re: Forum game: Game thread
Turn: 14


Battle Results:
Code: [Select]
Aldebaran, 2nd CRF, 2nd SF, 1st DD vs 3rd Cordi

2nd CRF Fleet:
Fighter attack strength: 18 (16+2+3)
Capital attack strength: 17 (17+3)
Fighters at 83% Strength, 3rd Gen
Capital ships at 83% Strength
Morale: Zealous

1st DD Fleet:
Fighter attack strength: 21 (18+2+2+1)
Capital attack strength: 19 (17+2+1)
Fighters at 91% Strength, 3rd Gen
Capital ships at 93% Strength
Morale: High
Inspirational Leader
Aggressive leader

2nd SF Fleet:
Fighter attack strength: 19 (18+5+1)
Capital attack strength: 14 (18+1)
Fighters at 70% Strength, 4th Gen
Capital ships at 71% Strength
Morale: High

3rd Cordi Fleet:
Fighter attack strength: 9 (20)
Capital attack strength: 6 (12)
Fighters at 46% Strength
Capital ships at 54% Strength
Morale: Normal


End Strength:
2nd CRF Fleet:
Fighter attack strength: 18 (16+2+3)
Capital attack strength: 16 (17+3)
Fighters at 79% Strength, 3rd Gen
Capital ships at 79% Strength
Morale: Zealous

1st DD Fleet:
Fighter attack strength: 21 (18+2+2+1)
Capital attack strength: 18 (17+2+1)
Fighters at 87% Strength, 3rd Gen
Capital ships at 89% Strength
Morale: High
Inspirational Leader
Aggressive leader

2nd SF Fleet:
Fighter attack strength: 18 (18+5+1)
Capital attack strength: 13 (18+1)
Fighters at 66% Strength, 4th Gen
Capital ships at 67% Strength
Morale: High

3rd Cordi Fleet:
Destroyed

Code: [Select]
Sol, Special Fleet vs 4th CRF

Special Fleet:
Fighter attack strength: 38 (40)
Capital attack strength: 24 (25)
Fighters at 95% Strength
Capital ships at 94% Strength
Morale: Normal

4th CRF Fleet:
Fighter attack strength: 22 (16+2+2+2)
Capital attack strength: 21 (17+2+2)
Fighters at 100% Strength, 3rd Gen
Capital ships at 100% Strength
Morale: Very High
Aggressive Leader

Sol Garrison Fleet:
Fighter attack strength: 12 (12)
Capital attack strength: 10 (10)
Fighters at 100% Strength, 3rd Gen
Capital ships at 100% Strength
Morale: Normal


End Result:
Special Fleet:
Fighter attack strength: 32 (40)
Capital attack strength: 20 (25)
Fighters at 79% Strength
Capital ships at 78% Strength
Morale: Normal

4th CRF Fleet:
Fighter attack strength: 13 (16+2+1+2)
Capital attack strength: 13 (17+1+2)
Fighters at 50% Strength, 3rd Gen
Capital ships at 57% Strength
Morale: High
Aggressive Leader

Sol Garrison Fleet:
Fighter attack strength: 6 (12)
Capital attack strength: 6 (10)
Fighters at 50% Strength, 3rd Gen
Capital ships at 57% Strength
Morale: Low

Code: [Select]
Vega, 1st LSF vs 5th Nordera

1st LSF Fleet:
Fighter attack strength: 26 (19+5+2)
Capital attack strength: 16 (14+2)
Fighters at 100% Strength, 4th Gen
Capital ships at 100% Strength
Morale: Very High

5th Nordera Fleet:
Fighter attack strength: 11 (10+1)
Capital attack strength: 9 (8+1)
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: High


End Result:
1st LSF Fleet:
Fighter attack strength: 23 (19+5+2)
Capital attack strength: 14 (14+2)
Fighters at 86% Strength, 4th Gen
Capital ships at 87% Strength
Morale: Very High

5th Nordera Fleet:
Fighter attack strength: 9 (10+2)
Capital attack strength: 8 (8+2)
Fighters at 65% Strength
Capital ships at 70% Strength
Morale: Very High

Code: [Select]
Aldebaran, 1st Fura and 4th Hertak VS 2nd SF

1st Fura'ngle Fleet:
Fighter attack strength: 15 (16)
Capital attack strength: 20 (20)
Fighters at 96% Strength
Capital ships at 102% Strength
Morale: Normal

4th Hertak Fleet:
Fighter attack strength: 19 (22)
Capital attack strength: 28 (30)
Fighters at 87% Strength
Capital ships at 92% Strength
Morale: Normal

2nd SF Fleet:
Fighter attack strength: 18 (18+5+1)
Capital attack strength: 13 (18+1)
Fighters at 66% Strength, 4th Gen
Capital ships at 67% Strength
Morale: High


End Strength:
1st Fura'ngle Fleet:
Fighter attack strength: 13 (16)
Capital attack strength: 19 (20)
Fighters at 84% Strength
Capital ships at 94% Strength
Morale: Normal

4th Hertak Fleet:
Fighter attack strength: 17 (22)
Capital attack strength: 25 (30)
Fighters at 75% Strength
Capital ships at 84% Strength
Morale: Normal

2nd SF Fleet:
Fighter attack strength: 5 (18+5-1)
Capital attack strength: 0 (18-1)
Fighters at 8% Strength, 4th Gen
Capital ships at 1% Strength
Morale: Low

Code: [Select]
Aldebaran, Hertak Flagfleet vs 2nd CRF

Hertak Flag Fleet:
Fighter attack strength: 25 (25)
Capital attack strength: 35 (35)
Fighters at 165% Strength
Capital ships at 464% Strength
Morale: Normal

End Strength:
2nd CRF Fleet:
Fighter attack strength: 18 (16+2+3)
Capital attack strength: 16 (17+3)
Fighters at 79% Strength, 3rd Gen
Capital ships at 79% Strength
Morale: Zealous


End Strength:
Hertak Flag Fleet:
Fighter attack strength: 25 (25)
Capital attack strength: 35 (35)
Fighters at 139% Strength
Capital ships at 441% Strength
Morale: Normal

End Strength:
2nd CRF Fleet:
Fighter attack strength: 10 (16+2+2)
Capital attack strength: 7 (17+2)
Fighters at 36% Strength, 3rd Gen
Capital ships at 31% Strength
Morale: Very High


Code: [Select]
Polaris, 1st SF, 4th SF and 1st CRF vs 2nd Fura&Zy Fleet

1st SF Fleet:
Fighter attack strength: 14 (18+5)
Capital attack strength: 12 (18)
Fighters at 50% Strength, 4th Gen
Capital ships at 68% Strength
Morale: Normal

4th SF Fleet:
Fighter attack strength: 23 (18+5)
Capital attack strength: 18 (18)
Fighters at 100% Strength, 4th Gen
Capital ships at 100% Strength
Morale: Normal

1st CRF Fleet:
Fighter attack strength: 23 (16+2+3+2)
Capital attack strength: 22 (17+3+2)
Fighters at 100% Strength, 3rd Gen
Capital ships at 100% Strength
Morale: Zealous
Aggressive Leader

2nd Zy&Fura Fleet:
Fighter attack strength: 15 (15)
Capital attack strength: 25 (25)
Fighters at 100% Strength
Capital ships at 100% Strength
Morale: Normal


End Strength:
1st SF Fleet:
Fighter attack strength: 12 (18+5)
Capital attack strength: 10 (18)
Fighters at 41% Strength, 4th Gen
Capital ships at 57% Strength
Morale: Normal

4th SF Fleet:
Fighter attack strength: 21 (18+5)
Capital attack strength: 16 (18)
Fighters at 91% Strength, 4th Gen
Capital ships at 89% Strength
Morale: Normal

1st CRF Fleet:
Fighter attack strength: 22 (16+2+3+2)
Capital attack strength: 20 (17+3+2)
Fighters at 91% Strength, 3rd Gen
Capital ships at 89% Strength
Morale: Zealous
Aggressive Leader

2nd Zy&Fura Fleet:
Fighter attack strength: 1 (15-1)
Capital attack strength: 6 (25-1)
Fighters at 16% Strength
Capital ships at 26% Strength
Morale: Low

Code: [Select]
Subspace missile barrage from 2nd Zy&Fura Fleet

Target 1st DD and 4th CRF

1st DD Fleet:
Fighter attack strength: 19 (18+2+2+1)
Capital attack strength: 16 (17+2+1)
Fighters at 77% Strength, 3rd Gen
Capital ships at 79% Strength
Morale: High
Inspirational Leader
Aggressive leader

4th CRF Fleet:
Fighter attack strength: 11 (16+2+1+2)
Capital attack strength: 9 (17+1+2)
Fighters at 40% Strength, 3rd Gen
Capital ships at 37% Strength
Morale: Normal
Aggressive Leader



Fleet movement Results:
1st CRF, Fomalhaut -> Polaris
3rd CRF, Tamy -> Ruba Pegasi -> Lyrae
1st SF, Fomalhaut -> Polaris
3rd SF, Aquarius -> Virgo
4th SF, Fomalhaut -> Polaris
1st DD, Aldebaran -> Fomalhaut
3rd DD, Vega -> Aquarius -> Virgo
2nd UGCR, Vega -> Aquarius
1st CSA, Odin -> Hydra


1st Fura, Algol -> Aldebaran
2nd Fura, Unknown -> Kardoen


Other Results:
1st UGCR, resupplied twice
2nd UGCR, resupplied
2nd DD, resupplied


Hydra from Hostile to Friendly
Algol from Contested to Friendly

Fleet status:
Code: [Select]
Sol Force: 4/4
1st SF Fleet:
 - Fighter attack strength: 12 (18+5)
 - Capital attack strength: 10 (18)
 - Fighters at 41% Strength, 4th Gen
 - Capital ships at 57% Strength
 - Morale: Normal
 - Master in Logistics

2nd SF Fleet:
 - Fighter attack strength: 5 (18+5-1)
 - Capital attack strength: 0 (18-1)
 - Fighters at 8% Strength, 4th Gen
 - Capital ships at 1% Strength
 - Morale: Low
 - Master in Logistics

3rd SF Fleet:
 - Fighter attack strength: 25 (18+5+1+2)
 - Capital attack strength: 20 (18+1+2)
 - Fighters at 100% Strength, 4th Gen
 - Capital ships at 100% Strength
 - Morale: High
 - Aggressive Leader

4th SF Fleet:
 - Fighter attack strength: 21 (18+5)
 - Capital attack strength: 16 (18)
 - Fighters at 91% Strength, 4th Gen
 - Capital ships at 89% Strength
 - Morale: Normal
 - Blitz on Cooldown, Available again on turn 15
 - Breakthrough Specialist


Delest Defense: 3/3
1st DD Fleet:
 - Fighter attack strength: 19 (18+2+2)
 - Capital attack strength: 16 (17+2)
 - Fighters at 77% Strength, 3rd Gen
 - Capital ships at 79% Strength
 - Morale: High
 - Inspirational Leader
 - Aggressive Leader

2nd DD Fleet:
 - Fighter attack strength: 15 (18+2)
 - Capital attack strength: 14 (17)
 - Fighters at 72% Strength, 3rd Gen
 - Capital ships at 80% Strength
 - Morale: Normal
 - Inspirational Leader
 - Master of Logistics
 - Barrage on cooldown, Available again on turn 16

3rd DD Fleet:
 - Fighter attack strength: 43 (18+5+2)
 - Capital attack strength: 33 (17+2)
 - Fighters at 200% Strength, 4th Gen
 - Capital ships at 180% Strength
 - Morale: Very High
 - Inspirational Leader
 - Master of Logistics
 - Breakthrough Specialist

Commonwealth Royal Fleet: 4/4
1st CRF Fleet:
 - Fighter attack strength: 22 (16+2+3+2)
 - Capital attack strength: 20 (17+3+2)
 - Fighters at 91% Strength, 3rd Gen
 - Capital ships at 89% Strength
 - Morale: Zealous
 - Aggressive Leader
 - Master in Logistics

2nd CRF Fleet:
 - Fighter attack strength: 10 (16+2+3)
 - Capital attack strength: 7 (17+3)
 - Fighters at 36% Strength, 3rd Gen
 - Capital ships at 31% Strength
 - Morale: Zealous
 - Master in Logistics
 - Breakthrough Specialist
 - Zeal on Cooldown, Available again on turn 16

3rd CRF Fleet:
 - Fighter attack strength: 22 (16+2+2+2)
 - Capital attack strength: 21 (17+2+2)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Very High
 - Zeal on Cooldown, Available again on turn 15
 - Aggressive Leader

4th CRF Fleet:
 - Fighter attack strength: 11 (16+2+1+2)
 - Capital attack strength: 9 (17+1+2)
 - Fighters at 40% Strength, 3rd Gen
 - Capital ships at 37% Strength
 - Morale: High
 - Aggressive Leader
 - Master of Logistics
 - Zeal on Cooldown, Available again on turn 17

United Guilds of Commerce Regulars: 2/2
1st UGCR Fleet:
 - Fighter attack strength: 14 (13+2+2)
 - Capital attack strength: 10 (15+2)
 - Fighters at 76% Strength, 3rd Gen
 - Capital ships at 54% Strength
 - Morale: Normal
 - Aggressive leader
 - Master in Logistics

2nd UGCR Fleet:
 - Fighter attack strength: 9 (13+2)
 - Capital attack strength: 5 (15)
 - Fighters at 50% Strength, 3rd Gen
 - Capital ships at 31% Strength
 - Morale: Normal
 - Master in Logistics
 - Breakthrough Specialist

League Star Forces: 2/2
1st LSF Fleet:
 - Fighter attack strength: 23 (19+5+2)
 - Capital attack strength: 14 (14+2)
 - Fighters at 86% Strength, 4th Gen
 - Capital ships at 87% Strength
 - Morale: Very High
 - Master in Logistics
 - Combined Arms on Cooldown, Available again on turn 17

2nd LSF Fleet:
 - Fighter attack strength: 0 (19+2+1)
 - Capital attack strength: 0 (14+1)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

Cyrvan Star Armada: 1/1
1st CSA Fleet:
 - Fighter attack strength: 24 (23+1)
 - Capital attack strength: 21 (20+1)
 - Fighters at 100% Strength
 - Capital ships at 98% Strength
 - Morale: High
 - Breakthrough Specialist

Reinforcements:


Resources:
143 (+54 next turn)
+54 from systems
« Last Edit: February 05, 2014, 08:00:28 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Veers

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Re: Forum game: Game thread
Fleet - 1st CRF
First Action - Minor - Attack 2nd Zy&Fura Fleet
Second Action - Major - Capture 2nd Zy&Fura Fleet
« Last Edit: January 31, 2014, 05:49:31 pm by Veers »
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline Lorric

  • 212
Re: Forum game: Game thread
Fleet - 2nd CRF
First Action - Minor - Travel to Formalhaut
Second Action - Major - Resupply

 

Offline niffiwan

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  • Eluder Class
Re: Forum game: Game thread
Fleet - 2nd UGCR
First Action - Minor - Resupply
Second Action - Major - Resupply
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline AdmiralRalwood

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Re: Forum game: Game thread
Fleet: 1st DD
First Action: Minor, Prepare Barrage
Second Action: Major, Resupply
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Flak

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Re: Forum game: Game thread
Fleet: 1st LSF
First Action: Major, Engage 5th Nordera
Second Action: none

 

Offline AndrewofDoom

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Re: Forum game: Game thread
Fleet - 1st UGCR
First Action - Minor - Resupply
Second Action - Major - Resupply
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline Lepanto

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Re: Forum game: Game thread
Fleet: 4th CRF
Minor: Move to Lyrae
Major: Resupply
"We have now reached the point where every goon with a grievance, every bitter bigot, merely has to place the prefix, 'I know this is not politically correct, but...' in front of the usual string of insults in order to be not just safe from criticism, but actually a card, a lad, even a hero. Conversely, to talk about poverty and inequality, to draw attention to the reality that discrimination and injustice are still facts of life, is to commit the sin of political correctness. Anti-PC has become the latest cover for creeps. It is a godsend for every curmudgeon and crank, from fascists to the merely smug."
Finian O'Toole, The Irish Times, 5 May 1994

Blue Planet: The Battle Captains: Missions starring the Admirals of BP: WiH
Frontlines 2334+2335: T-V War campaign
GVB Ammit: Vasudan strike bomber
Player-Controlled Capship Modding Tutorial

 

Offline Enioch

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Re: Forum game: Game thread
3rd DD,
Minor, Move to Aldebaran
Major, Attack 4th Hertak.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Droid803

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Re: Forum game: Game thread
Fleet: 1st CSA
First Action: Minor, Travel to Draco
Second Action: Major, Secure Draco
(´・ω・`)
=============================================================

 

Offline Jellyfish

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Re: Forum game: Game thread
Fleet: 4th SF
First Action: Minor, Travel to Sol
Second Action: Major, Attack Special Fleet
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline CommanderDJ

  • Software engineer
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    • Minecraft
Re: Forum game: Game thread
Fleet: 1st SF
First Action: Major, Attack 2nd Fura/Zy Fleet
Second Action: Minor, furiously sit there.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 
Re: Forum game: Game thread
Fleet: 2nd DD
First Action: Minor, Travel to Sol
Second Action: Major, Attack Special Fleet
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 
Re: Forum game: Game thread
Fleet: 2nd SF
First Action: Minor, Blitz through 1st fura'n'gle lines into the Virgo system
Second Action: Major, RESUPPLY (for great justice)

 
Re: Forum game: Game thread
Fleet: CRF third fleet

Minor: move to sol

Major: attack hertac special fleet(fluff=no holds barred shock jump attack)

 
Re: Forum game: Game thread
Fleet - 3rd Sol Fleet
First Move - Minor: Travel to Aldebaren
Second Move - Major: Engage 4th Hertak

 

Offline Spoon

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Re: Forum game: Game thread
Turn: 15


Battle Results:
Code: [Select]
Aldebaran, 3rd DD and 3rd SF vs 4th Hertak

3rd SF Fleet:
Fighter attack strength: 25 (18+5+1+2)
Capital attack strength: 20 (18+1+2)
Fighters at 100% Strength, 4th Gen
Capital ships at 100% Strength
Morale: High
Aggressive Leader

3rd DD Fleet:
Fighter attack strength: 43 (18+5+2)
Capital attack strength: 33 (17+2)
Fighters at 200% Strength, 4th Gen
Capital ships at 180% Strength
Morale: Very High

4th Hertak Fleet:
Fighter attack strength: 17 (22)
Capital attack strength: 25 (30)
Fighters at 75% Strength
Capital ships at 84% Strength
Morale: Normal


End Result:
3rd SF Fleet:
Fighter attack strength: 23 (18+5+1+2)
Capital attack strength: 18 (18+1+2)
Fighters at 85% Strength, 4th Gen
Capital ships at 83% Strength
Morale: High
Aggressive Leader

3rd DD Fleet:
Fighter attack strength: 40 (18+5+2)
Capital attack strength: 30 (17+2)
Fighters at 185% Strength, 4th Gen
Capital ships at 163% Strength
Morale: Very High

4th Hertak Fleet:
Destroyed

Code: [Select]
Aldebaran, Hertak Flagfleet vs 3rd DD

Hertak Flag Fleet:
Fighter attack strength: 25 (25)
Capital attack strength: 35 (35)
Fighters at 139% Strength
Capital ships at 441% Strength
Morale: Normal

3rd DD Fleet:
Fighter attack strength: 40 (18+5+2)
Capital attack strength: 30 (17+2)
Fighters at 185% Strength, 4th Gen
Capital ships at 163% Strength
Morale: Very High


End strength:
Hertak Flag Fleet:
Fighter attack strength: 21 (25)
Capital attack strength: 35 (35)
Fighters at 84% Strength
Capital ships at 391% Strength
Morale: Normal

3rd DD Fleet:
Fighter attack strength: 33 (18+5+2)
Capital attack strength: 22 (17+2)
Fighters at 142% Strength, 4th Gen
Capital ships at 115% Strength
Morale: Very High

Code: [Select]
Sol, 3rd CRF. 2nd DD, 4th SF vs Special Fleet

4th SF Fleet:
Fighter attack strength: 21 (18+5)
Capital attack strength: 16 (18)
Fighters at 91% Strength, 4th Gen
Capital ships at 89% Strength
Morale: Normal

2nd DD Fleet:
Fighter attack strength: 15 (18+2)
Capital attack strength: 14 (17)
Fighters at 72% Strength, 3rd Gen
Capital ships at 80% Strength
Morale: Normal

3rd CRF Fleet:
Fighter attack strength: 22 (16+2+2+2)
Capital attack strength: 21 (17+2+2)
Fighters at 100% Strength, 3rd Gen
Capital ships at 100% Strength
Morale: Very High
Aggressive Leader

Special Fleet:
Fighter attack strength: 34 (40)
Capital attack strength: 21 (25)
Fighters at 84% Strength
Capital ships at 83% Strength
Morale: Normal


End Result:
4th SF Fleet:
Fighter attack strength: 13 (18+5)
Capital attack strength: 9 (18)
Fighters at 47% Strength, 4th Gen
Capital ships at 52% Strength
Morale: Normal

2nd DD Fleet:
Fighter attack strength: 7 (18+2)
Capital attack strength: 7 (17)
Fighters at 28% Strength, 3rd Gen
Capital ships at 43% Strength
Morale: Normal

3rd CRF Fleet:
Fighter attack strength: 15 (16+2+2+2)
Capital attack strength: 15 (17+2+2)
Fighters at 56% Strength, 3rd Gen
Capital ships at 63% Strength
Morale: Very High
Aggressive Leader

Special Fleet:
Fighter attack strength: 18 (40)
Capital attack strength: 12 (25)
Fighters at 44% Strength
Capital ships at 47% Strength
Morale: Normal

Code: [Select]
Sol, Special Fleet vs 4th SF

Special Fleet:
Fighter attack strength: 18 (40)
Capital attack strength: 12 (25)
Fighters at 44% Strength
Capital ships at 47% Strength
Morale: Normal

4th SF Fleet:
Fighter attack strength: 13 (18+5)
Capital attack strength: 9 (18)
Fighters at 47% Strength, 4th Gen
Capital ships at 52% Strength
Morale: Normal


End Result:
Special Fleet:
Fighter attack strength: 15 (40)
Capital attack strength: 11 (25)
Fighters at 38% Strength
Capital ships at 42% Strength
Morale: Normal

4th SF Fleet:
Fighter attack strength: 9 (18+5)
Capital attack strength: 6 (18)
Fighters at 23% Strength, 4th Gen
Capital ships at 31% Strength
Morale: Normal

Code: [Select]
Vega, 1st LSF vs 5th Nordera

1st LSF Fleet:
Fighter attack strength: 23 (19+5+2)
Capital attack strength: 14 (14+2)
Fighters at 86% Strength, 4th Gen
Capital ships at 87% Strength
Morale: Very High

5th Nordera Fleet:
Fighter attack strength: 9 (10+2)
Capital attack strength: 8 (8+2)
Fighters at 65% Strength
Capital ships at 70% Strength
Morale: Very High


End Result:
1st LSF Fleet:
Fighter attack strength: 21 (19+5+2)
Capital attack strength: 12 (14+2)
Fighters at 73% Strength, 4th Gen
Capital ships at 74% Strength
Morale: Very High

5th Nordera Fleet:
Fighter attack strength: 7 (10+3)
Capital attack strength: 7 (8+3)
Fighters at 35% Strength
Capital ships at 44% Strength
Morale: Zealous

Code: [Select]
Polaris, 1st SF and 1st CRF vs 2nd Fura&Zy Fleet

1st SF Fleet:
Fighter attack strength: 12 (18+5)
Capital attack strength: 10 (18)
Fighters at 41% Strength, 4th Gen
Capital ships at 57% Strength
Morale: Normal

1st CRF Fleet:
Fighter attack strength: 22 (16+2+3+2)
Capital attack strength: 20 (17+3+2)
Fighters at 91% Strength, 3rd Gen
Capital ships at 89% Strength
Morale: Zealous
Aggressive Leader

2nd Zy&Fura Fleet:
Fighter attack strength: 1 (15-1)
Capital attack strength: 6 (25-1)
Fighters at 16% Strength
Capital ships at 26% Strength
Morale: Low


End Strength:
1st SF Fleet:
Fighter attack strength: 13 (18+5+1)
Capital attack strength: 11 (18+1)
Fighters at 39% Strength, 4th Gen
Capital ships at 54% Strength
Morale: High

1st CRF Fleet:
Fighter attack strength: 21 (16+2+3+2)
Capital attack strength: 20 (17+3+2)
Fighters at 89% Strength, 3rd Gen
Capital ships at 86% Strength
Morale: Zealous
Aggressive Leader

2nd Zy&Fura Fleet:
Captured

Fleet movement Results:
2nd CRF, Aldebaran -> Fomalhaut
3rd CRF, Lyrae -> Sol
4th CRF, Sol -> Lyrae
2nd DD, Lyrae -> Sol
3rd DD, Virgo -> Aldebaran
1st CSA, Hydra -> Draco
2nd SF, Aldebaran -> Virgo
3rd SF, Virgo -> Aldebaran
4th SF, Polaris -> Sol

1st Fura, Aldebaran -> Crux
2nd Fura, Kardoen -> Algol -> Aldebaran


Other Results:
1st UGCR, resupplied twice
2nd UGCR, resupplied twice
2nd CRF, resupplied
4th CRF, resupplied
1st DD, resupplied
2nd SF, resupplied

Draco from Hostile to Friendly
Polaris from Contested to Friendly

Fleet status:
Code: [Select]
Sol Force: 4/4
1st SF Fleet:
 - Fighter attack strength: 13 (18+5+1)
 - Capital attack strength: 11 (18+1)
 - Fighters at 39% Strength, 4th Gen
 - Capital ships at 54% Strength
 - Morale: High
 - Master in Logistics

2nd SF Fleet:
 - Fighter attack strength: 11 (18+5)
 - Capital attack strength: 5 (18)
 - Fighters at 33% Strength, 4th Gen
 - Capital ships at 26% Strength
 - Morale: Normal
 - Master in Logistics

3rd SF Fleet:
 - Fighter attack strength: 23 (18+5+1+2)
 - Capital attack strength: 18 (18+1+2)
 - Fighters at 85% Strength, 4th Gen
 - Capital ships at 83% Strength
 - Morale: High
 - Aggressive Leader

4th SF Fleet:
 - Fighter attack strength: 5 (18+5-1)
 - Capital attack strength: 2 (18-1)
 - Fighters at 5% Strength, 4th Gen
 - Capital ships at 15% Strength
 - Morale: Low
 - Breakthrough Specialist


Delest Defense: 3/3
1st DD Fleet:
 - Fighter attack strength: 21 (18+2+2)
 - Capital attack strength: 18 (17+2)
 - Fighters at 92% Strength, 3rd Gen
 - Capital ships at 94% Strength
 - Morale: High
 - Inspirational Leader
 - Aggressive Leader
 - Barrage prepared
 - Barrage on cooldown, Available again on turn 18

2nd DD Fleet:
 - Fighter attack strength: 6 (18+2)
 - Capital attack strength: 6 (17)
 - Fighters at 22% Strength, 3rd Gen
 - Capital ships at 37% Strength
 - Morale: Normal
 - Inspirational Leader
 - Master of Logistics
 - Barrage on cooldown, Available again on turn 16

3rd DD Fleet:
 - Fighter attack strength: 33 (18+5+2)
 - Capital attack strength: 22 (17+2)
 - Fighters at 142% Strength, 4th Gen
 - Capital ships at 115% Strength
 - Morale: Very High
 - Inspirational Leader
 - Master of Logistics
 - Breakthrough Specialist

Commonwealth Royal Fleet: 4/4
1st CRF Fleet:
 - Fighter attack strength: 21 (16+2+3+2)
 - Capital attack strength: 20 (17+3+2)
 - Fighters at 89% Strength, 3rd Gen
 - Capital ships at 86% Strength
 - Morale: Zealous
 - Aggressive Leader
 - Master in Logistics

2nd CRF Fleet:
 - Fighter attack strength: 15 (16+2+3)
 - Capital attack strength: 13 (17+3)
 - Fighters at 61% Strength, 3rd Gen
 - Capital ships at 56% Strength
 - Morale: Zealous
 - Master in Logistics
 - Breakthrough Specialist
 - Zeal on Cooldown, Available again on turn 16

3rd CRF Fleet:
 - Fighter attack strength: 14 (16+2+2+2)
 - Capital attack strength: 14 (17+2+2)
 - Fighters at 50% Strength, 3rd Gen
 - Capital ships at 57% Strength
 - Morale: Very High
 - Aggressive Leader

4th CRF Fleet:
 - Fighter attack strength: 15 (16+2+1+2)
 - Capital attack strength: 14 (17+1+2)
 - Fighters at 65% Strength, 3rd Gen
 - Capital ships at 62% Strength
 - Morale: High
 - Aggressive Leader
 - Master of Logistics
 - Zeal on Cooldown, Available again on turn 17

United Guilds of Commerce Regulars: 2/2
1st UGCR Fleet:
 - Fighter attack strength: 17 (13+2+2)
 - Capital attack strength: 17 (15+2)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 100% Strength
 - Morale: Normal
 - Aggressive leader
 - Master in Logistics

2nd UGCR Fleet:
 - Fighter attack strength: 15 (13+2)
 - Capital attack strength: 12 (15)
 - Fighters at 100% Strength, 3rd Gen
 - Capital ships at 81% Strength
 - Morale: Normal
 - Master in Logistics
 - Breakthrough Specialist

League Star Forces: 2/2
1st LSF Fleet:
 - Fighter attack strength: 21 (19+5+2)
 - Capital attack strength: 12 (14+2)
 - Fighters at 73% Strength, 4th Gen
 - Capital ships at 74% Strength
 - Morale: Very High
 - Master in Logistics
 - Combined Arms on Cooldown, Available again on turn 17

2nd LSF Fleet:
 - Fighter attack strength: 0 (19+2+1)
 - Capital attack strength: 0 (14+1)
 - Fighters at 0% Strength, 3rd Gen
 - Capital ships at 0% Strength
 - Morale: Dead

Cyrvan Star Armada: 1/1
1st CSA Fleet:
 - Fighter attack strength: 24 (23+1)
 - Capital attack strength: 21 (20+1)
 - Fighters at 100% Strength
 - Capital ships at 98% Strength
 - Morale: High
 - Breakthrough Specialist

Reinforcements:


Resources:
117 (+59 next turn)
+59 from systems
« Last Edit: February 27, 2014, 03:15:28 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them